amxmodx/dlls/tfcx/Utils.cpp

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
// Copyright (C) 2004 Lukasz Wlasinski.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// TFCX Module
//
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#include "amxxmodule.h"
#include "tfcx.h"
traceVault traceData[] = {
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{ "timer","ti", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 , 0 , 2 },
{ "caltrop","ca", TFC_WPN_CALTROP, ACT_NADE_SHOT,0.0 , 0 , 2 },
{ "tf_rpg_rocket","roc", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 , 7 , 3 },
{ "tf_gl_grenade","gl_g", TFC_WPN_GL, ACT_NADE_PUT, 2.0 , 3 , 4 },
{ "tf_gl_pipebomb","gl_p", TFC_WPN_PL, ACT_NADE_PUT, 2.0 , 3 , 4 },
{ "tf_weapon_gasgrenade","ga", TFC_WPN_GASGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
{ "tf_weapon_empgrenade","em", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 2 },
{ "tf_weapon_mirvbomblet","mirvb", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 , 10 , 5 },
{ "tf_weapon_nailgrenade","nai", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 3 },
{ "tf_weapon_mirvgrenade","mirvg", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 5 },
{ "tf_weapon_napalmgrenade","nap", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT, 0.0 , 10 , 3 },
{ "tf_weapon_normalgrenade","no", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT, 2.0 , 10 , 2 },
{ "tf_weapon_concussiongrenade","co", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_NONE, 0.0 , 10 , 2 },
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};
bool ignoreBots (edict_t *pEnt, edict_t *pOther)
{
rankBots = (int)tfcstats_rankbots->value ? true : false;
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if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
return true;
return false;
}
bool isModuleActive(){
if (!(int)tfcstats_pause->value)
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return true;
return false;
}
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bool util_strncmp( const char *sz1, const char *sz2, int size){
int i = 0;
while( sz1[i] && i<=size){
if ( sz1[i] != sz2[i] )
return false;
i++;
}
return true;
}
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/*
medikit,iSlot:-1,iId:3
spanner,iSlot:2,iId:4
axe,iSlot:-1,iId:5
sniperrifle,iSlot:1,iId:6
autorifle,iSlot:1,iId:7
shotgun,iSlot:1,iId:8
supershotgun,iSlot:1,iId:9
ng,iSlot:3,iId:10
superng,iSlot:3,iId:11
gl,iSlot:4,iId:12
flamethrower,iSlot:2,iId:13
rpg,iSlot:4,iId:14
ic,iSlot:4,iId:15
ac,iSlot:1,iId:17
tranq,iSlot:1,iId:20
railgun,iSlot:3,iId:21
pl,iSlot:4,iId:22
knife,iSlot:-1,iId:23
*/
weaponsVault weaponData[] = {
{ "", "", -1 }, // 0
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{ "timer", "infection", -1 }, // 1
{ "sentrygun", "sentrygun", -1 }, // 2
{ "medikit", "medikit", -1 , true},
{ "spanner", "spanner", 2 , true },
{ "axe", "axe", -1 , true },
{ "sniperrifle", "sniperrifle", 1 },
{ "autorifle", "autorifle", 1 },
{ "shotgun", "shotgun", 1 },
{ "supershotgun", "supershotgun", 1 },
{ "ng", "nails", 3 },
{ "superng", "supernails", 3 },
{ "gl", "gl_grenade", 4 },
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{ "flamethrower", "flamethrower", 2 },
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{ "rpg", "rocket", 4 },
{ "ic", "ic", 4 },
{ "flames", "flames", -1 }, // 16
{ "ac", "ac", 1 },
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{ "", "", -1 }, // 18
{ "", "", -1 }, // 19
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{ "tranq", "tranq", 1 },
{ "railgun", "railgun", 3 },
{ "pl", "pipebomb", 4 },
{ "knife", "knife", -1 , true },
{ "caltrop", "caltrop", -1 }, // 24
{ "concussion", "concussiongrenade", -1 },
{ "grenade", "normalgrenade", -1 },
{ "nailgrenade", "nailgrenade", -1 },
{ "mirvgrenade", "mirvgrenade", -1 },
{ "napalm", "napalmgrenade", -1 },
{ "gas", "gasgrenade", -1 },
{ "emp", "empgrenade", -1 },
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};