amxmodx/dlls/sven/svencoop.cpp

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2006-02-08 02:13:58 +00:00
#include "svencoop.h"
static cell AMX_NATIVE_CALL sc_get_frags(AMX *amx, cell *params)
{
return GetFrags(params[1]);
}
static cell AMX_NATIVE_CALL sc_set_frags(AMX *amx, cell *params)
{
SetFrags(params[1], params[2]);
return 1;
}
static cell AMX_NATIVE_CALL sc_get_user_deaths(AMX *amx, cell *params)
{
return GetDeaths(params[1]);
}
static cell AMX_NATIVE_CALL sc_set_user_deaths(AMX *amx, cell *params)
{
SetDeaths(params[1], params[2] );
return 1;
}
static cell AMX_NATIVE_CALL sc_is_player_ally(AMX *amx, cell *params)
{
return IsEntAlly(params[1]);
}
static cell AMX_NATIVE_CALL sc_get_weapon_ammo(AMX *amx, cell *params)
{
switch(params[2])
{
case SVEN_WEP_9MM: return GetSvenWeapon(params[1], sven_9mm);
case SVEN_WEP_SHOTGUN: return GetSvenWeapon(params[1], sven_shotgun);
case SVEN_WEP_RPG: return GetSvenWeapon(params[1], sven_rpg);
case SVEN_WEP_RADIO: return GetSvenWeapon(params[1], sven_radio);
case SVEN_WEP_SNARK: return GetSvenWeapon(params[1], sven_snark);
default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Get Weapon Native");
}
return 0;
}
static cell AMX_NATIVE_CALL sc_set_weapon_ammo(AMX *amx, cell *params)
{
switch(params[3])
{
case SVEN_WEP_9MM: return SetSvenWeapon(params[1], params[2], sven_9mm);
case SVEN_WEP_SHOTGUN: return SetSvenWeapon(params[1], params[2], sven_shotgun);
case SVEN_WEP_RPG: return SetSvenWeapon(params[1], params[2], sven_rpg);
case SVEN_WEP_RADIO: return SetSvenWeapon(params[1], params[2], sven_radio);
case SVEN_WEP_SNARK: return SetSvenWeapon(params[1], params[2], sven_snark);
default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Set Weapon Native");
}
return 0;
}
AMX_NATIVE_INFO sven_Natives[] = {
{ "sc_get_frags", sc_get_frags },
{ "sc_set_frags", sc_set_frags },
{ "sc_get_user_deaths", sc_get_user_deaths },
{ "sc_set_user_deaths", sc_set_user_deaths },
{ "sc_is_player_ally", sc_is_player_ally },
{ "sc_get_weapon_ammo", sc_get_weapon_ammo },
{ "sc_set_weapon_ammo", sc_set_weapon_ammo },
{ NULL, NULL }
};
void OnAmxxAttach()
{
MF_AddNatives(sven_Natives);
}