Working at time of commision.
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dlls/sven/amxxmodule.cpp
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3084
dlls/sven/amxxmodule.cpp
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File diff suppressed because it is too large
Load Diff
2271
dlls/sven/amxxmodule.h
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2271
dlls/sven/amxxmodule.h
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Load Diff
472
dlls/sven/moduleconfig.h
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dlls/sven/moduleconfig.h
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// Configuration
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "SvenFun"
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#define MODULE_VERSION "1.65"
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#define MODULE_AUTHOR "Sanji"
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_LOGTAG "SF"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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#else // __DATE__
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#define MODULE_DATE "Unknown"
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#endif // __DATE__
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// metamod plugin?
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#define USE_METAMOD
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// use memory manager/tester?
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// note that if you use this, you cannot construct/allocate
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// anything before the module attached (OnAmxxAttach).
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// be careful of default constructors using new/malloc!
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// #define MEMORY_TEST
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// Unless you use STL or exceptions, keep this commented.
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// It allows you to compile without libstdc++.so as a dependency
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// #define NO_ALLOC_OVERRIDES
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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//#define FN_AMXX_QUERY OnAmxxQuery
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// AMXX attach
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// Do native functions init here (MF_AddNatives)
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#define FN_AMXX_ATTACH OnAmxxAttach
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// AMXX detach
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//#define FN_AMXX_DETACH OnAmxxDetach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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#ifdef USE_METAMOD
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// ----
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// Hook Functions
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// Uncomment these to be called
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// You can also change the function name
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// - Metamod init functions
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// Also consider using FN_AMXX_*
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// Meta query
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta detach
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//#define FN_META_DETACH OnMetaDetach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
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// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
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// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
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// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
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// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
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// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
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// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
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// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
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// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
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// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
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// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
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// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
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// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
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// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
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// - GetEntityAPI2_Post functions
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// #define FN_GameDLLInit_Post GameDLLInit_Post
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// #define FN_DispatchSpawn_Post DispatchSpawn_Post
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// #define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchUse_Post DispatchUse_Post
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// #define FN_DispatchTouch_Post DispatchTouch_Post
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// #define FN_DispatchBlocked_Post DispatchBlocked_Post
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// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
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// #define FN_DispatchSave_Post DispatchSave_Post
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// #define FN_DispatchRestore_Post DispatchRestore_Post
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// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
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// #define FN_SaveWriteFields_Post SaveWriteFields_Post
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// #define FN_SaveReadFields_Post SaveReadFields_Post
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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// #define FN_PlayerCustomization_Post PlayerCustomization_Post
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// #define FN_SpectatorConnect_Post SpectatorConnect_Post
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// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
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// #define FN_SpectatorThink_Post SpectatorThink_Post
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// #define FN_Sys_Error_Post Sys_Error_Post
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// #define FN_PM_Move_Post PM_Move_Post
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// #define FN_PM_Init_Post PM_Init_Post
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// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
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// #define FN_SetupVisibility_Post SetupVisibility_Post
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// #define FN_UpdateClientData_Post UpdateClientData_Post
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// #define FN_AddToFullPack_Post AddToFullPack_Post
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// #define FN_CreateBaseline_Post CreateBaseline_Post
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// #define FN_RegisterEncoders_Post RegisterEncoders_Post
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// #define FN_GetWeaponData_Post GetWeaponData_Post
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// #define FN_CmdStart_Post CmdStart_Post
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// #define FN_CmdEnd_Post CmdEnd_Post
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// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
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// #define FN_GetHullBounds_Post GetHullBounds_Post
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// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
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// #define FN_InconsistentFile_Post InconsistentFile_Post
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// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
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// - GetEngineAPI functions
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// #define FN_PrecacheModel PrecacheModel
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// #define FN_PrecacheSound PrecacheSound
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// #define FN_SetModel SetModel
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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// #define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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// #define FN_VecToAngles VecToAngles
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// #define FN_MoveToOrigin MoveToOrigin
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// #define FN_ChangeYaw ChangeYaw
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// #define FN_ChangePitch ChangePitch
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// #define FN_FindEntityByString FindEntityByString
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// #define FN_GetEntityIllum GetEntityIllum
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// #define FN_FindEntityInSphere FindEntityInSphere
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// #define FN_FindClientInPVS FindClientInPVS
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// #define FN_EntitiesInPVS EntitiesInPVS
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// #define FN_MakeVectors MakeVectors
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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// #define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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// #define FN_WalkMove WalkMove
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// #define FN_SetOrigin SetOrigin
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// #define FN_EmitSound EmitSound
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// #define FN_EmitAmbientSound EmitAmbientSound
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// #define FN_TraceLine TraceLine
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// #define FN_TraceToss TraceToss
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// #define FN_TraceMonsterHull TraceMonsterHull
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// #define FN_TraceHull TraceHull
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// #define FN_TraceModel TraceModel
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// #define FN_TraceTexture TraceTexture
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// #define FN_TraceSphere TraceSphere
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// #define FN_GetAimVector GetAimVector
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// #define FN_ServerCommand ServerCommand
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// #define FN_ServerExecute ServerExecute
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// #define FN_engClientCommand engClientCommand
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// #define FN_ParticleEffect ParticleEffect
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// #define FN_LightStyle LightStyle
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// #define FN_DecalIndex DecalIndex
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// #define FN_PointContents PointContents
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// #define FN_MessageBegin MessageBegin
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// #define FN_MessageEnd MessageEnd
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// #define FN_WriteByte WriteByte
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// #define FN_WriteChar WriteChar
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// #define FN_WriteShort WriteShort
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// #define FN_WriteLong WriteLong
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// #define FN_WriteAngle WriteAngle
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// #define FN_WriteCoord WriteCoord
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// #define FN_WriteString WriteString
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// #define FN_WriteEntity WriteEntity
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// #define FN_CVarRegister CVarRegister
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// #define FN_CVarGetFloat CVarGetFloat
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// #define FN_CVarGetString CVarGetString
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// #define FN_CVarSetFloat CVarSetFloat
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// #define FN_CVarSetString CVarSetString
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// #define FN_AlertMessage AlertMessage
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// #define FN_EngineFprintf EngineFprintf
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// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
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// #define FN_PvEntPrivateData PvEntPrivateData
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// #define FN_FreeEntPrivateData FreeEntPrivateData
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// #define FN_SzFromIndex SzFromIndex
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// #define FN_AllocString AllocString
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// #define FN_GetVarsOfEnt GetVarsOfEnt
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// #define FN_PEntityOfEntOffset PEntityOfEntOffset
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// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
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// #define FN_IndexOfEdict IndexOfEdict
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// #define FN_PEntityOfEntIndex PEntityOfEntIndex
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// #define FN_FindEntityByVars FindEntityByVars
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// #define FN_GetModelPtr GetModelPtr
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// #define FN_RegUserMsg RegUserMsg
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// #define FN_AnimationAutomove AnimationAutomove
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// #define FN_GetBonePosition GetBonePosition
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// #define FN_FunctionFromName FunctionFromName
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// #define FN_NameForFunction NameForFunction
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// #define FN_ClientPrintf ClientPrintf
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// #define FN_ServerPrint ServerPrint
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// #define FN_Cmd_Args Cmd_Args
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// #define FN_Cmd_Argv Cmd_Argv
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// #define FN_Cmd_Argc Cmd_Argc
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// #define FN_GetAttachment GetAttachment
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// #define FN_CRC32_Init CRC32_Init
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// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
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// #define FN_CRC32_ProcessByte CRC32_ProcessByte
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// #define FN_CRC32_Final CRC32_Final
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// #define FN_RandomLong RandomLong
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// #define FN_RandomFloat RandomFloat
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// #define FN_SetView SetView
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// #define FN_Time Time
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// #define FN_CrosshairAngle CrosshairAngle
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// #define FN_LoadFileForMe LoadFileForMe
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// #define FN_FreeFile FreeFile
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// #define FN_EndSection EndSection
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// #define FN_CompareFileTime CompareFileTime
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// #define FN_GetGameDir GetGameDir
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// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
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// #define FN_FadeClientVolume FadeClientVolume
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// #define FN_SetClientMaxspeed SetClientMaxspeed
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// #define FN_CreateFakeClient CreateFakeClient
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// #define FN_RunPlayerMove RunPlayerMove
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// #define FN_NumberOfEntities NumberOfEntities
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// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
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// #define FN_InfoKeyValue InfoKeyValue
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// #define FN_SetKeyValue SetKeyValue
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// #define FN_SetClientKeyValue SetClientKeyValue
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// #define FN_IsMapValid IsMapValid
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// #define FN_StaticDecal StaticDecal
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// #define FN_PrecacheGeneric PrecacheGeneric
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// #define FN_GetPlayerUserId GetPlayerUserId
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// #define FN_BuildSoundMsg BuildSoundMsg
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// #define FN_IsDedicatedServer IsDedicatedServer
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// #define FN_CVarGetPointer CVarGetPointer
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// #define FN_GetPlayerWONId GetPlayerWONId
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// #define FN_Info_RemoveKey Info_RemoveKey
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// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
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// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
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// #define FN_GetPhysicsInfoString GetPhysicsInfoString
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// #define FN_PrecacheEvent PrecacheEvent
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// #define FN_PlaybackEvent PlaybackEvent
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// #define FN_SetFatPVS SetFatPVS
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// #define FN_SetFatPAS SetFatPAS
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// #define FN_CheckVisibility CheckVisibility
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// #define FN_DeltaSetField DeltaSetField
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// #define FN_DeltaUnsetField DeltaUnsetField
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// #define FN_DeltaAddEncoder DeltaAddEncoder
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// #define FN_GetCurrentPlayer GetCurrentPlayer
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// #define FN_CanSkipPlayer CanSkipPlayer
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// #define FN_DeltaFindField DeltaFindField
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// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
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// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
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// #define FN_SetGroupMask SetGroupMask
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// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
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// #define FN_Cvar_DirectSet Cvar_DirectSet
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// #define FN_ForceUnmodified ForceUnmodified
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// #define FN_GetPlayerStats GetPlayerStats
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// #define FN_AddServerCommand AddServerCommand
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// #define FN_Voice_GetClientListening Voice_GetClientListening
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// #define FN_Voice_SetClientListening Voice_SetClientListening
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// #define FN_GetPlayerAuthId GetPlayerAuthId
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// - GetEngineAPI_Post functions
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// #define FN_PrecacheModel_Post PrecacheModel_Post
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// #define FN_PrecacheSound_Post PrecacheSound_Post
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// #define FN_SetModel_Post SetModel_Post
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// #define FN_ModelIndex_Post ModelIndex_Post
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// #define FN_ModelFrames_Post ModelFrames_Post
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// #define FN_SetSize_Post SetSize_Post
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// #define FN_ChangeLevel_Post ChangeLevel_Post
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// #define FN_GetSpawnParms_Post GetSpawnParms_Post
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// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
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// #define FN_VecToYaw_Post VecToYaw_Post
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// #define FN_VecToAngles_Post VecToAngles_Post
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// #define FN_MoveToOrigin_Post MoveToOrigin_Post
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// #define FN_ChangeYaw_Post ChangeYaw_Post
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// #define FN_ChangePitch_Post ChangePitch_Post
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// #define FN_FindEntityByString_Post FindEntityByString_Post
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// #define FN_GetEntityIllum_Post GetEntityIllum_Post
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// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
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// #define FN_FindClientInPVS_Post FindClientInPVS_Post
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// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
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// #define FN_MakeVectors_Post MakeVectors_Post
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// #define FN_AngleVectors_Post AngleVectors_Post
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// #define FN_CreateEntity_Post CreateEntity_Post
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// #define FN_RemoveEntity_Post RemoveEntity_Post
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// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
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// #define FN_MakeStatic_Post MakeStatic_Post
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// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
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// #define FN_DropToFloor_Post DropToFloor_Post
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// #define FN_WalkMove_Post WalkMove_Post
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// #define FN_SetOrigin_Post SetOrigin_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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// #define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
39
dlls/sven/pdata.h
Normal file
39
dlls/sven/pdata.h
Normal file
@ -0,0 +1,39 @@
|
||||
// prevent double include
|
||||
#ifndef __PDATA_H__
|
||||
#define __PDATA_H__
|
||||
|
||||
#include <extdll.h>
|
||||
#include "amxxmodule.h"
|
||||
|
||||
#if defined __linux__
|
||||
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
|
||||
#else
|
||||
#define EXTRAOFFSET 0 // no change in Windows builds
|
||||
#endif // defined __linux__
|
||||
|
||||
inline edict_t* MF_GetEntityEdict( long& EntID )
|
||||
{
|
||||
if( (EntID > 0) && (EntID <= (gpGlobals->maxClients) ) )
|
||||
return MF_GetPlayerEdict( EntID );
|
||||
|
||||
return INDEXENT( EntID );
|
||||
}
|
||||
|
||||
template <typename ValueType>
|
||||
inline void SetPData( long& targetid, long offset, ValueType value)
|
||||
{
|
||||
edict_t* target = MF_GetEntityEdict( targetid );
|
||||
if(target == NULL) return;
|
||||
|
||||
*((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET) = value;
|
||||
};
|
||||
|
||||
template <typename ValueType>
|
||||
inline ValueType GetPData( long& targetid, long offset, ValueType value )
|
||||
{
|
||||
edict_t* target = MF_GetEntityEdict( targetid );
|
||||
if(target == NULL) return NULL;
|
||||
return *((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET);
|
||||
}
|
||||
|
||||
#endif
|
20
dlls/sven/sven.sln
Normal file
20
dlls/sven/sven.sln
Normal file
@ -0,0 +1,20 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 9.00
|
||||
# Visual C++ Express 2005
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sven", "sven.vcproj", "{29798873-02F2-4075-AFE7-58CE8F9B5124}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
252
dlls/sven/sven.vcproj
Normal file
252
dlls/sven/sven.vcproj
Normal file
@ -0,0 +1,252 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8.00"
|
||||
Name="sven"
|
||||
ProjectGUID="{29798873-02F2-4075-AFE7-58CE8F9B5124}"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Release/sven.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SVEN_EXPORTS"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Release/sven.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1053"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile=".\Release/sven_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile=""
|
||||
ProgramDatabaseFile=".\Release/sven.pdb"
|
||||
ImportLibrary=".\Release/sven.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
MkTypLibCompatible="true"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\Debug/sven.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SVEN_EXPORTS"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderFile=".\Debug/sven.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
BrowseInformation="1"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1053"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="Debug/sven_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile=".\Debug/sven_debug.pdb"
|
||||
ImportLibrary=".\Debug/sven_debug.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\amxxmodule.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\svencoop.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\amxxmodule.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\moduleconfig.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pdata.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\svencoop.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\svencoop_const.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
78
dlls/sven/svencoop.cpp
Normal file
78
dlls/sven/svencoop.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "svencoop.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_get_frags(AMX *amx, cell *params)
|
||||
{
|
||||
return GetFrags(params[1]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_set_frags(AMX *amx, cell *params)
|
||||
{
|
||||
SetFrags(params[1], params[2]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_get_user_deaths(AMX *amx, cell *params)
|
||||
{
|
||||
return GetDeaths(params[1]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_set_user_deaths(AMX *amx, cell *params)
|
||||
{
|
||||
SetDeaths(params[1], params[2] );
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_is_player_ally(AMX *amx, cell *params)
|
||||
{
|
||||
return IsEntAlly(params[1]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_get_weapon_ammo(AMX *amx, cell *params)
|
||||
{
|
||||
switch(params[2])
|
||||
{
|
||||
case SVEN_WEP_9MM: return GetSvenWeapon(params[1], sven_9mm);
|
||||
case SVEN_WEP_SHOTGUN: return GetSvenWeapon(params[1], sven_shotgun);
|
||||
case SVEN_WEP_RPG: return GetSvenWeapon(params[1], sven_rpg);
|
||||
|
||||
case SVEN_WEP_RADIO: return GetSvenWeapon(params[1], sven_radio);
|
||||
case SVEN_WEP_SNARK: return GetSvenWeapon(params[1], sven_snark);
|
||||
|
||||
default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Get Weapon Native");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL sc_set_weapon_ammo(AMX *amx, cell *params)
|
||||
{
|
||||
switch(params[3])
|
||||
{
|
||||
case SVEN_WEP_9MM: return SetSvenWeapon(params[1], params[2], sven_9mm);
|
||||
case SVEN_WEP_SHOTGUN: return SetSvenWeapon(params[1], params[2], sven_shotgun);
|
||||
case SVEN_WEP_RPG: return SetSvenWeapon(params[1], params[2], sven_rpg);
|
||||
|
||||
case SVEN_WEP_RADIO: return SetSvenWeapon(params[1], params[2], sven_radio);
|
||||
case SVEN_WEP_SNARK: return SetSvenWeapon(params[1], params[2], sven_snark);
|
||||
|
||||
default: MF_LogError(amx, AMX_ERR_NATIVE,"Incorrect weapon specified in SvenCoop Set Weapon Native");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO sven_Natives[] = {
|
||||
{ "sc_get_frags", sc_get_frags },
|
||||
{ "sc_set_frags", sc_set_frags },
|
||||
{ "sc_get_user_deaths", sc_get_user_deaths },
|
||||
{ "sc_set_user_deaths", sc_set_user_deaths },
|
||||
{ "sc_is_player_ally", sc_is_player_ally },
|
||||
|
||||
{ "sc_get_weapon_ammo", sc_get_weapon_ammo },
|
||||
{ "sc_set_weapon_ammo", sc_set_weapon_ammo },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
MF_AddNatives(sven_Natives);
|
||||
}
|
48
dlls/sven/svencoop.h
Normal file
48
dlls/sven/svencoop.h
Normal file
@ -0,0 +1,48 @@
|
||||
// prevent double include
|
||||
#ifndef __SVEN_H__
|
||||
#define __SVEN_H__
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "pdata.h"
|
||||
|
||||
#include "svencoop_const.h"
|
||||
|
||||
inline void SetFrags( long& targetid, long val)
|
||||
{
|
||||
SetPData(targetid, PDATA_FRAGS, static_cast<float>(val) );
|
||||
};
|
||||
|
||||
inline long GetFrags( long& targetid)
|
||||
{
|
||||
return static_cast<long>( GetPData(targetid, PDATA_FRAGS, float(NULL) ) );
|
||||
};
|
||||
|
||||
inline long GetDeaths( long& targetid)
|
||||
{
|
||||
return GetPData(targetid, PDATA_DEATHS, int(NULL) );
|
||||
};
|
||||
|
||||
inline void SetDeaths( long& targetid, long val)
|
||||
{
|
||||
SetPData(targetid, PDATA_DEATHS, static_cast<int>(val) );
|
||||
};
|
||||
|
||||
inline long IsEntAlly( long& targetid)
|
||||
{
|
||||
return GetPData(targetid, PDATA_ALLY, unsigned char( NULL ) );
|
||||
};
|
||||
|
||||
inline long SetSvenWeapon(long& targetid, long val, const long sven_wep[2])
|
||||
{
|
||||
SetPData(targetid, sven_wep[0], static_cast<int>(val) );
|
||||
SetPData(targetid, sven_wep[1], static_cast<int>(val) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline long GetSvenWeapon(long& targetid, const long sven_wep[2])
|
||||
{
|
||||
return GetPData(targetid, sven_wep[0], int(NULL) );
|
||||
}
|
||||
|
||||
#endif
|
53
dlls/sven/svencoop.inc
Normal file
53
dlls/sven/svencoop.inc
Normal file
@ -0,0 +1,53 @@
|
||||
/* Sven Coop Natives
|
||||
*
|
||||
* This file is provided as is (no warranties).
|
||||
*/
|
||||
|
||||
#if defined _svencoop_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _svencoop_included
|
||||
|
||||
#include <svencoop_const>
|
||||
#include <svencoop_stocks>
|
||||
|
||||
#pragma library svenfun
|
||||
|
||||
// Gets/sets the amount of frags a monster or player has.
|
||||
native Float:sc_get_frags(id);
|
||||
native sc_set_frags(id,Float:frags);
|
||||
|
||||
// Gets/sets the deaths a player has.
|
||||
native sc_get_user_deaths(id);
|
||||
native sc_set_user_deaths(id,deaths);
|
||||
|
||||
// returns 1 if entity (non-player) is an ally.
|
||||
native sc_is_player_ally(id);
|
||||
|
||||
// Gets the amount of ammo an ent has.
|
||||
// Use the SVEN_WEP_* defines for type
|
||||
native sc_get_weapon_ammo(id, type)
|
||||
|
||||
// Sets the amount of ammo an ent has.
|
||||
// Use the SVEN_WEP_* defines for type
|
||||
native sc_set_weapon_ammo(id, amount, type)
|
||||
|
||||
//Stocks for 9mm ammo (mp5, uzi(akimbo))
|
||||
stock sc_get_bpammo_9mm(id) { return sc_get_weapon_ammo(id,SVEN_WEP_9MM; }
|
||||
stock sc_set_bpammo_9mm(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_9MM; }
|
||||
|
||||
//Stocks for RPG ammo (RPG launcher)
|
||||
stock sc_get_bpammo_rpg(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RPG; }
|
||||
stock sc_set_bpammo_rpg(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RPG; }
|
||||
|
||||
//Stocks for radioactive ammo (gauss, egon)
|
||||
stock sc_get_bpammo_radio(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RADIO; }
|
||||
stock sc_set_bpammo_radio(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RADIO; }
|
||||
|
||||
//Stocks for snark ammo
|
||||
stock sc_get_bpammo_snark(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SNARK; }
|
||||
stock sc_set_bpammo_snark(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SNARK; }
|
||||
|
||||
//Stocks for shotgun ammo
|
||||
stock sc_get_bpammo_shot(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SHOTGUN; }
|
||||
stock sc_set_bpammo_shot(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SHOTGUN; }
|
34
dlls/sven/svencoop_const.h
Normal file
34
dlls/sven/svencoop_const.h
Normal file
@ -0,0 +1,34 @@
|
||||
// prevent double include
|
||||
#ifndef __CONST_H__
|
||||
#define __CONST_H__
|
||||
|
||||
#define PDATA_FRAGS 0x9
|
||||
#define PDATA_DEATHS 0x21B0
|
||||
#define PDATA_ALLY 0x28
|
||||
|
||||
#define SVEN_WEP_9MM 0
|
||||
#define PDATA_9MM 0x216D
|
||||
#define PDATA_9MM2 0x218D
|
||||
const long sven_9mm[2] = {PDATA_9MM, PDATA_9MM2};
|
||||
|
||||
#define SVEN_WEP_SHOTGUN 1
|
||||
#define PDATA_SHOTGUN 0x216E
|
||||
#define PDATA_SHOTGUN2 0x218E
|
||||
const long sven_shotgun[2] = {PDATA_9MM, PDATA_9MM2};
|
||||
|
||||
#define SVEN_WEP_RPG 2
|
||||
#define PDATA_RPG 0x2195
|
||||
#define PDATA_RPG2 0x21B5
|
||||
const long sven_rpg[2] = {PDATA_9MM, PDATA_9MM2};
|
||||
|
||||
#define SVEN_WEP_RADIO 3
|
||||
#define PDATA_RADIO 0x217A
|
||||
#define PDATA_RADIO2 0x219A
|
||||
const long sven_radio[2] = {PDATA_9MM, PDATA_9MM2};
|
||||
|
||||
#define SVEN_WEP_SNARK 4
|
||||
#define PDATA_SNARK 0x217A
|
||||
#define PDATA_SNARK2 0x219A
|
||||
const long sven_snark[2] = {PDATA_9MM, PDATA_9MM2};
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user