amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cosprey.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COsprey"
{
"Offsets"
{
"m_pGoalEnt" // CBaseEntity*
{
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"type" "classptr"
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"windows" "708"
"linux" "728"
"mac" "728"
}
"m_vel1" // Vector
{
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"type" "vector"
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"windows" "712"
"linux" "732"
"mac" "732"
}
"m_vel2" // Vector
{
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"type" "vector"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_pos1" // Vector
{
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"type" "vector"
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"windows" "736"
"linux" "756"
"mac" "756"
}
"m_pos2" // Vector
{
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"type" "vector"
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"windows" "748"
"linux" "768"
"mac" "768"
}
"m_ang1" // Vector
{
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"type" "vector"
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"windows" "760"
"linux" "780"
"mac" "780"
}
"m_ang2" // Vector
{
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"type" "vector"
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"windows" "772"
"linux" "792"
"mac" "792"
}
"m_startTime" // float
{
"type" "float"
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"windows" "784"
"linux" "804"
"mac" "804"
}
"m_dTime" // float
{
"type" "float"
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"windows" "788"
"linux" "808"
"mac" "808"
}
"m_velocity" // Vector
{
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"type" "vector"
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"windows" "792"
"linux" "812"
"mac" "812"
}
"m_flIdealtilt" // float
{
"type" "float"
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"windows" "804"
"linux" "824"
"mac" "824"
}
"m_flRotortilt" // float
{
"type" "float"
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"windows" "808"
"linux" "828"
"mac" "828"
}
"m_flRightHealth" // float
{
"type" "float"
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"windows" "812"
"linux" "832"
"mac" "832"
}
"m_flLeftHealth" // float
{
"type" "float"
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"windows" "816"
"linux" "836"
"mac" "836"
}
"m_iUnits" // int
{
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"type" "integer"
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"windows" "820"
"linux" "840"
"mac" "840"
}
"m_hGrunt" // EHANDLE[24]
{
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"type" "ehandle"
"size" "24"
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"windows" "824"
"linux" "844"
"mac" "844"
}
"m_vecOrigin" // Vector[24]
{
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"type" "vector"
"size" "24"
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"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_hRepel" // EHANDLE[4]
{
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"type" "ehandle"
"size" "4"
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"windows" "1304"
"linux" "1324"
"mac" "1324"
}
"m_iSoundState" // int
{
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"type" "integer"
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"windows" "1336"
"linux" "1356"
"mac" "1356"
}
"m_iSpriteTexture" // int
{
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"type" "integer"
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"windows" "1340"
"linux" "1360"
"mac" "1360"
}
"m_iPitch" // int
{
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"type" "integer"
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"windows" "1344"
"linux" "1364"
"mac" "1364"
}
"m_iExplode" // int
{
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"type" "integer"
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"windows" "1348"
"linux" "1368"
"mac" "1368"
}
"m_iTailGibs" // int
{
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"type" "integer"
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"windows" "1352"
"linux" "1372"
"mac" "1372"
}
"m_iBodyGibs" // int
{
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"type" "integer"
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"windows" "1356"
"linux" "1376"
"mac" "1376"
}
"m_iEngineGibs" // int
{
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"type" "integer"
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"windows" "1360"
"linux" "1380"
"mac" "1380"
}
"m_iDoLeftSmokePuff" // int
{
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"type" "integer"
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"windows" "1364"
"linux" "1384"
"mac" "1384"
}
"m_iDoRightSmokePuff" // int
{
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"type" "integer"
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"windows" "1368"
"linux" "1388"
"mac" "1388"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COsprey
*/