cs_set_user_team - should now update model+scoreboard right away
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@ -537,17 +537,31 @@ static cell AMX_NATIVE_CALL cs_set_user_team(AMX *amx, cell *params) // cs_set_u
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if (model != 0)
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*((int *)pPlayer->pvPrivateData + OFFSET_INTERNALMODEL) = model;
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/*switch (params[2]) {
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// This makes the model get updated right away.
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MDLL_ClientUserInfoChanged(pPlayer, GETINFOKEYBUFFER(pPlayer)); // If this causes any problems for WON, do this line only in STEAM builds.
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// And update scoreboard by sending TeamInfo msg.
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char teaminfo[32];
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switch (params[2]) {
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case TEAM_UNASSIGNED:
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strcpy(teaminfo, "UNASSIGNED");
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break;
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case TEAM_T:
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strcpy(teaminfo, "TERRORIST");
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break;
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case TEAM_CT:
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strcpy(teaminfo, "CT");
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break;
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case TEAM_SPECTATOR:
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(int)*((int *)pPlayer->pvPrivateData + OFFSET_TEAM) = params[2];
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strcpy(teaminfo, "SPECTATOR");
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break;
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default:
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AMX_RAISEERROR(amx, AMX_ERR_NATIVE);
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return 0;
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sprintf(teaminfo, "TEAM_%d", params[2]);
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}
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*/
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MESSAGE_BEGIN(MSG_ALL, GET_USER_MSG_ID(PLID, "TeamInfo", NULL));
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WRITE_BYTE(params[1]);
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WRITE_STRING(teaminfo);
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MESSAGE_END();
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return 1;
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}
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@ -199,6 +199,7 @@ pfnmodule_engine_g* g_engModuleFunc;
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#define PLAYER_IS_VIP (1<<8)
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#define TEAM_UNASSIGNED 0
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#define TEAM_T 1
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#define TEAM_CT 2
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#define TEAM_SPECTATOR 3
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@ -118,10 +118,8 @@ enum CsTeams {
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};
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native cs_get_user_team(index);
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/* Set user team without killing player (so you can move hostages, plant bomb etc as terrorist).
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* Note: Effect may vary between different versions of CS.
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* If model is anything other than 0, that will be set as player's model.
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* Model updates when player spawns.
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/* Set user team without killing player.
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* If model is anything other than CS_DONTCHANGE, that will be set as player's model.
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*/
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enum CsInternalModel {
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CS_DONTCHANGE = 0,
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