some css changes to w0bmcustom.css and glitch.css, some changes in irc.blade.php regarding the visibility of the page for non logged in users, some minor changes to the upload page and a big change to the video page by adding the first interactive upload with loops to w0bm

This commit is contained in:
noxy
2020-01-29 13:03:40 +00:00
parent 1399b95004
commit 923d9be188
59 changed files with 2316 additions and 4 deletions

View File

@@ -0,0 +1,134 @@
//
// VideoLoop.js - Provides (almost) seamless video looping and overcomes HTML 5 video loop attribute pause
// By Mark Westguard (http://www.westguardsolutions.com)
//
function VideoLoop(id) {
var about = {
Version: 0.1,
Author: "Mark Westguard",
Created: "09/01/2015",
Updated: "09/02/2015"
};
if(id) {
if(window === this) { return new VideoLoop(id); }
// Configuration
this.length = 1000; // Precise (as you can) length of video in milliseconds
this.zIndex = 10000; // Z-Index of video (z-index of +1 and -1 this value will also be used)
this.transitionDelay = 0; // Video transition delay
this.paths = [];
this.types = [];
// Variables
this.id = id;
this.idCurrent = 1; // Current video playing
this.step = 0; // Loading step
return this;
} else {
return about;
}
}
VideoLoop.prototype = {
// Initialize
init: function() {
// Create 2 videos
for(var i=1; i<=2; i++) {
this.create(document.getElementById(this.id), this.id, i);
}
},
// Check if all checks are complete
check: function(obj, id) {
// Increment video steps
obj.step++;
// When all four conditions are met, start playing video 1
if(obj.step == 4) { document.getElementById(id + '1').play(); }
},
play: function(id) {
// Work out alternate video object
this.idCurrent = (((this.idCurrent - 2) * -1) + 1);
var idCurrentAlt = (((this.idCurrent - 2) * -1) + 1);
// Work out video objects
obj1 = document.getElementById(id + this.idCurrent);
obj2 = document.getElementById(id + idCurrentAlt);
// Play video (But do not show it yet)
obj1.play();
// ... then after transition delay ...
_self = this;
setTimeout(function() {
// Video transition
obj2.style.zIndex = _self.zIndex - 1; // Move alt video to position -1 (Behind video 1)
obj1.style.zIndex = _self.zIndex + 1; // Move video to position 1
obj2.style.zIndex = _self.zIndex; // Move alt video to position 0 ready for next transition
// Set up video 2 ready to play
obj2.pause();
obj2.currentTime = 0;
}, this.transitionDelay);
},
create: function(obj, id, index) {
// Create video object
var videoObj = document.createElement('video');
videoObj.id = id + index;
// Create video source(s)
for(var i=0; i<this.paths.length; i++) {
var videoObjSource = document.createElement('source');
videoObjSource.src = this.paths[i];
videoObjSource.type = this.types[i];
videoObj.appendChild(videoObjSource);
}
// On can play through event handler
videoObj.oncanplaythrough = this.check(this, id); // Video step
// Loaded meta data event handler
videoObj.loadedmetadata = this.check(this, id); // Video step
// Video playing event handlers
videoObj.videoLoopSelf = this;
videoObj.videoLoopID = id;
videoObj.addEventListener('playing', function(evt) {
_self = evt.target.videoLoopSelf;
id = evt.target.videoLoopID;
setTimeout(function() {
_self.play(id);
}, _self.length);
}, false);
// Set initial z-index
videoObj.style.zIndex = this.zIndex + (2 - index);
// Append video to videoloop object
obj.appendChild(videoObj);
}
};

View File

@@ -0,0 +1,72 @@
<!DOCTYPE html>
<html>
<head>
<title>Blühende Nacht seamless html5 loop</title>
<link rel="stylesheet" href="style.css"></link>
<meta charset="UTF-8">
</head>
<body>
<div class="source_info">
<a href="../index.html"> <- back</a>
<span id="sinfo">Babbe Music Blühende Nacht</span>
<input id="volume" type="range" min="-1" max="0.1" step="0.01" value="-0.8"/>
</div>
<div id="myVideoLoop">
</div>
<!-- <div id="html5canloop">
<p>Seamless loop of audio and video using html5</p>
<button onclick="change_css();">Reveal the magic</button> <button id="hidden_default" onclick="change_css_back();">Unreveal the magic</button><br />
</div> -->
<!-- Scripts -->
<script src="VideoLoop.js"></script>
<script>
window.onload = function() {
// Initialize video loop
videoLoopObj = new VideoLoop('myVideoLoop');
videoLoopObj.length = 20000;
videoLoopObj.paths = ['nacht6.mp4'];
videoLoopObj.types = ['video/mp4'];
videoLoopObj.init();
}
</script>
<script src="yPXnf.js" type="text/javascript"></script>
<script>
loopify("nacht6.ogg",ready);
function ready(err,loop){
if (err) {
console.warn(err);
}
loop.play();
}
</script>
<script>
function change_css(){
document.getElementById('myVideoLoop1').style.cssText = 'position:relative;';
document.getElementById('myVideoLoop2').style.cssText = 'position:relative;';
document.getElementById('hidden_default').style.cssText = 'visibility: visible;';
}
</script>
<script>
function change_css_back(){
document.getElementById('myVideoLoop2').style.cssText = 'position:absolute; z-index: 10000;';
document.getElementById('myVideoLoop1').style.cssText = 'position:absolute; z-index: 10001;';
document.getElementById('hidden_default').style.cssText = 'visibility: hidden;';
}
</script>
</script>
</body>
</html>

Binary file not shown.

Binary file not shown.

117
public/loop/flowering_nights/style.css vendored Normal file
View File

@@ -0,0 +1,117 @@
html, body {
width: 100%;
height: 100%;
}
* {
margin: 0px;
padding: 0px;
overflow: hidden;
}
body {
background: black;
}
#myVideoLoop video {
position: absolute;
}
div#myVideoLoop {
height: inherit;
display: flex;
justify-content: center;
}
div#html5canloop {
color: white;
position: absolute;
bottom: 0;
font-weight: bold;
padding: 10px;
background: #202020;
}
button#hidden_default {
visibility: hidden;
}
.source_info {
color: white;
width: inherit;
background: #0d0d0d;
position: fixed;
z-index: 1;
padding: 10px;
}
span#sinfo {
padding: 10px;
font-style: italic;
vertical-align: super;
}
#myVideoLoop {
position: fixed;
top: 0; right: 0; bottom: 0; left: 0;
overflow: hidden;
}
#myVideoLoop > video {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
@media (min-aspect-ratio: 16/9) {
#myVideoLoop > video { height: 300%; top: -100%; }
}
@media (max-aspect-ratio: 16/9) {
#myVideoLoop > video { width: 300%; left: -100%; }
}
@supports (object-fit: cover) {
#myVideoLoop > video {
top: 0; left: 0;
width: 100%; height: 100%;
object-fit: cover;
}
}
input#volume {
vertical-align: sub;
margin-left: 10px;
}
/*******/
input[type=range] {
height: 31px;
-webkit-appearance: none;
background: #0d0d0d;
}
input[type=range]::-webkit-slider-runnable-track {
width: 100%;
height: 5px;
cursor: pointer;
background: #f51945;
border-radius: 4px;
border: 1px solid #f51945;
}
input[type=range]::-webkit-slider-thumb {
height: 20px;
width: 20px;
border-radius: 10px;
background: #1d1c1c;
cursor: pointer;
-webkit-appearance: none;
margin-top: -8.5px;
border: 2px solid white;
margin-left: 0px;
}
.source_info {
vertical-align: super;
display: flex;
align-items: center;
}

View File

@@ -0,0 +1,87 @@
(function() {
function loopify(uri,cb) {
var context = new (window.AudioContext || window.webkitAudioContext)(),
request = new XMLHttpRequest();
request.responseType = "arraybuffer";
request.open("GET", uri, true);
// XHR failed
request.onerror = function() {
cb(new Error("Couldn't load audio from " + uri));
};
// XHR complete
request.onload = function() {
context.decodeAudioData(request.response,success,function(err){
// Audio was bad
cb(new Error("Couldn't decode audio from " + uri));
});
};
request.send();
function success(buffer) {
var source;
function play() {
// Stop if it's already playing
stop();
// Create a new source (can't replay an existing source)
source = context.createBufferSource();
source.connect(context.destination);
var gainNode = context.createGain();
gainNode.gain.value = -0.8;
gainNode.connect(context.destination);
source.connect(gainNode);
document.getElementById('volume').addEventListener('change', function() {
gainNode.gain.value = this.value;
});
// Set the buffer
source.buffer = buffer;
source.loop = true;
// Play it
source.start(0);
}
function stop() {
// Stop and clear if it's playing
if (source) {
source.stop();
source = null;
}
}
cb(null,{
play: play,
stop: stop
});
}
}
loopify.version = "0.1";
if (typeof define === "function" && define.amd) {
define(function() { return loopify; });
} else if (typeof module === "object" && module.exports) {
module.exports = loopify;
} else {
this.loopify = loopify;
}
})();