amxmodx/gamedata/common.games/entities.games/gearbox/offsets-cmonstermaker.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMonsterMaker"
{
"Offsets"
{
"m_iszMonsterClassname" // string_t
{
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"type" "stringint"
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"windows" "708"
"linux" "728"
"mac" "728"
}
"m_cNumMonsters" // int
{
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"type" "integer"
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"windows" "712"
"linux" "732"
"mac" "732"
}
"m_cLiveChildren" // int
{
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"type" "integer"
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"windows" "716"
"linux" "736"
"mac" "736"
}
"m_iMaxLiveChildren" // int
{
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"type" "integer"
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"windows" "720"
"linux" "740"
"mac" "740"
}
"m_flGround" // float
{
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"type" "time"
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"windows" "724"
"linux" "744"
"mac" "744"
}
"m_fActive" // BOOL
{
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"type" "integer"
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"windows" "728"
"linux" "748"
"mac" "748"
}
"m_fFadeChildren" // BOOL
{
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"type" "integer"
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"windows" "732"
"linux" "752"
"mac" "752"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CMonsterMaker
*/