amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cbasetoggle.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBaseToggle"
{
"Offsets"
{
"m_toggle_state" // TOGGLE_STATE
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flActivateFinished" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
"m_flMoveDistance" // float
{
"windows" "172"
"linux" "188"
"mac" "188"
}
"m_flWait" // float
{
"windows" "176"
"linux" "192"
"mac" "192"
}
"m_flLip" // float
{
"windows" "180"
"linux" "196"
"mac" "196"
}
"m_flTWidth" // float
{
"windows" "184"
"linux" "200"
"mac" "200"
}
"m_flTLength" // float
{
"windows" "188"
"linux" "204"
"mac" "204"
}
"m_vecPosition1" // Vector
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_vecPosition2" // Vector
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_vecAngle1" // Vector
{
"windows" "216"
"linux" "232"
"mac" "232"
}
"m_vecAngle2" // Vector
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_cTriggersLeft" // int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
"m_flHeight" // float
{
"windows" "244"
"linux" "260"
"mac" "260"
}
"m_hActivator" // EHANDLE
{
"windows" "248"
"linux" "264"
"mac" "264"
}
"m_pfnCallWhenMoveDone" // void*
{
"windows" "256"
"linux" "272"
"mac" "272"
}
"m_vecFinalDest" // Vector
{
"windows" "260"
"linux" "280"
"mac" "280"
}
"m_vecFinalAngle" // Vector
{
"windows" "272"
"linux" "292"
"mac" "292"
}
"m_bitsDamageInflict" // int
{
"windows" "284"
"linux" "304"
"mac" "304"
}
"m_sMaster" // string_t
{
"windows" "292"
"linux" "308"
"mac" "308"
}
}
}
}
}
}