2004-03-31 06:15:27 +00:00
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//#define __cswonbuild__ // comment when compiling for STEAM
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2004-03-01 17:25:56 +00:00
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2004-02-23 12:53:07 +00:00
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/* AMX Mod X
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* Counter-Strike Module
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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// cstrike MODULE TO DO HERE: http://www.amxmodx.org/forums/viewtopic.php?t=45
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2004-03-04 16:08:31 +00:00
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// This implementation uses Vexd's way (lightly modified) of setting models on players.
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2004-02-20 15:45:45 +00:00
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#include <extdll.h>
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#include <meta_api.h>
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2004-05-03 14:01:40 +00:00
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#include "amxxmodule.h"
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2004-03-04 16:08:31 +00:00
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#include "CstrikePlayer.h"
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2004-02-20 15:45:45 +00:00
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2004-03-04 16:08:31 +00:00
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define SETCLIENTKEYVALUE (*g_engfuncs.pfnSetClientKeyValue)
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#define GETCLIENTKEYVALUE (*g_engfuncs.pfnInfoKeyValue)
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2004-03-01 17:25:56 +00:00
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#if defined __linux__
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2004-03-04 16:08:31 +00:00
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#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
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2004-03-01 17:25:56 +00:00
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#else
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2004-03-04 16:08:31 +00:00
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#define EXTRAOFFSET 0 // no change in Windows builds
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2004-03-01 17:25:56 +00:00
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#endif // defined __linux__
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2004-02-27 13:36:02 +00:00
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2004-03-04 16:08:31 +00:00
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#if defined __cswonbuild__ // from here WON build looks for offsets
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// "player" entities
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#define OFFSET_TEAM 114 + EXTRAOFFSET // same as STEAM
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET // same as STEAM
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2004-04-06 08:19:56 +00:00
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET // same as STEAM
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2004-03-04 16:08:31 +00:00
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET // same as STEAM
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET // same as STEAM
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#define OFFSET_VIP 215 + EXTRAOFFSET // same as STEAM
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#define OFFSET_BUYZONE 239 + EXTRAOFFSET // differs -2 from STEAM
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#define OFFSET_AWM_AMMO 381 + EXTRAOFFSET // differs -1 from STEAM
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#define OFFSET_SCOUT_AMMO 382 + EXTRAOFFSET // all of these probably differs by -1, didn't really test that yet though
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#define OFFSET_PARA_AMMO 383 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 384 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 385 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 386 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 387 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 388 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 389 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 390 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 391 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 392 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 393 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 394 + EXTRAOFFSET // differs -1 from STEAM
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#define OFFSET_CSDEATHS 448 + EXTRAOFFSET // differs -1 from STEAM
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET // same as STEAM
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2004-03-24 07:54:15 +00:00
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET // same as STEAM
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2004-03-04 16:08:31 +00:00
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#define OFFSET_SILENCER_FIREMODE 70 + EXTRAOFFSET // differs -4 from STEAM
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// "hostage_entity" entities
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2004-03-08 09:18:06 +00:00
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET // same as STEAM
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2004-03-04 16:08:31 +00:00
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET // same as STEAM
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#else // from here STEAM build looks for offsets
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// "player" entities
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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2004-04-06 07:40:51 +00:00
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#define OFFSET_INTERNALMODEL 126 + EXTRAOFFSET
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2004-03-04 16:08:31 +00:00
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#define OFFSET_NVGOGGLES 129 + EXTRAOFFSET
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#define OFFSET_DEFUSE_PLANT 193 + EXTRAOFFSET
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#define OFFSET_VIP 215 + EXTRAOFFSET
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#define OFFSET_BUYZONE 241 + EXTRAOFFSET
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#define OFFSET_AWM_AMMO 382 + EXTRAOFFSET
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#define OFFSET_SCOUT_AMMO 383 + EXTRAOFFSET
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#define OFFSET_PARA_AMMO 384 + EXTRAOFFSET
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#define OFFSET_FAMAS_AMMO 385 + EXTRAOFFSET
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#define OFFSET_M3_AMMO 386 + EXTRAOFFSET
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#define OFFSET_USP_AMMO 387 + EXTRAOFFSET
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#define OFFSET_FIVESEVEN_AMMO 388 + EXTRAOFFSET
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#define OFFSET_DEAGLE_AMMO 389 + EXTRAOFFSET
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#define OFFSET_P228_AMMO 390 + EXTRAOFFSET
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#define OFFSET_GLOCK_AMMO 391 + EXTRAOFFSET
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#define OFFSET_FLASH_AMMO 392 + EXTRAOFFSET
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#define OFFSET_HE_AMMO 393 + EXTRAOFFSET
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#define OFFSET_SMOKE_AMMO 394 + EXTRAOFFSET
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#define OFFSET_C4_AMMO 395 + EXTRAOFFSET
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#define OFFSET_CSDEATHS 449 + EXTRAOFFSET
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// "weapon_*" entities
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#define OFFSET_WEAPONTYPE 43 + EXTRAOFFSET
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2004-03-22 08:57:23 +00:00
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#define OFFSET_CLIPAMMO 51 + EXTRAOFFSET
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2004-03-04 16:08:31 +00:00
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#define OFFSET_SILENCER_FIREMODE 74 + EXTRAOFFSET
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// "hostage_entity" entities
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#define OFFSET_HOSTAGEFOLLOW 86 + EXTRAOFFSET
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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#endif // defined __cswonbuild__
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2004-02-23 12:53:07 +00:00
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// Ids of weapons in CS
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#define CSW_P228 1
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//#define CSW_SHIELD 2
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#define CSW_SCOUT 3
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#define CSW_HEGRENADE 4
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#define CSW_XM1014 5
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#define CSW_C4 6
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#define CSW_MAC10 7
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#define CSW_AUG 8
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#define CSW_SMOKEGRENADE 9
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#define CSW_ELITE 10
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#define CSW_FIVESEVEN 11
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#define CSW_UMP45 12
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#define CSW_SG550 13
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#define CSW_GALI 14
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2004-02-20 15:45:45 +00:00
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#define CSW_FAMAS 15
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#define CSW_USP 16
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#define CSW_GLOCK18 17
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2004-02-23 12:53:07 +00:00
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#define CSW_AWP 18
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#define CSW_MP5NAVY 19
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#define CSW_M249 20
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#define CSW_M3 21
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2004-02-20 15:45:45 +00:00
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#define CSW_M4A1 22
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2004-02-23 12:53:07 +00:00
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#define CSW_TMP 23
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#define CSW_G3SG1 24
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#define CSW_FLASHBANG 25
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#define CSW_DEAGLE 26
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#define CSW_SG552 27
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#define CSW_AK47 28
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//#define CSW_KNIFE 29
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#define CSW_P90 30
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2004-02-20 15:45:45 +00:00
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2004-03-22 12:20:00 +00:00
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#define M4A1_SILENCED (1<<2)
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#define M4A1_ATTACHSILENCEANIM 6
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#define M4A1_DETACHSILENCEANIM 13
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#define USP_SILENCED (1<<0)
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#define USP_ATTACHSILENCEANIM 7
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#define USP_DETACHSILENCEANIM 15
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2004-02-20 15:45:45 +00:00
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#define GLOCK_SEMIAUTOMATIC 0
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#define GLOCK_BURSTMODE 2
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#define FAMAS_AUTOMATIC 0
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#define FAMAS_BURSTMODE 16
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2004-03-11 09:29:08 +00:00
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#define PLAYER_IS_VIP (1<<8)
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2004-02-20 15:45:45 +00:00
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2004-04-22 09:38:30 +00:00
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#define TEAM_UNASSIGNED 0
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2004-02-20 15:45:45 +00:00
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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2004-02-27 13:36:02 +00:00
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#define CAN_PLANT_BOMB (1<<8) // 256
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#define HAS_DEFUSE_KIT (1<<16) // 65536
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2004-02-20 15:45:45 +00:00
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#define DEFUSER_COLOUR_R 0
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#define DEFUSER_COLOUR_G 160
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#define DEFUSER_COLOUR_B 0
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2004-02-27 13:36:02 +00:00
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#define HAS_NVGOGGLES (1<<0)
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2004-04-22 12:38:57 +00:00
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#define SCOREATTRIB_NOTHING 0
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#define SCOREATTRIB_DEAD 1
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#define SCOREATTRIB_BOMB 2 // t only
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#define SCOREATTRIB_VIP 4 // ct only
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enum CS_Internal_Models {
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CS_DONTCHANGE = 0,
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CS_CT_URBAN = 1,
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CS_T_TERROR = 2,
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CS_T_LEET = 3,
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CS_T_ARCTIC = 4,
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CS_CT_GSG9 = 5,
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CS_CT_GIGN = 6,
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CS_CT_SAS = 7,
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CS_T_GUERILLA = 8,
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CS_CT_VIP = 9
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};
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2004-02-20 15:45:45 +00:00
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// cstrike-specific defines above
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2004-03-04 16:08:31 +00:00
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CCstrikePlayer g_players[33];
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//bool g_initialized = false;
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2004-02-20 15:45:45 +00:00
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// Globals above
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