192 lines
3.2 KiB
Plaintext
192 lines
3.2 KiB
Plaintext
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBaseTurret"
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{
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"Offsets"
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{
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"m_flMaxSpin" // float
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{
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"windows" "708"
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"linux" "728"
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"mac" "728"
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}
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"m_iSpin" // int
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{
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"windows" "712"
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"linux" "732"
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"mac" "732"
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}
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"m_pEyeGlow" // CSprite*
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{
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"windows" "716"
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"linux" "736"
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"mac" "736"
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}
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"m_eyeBrightness" // int
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{
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"windows" "720"
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"linux" "740"
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"mac" "740"
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}
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"m_iDeployHeight" // int
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{
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"windows" "724"
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"linux" "744"
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"mac" "744"
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}
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"m_iRetractHeight" // int
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{
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"windows" "728"
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"linux" "748"
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"mac" "748"
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}
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"m_iMinPitch" // int
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{
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"windows" "732"
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"linux" "752"
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"mac" "752"
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}
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"m_iBaseTurnRate" // int
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{
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"windows" "736"
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"linux" "756"
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"mac" "756"
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}
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"m_fTurnRate" // float
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{
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"windows" "740"
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"linux" "760"
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"mac" "760"
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}
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"m_iOrientation" // int
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{
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"windows" "744"
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"linux" "764"
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"mac" "764"
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}
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"m_iOn" // int
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{
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"windows" "748"
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"linux" "768"
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"mac" "768"
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}
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"m_fBeserk" // int
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{
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"windows" "752"
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"linux" "772"
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"mac" "772"
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}
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"m_iAutoStart" // int
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{
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"windows" "756"
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"linux" "776"
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"mac" "776"
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}
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"m_vecLastSight" // Vector
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{
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"windows" "760"
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"linux" "780"
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"mac" "780"
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}
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"m_flLastSight" // float
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{
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"windows" "772"
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"linux" "792"
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"mac" "792"
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}
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"m_flMaxWait" // float
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{
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"windows" "776"
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"linux" "796"
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"mac" "796"
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}
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"m_iSearchSpeed" // int
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{
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"windows" "780"
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"linux" "800"
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"mac" "800"
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}
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"m_flStartYaw" // float
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{
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"windows" "784"
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"linux" "804"
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"mac" "804"
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}
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"m_vecCurAngles" // Vector
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{
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"windows" "788"
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"linux" "808"
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"mac" "808"
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}
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"m_vecGoalAngles" // Vector
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{
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"windows" "800"
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"linux" "820"
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"mac" "820"
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}
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"m_flPingTime" // float
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{
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"windows" "812"
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"linux" "832"
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"mac" "832"
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}
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"m_flSpinUpTime" // float
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{
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"windows" "816"
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"linux" "836"
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"mac" "836"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CBaseTurret
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*/
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