amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cop4mortar.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COp4Mortar"
{
"Offsets"
{
"d_x" // int
{
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"type" "integer"
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"windows" "712"
"linux" "732"
"mac" "732"
}
"d_y" // int
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{
"type" "integer"
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"windows" "716"
"linux" "736"
"mac" "736"
}
"m_lastupdate" // float
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{
"type" "float"
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"windows" "720"
"linux" "740"
"mac" "740"
}
"m_playsound" // int
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{
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"type" "integer"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_updated" // int
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{
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"type" "integer"
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"windows" "728"
"linux" "748"
"mac" "748"
}
"m_direction" // int
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{
"type" "integer"
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"windows" "732"
"linux" "752"
"mac" "752"
}
"m_start" // Vector
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{
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"type" "vector"
"windows" "736"
"linux" "756"
"mac" "756"
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}
"m_end" // Vector
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{
"type" "vector"
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"windows" "748"
"linux" "768"
"mac" "768"
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}
"m_velocity" // int
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{
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"type" "integer"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_hmin" // int
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{
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"type" "integer"
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"windows" "764"
"linux" "784"
"mac" "784"
}
"m_hmax" // int
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{
"type" "integer"
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"windows" "768"
"linux" "788"
"mac" "788"
}
"m_fireLast" // float
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{
"type" "float"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_maxRange" // float
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{
"type" "float"
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"windows" "776"
"linux" "796"
"mac" "796"
}
"m_minRange" // float
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{
"type" "float"
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"windows" "780"
"linux" "800"
"mac" "800"
}
"m_iEnemyType" // int
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{
"type" "integer"
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"windows" "784"
"linux" "804"
"mac" "804"
}
"m_fireDelay" // float
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{
"type" "float"
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"windows" "788"
"linux" "808"
"mac" "808"
}
"m_trackDelay" // float
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{
"type" "float"
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"windows" "792"
"linux" "812"
"mac" "812"
}
"m_tracking" // BOOL
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{
"type" "integer"
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"windows" "796"
"linux" "816"
"mac" "816"
}
"m_zeroYaw" // float
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{
"type" "float"
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"windows" "800"
"linux" "820"
"mac" "820"
}
"m_vGunAngle" // Vector
{
"type" "vector"
"windows" "804"
"linux" "824"
"mac" "824"
}
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"m_vIdealGunVector" // Vector
{
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"type" "vector"
"windows" "816"
"linux" "836"
"mac" "836"
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}
"m_vIdealGunAngle" // Vector
{
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"type" "vector"
"windows" "828"
"linux" "848"
"mac" "848"
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}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COp4Mortar
*/