New version of Engine.

This commit is contained in:
David Anderson 2004-05-26 05:15:40 +00:00
parent 7bb4c78a33
commit 37a08f66b0
16 changed files with 4129 additions and 1075 deletions

136
dlls/engine/amxxapi.cpp Executable file
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@ -0,0 +1,136 @@
#include "engine.h"
int AmxStringToEngine(AMX *amx, cell param, int &len)
{
char *szString = MF_GetAmxString(amx, param, 0, &len);
char *szCopy = new char[len+1];
memset(szCopy, 0, len+1);
strcpy(szCopy, szString);
return MAKE_STRING(szCopy);
}
void OnAmxxAttach()
{
pfnTouchForward = 0;
pfnThinkForward = 0;
PlayerPreThinkForward = 0;
PlayerPostThinkForward = 0;
ClientKillForward = 0;
CmdStartForward = 0;
StartFrameForward = 0;
MF_AddNatives(msg_Natives);
MF_AddNatives(ent_Natives);
MF_AddNatives(engine_Natives);
MF_AddNatives(global_Natives);
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
glinfo.bCheckLights = false;
}
void OnPluginsLoaded()
{
pfnThinkForward = MF_RegisterForward("pfnThink", ET_STOP, FP_CELL, FP_DONE);
PlayerPreThinkForward = MF_RegisterForward("client_PreThink", ET_STOP, FP_CELL, FP_DONE);
PlayerPostThinkForward = MF_RegisterForward("client_PostThink", ET_STOP, FP_CELL, FP_DONE);
ClientKillForward = MF_RegisterForward("client_kill", ET_STOP, FP_CELL, FP_DONE);
CmdStartForward = MF_RegisterForward("client_impulse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
StartFrameForward = MF_RegisterForward("ServerFrame", ET_IGNORE, FP_DONE);
DispatchKeyForward = MF_RegisterForward("Dispatch_KeyVal", ET_STOP, FP_CELL, FP_DONE);
PlaybackForward = MF_RegisterForward("PlaybackEvent", ET_STOP, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
ChangelevelForward = MF_RegisterForward("server_changelevel", ET_STOP, FP_STRING, FP_DONE);
SpawnForward = MF_RegisterForward("pfnSpawn", ET_IGNORE, FP_CELL, FP_DONE);
DispatchUseForward = MF_RegisterForward("pfnUse", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
pfnTouchForward = MF_RegisterForward("pfnTouch", ET_STOP, FP_CELL, FP_CELL, FP_DONE);
MF_Log("pfnTouch Forward: %d", pfnTouchForward);
}
qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen)
{
if((plinfo[iSender].iSpeakFlags & SPEAK_MUTED) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, false);
RETURN_META_VALUE(MRES_SUPERCEDE, false);
}
if((plinfo[iSender].iSpeakFlags & SPEAK_ALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
if((plinfo[iReceiver].iSpeakFlags & SPEAK_LISTENALL) != 0) {
(g_engfuncs.pfnVoice_SetClientListening)(iReceiver, iSender, true);
RETURN_META_VALUE(MRES_SUPERCEDE, true);
}
RETURN_META_VALUE(MRES_IGNORED, bListen);
}
int AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet)
{
if(ent == host) {
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = kRenderTransTexture;
ent->v.renderamt = 100;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
}
}
if(FStrEq(STRING(ent->v.classname), "player")) {
if(plinfo[ENTINDEX(ent)].iViewType != CAMERA_NONE) {
ent->v.rendermode = plinfo[ENTINDEX(ent)].iRenderMode;
ent->v.renderamt = plinfo[ENTINDEX(ent)].fRenderAmt;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ClientDisconnect(edict_t *pEntity)
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[128])
{
int id = ENTINDEX(pEntity);
plinfo[id].iSpeakFlags = SPEAK_NORMAL;
plinfo[id].iViewType = CAMERA_NONE;
plinfo[id].pViewEnt = NULL;
plinfo[id].iRenderMode = 0;
plinfo[id].fRenderAmt = 0;
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerDeactivate()
{
memset(glinfo.szLastLights, 0x0, 128);
memset(glinfo.szRealLights, 0x0, 128);
glinfo.bLights = false;
glinfo.fNextLights = 0;
RETURN_META(MRES_IGNORED);
}
void LightStyle(int style, char *val) {
if (!style) {
memset(glinfo.szRealLights, 0x0, 128);
memcpy(glinfo.szRealLights, val, strlen(val));
}
RETURN_META(MRES_IGNORED);
}

View File

@ -34,6 +34,9 @@
#include <string.h>
#include <new>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include "amxxmodule.h"
/************* METAMOD SUPPORT *************/
@ -2469,6 +2472,12 @@ PFN_AMX_ALLOT g_fn_AmxAllot;
PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
PFN_REAL_TO_CELL g_fn_RealToCell;
PFN_CELL_TO_REAL g_fn_CellToReal;
PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
// *** Exports ***
C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
{
@ -2536,6 +2545,9 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC("AddNatives", g_fn_AddNatives, PFN_ADD_NATIVES);
REQFUNC("RaiseAmxError", g_fn_RaiseAmxError, PFN_RAISE_AMXERROR);
REQFUNC("RegisterForward", g_fn_RegisterForward, PFN_REGISTER_FORWARD);
REQFUNC("RegisterSPForward", g_fn_RegisterSPForward, PFN_REGISTER_SPFORWARD);
REQFUNC("RegisterSPForwardByName", g_fn_RegisterSPForwardByName, PFN_REGISTER_SPFORWARD_BYNAME);
REQFUNC("UnregisterSPForward", g_fn_UnregisterSPForward, PFN_UNREGISTER_SPFORWARD);
REQFUNC("ExecuteForward", g_fn_ExecuteForward, PFN_EXECUTE_FORWARD);
REQFUNC("PrepareCellArray", g_fn_PrepareCellArray, PFN_PREPARE_CELLARRAY);
REQFUNC("PrepareCharArray", g_fn_PrepareCharArray, PFN_PREPARE_CHARARRAY);
@ -2566,6 +2578,9 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
REQFUNC_OPT("Reallocator", g_fn_Reallocator, PFN_REALLOCATOR);
REQFUNC_OPT("Deallocator", g_fn_Deallocator, PFN_DEALLOCATOR);
REQFUNC("CellToReal", g_fn_CellToReal, PFN_CELL_TO_REAL);
REQFUNC("RealToCell", g_fn_RealToCell, PFN_REAL_TO_CELL);
#ifdef FN_AMXX_ATTACH
FN_AMXX_ATTACH();
#endif // FN_AMXX_ATACH
@ -2593,8 +2608,6 @@ C_DLLEXPORT int AMXX_PluginsLoaded()
// Advanced MF functions
void MF_Log(const char *fmt, ...)
{
ASSERT(g_fn_Log);
// :TODO: Overflow possible here
char msg[3072];
va_list arglst;
@ -2609,7 +2622,7 @@ void MF_Log(const char *fmt, ...)
#ifdef _DEBUG
// validate macros
// Makes sure compiler reports errors when macros are invalid
void ValidateMacros()
void ValidateMacros_DontCallThis_Smiley()
{
MF_BuildPathname("str", "str", 0);
MF_FormatAmxString(NULL, 0, 0, NULL);
@ -2655,6 +2668,9 @@ void ValidateMacros()
MF_AmxAllot(0, 0, 0, 0);
MF_LoadAmxScript(0, 0, 0, 0);
MF_UnloadAmxScript(0, 0);
MF_RegisterSPForward(0, 0, 0, 0, 0, 0);
MF_RegisterSPForwardByName(0, 0, 0, 0, 0, 0);
MF_UnregisterSPForward(0);
}
#endif

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@ -106,21 +106,17 @@ struct amxx_module_info_s
#if defined BIT16
#define SMALL_CELL_SIZE 16 /* for backward compatibility */
#endif
#if !defined SMALL_CELL_SIZE
#define SMALL_CELL_SIZE 32 /* by default, use 32-bit cells */
#endif
#if SMALL_CELL_SIZE==16
typedef uint16_t ucell;
typedef int16_t cell;
#elif SMALL_CELL_SIZE==32
#if SMALL_CELL_SIZE==32
typedef uint32_t ucell;
typedef int32_t cell;
typedef float REAL;
#elif SMALL_CELL_SIZE==64
typedef uint64_t ucell;
typedef int64_t cell;
typedef double REAL;
#else
#error Unsupported cell size (SMALL_CELL_SIZE)
#endif
@ -244,32 +240,6 @@ enum {
AMX_ERR_DOMAIN, /* domain error, expression result does not fit in range */
};
/* for native functions that use floating point parameters, the following
* two macros are convenient for casting a "cell" into a "float" type _without_
* changing the bit pattern
*/
#if SMALL_CELL_SIZE==32
inline cell amx_ftoc(float f)
{
return *(cell*)&f;
}
inline float amx_ctof(cell c)
{
return *(float*)&c;
}
#elif SMALL_CELL_SIZE==64
inline cell amx_ftoc(double f)
{
return *(cell*)&f;
}
inline double amx_ctof(cell c)
{
return *(double*)&c;
}
#else
#error Unsupported cell size
#endif
// ***** declare functions *****
@ -1979,6 +1949,11 @@ typedef int (*PFN_AMX_ALLOT) (AMX* /*amx*/, int /*length*/, cell* /*amx_ad
typedef int (*PFN_AMX_FINDPUBLIC) (AMX* /*amx*/, char* /*func name*/, int* /*index*/);
typedef int (*PFN_LOAD_AMXSCRIPT) (AMX* /*amx*/, void** /*code*/, const char* /*path*/, char[64] /*error info*/);
typedef int (*PFN_UNLOAD_AMXSCRIPT) (AMX* /*amx*/,void** /*code*/);
typedef cell (*PFN_REAL_TO_CELL) (REAL /*x*/);
typedef REAL (*PFN_CELL_TO_REAL) (cell /*x*/);
typedef int (*PFN_REGISTER_SPFORWARD) (AMX * /*amx*/, int /*func*/, ... /*params*/);
typedef int (*PFN_REGISTER_SPFORWARD_BYNAME) (AMX * /*amx*/, const char * /*funcName*/, ... /*params*/);
typedef void (*PFN_UNREGISTER_SPFORWARD) (int /*id*/);
extern PFN_ADD_NATIVES g_fn_AddNatives;
extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
@ -2019,6 +1994,17 @@ extern PFN_IS_PLAYER_CONNECTING g_fn_IsPlayerConnecting;
extern PFN_IS_PLAYER_HLTV g_fn_IsPlayerHLTV;
extern PFN_GET_PLAYER_ARMOR g_fn_GetPlayerArmor;
extern PFN_GET_PLAYER_HEALTH g_fn_GetPlayerHealth;
extern PFN_AMX_EXEC g_fn_AmxExec;
extern PFN_AMX_EXECV g_fn_AmxExecv;
extern PFN_AMX_ALLOT g_fn_AmxAllot;
extern PFN_AMX_FINDPUBLIC g_fn_AmxFindPublic;
extern PFN_LOAD_AMXSCRIPT g_fn_LoadAmxScript;
extern PFN_UNLOAD_AMXSCRIPT g_fn_UnloadAmxScript;
extern PFN_REAL_TO_CELL g_fn_RealToCell;
extern PFN_CELL_TO_REAL g_fn_CellToReal;
extern PFN_REGISTER_SPFORWARD g_fn_RegisterSPForward;
extern PFN_REGISTER_SPFORWARD_BYNAME g_fn_RegisterSPForwardByName;
extern PFN_UNREGISTER_SPFORWARD g_fn_UnregisterSPForward;
#ifdef MAY_NEVER_BE_DEFINED
// Function prototypes for intellisense and similar systems
@ -2062,6 +2048,11 @@ int MF_IsPlayerConnecting (int id) { }
int MF_IsPlayerHLTV (int id) { }
int MF_GetPlayerArmor (int id) { }
int MF_GetPlayerHealth (int id) { }
REAL amx_ctof (cell x) { }
cell amx_ftoc (float x) { }
int MF_RegisterSPForwardByName (AMX * amx, const char *str, ...) { }
int MF_RegisterSPForward (AMX * amx, int func, ...) { }
void MF_UnregisterSPForward (int id) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives
@ -2109,6 +2100,11 @@ void MF_Log(const char *fmt, ...);
#define MF_AmxAllot g_fn_AmxAllot
#define MF_LoadAmxScript g_fn_LoadAmxScript
#define MF_UnloadAmxScript g_fn_UnloadAmxScript
#define amx_ctof g_fn_CellToReal
#define amx_ftoc g_fn_RealToCell
#define MF_RegisterSPForwardByName g_fn_RegisterSPForwardByName
#define MF_RegisterSPForward g_fn_RegisterSPForward
#define MF_UnregisterSPForward g_fn_UnregisterSPForward
/*** Memory ***/
void *operator new(size_t reportedSize);

816
dlls/engine/engine.cpp Executable file
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@ -0,0 +1,816 @@
#include "engine.h"
bool inKeyValue=false;
KeyValueData *g_pkvd;
struct usercmd_s *g_cmd;
struct PlayerInfo plinfo[33];
struct GlobalInfo glinfo;
void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax)
{
SET_SIZE(ENT(pev), vecMin, vecMax);
}
edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius) {
if (!pStart) pStart = NULL;
pStart = FIND_ENTITY_IN_SPHERE(pStart, vecCenter, flRadius);
if (!FNullEnt(pStart)) return pStart;
return NULL;
}
static cell AMX_NATIVE_CALL halflife_time(AMX *amx, cell *params)
{
REAL fVal = gpGlobals->time;
return amx_ftoc(fVal);
}
static cell AMX_NATIVE_CALL VelocityByAim(AMX *amx, cell *params)
{
int iEnt = params[1];
int iVelocity = params[2];
cell *vRet = MF_GetAmxAddr(amx, params[3]);
Vector vVector = Vector(0, 0, 0);
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
edict_t *pEnt = INDEXENT(iEnt);
MAKE_VECTORS(pEnt->v.v_angle);
vVector = gpGlobals->v_forward * iVelocity;
vRet[0] = amx_ftoc(vVector.x);
vRet[1] = amx_ftoc(vVector.y);
vRet[2] = amx_ftoc(vVector.z);
return 1;
}
// RadiusDamage. Damages players within a certain radius. ToDo: add the
// damage messaging so players know where the damage is coming from
// (the red arrow-like things on the screen).
//(vexd)
static cell AMX_NATIVE_CALL RadiusDamage(AMX *amx, cell *params) {
cell *cAddr = MF_GetAmxAddr(amx,params[1]);
REAL fCurrentX = amx_ctof(cAddr[0]);
REAL fCurrentY = amx_ctof(cAddr[1]);
REAL fCurrentZ = amx_ctof(cAddr[2]);
int iDamageMultiplier = params[2];
int iRadiusMultiplier = params[3];
Vector vOrigin = Vector(fCurrentX, fCurrentY, fCurrentZ);
edict_t *pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0,1 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0,2 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) {
pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0,3 * iDamageMultiplier);
if(pSearchEnt->v.health < 1) {
pSearchEnt->v.health = 1;
MDLL_ClientKill(pSearchEnt);
}
}
}
}
pSearchEnt = NULL;
while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL) {
if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
if(pSearchEnt->v.takedamage != DAMAGE_NO) MDLL_ClientKill(pSearchEnt);
}
}
return 1;
}
static cell AMX_NATIVE_CALL PointContents(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vPoint = Vector(fX, fY, fZ);
return POINT_CONTENTS(vPoint);
}
static cell AMX_NATIVE_CALL vector_to_angle(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vVector = Vector(fX, fY, fZ);
Vector vAngle = Vector(0, 0, 0);
VEC_TO_ANGLES(vVector, vAngle);
cell *vRet = MF_GetAmxAddr(amx, params[2]);
vRet[0] = amx_ftoc(vAngle.x);
vRet[1] = amx_ftoc(vAngle.y);
vRet[2] = amx_ftoc(vAngle.z);
return 1;
}
static cell AMX_NATIVE_CALL vector_length(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
Vector vVector = Vector(fX, fY, fZ);
REAL fLength = vVector.Length();
return amx_ftoc(fLength);
}
static cell AMX_NATIVE_CALL vector_distance(AMX *amx, cell *params)
{
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
cell *cAddr2 = MF_GetAmxAddr(amx, params[2]);
REAL fX = amx_ctof(cAddr[0]);
REAL fY = amx_ctof(cAddr[1]);
REAL fZ = amx_ctof(cAddr[2]);
REAL fX2 = amx_ctof(cAddr2[0]);
REAL fY2 = amx_ctof(cAddr2[1]);
REAL fZ2 = amx_ctof(cAddr2[2]);
Vector vVector = Vector(fX, fY, fZ);
Vector vVector2 = Vector(fX2, fY2, fZ2);
REAL fLength = (vVector - vVector2).Length();
return amx_ftoc(fLength);
}
static cell AMX_NATIVE_CALL trace_normal(AMX *amx, cell *params)
{
int iEnt = params[1];
cell *cStart = MF_GetAmxAddr(amx, params[2]);
cell *cEnd = MF_GetAmxAddr(amx, params[3]);
REAL fStartX = amx_ctof(cStart[0]);
REAL fStartY = amx_ctof(cStart[1]);
REAL fStartZ = amx_ctof(cStart[2]);
REAL fEndX = amx_ctof(cEnd[0]);
REAL fEndY = amx_ctof(cEnd[1]);
REAL fEndZ = amx_ctof(cEnd[2]);
cell *vRet = MF_GetAmxAddr(amx, params[4]);
Vector vStart = Vector(fStartX, fStartY, fStartZ);
Vector vEnd = Vector(fEndX, fEndY, fEndZ);
TraceResult tr;
TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT(iEnt), &tr);
vRet[0] = amx_ftoc(tr.vecPlaneNormal.x);
vRet[1] = amx_ftoc(tr.vecPlaneNormal.y);
vRet[2] = amx_ftoc(tr.vecPlaneNormal.z);
if (tr.flFraction >= 1.0)
return 0;
return 1;
}
static cell AMX_NATIVE_CALL trace_line(AMX *amx, cell *params)
{
int iEnt = params[1];
cell *cStart = MF_GetAmxAddr(amx, params[2]);
cell *cEnd = MF_GetAmxAddr(amx, params[3]);
REAL fStartX = amx_ctof(cStart[0]);
REAL fStartY = amx_ctof(cStart[1]);
REAL fStartZ = amx_ctof(cStart[2]);
REAL fEndX = amx_ctof(cEnd[0]);
REAL fEndY = amx_ctof(cEnd[1]);
REAL fEndZ = amx_ctof(cEnd[2]);
cell *vRet = MF_GetAmxAddr(amx, params[4]);
Vector vStart = Vector(fStartX, fStartY, fStartZ);
Vector vEnd = Vector(fEndX, fEndY, fEndZ);
TraceResult tr;
if (iEnt == -1)
TRACE_LINE(vStart, vEnd, ignore_monsters, NULL, &tr);
else
TRACE_LINE(vStart, vEnd, dont_ignore_monsters, INDEXENT(iEnt), &tr);
edict_t *pHit = tr.pHit;
vRet[0] = amx_ftoc(tr.vecEndPos.x);
vRet[1] = amx_ftoc(tr.vecEndPos.y);
vRet[2] = amx_ftoc(tr.vecEndPos.z);
if (FNullEnt(pHit))
return 0;
return ENTINDEX(pHit);
}
static cell AMX_NATIVE_CALL set_speak(AMX *amx, cell *params) {
int iIndex = params[1];
int iNewSpeakFlags = params[2];
if (iIndex> 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
plinfo[iIndex].iSpeakFlags = iNewSpeakFlags;
return 1;
}
static cell AMX_NATIVE_CALL get_speak(AMX *amx, cell *params) {
int iIndex = params[1];
if (!is_ent_valid(iIndex) || iIndex > 32) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return plinfo[iIndex].iSpeakFlags;
}
static cell AMX_NATIVE_CALL get_decal_index(AMX *amx, cell *params)
{
int len;
char *szDecal = MF_GetAmxString(amx, params[1], 0, &len);
return DECAL_INDEX(szDecal);
}
static cell AMX_NATIVE_CALL precache_event(AMX *amx, cell *params)
{
int len;
char *szEvent = MF_FormatAmxString(amx, params, 2, &len);
PRECACHE_EVENT(params[1], (char *)STRING(ALLOC_STRING(szEvent)));
return 1;
}
static cell AMX_NATIVE_CALL get_info_keybuffer(AMX *amx, cell *params)
{
int iEnt = params[1];
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *e = INDEXENT(iEnt);
char *info = GETINFOKEYBUFFER(e);
return MF_SetAmxString(amx, params[2], info, params[3]);
}
//from jghg, who says it doesn't work
static cell AMX_NATIVE_CALL drop_to_floor(AMX *amx, cell *params)
{
int iEnt = params[1];
if (!is_ent_valid(iEnt)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *e = INDEXENT(iEnt);
return DROP_TO_FLOOR(e);
}
static cell AMX_NATIVE_CALL precache_generic(AMX *amx, cell *params)
{
int len;
char* szPreCache = MF_GetAmxString(amx,params[1],0,&len);
PRECACHE_GENERIC((char*)STRING(ALLOC_STRING(szPreCache)));
return 1;
}
// Attachview, this allows you to attach a player's view to an entity.
// use AttachView(player, player) to reset view.
//(vexd)
static cell AMX_NATIVE_CALL attach_view(AMX *amx, cell *params)
{
int iIndex = params[1];
int iTargetIndex = params[2];
if (iIndex > 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
if (!is_ent_valid(iTargetIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
SET_VIEW(INDEXENT(iIndex), INDEXENT(iTargetIndex));
return 1;
}
// SetView, this sets the view of a player. This is done by
// Creating a camera entity, which follows the player.
//(vexd)
static cell AMX_NATIVE_CALL set_view(AMX *amx, cell *params) {
int iIndex = params[1];
int iCameraType = params[2];
if (iIndex > 32 || !is_ent_valid(iIndex)) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t *pPlayer = INDEXENT(iIndex);
edict_t *pNewCamera;
switch(iCameraType)
{
case CAMERA_NONE:
SET_VIEW(pPlayer, pPlayer);
if(plinfo[ENTINDEX(pPlayer)].pViewEnt) {
REMOVE_ENTITY(plinfo[ENTINDEX(pPlayer)].pViewEnt);
}
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_NONE;
plinfo[ENTINDEX(pPlayer)].pViewEnt = NULL;
pPlayer->v.rendermode = plinfo[ENTINDEX(pPlayer)].iRenderMode;
pPlayer->v.renderamt = plinfo[ENTINDEX(pPlayer)].fRenderAmt;
plinfo[ENTINDEX(pPlayer)].iRenderMode = 0;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = 0;
return 1;
break;
case CAMERA_3RDPERSON:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
case CAMERA_UPLEFT:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_UPLEFT;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_3RDPERSON;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
case CAMERA_TOPDOWN:
if(plinfo[ENTINDEX(pPlayer)].iViewType != CAMERA_NONE) {
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
return 1;
}
plinfo[ENTINDEX(pPlayer)].iRenderMode = pPlayer->v.rendermode;
plinfo[ENTINDEX(pPlayer)].fRenderAmt = pPlayer->v.renderamt;
plinfo[ENTINDEX(pPlayer)].iViewType = CAMERA_TOPDOWN;
pNewCamera = CREATE_NAMED_ENTITY(MAKE_STRING("info_target"));
pNewCamera->v.classname = MAKE_STRING("VexdCam");
SET_MODEL(pNewCamera, "models/rpgrocket.mdl");
SET_SIZE(pNewCamera, Vector(0, 0, 0), Vector(0, 0, 0));
pNewCamera->v.movetype = MOVETYPE_NOCLIP;
pNewCamera->v.solid = SOLID_NOT;
pNewCamera->v.takedamage = DAMAGE_NO;
pNewCamera->v.gravity = 0;
pNewCamera->v.owner = pPlayer;
pNewCamera->v.rendermode = kRenderTransColor;
pNewCamera->v.renderamt = 0;
pNewCamera->v.renderfx = kRenderFxNone;
SET_VIEW(pPlayer, pNewCamera);
plinfo[ENTINDEX(pPlayer)].pViewEnt = pNewCamera;
break;
default:
break;
}
return 1;
}
// SetLights, this sets the lights for the map.
//(vexd)
static cell AMX_NATIVE_CALL set_lights(AMX *amx, cell *params) {
int iLength;
char *szLights = MF_GetAmxString(amx, params[1], 0, &iLength);
if (FStrEq(szLights, "#OFF")) {
glinfo.bLights = false;
memset(glinfo.szLastLights, 0x0, 128);
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szRealLights);
return 1;
}
glinfo.bLights = true;
glinfo.bCheckLights = true;
//Reset LastLights
memset(glinfo.szLastLights, 0x0, 128);
//Store the previous lighting.
memcpy(glinfo.szLastLights, szLights, strlen(szLights));
(g_engfuncs.pfnLightStyle)(0, szLights);
// These make it so that players/weaponmodels look like whatever the lighting is
// at. otherwise it would color players under the skybox to these values.
SERVER_COMMAND("sv_skycolor_r 0\n");
SERVER_COMMAND("sv_skycolor_g 0\n");
SERVER_COMMAND("sv_skycolor_b 0\n");
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL trace_hull(AMX *amx,cell *params)
{
int iResult=0;
TraceResult tr;
Vector vPos;
cell *vCell;
vCell = MF_GetAmxAddr(amx, params[1]);
vPos.x = amx_ctof(vCell[0]);
vPos.y = amx_ctof(vCell[1]);
vPos.z = amx_ctof(vCell[2]);
TRACE_HULL(vPos,vPos, params[4], params[2], params[3] > 0 ? INDEXENT(params[3]) : 0 , &tr);
if (tr.fStartSolid) {
iResult += 1;
}
if (tr.fAllSolid) {
iResult += 2;
}
if (!tr.fInOpen) {
iResult += 4;
}
return iResult;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL playback_event(AMX *amx, cell *params)
{
/* Params:
* native playback_event(flags,invoker,eventindex,Float:delay,Float:origin[3],Float:angles[3],Float:fparam1,Float:fparam2,iparam1,iparam2,bparam1,bparam2)
* 1 2 3 4 5 6 7 8 9 10 11 12
*/
int flags;
edict_t *pInvoker;
unsigned short eventindex;
REAL delay;
vec3_t origin;
vec3_t angles;
REAL fparam1;
REAL fparam2;
int iparam1;
int iparam2;
int bparam1;
int bparam2;
flags = params[1];
pInvoker=INDEXENT(params[2]);
eventindex=params[3];
delay=amx_ctof(params[4]);
cell *cOrigin=MF_GetAmxAddr(amx, params[5]);
cell *cAngles=MF_GetAmxAddr(amx, params[6]);
origin.x=amx_ctof(cOrigin[0]);
origin.y=amx_ctof(cOrigin[1]);
origin.z=amx_ctof(cOrigin[2]);
angles.x=amx_ctof(cAngles[0]);
angles.y=amx_ctof(cAngles[1]);
angles.z=amx_ctof(cAngles[2]);
fparam1=amx_ctof(params[7]);
fparam2=amx_ctof(params[8]);
iparam1=params[9];
iparam2=params[10];
bparam1=params[11];
bparam2=params[12];
PLAYBACK_EVENT_FULL(flags, pInvoker,eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2);
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL ns2amx_anglevector(AMX *amx, cell *params)
{
Vector v_angles,v_forward,v_right,v_up,v_return;
cell *vCell = MF_GetAmxAddr(amx, params[1]);
v_angles.x = amx_ctof(vCell[0]);
v_angles.y = amx_ctof(vCell[1]);
v_angles.z = amx_ctof(vCell[2]);
g_engfuncs.pfnAngleVectors(v_angles,v_forward,v_right,v_up);
if (params[2] == ANGLEVECTORS_FORWARD)
v_return = v_forward;
if (params[2] == ANGLEVECTORS_RIGHT)
v_return = v_right;
if (params[2] == ANGLEVECTORS_UP)
v_return = v_up;
vCell = MF_GetAmxAddr(amx,params[3]);
vCell[0] = amx_ftoc(v_return.x);
vCell[1] = amx_ftoc(v_return.y);
vCell[2] = amx_ftoc(v_return.z);
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL get_usercmd(AMX *amx, cell *params)
{
if (!incmd)
return 0;
int type = params[1];
if (type > usercmd_int_start && type < usercmd_int_end)
{
// Requesting an integer value...
switch(type)
{
case usercmd_lerp_msec:
return g_cmd->lerp_msec;
case usercmd_msec:
return g_cmd->msec;
case usercmd_lightlevel:
return g_cmd->lightlevel;
case usercmd_buttons:
return g_cmd->buttons;
case usercmd_weaponselect:
return g_cmd->weaponselect;
case usercmd_impact_index:
return g_cmd->impact_index;
default:
return 0;
}
}
else if (type > usercmd_float_start && type < usercmd_float_end)
{
// Requesting a single float value
// The second parameter needs to be the float variable.
cell *cRet = MF_GetAmxAddr(amx, params[2]);
switch(type)
{
case usercmd_forwardmove:
*cRet = *(cell*)&g_cmd->forwardmove;
return 1;
case usercmd_sidemove:
*cRet = *(cell*)&g_cmd->sidemove;
return 1;
case usercmd_upmove:
*cRet = *(cell*)&g_cmd->upmove;
return 1;
default:
return 0;
}
}
else if (type > usercmd_vec_start && type < usercmd_vec_end)
{
// Requesting a Vector value.
cell *cRet = MF_GetAmxAddr(amx,params[2]);
switch (type)
{
case usercmd_viewangles:
cRet[0] = *(cell*)&g_cmd->viewangles.x;
cRet[1] = *(cell*)&g_cmd->viewangles.y;
cRet[2] = *(cell*)&g_cmd->viewangles.z;
return 1;
case usercmd_impact_position:
cRet[0] = *(cell*)&g_cmd->impact_position.x;
cRet[1] = *(cell*)&g_cmd->impact_position.y;
cRet[2] = *(cell*)&g_cmd->impact_position.z;
return 1;
default:
return 0;
}
}
return 1;
}
static cell AMX_NATIVE_CALL set_usercmd(AMX *amx, cell *params)
{
if (!incmd)
return 0;
int type = params[1];
if (type > usercmd_int_start && type < usercmd_int_end)
{
// Setting an integer value...
cell *blah = MF_GetAmxAddr(amx,params[2]);
int iValue = blah[0];
switch(type)
{
case usercmd_lerp_msec:
g_cmd->lerp_msec = iValue;
return 1;
case usercmd_msec:
g_cmd->msec = iValue;
return 1;
case usercmd_lightlevel:
g_cmd->lightlevel = iValue;
return 1;
case usercmd_buttons:
g_cmd->buttons = iValue;
return 1;
case usercmd_weaponselect:
g_cmd->weaponselect = iValue;
return 1;
case usercmd_impact_index:
g_cmd->impact_index = iValue;
return 1;
default:
return 0;
}
}
else if (type > usercmd_float_start && type < usercmd_float_end)
{
// Requesting a single float value
// The second parameter needs to be the float variable.
cell *blah = MF_GetAmxAddr(amx,params[2]);
REAL fValue = amx_ctof(blah[0]);
switch(type)
{
case usercmd_forwardmove:
g_cmd->forwardmove = fValue;
return 1;
case usercmd_sidemove:
g_cmd->sidemove = fValue;
return 1;
case usercmd_upmove:
g_cmd->upmove = fValue;
return 1;
default:
return 0;
}
}
else if (type > usercmd_vec_start && type < usercmd_vec_end)
{
// Requesting a Vector value.
Vector vValue;
cell *blah = MF_GetAmxAddr(amx,params[2]);
vValue.x = amx_ctof(blah[0]);
vValue.y = amx_ctof(blah[1]);
vValue.z = amx_ctof(blah[2]);
switch (type)
{
case usercmd_viewangles:
g_cmd->viewangles = vValue;
return 1;
case usercmd_impact_position:
g_cmd->impact_position = vValue;
return 1;
default:
return 0;
}
}
return 1;
}
//(mahnsawce)
static cell AMX_NATIVE_CALL take_damage(AMX *amx, cell *params)
{
int indexa = params[1];
int indexb = params[2];
int indexc = params[3];
if (!is_ent_valid(indexa) || !is_ent_valid(indexb) || !is_ent_valid(indexc)) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
REAL fnDamage = amx_ctof(params[4]);
int inType = params[5];
edict_t* pEntitya = INDEXENT(indexa);
edict_t* pEntityb = INDEXENT(indexb);
edict_t* pEntityc = INDEXENT(indexc);
CBaseEntity *pCEntity = NULL;
pCEntity = CBaseEntity::Instance(INDEXENT(indexa));
pCEntity->TakeDamage(VARS(pEntityb),VARS(pEntityc),fnDamage,inType);
return 1;
}
AMX_NATIVE_INFO engine_Natives[] = {
{"halflife_time", halflife_time},
//These are mostly from original VexD
{"VelocityByAim", VelocityByAim},
{"RadiusDamage", RadiusDamage},
{"PointContents", PointContents},
{"vector_to_angle", vector_to_angle},
{"vector_length", vector_length},
{"vector_distance", vector_distance},
{"trace_normal", trace_normal},
{"trace_line", trace_line},
{"trace_hull", trace_hull},
{"take_damage", take_damage},
{"set_speak", set_speak},
{"get_speak", get_speak},
{"precache_event", precache_event},
{"precache_generic", precache_generic},
{"playback_event", playback_event},
{"set_view", set_view},
{"attach_view", attach_view},
{"get_decal_index", get_decal_index},
{"get_info_keybuffer", get_info_keybuffer},
{"set_lights", set_lights},
{"drop_to_floor", drop_to_floor},
{"get_usercmd", get_usercmd},
{"set_usercmd", set_usercmd},
{NULL, NULL},
///////////////////
};

View File

@ -90,10 +90,34 @@ LINK32=link.exe
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\amxxapi.cpp
# End Source File
# Begin Source File
SOURCE=.\amxxmodule.cpp
# End Source File
# Begin Source File
SOURCE=.\engine.cpp
# End Source File
# Begin Source File
SOURCE=.\entity.cpp
# End Source File
# Begin Source File
SOURCE=.\forwards.cpp
# End Source File
# Begin Source File
SOURCE=.\globals.cpp
# End Source File
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SOURCE=.\messages.cpp
# End Source File
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SOURCE=.\meta_api.cpp
# End Source File
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@ -110,6 +134,18 @@ SOURCE=.\engine.h
# End Source File
# Begin Source File
SOURCE=.\entity.h
# End Source File
# Begin Source File
SOURCE=.\gpglobals.h
# End Source File
# Begin Source File
SOURCE=.\messages.h
# End Source File
# Begin Source File
SOURCE=.\moduleconfig.h
# End Source File
# End Group

File diff suppressed because it is too large Load Diff

View File

@ -3,57 +3,43 @@
ProjectType="Visual C++"
Version="7.10"
Name="engine"
ProjectGUID="{7CAE7BDF-52CB-49D0-B82E-568259869811}"
SccProjectName=""
SccLocalPath="">
ProjectGUID="{B3F4467B-6148-4EBF-B897-168D81CF8D9B}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/engine.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="release/engine_amx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\engine_amx.def"
ProgramDatabaseFile=".\Release/engine_amx.pdb"
ImportLibrary=".\Release/engine_amx.lib"
OutputFile="$(OutDir)/engine_amxx.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/engine.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/engine.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/engine.tlb"
HeaderFileName=""/>
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@ -61,9 +47,7 @@
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
@ -76,47 +60,33 @@
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/engine.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;ENGINE_EXPORTS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Debug/engine_amxx.dll"
OutputFile="$(OutDir)/engine.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=".\engine_amx.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/engine.pdb"
ImportLibrary=".\Debug/engine.lib"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/engine.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/engine.tlb"
HeaderFileName=""/>
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@ -124,9 +94,7 @@
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
@ -142,51 +110,63 @@
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\amxxapi.cpp">
</File>
<File
RelativePath=".\engine.cpp">
</File>
<File
RelativePath=".\entity.cpp">
</File>
<File
RelativePath=".\forwards.cpp">
</File>
<File
RelativePath=".\globals.cpp">
</File>
<File
RelativePath=".\messages.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\amxxmodule.h">
RelativePath=".\engine.h">
</File>
<File
RelativePath="engine.h">
RelativePath=".\entity.h">
</File>
<File
RelativePath="meta_api.cpp">
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;ENGINE_EXPORTS;$(NoInherit)"
BrowseInformation="1"/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;ENGINE_EXPORTS;$(NoInherit)"
BasicRuntimeChecks="3"/>
</FileConfiguration>
RelativePath=".\gpglobals.h">
</File>
<File
RelativePath=".\moduleconfig.h">
RelativePath=".\messages.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
RelativePath="engine.inc">
</File>
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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Filter="">
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RelativePath=".\amxxmodule.cpp">
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RelativePath=".\amxxmodule.h">
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<Globals>

1788
dlls/engine/entity.cpp Executable file

File diff suppressed because it is too large Load Diff

155
dlls/engine/entity.h Executable file
View File

@ -0,0 +1,155 @@
#ifndef _INCLUDE_ENGINE_ENTSTUFF
#define _INCLUDE_ENGINE_ENTSTUFF
#include "engine.h"
enum {
gamestate,
oldbuttons,
groupinfo,
iuser1,
iuser2,
iuser3,
iuser4,
weaponanim,
pushmsec,
bInDuck,
flTimeStepSound,
flSwimTime,
flDuckTime,
iStepLeft,
movetype,
solid,
skin,
body,
effects,
light_level,
sequence,
gaitsequence,
modelindex,
playerclass,
waterlevel,
watertype,
spawnflags,
flags,
colormap,
team,
fixangle,
weapons,
rendermode,
renderfx,
button,
impulse,
deadflag,
};
enum {
impacttime,
starttime,
idealpitch,
pitch_speed,
ideal_yaw,
yaw_speed,
ltime,
nextthink,
gravity,
friction,
frame,
animtime,
framerate,
health,
frags,
takedamage,
max_health,
teleport_time,
armortype,
armorvalue,
dmg_take,
dmg_save,
dmg,
dmgtime,
speed,
air_finished,
pain_finished,
radsuit_finished,
scale,
renderamt,
maxspeed,
fov,
flFallVelocity,
fuser1,
fuser2,
fuser3,
fuser4,
};
enum {
origin,
oldorigin,
velocity,
basevelocity,
clbasevelocity,
movedir,
angles,
avelocity,
punchangle,
v_angle,
endpos,
startpos,
absmin,
absmax,
mins,
maxs,
size,
rendercolor,
view_ofs,
vuser1,
vuser2,
vuser3,
vuser4,
};
enum {
chain,
dmg_inflictor,
enemy,
aiment,
owner,
groundentity,
pContainingEntity,
euser1,
euser2,
euser3,
euser4,
};
enum {
classname,
globalname,
model,
target,
targetname,
netname,
message,
noise,
noise1,
noise2,
noise3,
viewmodel,
weaponmodel,
};
enum {
controller1,
controller2,
controller3,
controller4,
blending1,
blending2,
};
void UTIL_SetSize(edict_t *pev, const Vector &vecMin, const Vector &vecMax);
extern AMX_NATIVE_INFO ent_Natives[];
#endif //_INCLUDE_ENGINE_ENTSTUFF

229
dlls/engine/forwards.cpp Executable file
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#include "engine.h"
bool incmd = false;
int DispatchUseForward = 0;
int SpawnForward = 0;
int ChangelevelForward = 0;
int PlaybackForward = 0;
int DispatchKeyForward = 0;
int pfnTouchForward = 0;
int pfnThinkForward = 0;
int PlayerPreThinkForward = 0;
int PlayerPostThinkForward = 0;
int ClientKillForward = 0;
int CmdStartForward = 0;
int StartFrameForward = 0;
void DispatchUse(edict_t *pentUsed, edict_t *pentOther)
{
if (DispatchUseForward) {
int retVal = 0;
int used = ENTINDEX(pentUsed);
int user = ENTINDEX(pentOther);
retVal = MF_ExecuteForward(DispatchUseForward, user, used);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
int DispatchSpawn(edict_t *pEntity) {
if (SpawnForward) {
int retVal = 0;
int id = ENTINDEX(pEntity);
retVal = MF_ExecuteForward(SpawnForward, id);
if (retVal)
RETURN_META_VALUE(MRES_SUPERCEDE, 0);
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ChangeLevel(char* s1, char* s2)
{
if (ChangelevelForward) {
int retVal = 0;
char *map = s1;
cell amxMap = MF_PrepareCharArray(map, strlen(map));
retVal = MF_ExecuteForward(ChangelevelForward, amxMap);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void PlaybackEvent(int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2)
{
if (PlaybackForward) {
edict_t *e = (edict_t *)pInvoker;
int retVal = 0;
static cell cOrigin[3];
static cell cAngles[3];
Vector vOrigin = (Vector)origin;
Vector vAngles = (Vector)angles;
cOrigin[0] = amx_ftoc(vOrigin.x);
cOrigin[1] = amx_ftoc(vOrigin.y);
cOrigin[2] = amx_ftoc(vOrigin.z);
cAngles[0] = amx_ftoc(vAngles.x);
cAngles[1] = amx_ftoc(vAngles.y);
cAngles[2] = amx_ftoc(vAngles.z);
cell CellOrigin = MF_PrepareCellArray(cOrigin, 3);
cell CellAngles = MF_PrepareCellArray(cAngles, 3);
retVal = MF_ExecuteForward(PlaybackForward, flags, ENTINDEX(e), eventindex, amx_ftoc(delay), CellOrigin, CellAngles, amx_ftoc(fparam1), amx_ftoc(fparam2), iparam1, iparam2, bparam2);
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
#if 0
void KeyValue(edict_t *pEntity, KeyValueData *pkvd)
{
if (DispatchKeyForward) {
inKeyValue=true;
int retVal = 0;
g_pkvd=pkvd;
int index = ENTINDEX(pEntity);
retVal = MF_ExecuteForward(DispatchKeyForward, index);
inKeyValue=false;
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_HANDLED);
}
#endif
void StartFrame()
{
if (glinfo.bCheckLights) {
if (!FStrEq((const char*)glinfo.szLastLights, "")) {
(g_engfuncs.pfnLightStyle)(0, (char *)glinfo.szLastLights);
glinfo.fNextLights = gpGlobals->time + 1;
}
}
if (StartFrameForward)
MF_ExecuteForward(StartFrameForward);
RETURN_META(MRES_IGNORED);
}
void CmdStart(const edict_t *player, const struct usercmd_s *_cmd, unsigned int random_seed)
{
int retVal = 0;
edict_t *pEntity = (edict_t *)player;
struct usercmd_s *g_cmd = (struct usercmd_s *)_cmd;
if (CmdStartForward) {
incmd = true;
retVal = MF_ExecuteForward(CmdStartForward, ENTINDEX(pEntity), g_cmd->impulse);
incmd = false;
if (retVal) {
g_cmd->impulse = 0;
RETURN_META(MRES_SUPERCEDE);
}
}
RETURN_META(MRES_IGNORED);
}
void ClientKill(edict_t *pEntity)
{
int retVal = 0;
if (ClientKillForward) {
retVal = MF_ExecuteForward(ClientKillForward, ENTINDEX(pEntity));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink(edict_t *pEntity)
{
int retVal = 0;
if (pfnTouchForward) {
retVal = MF_ExecuteForward(PlayerPreThinkForward, ENTINDEX(pEntity));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void PlayerPostThink(edict_t *pEntity)
{
int retVal = 0;
if(plinfo[ENTINDEX(pEntity)].pViewEnt) {
edict_t *pCamEnt = plinfo[ENTINDEX(pEntity)].pViewEnt;
MAKE_VECTORS(pEntity->v.v_angle + pEntity->v.punchangle);
Vector vecSrc = pEntity->v.origin + pEntity->v.view_ofs;
Vector vecAiming = gpGlobals->v_forward;
TraceResult tr;
switch(plinfo[ENTINDEX(pEntity)].iViewType) {
case CAMERA_3RDPERSON:
TRACE_LINE(vecSrc, vecSrc - (vecAiming * 128), ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.angles = pEntity->v.v_angle;
break;
case CAMERA_UPLEFT:
TRACE_LINE(vecSrc, vecSrc - ((vecAiming * 32) - ((gpGlobals->v_right * 15) + (gpGlobals->v_up * 15))), ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.angles = pEntity->v.v_angle;
break;
case CAMERA_TOPDOWN:
TRACE_LINE(vecSrc, vecSrc + Vector(0,0,2048), dont_ignore_monsters, ENT(pEntity), &tr);
SET_VIEW(pEntity, pCamEnt);
pCamEnt->v.origin = tr.vecEndPos;
pCamEnt->v.origin.z -= 40;
pCamEnt->v.angles = Vector(90,pEntity->v.v_angle.y,0);
break;
default:
SET_VIEW(pEntity, pEntity);
REMOVE_ENTITY(plinfo[ENTINDEX(pEntity)].pViewEnt);
plinfo[ENTINDEX(pEntity)].iViewType = CAMERA_NONE;
plinfo[ENTINDEX(pEntity)].pViewEnt = NULL;
break;
}
}
if (pfnTouchForward) {
retVal = MF_ExecuteForward(PlayerPostThinkForward, ENTINDEX(pEntity));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void DispatchTouch(edict_t *pToucher, edict_t *pTouched)
{
int retVal = 0;
/* Execute pfnTouch forwards */
if (pfnTouchForward) {
retVal = MF_ExecuteForward(pfnTouchForward, ENTINDEX(pToucher), ENTINDEX(pTouched));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void DispatchThink(edict_t *pent)
{
int retVal = 0;
if (pfnThinkForward) {
retVal = MF_ExecuteForward(pfnThinkForward, ENTINDEX(pent));
if (retVal)
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}

177
dlls/engine/globals.cpp Executable file
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#include "gpglobals.h"
static cell AMX_NATIVE_CALL get_global_float(AMX *amx, cell *params)
{
int global = params[1];
REAL returnValue;
switch (params[1]) {
case GL_coop:
returnValue = gpGlobals->coop;
break;
case GL_deathmatch:
returnValue = gpGlobals->deathmatch;
break;
case GL_force_retouch:
returnValue = gpGlobals->force_retouch;
break;
case GL_found_secrets:
returnValue = gpGlobals->found_secrets;
break;
case GL_frametime:
returnValue = gpGlobals->frametime;
break;
case GL_serverflags:
returnValue = gpGlobals->serverflags;
break;
case GL_teamplay:
returnValue = gpGlobals->teamplay;
break;
case GL_time:
returnValue = gpGlobals->time;
break;
case GL_trace_allsolid:
returnValue = gpGlobals->trace_allsolid;
break;
case GL_trace_fraction:
returnValue = gpGlobals->trace_fraction;
break;
case GL_trace_inopen:
returnValue = gpGlobals->trace_inopen;
break;
case GL_trace_inwater:
returnValue = gpGlobals->trace_inwater;
break;
case GL_trace_plane_dist:
returnValue = gpGlobals->trace_plane_dist;
break;
case GL_trace_startsolid:
returnValue = gpGlobals->trace_startsolid;
break;
default:
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return amx_ftoc(returnValue);
}
static cell AMX_NATIVE_CALL get_global_int(AMX *amx, cell *params)
{
int returnValue = 0;
switch (params[1]) {
case GL_cdAudioTrack:
returnValue = gpGlobals->cdAudioTrack;
break;
case GL_maxClients:
returnValue = gpGlobals->maxClients;
break;
case GL_maxEntities:
returnValue = gpGlobals->maxEntities;
break;
case GL_msg_entity:
returnValue = gpGlobals->msg_entity;
break;
case GL_trace_flags:
returnValue = gpGlobals->trace_flags;
break;
case GL_trace_hitgroup:
returnValue = gpGlobals->trace_hitgroup;
break;
default:
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return returnValue;
}
static cell AMX_NATIVE_CALL get_global_string(AMX *amx, cell *params)
{
string_t* returnValue;
switch(params[1]) {
case GL_pStringBase: // const char *, so no string_t
return MF_SetAmxString(amx, params[2], gpGlobals->pStringBase, params[3]);
// The rest are string_t:s...
case GL_mapname:
returnValue = &(gpGlobals->mapname);
break;
case GL_startspot:
returnValue = &(gpGlobals->startspot);
break;
default:
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx, params[2], STRING(*returnValue), params[3]);
}
static cell AMX_NATIVE_CALL get_global_vector(AMX *amx, cell *params) // globals_get_vector(variable, Float:vector[3]); = 2 params
{
cell *cRet = MF_GetAmxAddr(amx, params[2]);
vec3_t fetchedVector;
switch (params[1]) {
case GL_trace_endpos:
fetchedVector = gpGlobals->trace_endpos;
break;
case GL_trace_plane_normal:
fetchedVector = gpGlobals->trace_plane_normal;
break;
case GL_v_forward:
fetchedVector = gpGlobals->v_forward;
break;
case GL_v_right:
fetchedVector = gpGlobals->v_right;
break;
case GL_v_up:
fetchedVector = gpGlobals->v_up;
break;
case GL_vecLandmarkOffset:
fetchedVector = gpGlobals->vecLandmarkOffset;
break;
default:
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
cRet[0] = amx_ftoc(fetchedVector.x);
cRet[1] = amx_ftoc(fetchedVector.y);
cRet[2] = amx_ftoc(fetchedVector.z);
return 1;
}
static cell AMX_NATIVE_CALL get_global_edict(AMX *amx, cell *params) // globals_get_edict(variable); = 1 param
{
edict_t* pReturnEntity;
switch (params[1]) {
case GL_trace_ent:
pReturnEntity = gpGlobals->trace_ent;
break;
default:
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
// Will crash if ENTINDEX() is called on bad pointer?
if(!FNullEnt(pReturnEntity))
return ENTINDEX(pReturnEntity);
return 0;
}
AMX_NATIVE_INFO global_Natives[] = {
{"get_global_float", get_global_float},
{"get_global_int", get_global_int},
{"get_global_string", get_global_string},
{"get_global_edict", get_global_edict},
{"get_global_vector", get_global_vector},
{NULL, NULL},
///////////////////
};

53
dlls/engine/gpglobals.h Executable file
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#ifndef _INCLUDE_ENGINE_GLOBAL
#define _INCLUDE_ENGINE_GLOBAL
#include "engine.h"
enum globals {
// Edict
GL_trace_ent = 0,
// Float
GL_coop,
GL_deathmatch,
GL_force_retouch,
GL_found_secrets,
GL_frametime,
GL_serverflags,
GL_teamplay,
GL_time,
GL_trace_allsolid,
GL_trace_fraction,
GL_trace_inopen,
GL_trace_inwater,
GL_trace_plane_dist,
GL_trace_startsolid,
// Int
GL_cdAudioTrack,
GL_maxClients,
GL_maxEntities,
GL_msg_entity,
GL_trace_flags,
GL_trace_hitgroup,
// String
GL_pStringBase,
GL_mapname,
GL_startspot,
// Vector
GL_trace_endpos,
GL_trace_plane_normal,
GL_v_forward,
GL_v_right,
GL_v_up,
GL_vecLandmarkOffset,
// Void (not supported)
GL_pSaveData
};
extern AMX_NATIVE_INFO global_Natives[];
#endif //_INCLUDE_ENGINE_GLOBAL

477
dlls/engine/messages.cpp Executable file
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#include "messages.h"
using namespace std;
std::vector<argMsg*> Msg;
int msgDest;
int msgType;
float *msgOrigin;
edict_t *msgpEntity;
int msgHooks[256] = {0};
int msgBlocks[256] = {0};
bool inhook = false;
bool inblock = false;
unsigned int msgCount = 0;
argMsg::argMsg()
{
Reset();
}
void argMsg::Reset()
{
iData = 0;
fData = 0.0;
cData.clear();
type = 0;
}
void argMsg::Send()
{
switch (type)
{
case arg_byte:
WRITE_BYTE(iData);
break;
case arg_char:
WRITE_CHAR(iData);
break;
case arg_short:
WRITE_SHORT(iData);
break;
case arg_long:
WRITE_LONG(iData);
break;
case arg_angle:
WRITE_ANGLE(fData);
break;
case arg_coord:
WRITE_COORD(fData);
break;
case arg_string:
WRITE_STRING(cData.c_str());
break;
case arg_entity:
WRITE_ENTITY(iData);
break;
}
Reset();
}
int argMsg::Type()
{
switch (type)
{
case arg_byte:
return type_int;
break;
case arg_char:
return type_int;
break;
case arg_short:
return type_int;
break;
case arg_long:
return type_int;
break;
case arg_angle:
return type_float;
break;
case arg_coord:
return type_float;
break;
case arg_string:
return type_string;
break;
case arg_entity:
return type_int;
break;
}
return 0;
}
void MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
{
if (msgBlocks[msg_type]) {
inblock = true;
RETURN_META(MRES_SUPERCEDE);
} else if (msgHooks[msg_type]) {
inhook = true;
msgCount = 0;
msgDest = msg_dest;
msgType = msg_type;
msgOrigin = (float *)pOrigin;
msgpEntity = ed;
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteByte(int iValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->iData = iValue;
p->type = arg_byte;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->iData = iValue;
Msg.at(msgCount-1)->type = arg_byte;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteChar(int iValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->iData = iValue;
p->type = arg_char;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->iData = iValue;
Msg.at(msgCount-1)->type = arg_char;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteShort(int iValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->iData = iValue;
p->type = arg_short;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->iData = iValue;
Msg.at(msgCount-1)->type = arg_short;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteLong(int iValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->iData = iValue;
p->type = arg_long;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->iData = iValue;
Msg.at(msgCount-1)->type = arg_long;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteAngle(float flValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->fData = flValue;
p->type = arg_angle;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->fData = flValue;
Msg.at(msgCount-1)->type = arg_angle;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteCoord(float flValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->fData = flValue;
p->type = arg_coord;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->fData = flValue;
Msg.at(msgCount-1)->type = arg_coord;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteString(const char *sz)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->cData.assign(sz);
p->type = arg_string;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->cData.assign(sz);
Msg.at(msgCount-1)->type = arg_string;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void WriteEntity(int iValue)
{
if (inblock) {
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
if (++msgCount > Msg.size()) {
argMsg *p = new argMsg();
p->iData = iValue;
p->type = arg_entity;
Msg.push_back(p);
} else {
Msg.at(msgCount-1)->iData = iValue;
Msg.at(msgCount-1)->type = arg_entity;
}
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
void MessageEnd(void)
{
int mres = 0;
int mct = msgCount;
unsigned int i = 0;
if (inblock) {
if (msgBlocks[msgType] == BLOCK_ONCE)
msgBlocks[msgType] = BLOCK_NOT;
RETURN_META(MRES_SUPERCEDE);
} else if (inhook) {
inhook = false;
mres = MF_ExecuteForward(msgHooks[msgType], msgType, msgDest, ENTINDEX(msgpEntity));
MF_Log("Executing forward: %d with retval %d", msgHooks[msgType], mres);
if (mres & 1)
RETURN_META(MRES_SUPERCEDE);
MESSAGE_BEGIN(msgDest, msgType, msgOrigin, msgpEntity);
for (i=0; i<msgCount; i++) {
Msg.at(i)->Send();
Msg.at(i)->Reset();
}
MESSAGE_END();
RETURN_META(MRES_SUPERCEDE);
}
RETURN_META(MRES_IGNORED);
}
static cell AMX_NATIVE_CALL register_message(AMX *amx, cell *params)
{
int len;
if (params[1]>0 && params[1] < 256) {
int id = MF_RegisterSPForwardByName(amx, MF_GetAmxString(amx, params[2], 0, &len), FP_CELL, FP_CELL, FP_CELL, FP_DONE);
MF_Log("Registering message %d with result %d", params[1], id);
msgHooks[params[1]] = id;
return id;
}
return 0;
}
static cell AMX_NATIVE_CALL set_msg_block(AMX *amx, cell *params)
{
int msgid = params[1];
int block = params[2];
if (msgid < 1 || msgid > 255) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
msgBlocks[msgid] = block;
return 1;
}
static cell AMX_NATIVE_CALL get_msg_block(AMX *amx, cell *params)
{
int msgid = params[1];
int block = params[2];
if (msgid < 1 || msgid > 255) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return msgBlocks[msgid];
}
static cell AMX_NATIVE_CALL get_msg_args(AMX *amx, cell *params)
{
return msgCount;
}
static cell AMX_NATIVE_CALL get_msg_argtype(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return Msg.at(argn-1)->Type();
}
static cell AMX_NATIVE_CALL get_msg_arg_int(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
int iVal = Msg.at(argn-1)->iData;
return iVal;
}
static cell AMX_NATIVE_CALL set_msg_arg_int(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
Msg.at(argn-1)->iData = params[2];
return 1;
}
static cell AMX_NATIVE_CALL get_msg_arg_float(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
return amx_ftoc(Msg.at(argn-1)->fData);
}
static cell AMX_NATIVE_CALL set_msg_arg_float(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
REAL fVal = amx_ctof(params[2]);
Msg.at(argn-1)->fData = fVal;
return 1;
}
static cell AMX_NATIVE_CALL get_msg_arg_string(AMX *amx, cell *params)
{
unsigned int argn = params[1];
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
const char *szVal = Msg.at(argn-1)->cData.c_str();
return MF_SetAmxString(amx, params[2], szVal, params[3]);
}
static cell AMX_NATIVE_CALL set_msg_arg_string(AMX *amx, cell *params)
{
unsigned int argn = params[1];
int iLen;
if (!inhook || argn >= Msg.size()) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
char *szVal = MF_GetAmxString(amx, params[2], 0, &iLen);
Msg.at(argn-1)->cData.assign(szVal);
return 1;
}
static cell AMX_NATIVE_CALL get_msg_origin(AMX *amx, cell *params)
{
if (!inhook) {
MF_RaiseAmxError(amx, AMX_ERR_NATIVE);
return 0;
}
vec3_t vRet = (Vector)msgOrigin;
cell *cAddr = MF_GetAmxAddr(amx, params[1]);
cAddr[0] = amx_ftoc(vRet.x);
cAddr[1] = amx_ftoc(vRet.y);
cAddr[2] = amx_ftoc(vRet.z);
return 1;
}
AMX_NATIVE_INFO msg_Natives[] = {
{"register_message", register_message},
{"set_msg_block", set_msg_block},
{"get_msg_block", get_msg_block},
{"get_msg_args", get_msg_args},
{"get_msg_argtype", get_msg_argtype},
{"get_msg_arg_int", get_msg_arg_int},
{"set_msg_arg_int", set_msg_arg_int},
{"get_msg_arg_float", get_msg_arg_float},
{"set_msg_arg_float", set_msg_arg_float},
{"get_msg_arg_string", get_msg_arg_string},
{"set_msg_arg_string", set_msg_arg_string},
{"get_msg_origin", get_msg_origin},
{NULL, NULL},
};

45
dlls/engine/messages.h Executable file
View File

@ -0,0 +1,45 @@
#ifndef _MSGS_INCLUDE_H
#define _MSGS_INCLUDE_H
#include "engine.h"
#define MAX_MESSAGES 255
#define BLOCK_NOT 0
#define BLOCK_ONCE 1
#define BLOCK_SET 2
enum {
arg_byte = 1,
arg_char,
arg_short,
arg_long,
arg_angle,
arg_coord,
arg_string,
arg_entity,
};
enum {
type_int = 1,
type_float,
type_string,
};
class argMsg
{
public:
argMsg();
void Reset();
void Send();
int Type();
int type;
REAL fData;
std::string cData;
int iData;
};
extern AMX_NATIVE_INFO msg_Natives[];
#endif //_MSGS_INCLUDE_H

View File

@ -2901,8 +2901,19 @@ static cell AMX_NATIVE_CALL get_speak(AMX *amx, cell *params) {
return PlInfo[iIndex].iSpeakFlags;
}
/********************************************
METAMOD HOOKED FUNCTIONS
static cell AMX_NATIVE_CALL trace_hull(AMX *amx, cell *params)
{
int res = 0;
TraceResult v;
}
/* *****************************************
*****************************************
*****************************************
METAMOD HOOKED FUNCTIONS
*****************************************
*****************************************
*****************************************
*****************************************/
// This checks who can hear who through voice comm. this reads flags set,
@ -3423,6 +3434,7 @@ AMX_NATIVE_INFO Engine_Natives[] = {
{"halflife_time", halflife_time},
{"fake_touch", fake_touch},
{"get_grenade_id", get_grenade_id},
{"trace_hull", trace_hull},
{"create_entity", create_entity},
{"remove_entity", remove_entity},

View File

@ -4,7 +4,7 @@
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "Engine"
#define MODULE_NAME "ENGINE"
#define MODULE_VERSION "0.20"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "www.amxmodx.org"
@ -32,7 +32,7 @@
//#define FN_AMXX_DETTACH OnAmxxDettach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
@ -53,13 +53,13 @@
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
//#define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
#define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
#define FN_DispatchThink DispatchThink /* pfnThink() */
#define FN_DispatchUse DispatchUse /* pfnUse() */
#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
//#define FN_DispatchKeyValue KeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
@ -73,8 +73,8 @@
#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
@ -123,7 +123,7 @@
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
@ -163,7 +163,7 @@
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
#define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
@ -280,7 +280,7 @@
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
#define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility