amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cofmedically.txt

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2015-08-07 18:32:32 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"COFMedicAlly"
{
"Offsets"
{
"m_lastAttackCheck" // BOOL
{
"windows" "896"
"linux" "916"
"mac" "916"
}
"m_flPlayerDamage" // float
{
"windows" "900"
"linux" "920"
"mac" "920"
}
"m_flNextGrenadeCheck" // float
{
"windows" "904"
"linux" "924"
"mac" "924"
}
"m_flNextPainTime" // float
{
"windows" "908"
"linux" "928"
"mac" "928"
}
"m_flLastEnemySightTime" // float
{
"windows" "912"
"linux" "932"
"mac" "932"
}
"m_vecTossVelocity" // Vector
{
"windows" "916"
"linux" "936"
"mac" "936"
}
"m_fThrowGrenade" // BOOL
{
"windows" "928"
"linux" "948"
"mac" "948"
}
"m_fStanding" // BOOL
{
"windows" "932"
"linux" "952"
"mac" "952"
}
"m_fFirstEncounter" // BOOL
{
"windows" "936"
"linux" "956"
"mac" "956"
}
"m_cClipSize" // int
{
"windows" "940"
"linux" "960"
"mac" "960"
}
"m_iHealCharge" // int
{
"windows" "944"
"linux" "964"
"mac" "964"
}
"m_fUseHealing" // BOOL
{
"windows" "948"
"linux" "968"
"mac" "968"
}
"m_fHealing" // BOOL
{
"windows" "952"
"linux" "972"
"mac" "972"
}
"m_flLastUseTime" // float
{
"windows" "956"
"linux" "976"
"mac" "976"
}
"m_hNewTargetEnt" // EHANDLE
{
"windows" "960"
"linux" "980"
"mac" "980"
}
"m_fQueueFollow" // BOOL
{
"windows" "968"
"linux" "988"
"mac" "988"
}
"m_fHealAudioPlaying" // BOOL
{
"windows" "972"
"linux" "992"
"mac" "992"
}
"m_flFollowCheckTime" // float
{
"windows" "976"
"linux" "996"
"mac" "996"
}
"m_fFollowChecking" // BOOL
{
"windows" "980"
"linux" "1000"
"mac" "1000"
}
"m_fFollowChecked" // BOOL
{
"windows" "984"
"linux" "1004"
"mac" "1004"
}
"m_flLastRejectAudio" // float
{
"windows" "988"
"linux" "1008"
"mac" "1008"
}
"m_iBlackOrWhite" // int
{
"windows" "992"
"linux" "1012"
"mac" "1012"
}
"m_fGunHolstered" // BOOL
{
"windows" "996"
"linux" "1016"
"mac" "1016"
}
"m_fHypoHolstered" // BOOL
{
"windows" "1000"
"linux" "1020"
"mac" "1020"
}
"m_fHealActive" // BOOL
{
"windows" "1004"
"linux" "1024"
"mac" "1024"
}
"m_iWeaponIdx" // int
{
"windows" "1008"
"linux" "1028"
"mac" "1028"
}
"m_flLastShot" // float
{
"windows" "1012"
"linux" "1032"
"mac" "1032"
}
"m_iBrassShell" // int
{
"windows" "1016"
"linux" "1036"
"mac" "1036"
}
"m_iSentence" // int
{
"windows" "1020"
"linux" "1040"
"mac" "1040"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* COFAllyMonster
* COFSquadTalkMonster
* COFMedicAlly
*/