137 lines
4.1 KiB
C++
137 lines
4.1 KiB
C++
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#include "engine.h"
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int AmxStringToEngine(AMX *amx, cell param, int &len)
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{
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char *szString = MF_GetAmxString(amx, param, 0, &len);
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char *szCopy = new char[len+1];
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memset(szCopy, 0, len+1);
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strcpy(szCopy, szString);
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return MAKE_STRING(szCopy);
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}
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void OnAmxxAttach()
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{
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pfnTouchForward = 0;
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pfnThinkForward = 0;
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PlayerPreThinkForward = 0;
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PlayerPostThinkForward = 0;
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ClientKillForward = 0;
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CmdStartForward = 0;
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StartFrameForward = 0;
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MF_AddNatives(msg_Natives);
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MF_AddNatives(ent_Natives);
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MF_AddNatives(engine_Natives);
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MF_AddNatives(global_Natives);
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bLights = false;
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glinfo.fNextLights = 0;
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glinfo.bCheckLights = false;
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}
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void OnPluginsLoaded()
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{
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pfnThinkForward = MF_RegisterForward("pfnThink", ET_STOP, FP_CELL, FP_DONE);
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PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE);
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PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE);
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ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE);
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CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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StartFrameForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE);
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DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE);
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PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
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SpawnForward = MF_RegisterForward("pfnSpawn", ET_IGNORE, FP_CELL, FP_DONE);
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DispatchUseForward = MF_RegisterForward("pfnUse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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pfnTouchForward = MF_RegisterForward("pfnTouch", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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MF_Log("pfnTouch Forward: %d", pfnTouchForward);
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}
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qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
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{
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if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
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RETURN_META_VALUE(MRES_SUPERCEDE, false);
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}
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if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
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(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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RETURN_META_VALUE(MRES_IGNORED, bListen);
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}
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int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
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{
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if(ent == host) {
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if(FStrEq(STRING(ent->v.classname), "player")) {
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if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
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ent->v.rendermode = kRenderTransTexture;
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ent->v.renderamt = 100;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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}
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}
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if(FStrEq(STRING(ent->v.classname), "player")) {
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if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
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ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode;
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ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt;
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}
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}
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ClientDisconnect(edict_t *pEntity)
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{
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int id = ENTINDEX(pEntity);
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].iRenderMode = 0;
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plinfo[id].fRenderAmt = 0;
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RETURN_META(MRES_IGNORED);
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}
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BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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int id = ENTINDEX(pEntity);
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plinfo[id].iSpeakFlags = SPEAK_NORMAL;
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plinfo[id].iViewType = CAMERA_NONE;
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plinfo[id].pViewEnt = NULL;
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plinfo[id].iRenderMode = 0;
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plinfo[id].fRenderAmt = 0;
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RETURN_META_VALUE(MRES_IGNORED, 0);
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}
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void ServerDeactivate()
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{
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memset(glinfo.szLastLights, 0x0, 128);
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memset(glinfo.szRealLights, 0x0, 128);
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glinfo.bLights = false;
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glinfo.fNextLights = 0;
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RETURN_META(MRES_IGNORED);
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}
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void LightStyle(int style, char *val) {
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if (!style) {
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memset(glinfo.szRealLights, 0x0, 128);
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memcpy(glinfo.szRealLights, val, strlen(val));
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}
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RETURN_META(MRES_IGNORED);
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}
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