Camera rounds: several people's cameras at once in the voice tiles
- A viewer holds one screen and any number of cameras; cameras play in the tiles (own one mirrored), a click enlarges one - "Watch all cameras" joins the round: cameras in the channel are watched as they come on. Turning your own camera on joins it too - Sound, statistics and stop work per stream - Relay quotas and port range raised: a round uses a route per pair of people Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -220,9 +220,9 @@ try {
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await page.waitForFunction(() => (document.querySelector('.preview video') as HTMLVideoElement | null)?.videoWidth! > 0, null, { timeout: 30000 });
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await dialog.getByRole('button', { name: 'Start sharing' }).click();
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await page2.locator('.sidebar').getByRole('button', { name: `Watch the camera of ${name}`, exact: true }).click();
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await page2.waitForFunction(() => (document.querySelector('.spot video') as HTMLVideoElement | null)?.videoWidth! > 0, null, { timeout: 30000 });
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await page2.waitForFunction(() => (document.querySelector('.stage .tile video') as HTMLVideoElement | null)?.videoWidth! > 0, null, { timeout: 30000 });
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await page.locator('.stage .status', { hasText: '1 watching' }).waitFor();
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console.log('ok: camera shared between two browsers, through the relay');
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console.log('ok: camera shared between two browsers, shown in the tile, through the relay');
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console.log('WEB E2E PASSED');
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} finally {
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