amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cshockrifle.txt

115 lines
2.0 KiB
Plaintext
Raw Normal View History

2015-08-07 18:32:32 +00:00
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CShockRifle"
{
"Offsets"
{
"m_flSoundDelay" // float
{
"windows" "192"
"linux" "208"
"mac" "208"
}
"m_bCharging" // bool
{
"windows" "196"
"linux" "212"
"mac" "212"
}
"m_bSpinning" // bool
{
"windows" "197"
"linux" "213"
"mac" "213"
}
"m_flStartTime" // float
{
"windows" "200"
"linux" "216"
"mac" "216"
}
"m_iSoundState" // int
{
"windows" "204"
"linux" "220"
"mac" "220"
}
"m_iImplodeCounter" // int
{
"windows" "208"
"linux" "224"
"mac" "224"
}
"m_pNoseBeam" // CBeam*[4]
{
"windows" "212"
"linux" "228"
"mac" "228"
}
"m_iSpriteTexture" // int
{
"windows" "228"
"linux" "244"
"mac" "244"
}
"m_fInZoom" // BOOL
{
"windows" "232"
"linux" "248"
"mac" "248"
}
"m_flRechargeTime" // float
{
"windows" "236"
"linux" "252"
"mac" "252"
}
"m_usShockRifle" // short unsigned int
{
"windows" "240"
"linux" "256"
"mac" "256"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CShockRifle
*/