amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cbaseturret.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseTurret"
{
"Offsets"
{
"m_flMaxSpin" // float
{
"type" "float"
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"windows" "708"
"linux" "728"
"mac" "728"
}
"m_iSpin" // int
{
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"type" "integer"
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"windows" "712"
"linux" "732"
"mac" "732"
}
"m_pEyeGlow" // CSprite*
{
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"type" "classptr"
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"windows" "716"
"linux" "736"
"mac" "736"
}
"m_eyeBrightness" // int
{
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"type" "integer"
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"windows" "720"
"linux" "740"
"mac" "740"
}
"m_iDeployHeight" // int
{
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"type" "integer"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_iRetractHeight" // int
{
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"type" "integer"
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"windows" "728"
"linux" "748"
"mac" "748"
}
"m_iMinPitch" // int
{
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"type" "integer"
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"windows" "732"
"linux" "752"
"mac" "752"
}
"m_iBaseTurnRate" // int
{
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"type" "integer"
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"windows" "736"
"linux" "756"
"mac" "756"
}
"m_fTurnRate" // float
{
"type" "float"
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"windows" "740"
"linux" "760"
"mac" "760"
}
"m_iOrientation" // int
{
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"type" "integer"
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"windows" "744"
"linux" "764"
"mac" "764"
}
"m_iOn" // int
{
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"type" "integer"
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"windows" "748"
"linux" "768"
"mac" "768"
}
"m_fBeserk" // int
{
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"type" "integer"
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"windows" "752"
"linux" "772"
"mac" "772"
}
"m_iAutoStart" // int
{
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"type" "integer"
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"windows" "756"
"linux" "776"
"mac" "776"
}
"m_vecLastSight" // Vector
{
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"type" "vector"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_flLastSight" // float
{
"type" "float"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_flMaxWait" // float
{
"type" "float"
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"windows" "776"
"linux" "796"
"mac" "796"
}
"m_iSearchSpeed" // int
{
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"type" "integer"
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"windows" "780"
"linux" "800"
"mac" "800"
}
"m_flStartYaw" // float
{
"type" "float"
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"windows" "784"
"linux" "804"
"mac" "804"
}
"m_vecCurAngles" // Vector
{
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"type" "vector"
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"windows" "788"
"linux" "808"
"mac" "808"
}
"m_vecGoalAngles" // Vector
{
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"type" "vector"
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"windows" "800"
"linux" "820"
"mac" "820"
}
"m_flPingTime" // float
{
"type" "float"
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"windows" "812"
"linux" "832"
"mac" "832"
}
"m_flSpinUpTime" // float
{
"type" "float"
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"windows" "816"
"linux" "836"
"mac" "836"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBaseTurret
*/