added tfc support

This commit is contained in:
Lukasz Wlasinksi 2004-06-15 13:49:19 +00:00
parent 8cff99c7f4
commit 07ecc9f6fe
17 changed files with 8467 additions and 0 deletions

278
dlls/tfc/tfcx/CMisc.cpp Executable file
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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CMisc.h"
#include "tfcx.h"
// *****************************************************
// class Grenades
// *****************************************************
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
{
Obj* a = new Obj;
if ( a == 0 ) return;
a->player = player;
a->grenade = grenade;
a->time = gpGlobals->time + time;
a->type = type;
a->prev = 0;
a->next = head;
if ( head ) head->prev = a;
head = a;
}
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
{
bool found = false;
Obj* a = head;
while ( a ){
if ( a->time > gpGlobals->time ) {
if ( a->grenade == enemy && !found ) {
found = true;
*p = a->player;
*type = a->type;
}
}
else {
Obj* next = a->next;
if (a->prev) a->prev->next = next;
else head = next;
if (next) next->prev = a->prev;
delete a;
a = next;
continue;
}
a = a->next;
}
return found;
}
void Grenades::clear()
{
while(head){
Obj* a = head->next;
delete head;
head = a;
}
}
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect(){
ingame = false;
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
return;
rank->updatePosition( &life );
rank = 0;
}
void CPlayer::PutInServer(){
ingame = true;
if ( ignoreBots(pEdict) )
return;
restartStats();
const char* name = STRING(pEdict->v.netname);
const char* unique = name;
switch((int)tfcstats_rank->value) {
case 1:
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
unique = name; // failed to get authid
break;
case 2:
unique = ip;
}
rank = g_rank.findEntryInRank( unique , name );
}
void CPlayer::Connect(const char* address ){
bot = IsBot();
strcpy(ip,address);
rank = 0;
clearStats = 0.0f;
}
void CPlayer::restartStats(bool all)
{
if ( all ) memset(weapons,0,sizeof(weapons));
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
memset(attackers,0,sizeof(attackers));
memset(victims,0,sizeof(victims));
memset(&life,0,sizeof(life));
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
clearStats = 0.0f;
rank = 0;
}
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
//PRINT_CONSOLE("Death! Killer:%d Victim:%d weapon:%d hs:%d tk:%d\n",index,pVictim->index,wweapon,hhs,ttk);
if ( pVictim->index == index ){ // killed self
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
return;
}
pVictim->attackers[index].name = weaponData[wweapon].name;
pVictim->attackers[index].kills++;
pVictim->attackers[index].hs += hhs;
pVictim->attackers[index].tks += ttk;
pVictim->attackers[0].kills++;
pVictim->attackers[0].hs += hhs;
pVictim->attackers[0].tks += ttk;
pVictim->weapons[pVictim->current].deaths++;
pVictim->weapons[0].deaths++;
pVictim->life.deaths++;
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
int vi = pVictim->index;
victims[vi].name = weaponData[wweapon].name;
victims[vi].deaths++;
victims[vi].hs += hhs;
victims[vi].tks += ttk;
victims[0].deaths++;
victims[0].hs += hhs;
victims[0].tks += ttk;
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
weapons[wweapon].kills++;
weapons[wweapon].hs += hhs;
weapons[wweapon].tks += ttk;
weapons[0].kills++;
weapons[0].hs += hhs;
weapons[0].tks += ttk;
life.kills++;
life.hs += hhs;
life.tks += ttk;
}
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
if ( ignoreBots(pEdict,pVictim->pEdict) )
return;
if ( ignoreDamage )
return;
//PRINT_CONSOLE("Hit! Attacker:%d Victim:%d weapon:%d damage:%d body:%d\n",index,pVictim->index,wweapon,ddamage,bbody);
if ( index == pVictim->index ) return;
pVictim->attackers[index].hits++;
pVictim->attackers[index].damage += ddamage;
pVictim->attackers[index].bodyHits[bbody]++;
pVictim->attackers[0].hits++;
pVictim->attackers[0].damage += ddamage;
pVictim->attackers[0].bodyHits[bbody]++;
int vi = pVictim->index;
victims[vi].hits++;
victims[vi].damage += ddamage;
victims[vi].bodyHits[bbody]++;
victims[0].hits++;
victims[0].damage += ddamage;
victims[0].bodyHits[bbody]++;
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
weapons[wweapon].hits++;
weapons[wweapon].damage += ddamage;
weapons[wweapon].bodyHits[bbody]++;
weapons[0].hits++;
weapons[0].damage += ddamage;
weapons[0].bodyHits[bbody]++;
life.hits++;
life.damage += ddamage;
life.bodyHits[bbody]++;
}
void CPlayer::saveShot(int weapon){
//PRINT_CONSOLE("Shot! Weapon:%d\n",weapon);
if ( ignoreBots(pEdict) )
return;
if ( ignoreDamage )
return;
victims[0].shots++;
weapons[weapon].shots++;
weapons[0].shots++;
life.shots++;
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
}
void CPlayer::killPlayer(){
pEdict->v.dmg_inflictor = NULL;
pEdict->v.health = 0;
pEdict->v.deadflag = DEAD_RESPAWNABLE;
pEdict->v.weaponmodel = 0;
pEdict->v.weapons = 0;
}

186
dlls/tfc/tfcx/CMisc.h Executable file
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#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#include "CRank.h"
#ifndef __linux__
#define LINUXOFFSET 0
#else
#define LINUXOFFSET 5
#endif
#define TFCMAX_CUSTOMWPNS 5
#define TFCMAX_WEAPONS MAX_WEAPONS + TFCMAX_CUSTOMWPNS
#define PD_SENTRY_OWNER 83 + LINUXOFFSET
#define PD_TIMER_OWNER 932 + LINUXOFFSET
#define MAX_TRACE 14 // +1 // timer
//#define NADE_OFFSET 24
#define ACT_NADE_NONE 0
#define ACT_NADE_SHOT 1<<0
#define ACT_NADE_PUT 1<<1
#define ACT_NADE_THROW 1<<2
#define PD_AMMO_SHELLS 53 + LINUXOFFSET
#define PD_AMMO_BULLETS 55 + LINUXOFFSET
#define PD_AMMO_CELLS 57 + LINUXOFFSET
#define PD_AMMO_ROCKETS 59 + LINUXOFFSET
#define PD_AMMO_NADE1 14 + LINUXOFFSET
#define PD_AMMO_NADE2 15 + LINUXOFFSET
enum {
TFC_AMMO_SHELLS = 0,
TFC_AMMO_BULLETS,
TFC_AMMO_CELLS,
TFC_AMMO_ROCKETS,
TFC_AMMO_NADE1,
TFC_AMMO_NADE2,
};
enum {
TFC_WPN_NONE = 0,
TFC_WPN_TIMER, // TFC_UNK_1,
TFC_WPN_SENTRYGUN, //TFC_WPN_UNK2,
TFC_WPN_MEDIKIT,
TFC_WPN_SPANNER,
TFC_WPN_AXE,
TFC_WPN_SNIPERRIFLE,
TFC_WPN_AUTORIFLE,
TFC_WPN_SHOTGUN,
TFC_WPN_SUPERSHOTGUN,
TFC_WPN_NG,
TFC_WPN_SUPERNG,
TFC_WPN_GL,
TFC_WPN_FLAMETHROWER,
TFC_WPN_RPG,
TFC_WPN_IC,
TFC_WPN_FLAMES,//TFC_WPN_UNK16,
TFC_WPN_AC,
TFC_WPN_UNK18,
TFC_WPN_UNK19,
TFC_WPN_TRANQ,
TFC_WPN_RAILGUN,
TFC_WPN_PL,
TFC_WPN_KNIFE,
TFC_WPN_CALTROP, // 24
TFC_WPN_CONCUSSIONGRENADE,
TFC_WPN_NORMALGRENADE,
TFC_WPN_NAILGRENADE,
TFC_WPN_MIRVGRENADE,
TFC_WPN_NAPALMGRENADE,
TFC_WPN_GASGRENADE,
TFC_WPN_EMPGRENADE,
};
enum {
TFC_PC_SCOUT = 1,
TFC_PC_SNIPER,
TFC_PC_SOLDIER,
TFC_PC_DEMOMAN,
TFC_PC_MEDIC,
TFC_PC_HWGUY,
TFC_PC_PYRO,
TFC_PC_SPY,
TFC_PC_ENGENEER,
TFC_PC_CIVILIAN,
};
struct weaponsVault {
char* name;
char fullName[32];
short int ammoSlot;
bool melee;
};
struct traceVault {
char * szName;
int iId;
int iAction;
float fDel;
};
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
edict_t* pEdict;
char ip[32];
int index;
int aiming;
int current;
bool ingame;
bool bot;
float clearStats;
RankSystem::RankStats* rank;
struct PlayerWeapon : Stats {
const char* name;
int ammo;
int clip;
};
PlayerWeapon weapons[MAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
Stats weaponsRnd[MAX_WEAPONS]; // DEC-Weapon (Round) stats
Stats life;
int teamId;
int classId;
void Init( int pi, edict_t* pe );
void Connect(const char* ip );
void PutInServer();
void Disconnect();
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
void saveShot(int weapon);
void restartStats(bool all = true);
void killPlayer();
inline bool IsBot(){
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive(){
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
// *****************************************************
// class Grenades
// *****************************************************
class Grenades
{
struct Obj
{
CPlayer* player;
edict_t* grenade;
float time;
int type;
Obj* next;
Obj* prev;
} *head;
public:
Grenades() { head = 0; }
~Grenades() { clear(); }
void put( edict_t* grenade, float time, int type, CPlayer* player );
bool find( edict_t* enemy, CPlayer** p, int* type );
void clear();
};
#endif // CMISC_H

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dlls/tfc/tfcx/CRank.cpp Executable file
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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CRank.h"
#include "tfcx.h"
// *****************************************************
// class Stats
// *****************************************************
Stats::Stats(){
hits = shots = damage = hs = tks = kills = deaths = 0;
memset( bodyHits , 0 ,sizeof( bodyHits ) );
}
void Stats::commit(Stats* a){
hits += a->hits;
shots += a->shots;
damage += a->damage;
hs += a->hs;
tks += a->tks;
kills += a->kills;
deaths += a->deaths;
for(int i = 1; i < 8; ++i)
bodyHits[i] += a->bodyHits[i];
}
// *****************************************************
// class RankSystem
// *****************************************************
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
name = 0;
namelen = 0;
unique = 0;
uniquelen = 0;
score = 0;
parent = pp;
id = ++parent->rankNum;
next = prev = 0;
setName( nn );
setUnique( uu );
}
RankSystem::RankStats::~RankStats() {
delete[] name;
delete[] unique;
--parent->rankNum;
}
void RankSystem::RankStats::setName( const char* nn ) {
delete[] name;
namelen = strlen(nn) + 1;
name = new char[namelen];
if ( name )
strcpy( name , nn );
else
namelen = 0;
}
void RankSystem::RankStats::setUnique( const char* nn ) {
delete[] unique;
uniquelen = strlen(nn) + 1;
unique = new char[uniquelen];
if ( unique )
strcpy( unique , nn );
else
uniquelen = 0;
}
RankSystem::RankSystem() {
head = 0;
tail = 0;
rankNum = 0;
calc.code = 0;
}
RankSystem::~RankSystem() {
clear();
}
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
a->next = ptr;
if ( ptr ){
a->prev = ptr->prev;
ptr->prev = a;
}
else{
a->prev = head;
head = a;
}
if ( a->prev ) a->prev->next = a;
else tail = a;
}
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
a->prev = ptr;
if ( ptr ){
a->next = ptr->next;
ptr->next = a;
}
else{
a->next = tail;
tail = a;
}
if ( a->next ) a->next->prev = a;
else head = a;
}
void RankSystem::unlink( RankStats* ptr ){
if (ptr->prev) ptr->prev->next = ptr->next;
else tail = ptr->next;
if (ptr->next) ptr->next->prev = ptr->prev;
else head = ptr->prev;
}
void RankSystem::clear(){
while( tail ){
head = tail->next;
delete tail;
tail = head;
}
}
bool RankSystem::loadCalc(const char* filename, char* error)
{
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
MF_PrintSrvConsole("Couldn't load plugin (file \"%s\")",filename);
MF_UnloadAmxScript(&calc.amx, &calc.code);
return false;
}
return true;
}
void RankSystem::unloadCalc()
{
MF_UnloadAmxScript(&calc.amx , &calc.code);
}
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
{
RankStats* a = head;
while ( a )
{
if ( strcmp( a->getUnique() ,unique ) == 0 )
return a;
a = a->prev;
}
a = new RankStats( unique ,name,this );
if ( a == 0 ) return 0;
put_after( a , 0 );
return a;
}
void RankSystem::updatePos( RankStats* rr , Stats* s )
{
rr->addStats( s );
if ( calc.code ) {
calc.physAddr1[0] = rr->kills;
calc.physAddr1[1] = rr->deaths;
calc.physAddr1[2] = rr->hs;
calc.physAddr1[3] = rr->tks;
calc.physAddr1[4] = rr->shots;
calc.physAddr1[5] = rr->hits;
calc.physAddr1[6] = rr->damage;
for(int i = 1; i < 8; ++i)
calc.physAddr2[i] = rr->bodyHits[i];
cell result = 0;
int err;
if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
rr->score = result;
}
else rr->score = rr->kills - rr->deaths;
RankStats* aa = rr->next;
while ( aa && (aa->score <= rr->score) ) { // try to nominate
rr->goUp();
aa->goDown();
aa = aa->next; // go to next rank
}
if ( aa != rr->next )
{
unlink( rr );
put_before( rr, aa );
}
else
{
aa = rr->prev;
while ( aa && (aa->score > rr->score) ) { // go down
rr->goDown();
aa->goUp();
aa = aa->prev; // go to prev rank
}
if ( aa != rr->prev ){
unlink( rr );
put_after( rr, aa );
}
}
}
void RankSystem::loadRank( const char* filename )
{
FILE *bfp = fopen( filename , "rb" );
if ( !bfp ) return;
short int i = 0;
fread(&i, 1 , sizeof(short int) , bfp);
if (i == RANK_VERSION)
{
Stats d;
char unique[64], name[64];
fread(&i , 1, sizeof(short int), bfp);
while( i )
{
fread(name , i,sizeof(char) , bfp);
fread(&i , 1, sizeof(short int), bfp);
fread(unique , i,sizeof(char) , bfp);
fread(&d.tks, 1,sizeof(int), bfp);
fread(&d.damage, 1,sizeof(int), bfp);
fread(&d.deaths, 1,sizeof(int), bfp);
fread(&d.kills, 1,sizeof(int), bfp);
fread(&d.shots, 1,sizeof(int), bfp);
fread(&d.hits, 1,sizeof(int), bfp);
fread(&d.hs, 1,sizeof(int), bfp);
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
fread(&i , 1, sizeof(short int), bfp);
RankSystem::RankStats* a = findEntryInRank( unique , name );
if ( a ) a->updatePosition( &d );
}
}
fclose(bfp);
}
void RankSystem::saveRank( const char* filename )
{
FILE *bfp = fopen(filename, "wb");
if ( !bfp ) return;
short int i = RANK_VERSION;
fwrite(&i, 1, sizeof(short int) , bfp);
RankSystem::iterator a = front();
while ( a )
{
if ( (*a).score != (1<<31) ) // score must be different than mincell
{
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
fwrite( &(*a).tks, 1, sizeof(int), bfp);
fwrite( &(*a).damage, 1, sizeof(int), bfp);
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
fwrite( &(*a).kills, 1, sizeof(int), bfp);
fwrite( &(*a).shots, 1, sizeof(int), bfp);
fwrite( &(*a).hits, 1, sizeof(int), bfp);
fwrite( &(*a).hs, 1, sizeof(int), bfp);
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
}
--a;
}
i = 0;
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
fclose(bfp);
}

113
dlls/tfc/tfcx/CRank.h Executable file
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#ifndef CRANK_H
#define CRANK_H
#define RANK_VERSION 5
// *****************************************************
// class Stats
// *****************************************************
struct Stats {
int hits;
int shots;
int damage;
int hs;
int tks;
int kills;
int deaths;
int bodyHits[8];
Stats();
void commit(Stats* a);
};
// *****************************************************
// class RankSystem
// *****************************************************
class RankSystem
{
public:
class RankStats;
friend class RankStats;
class iterator;
class RankStats : public Stats {
friend class RankSystem;
friend class iterator;
RankSystem* parent;
RankStats* next;
RankStats* prev;
char* unique;
short int uniquelen;
char* name;
short int namelen;
int score;
int id;
RankStats( const char* uu, const char* nn, RankSystem* pp );
~RankStats();
void setUnique( const char* nn );
inline void goDown() {++id;}
inline void goUp() {--id;}
inline void addStats(Stats* a) { commit( a ); }
public:
void setName( const char* nn );
inline const char* getName() const { return name ? name : ""; }
inline const char* getUnique() const { return unique ? unique : ""; }
inline int getPosition() const { return id; }
inline void updatePosition( Stats* points ) {
parent->updatePos( this , points );
}
};
private:
RankStats* head;
RankStats* tail;
int rankNum;
struct scoreCalc{
AMX amx;
void* code;
int func;
cell amxAddr1;
cell amxAddr2;
cell *physAddr1;
cell *physAddr2;
} calc;
void put_before( RankStats* a, RankStats* ptr );
void put_after( RankStats* a, RankStats* ptr );
void unlink( RankStats* ptr );
void updatePos( RankStats* r , Stats* s );
public:
RankSystem();
~RankSystem();
void saveRank( const char* filename );
void loadRank( const char* filename );
RankStats* findEntryInRank(const char* unique, const char* name );
bool loadCalc(const char* filename, char* error);
inline int getRankNum( ) const { return rankNum; }
void clear();
void unloadCalc();
class iterator {
RankStats* ptr;
public:
iterator(RankStats* a): ptr(a){}
inline iterator& operator--() { ptr = ptr->prev; return *this;}
inline iterator& operator++() { ptr = ptr->next; return *this; }
inline RankStats& operator*() { return *ptr;}
operator bool () { return (ptr != 0); }
};
inline iterator front() { return iterator(head); }
inline iterator begin() { return iterator(tail); }
};
#endif

101
dlls/tfc/tfcx/Makefile Executable file
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MODNAME = tfcx_amxx
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp Utils.cpp moduleconfig.cpp NBase.cpp NRank.cpp usermsg.cpp
EXTRA_LIBS_LINUX =
EXTRA_LIBS_WIN32 =
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
EXTRA_INCLUDEDIRS = -Iextra/include
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
SDKSRC=../sdk
METADIR=../metamod
OBJDIR_LINUX=obj.linux
OBJDIR_WIN32=obj.win32
SRCDIR=.
ifdef windir
OS=WIN32
else
OS=LINUX
endif
CC_LINUX=gcc
ifeq "$(OS)" "WIN32"
CC_WIN32=gcc
LD_WINDLL=dllwrap
DEFAULT=win32
CLEAN=clean_win32
else
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
DEFAULT=linux win32
CLEAN=clean_both
endif
LIBFILE_LINUX = $(MODNAME)_i386.so
LIBFILE_WIN32 = $(MODNAME).dll
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
FILES_ALL = *.cpp *.h [A-Z]* *.rc
ifeq "$(OS)" "LINUX"
ASRCFILES := $(shell ls -t $(SRCFILES))
else
ASRCFILES := $(shell dir /b)
endif
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
CFLAGS=-Wall -Wno-unknown-pragmas
ODEF = -DOPT_TYPE=\"optimized\"
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
$(DO_CC_LINUX)
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
$(DO_CC_WIN32)
default: $(DEFAULT)
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
$(LINK_LINUX)
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
$(LINK_WIN32)
$(OBJDIR_LINUX):
mkdir $@
$(OBJDIR_WIN32):
mkdir $@
win32: $(TARGET_WIN32)
linux: $(TARGET_LINUX)
clean: $(CLEAN)
clean_both:
-rm -f $(OBJDIR_LINUX)/*
-rm -f $(OBJDIR_WIN32)/*
clean_win32:
del /q $(OBJDIR_WIN32)

501
dlls/tfc/tfcx/NBase.cpp Executable file
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@ -0,0 +1,501 @@
/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
// Vexd start
// Set A TFC Player's model. This works differently then CS.
static cell AMX_NATIVE_CALL TFC_SetModel(AMX *amx, cell *params) {
int iIndex = params[1];
// Make sure its a player.
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iLen;
char *szSkin = MF_GetAmxString(amx, params[3],0, &iLen);
char *szModel = MF_GetAmxString(amx, params[2],0, &iLen);
// Get Player's edict pointer
edict_t* pPlayer = INDEXENT(iIndex);
// Set key on client, replacement_model is for the model we want.
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
// Set key on client, replacement_model_skin is for what skin we want.
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = szSkin;
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
// and, like CS, set model in the infobuffer.
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Clear's a TFC player's model... Almost the same as setting the model.
// HACKHACK: Is there a better way of doing this? what if the player is random?
static cell AMX_NATIVE_CALL TFC_ClearModel(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t* pPlayer = INDEXENT(iIndex);
char szModel[32];
memset(szModel, 0x0, strlen(szModel));
switch(pPlayer->v.playerclass) {
case 1: //Scout
memcpy(szModel, "Scout", strlen("Scout"));
break;
case 2: //Sniper
memcpy(szModel, "Sniper", strlen("Sniper"));
break;
case 3: //Soldier
memcpy(szModel, "Soldier", strlen("Soldier"));
break;
case 4: //demoman
memcpy(szModel, "Demo", strlen("Demo"));
//(char *)szModel = "Demo";
break;
case 5: //Medic
memcpy(szModel, "Medic", strlen("Medic"));
break;
case 6: //HWGuy
memcpy(szModel, "HvyWeapon", strlen("HvyWeapon"));
break;
case 7: //Pyro
memcpy(szModel, "Pyro", strlen("Pyro"));
break;
case 8: //Spy
memcpy(szModel, "Spy", strlen("Spy"));
break;
case 9: //Engineer
memcpy(szModel, "Engineer", strlen("Engineer"));
break;
case 11: //Hunted
memcpy(szModel, "Civilian", strlen("Civilian"));
break;
default:
break;
}
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = "0";
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Vexd end :)
// AssKicR start
static cell AMX_NATIVE_CALL TFC_SetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iValue = params[3];
if (iValue < 0 ) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]) = iValue;
break;
case TFC_AMMO_BULLETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]) = iValue;
break;
case TFC_AMMO_CELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]) = iValue;
break;
case TFC_AMMO_ROCKETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]) = iValue;
break;
case TFC_AMMO_NADE1:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]) = iValue;
break;
case TFC_AMMO_NADE2:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]);
break;
case TFC_AMMO_BULLETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]);
break;
case TFC_AMMO_CELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]);
break;
case TFC_AMMO_ROCKETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]);
break;
case TFC_AMMO_NADE1:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]);
break;
case TFC_AMMO_NADE2:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]);
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS);
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS);
break;
case TFC_WPN_FLAMETHROWER:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS);
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS);
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1);
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2);
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_SetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iValue = params[3];
if (iValue < 0 ) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS) = iValue;
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS) = iValue;
break;
case TFC_WPN_FLAMETHROWER:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS) = iValue;
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS) = iValue;
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1) = iValue;
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
// AssKicR end :)
static cell AMX_NATIVE_CALL TFC_GetWpnName(AMX *amx, cell *params) {
int iIndex = params[1];
if ( iIndex < 1 || iIndex > TFCMAX_WEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[iIndex].name,params[3]);
}
static cell AMX_NATIVE_CALL TFC_SetPDdata(AMX *amx, cell *params) {
pdTimerOwner = params[1];
pdSentryGunOwner = params[2];
pdAmmo[TFC_AMMO_SHELLS] = params[3];
pdAmmo[TFC_AMMO_BULLETS] = params[4];
pdAmmo[TFC_AMMO_CELLS] = params[5];
pdAmmo[TFC_AMMO_ROCKETS] = params[6];
pdAmmo[TFC_AMMO_NADE1] = params[7];
pdAmmo[TFC_AMMO_NADE2] = params[8];
return 1;
}
static cell AMX_NATIVE_CALL TFC_register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
int i;
bool bFree = false;
for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i<TFCMAX_WEAPONS;i++){
if ( !weaponData[i].ammoSlot ){
bFree = true;
break;
}
}
if ( !bFree )
return 0;
int iLen;
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
strcpy(weaponData[i].name,szName);
weaponData[i].ammoSlot = true;
weaponData[i].melee = params[2] ? true:false;
return i;
}
static cell AMX_NATIVE_CALL TFC_cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){ // only for custom weapons
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int att = params[2];
if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int vic = params[3];
if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int dmg = params[4];
if ( dmg<1 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
pAtt->saveHit( pVic , weapon , dmg, aim );
if ( !pAtt ) pAtt = pVic;
int TA = 0;
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward ( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward ( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
return 1;
}
static cell AMX_NATIVE_CALL TFC_cwpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
static cell AMX_NATIVE_CALL TFC_IsMelee(AMX *amx, cell *params){ // player,wid
int weapon = params[1];
if ( weapon < 1 || weapon >= TFCMAX_WEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return weaponData[weapon].melee;
}
static cell AMX_NATIVE_CALL TFC_UserKill(AMX *amx, cell *params){ // player,wid
int index = params[1];
if ( index < 1 || index >gpGlobals->maxClients ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->killPlayer();
return 1;
}
// Native list.
AMX_NATIVE_INFO base_Natives[] = {
{"TFC_SetModel", TFC_SetModel},
{"TFC_ClearModel", TFC_ClearModel},
{"TFC_SetBAmmo", TFC_SetBAmmo},
{"TFC_GetBAmmo", TFC_GetBAmmo},
{"TFC_GetWeaponBAmmo", TFC_GetWeaponBAmmo},
{"TFC_SetWeaponBAmmo", TFC_SetWeaponBAmmo},
{"TFC_GetWpnName", TFC_GetWpnName},
{"TFC_IsMelee", TFC_IsMelee},
{"TFC_UserKill" , TFC_UserKill},
// Custom Weapon Support
{ "TFC_reg_custom_wpn", TFC_register_cwpn },
{ "TFC_custom_wpn_dmg", TFC_cwpn_dmg },
{ "TFC_custom_wpn_shot", TFC_cwpn_shot },
{"TFC_SetPDdata", TFC_SetPDdata },
//******************* 19 :)
{NULL, NULL}
};

272
dlls/tfc/tfcx/NRank.cpp Executable file
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@ -0,0 +1,272 @@
/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int attacker = params[2];
if (attacker<0||attacker>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->attackers[attacker].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && attacker && stats->name )
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int victim = params[2];
if (victim<0||victim>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->victims[victim].hits){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
if (params[6] && victim && stats->name)
MF_SetAmxString(amx,params[5],stats->name,params[6]);
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if (weapon<0||weapon>=TFCMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weaponsRnd[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
Stats* stats = &pPlayer->weaponsRnd[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if (weapon<0||weapon>=TFCMAX_WEAPONS){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->weapons[weapon].shots){
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
cpStats[0] = stats->kills;
cpStats[1] = stats->deaths;
cpStats[2] = stats->hs;
cpStats[3] = stats->tks;
cpStats[4] = stats->shots;
cpStats[5] = stats->hits;
cpStats[6] = stats->damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = stats->bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
GET_PLAYER_POINTER_I(index)->restartStats();
return 1;
}
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if ( pPlayer->rank ){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->rank->kills;
cpStats[1] = pPlayer->rank->deaths;
cpStats[2] = pPlayer->rank->hs;
cpStats[3] = pPlayer->rank->tks;
cpStats[4] = pPlayer->rank->shots;
cpStats[5] = pPlayer->rank->hits;
cpStats[6] = pPlayer->rank->damage;
cpStats[7] = pPlayer->rank->getPosition();
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
return pPlayer->rank->getPosition();
}
return 0;
}
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->rank){
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = pPlayer->life.kills;
cpStats[1] = pPlayer->life.deaths;
cpStats[2] = pPlayer->life.hs;
cpStats[3] = pPlayer->life.tks;
cpStats[4] = pPlayer->life.shots;
cpStats[5] = pPlayer->life.hits;
cpStats[6] = pPlayer->life.damage;
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = pPlayer->life.bodyHits[i];
return 1;
}
return 0;
}
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
{
int index = params[1] + 1;
for(RankSystem::iterator a = g_rank.front(); a ;--a){
if ((*a).getPosition() == index) {
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
cpStats[0] = (*a).kills;
cpStats[1] = (*a).deaths;
cpStats[2] = (*a).hs;
cpStats[3] = (*a).tks;
cpStats[4] = (*a).shots;
cpStats[5] = (*a).hits;
cpStats[6] = (*a).damage;
cpStats[7] = (*a).getPosition();
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
for(int i = 1; i < 8; ++i)
cpBodyHits[i] = (*a).bodyHits[i];
return --a ? index : 0;
}
}
return 0;
}
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
{
return g_rank.getRankNum();
}
AMX_NATIVE_INFO stats_Natives[] = {
{ "get_stats", get_stats},
{ "get_statsnum", get_statsnum},
{ "get_user_astats", get_user_astats },
{ "get_user_rstats", get_user_rstats },
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
{ "get_user_stats", get_user_stats },
{ "get_user_vstats", get_user_vstats },
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
{ "get_user_wstats", get_user_wstats},
{ "reset_user_wstats", reset_user_wstats },
{ NULL, NULL }
};

118
dlls/tfc/tfcx/Utils.cpp Executable file
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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
traceVault traceData[] = {
{ "tf_gl_grenade", TFC_WPN_GL, ACT_NADE_PUT, 2.0 },
{ "tf_gl_pipebomb", TFC_WPN_PL, ACT_NADE_PUT, 2.0 },
{ "tf_weapon_normalgrenade", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
{ "tf_weapon_nailgrenade", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
{ "tf_weapon_mirvgrenade", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
{ "tf_weapon_napalmgrenade", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
{ "tf_weapon_gasgrenade", TFC_WPN_GASGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
{ "tf_weapon_empgrenade", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
{ "tf_weapon_mirvbomblet", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 },
{ "tf_rpg_rocket", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 },
{ "caltrop", TFC_WPN_CALTROP, ACT_NADE_SHOT|ACT_NADE_THROW,0.0 },
{ "tf_weapon_concussiongrenade", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_THROW, 0.0 },
// { "timer", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 },
};
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
return true;
return false;
}
bool isModuleActive(){
if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") )
return true;
return false;
}
/*
medikit,iSlot:-1,iId:3
spanner,iSlot:2,iId:4
axe,iSlot:-1,iId:5
sniperrifle,iSlot:1,iId:6
autorifle,iSlot:1,iId:7
shotgun,iSlot:1,iId:8
supershotgun,iSlot:1,iId:9
ng,iSlot:3,iId:10
superng,iSlot:3,iId:11
gl,iSlot:4,iId:12
flamethrower,iSlot:2,iId:13
rpg,iSlot:4,iId:14
ic,iSlot:4,iId:15
ac,iSlot:1,iId:17
tranq,iSlot:1,iId:20
railgun,iSlot:3,iId:21
pl,iSlot:4,iId:22
knife,iSlot:-1,iId:23
*/
weaponsVault weaponData[] = {
{ "", "", -1 }, // 0
{ "timer", "", -1 }, // 1
{ "sentrygun", "", -1 }, // 2
{ "medikit", "", -1 , true},
{ "spanner", "", 2 , true },
{ "axe", "", -1 , true },
{ "sniperrifle", "", 1 },
{ "autorifle", "", 1 },
{ "shotgun", "", 1 },
{ "supershotgun", "", 1 },
{ "ng", "", 3 },
{ "superng", "", 3 },
{ "gl", "", 4 },
{ "flamethrower", "", 2 },
{ "rpg", "", 4 },
{ "ic", "", 4 },
{ "flames", "", -1 }, // 16
{ "ac", "", 1 },
{ "", "", -1 }, // 18
{ "", "", -1 }, // 19
{ "tranq", "", 1 },
{ "railgun", "", 3 },
{ "pl", "", 4 },
{ "knife", "", -1 , true },
{ "caltrop", "", -1 }, // 24
{ "concussion", "", -1 },
{ "grenade", "", -1 },
{ "nailgrenade", "", -1 },
{ "mirvgrenade", "", -1 },
{ "napalm", "", -1 },
{ "gas", "", -1 },
{ "emp", "", -1 },
};

2990
dlls/tfc/tfcx/amxxmodule.cpp Executable file

File diff suppressed because it is too large Load Diff

2152
dlls/tfc/tfcx/amxxmodule.h Executable file

File diff suppressed because it is too large Load Diff

6
dlls/tfc/tfcx/compile.bat Executable file
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@ -0,0 +1,6 @@
@echo off
PATH=C:\gcc\bin;%PATH%
make
pause

363
dlls/tfc/tfcx/moduleconfig.cpp Executable file
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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "tfcx.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
CPlayer players[33];
bool rankBots;
int pdTimerOwner;
int pdSentryGunOwner;
int pdAmmo[6];
int gmsgCurWeapon;
int gmsgDamage;
int gmsgDamage2;
int gmsgWeaponList;
int gmsgResetHUD;
int gmsgAmmoX;
int gmsgScoreInfo;
int gmsgAmmoPickup;
int mState;
int mPlayerIndex;
int iFDamage;
int iFDeath;
int iFGrenade;
RankSystem g_rank;
Grenades g_grenades;
cvar_t init_tfcstats_maxsize ={"tfcstats_maxsize","3500", 0 , 3500.0 };
cvar_t init_tfcstats_reset ={"tfcstats_reset","0"};
cvar_t init_tfcstats_rank ={"tfcstats_rank","0"};
cvar_t *tfcstats_rankbots;
cvar_t *tfcstats_pause;
cvar_t init_tfcstats_rankbots ={"tfcstats_rankbots","1"};
cvar_t init_tfcstats_pause = {"tfcstats_pause","0"};
cvar_t *tfcstats_maxsize;
cvar_t *tfcstats_reset;
cvar_t *tfcstats_rank;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "CurWeapon" , &gmsgCurWeapon , Client_CurWeapon, false },
{ "Damage" , &gmsgDamage,Client_Damage, false },
{ "Damage" , &gmsgDamage2,Client_Damage_End, true },
//{ "WeaponList" , &gmsgWeaponList, Client_WeaponList, false},
{ "ResetHUD" , &gmsgResetHUD,Client_ResetHUD, true },
{ "AmmoX" , &gmsgAmmoX, Client_AmmoX , false },
{ "ScoreInfo" , &gmsgScoreInfo, Client_ScoreInfo, false},
{ "AmmoPickup" , &gmsgAmmoPickup, Client_AmmoPickup , false },
{ 0 , 0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
//break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
rankBots = (int)tfcstats_rankbots->value ? true:false;
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void PlayerPreThink_Post( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if ( !isModuleActive() ) // stats only
return;
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
if ( !ignoreBots(pEntity) ){
pPlayer->clearStats = 0.0f;
pPlayer->rank->updatePosition( &pPlayer->life );
pPlayer->restartStats(false);
}
}
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate() {
int i;
for(i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (pPlayer->rank) pPlayer->Disconnect();
}
if ( (g_rank.getRankNum() >= (int)tfcstats_maxsize->value) || ((int)tfcstats_reset->value == 1) ) {
CVAR_SET_FLOAT("tfcstats_reset",0.0);
g_rank.clear();
}
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("tfcstats") ) );
// clear custom weapons info
for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i<TFCMAX_WEAPONS;i++)
weaponData[i].ammoSlot = false;
RETURN_META(MRES_IGNORED);
}
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
RETURN_META_VALUE(MRES_IGNORED, TRUE);
}
void ClientDisconnect( edict_t *pEntity ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
if (pPlayer->rank) pPlayer->Disconnect();
RETURN_META(MRES_IGNORED);
}
void ClientPutInServer_Post( edict_t *pEntity ) {
GET_PLAYER_POINTER(pEntity)->PutInServer();
RETURN_META(MRES_IGNORED);
}
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
const char* name = INFOKEY_VALUE(infobuffer,"name");
const char* oldname = STRING(pEntity->v.netname);
if ( pPlayer->rank ){
if ( strcmp(oldname,name) != 0 ) {
if ((int)tfcstats_rank->value == 0)
pPlayer->rank = g_rank.findEntryInRank( name, name );
else
pPlayer->rank->setName( name );
}
}
else if ( pPlayer->IsBot() ) {
pPlayer->Connect( "127.0.0.1" );
pPlayer->PutInServer();
}
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed){
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
} else {
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void SetModel_Post(edict_t *e, const char *m){
if(e->v.owner && e->v.owner->v.flags&(FL_CLIENT | FL_FAKECLIENT)){
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
if ( !STRING(e->v.classname)[0] ){ // current weapon shot
if ( pPlayer->classId != TFC_PC_SOLDIER )
pPlayer->saveShot(pPlayer->current);
}
}
RETURN_META(MRES_IGNORED);
}
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )){
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
RETURN_META(MRES_IGNORED);
}
if ( e->v.owner && e->v.owner->v.flags& (FL_CLIENT | FL_FAKECLIENT) ){
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
for ( int i=0;i<MAX_TRACE;i++){
if ( strcmp( traceData[i].szName,STRING(e->v.classname)) == 0 ){
if ( traceData[i].iAction & ACT_NADE_SHOT ){
pPlayer->saveShot(traceData[i].iId);
}
if ( traceData[i].iAction & ACT_NADE_PUT ){
g_grenades.put(e,traceData[i].fDel,traceData[i].iId,GET_PLAYER_POINTER(e->v.owner));
}
if ( traceData[i].iAction & ACT_NADE_THROW ){
MF_ExecuteForward ( iFGrenade, pPlayer->index,ENTINDEX(e),traceData[i].iId );
}
break;
}
}
}
RETURN_META(MRES_IGNORED);
}
void FN_META_ATTACH() {
CVAR_REGISTER (&init_tfcstats_maxsize);
CVAR_REGISTER (&init_tfcstats_reset);
CVAR_REGISTER (&init_tfcstats_rank);
tfcstats_maxsize=CVAR_GET_POINTER(init_tfcstats_maxsize.name);
tfcstats_reset=CVAR_GET_POINTER(init_tfcstats_reset.name);
tfcstats_rank=CVAR_GET_POINTER(init_tfcstats_rank.name);
CVAR_REGISTER (&init_tfcstats_rankbots);
CVAR_REGISTER (&init_tfcstats_pause);
tfcstats_rankbots = CVAR_GET_POINTER(init_tfcstats_rankbots.name);
tfcstats_pause = CVAR_GET_POINTER(init_tfcstats_pause.name);
}
void FN_AMXX_ATTACH() {
MF_AddNatives( stats_Natives );
MF_AddNatives( base_Natives );
const char* path = get_localinfo("tfcstats_score");
if ( path && *path )
{
char error[128];
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
}
if ( !g_rank.begin() )
{
g_rank.loadRank( MF_BuildPathname("%s",get_localinfo("tfcstats") ) );
}
// set default PrivateData offsets
pdTimerOwner = PD_TIMER_OWNER;
pdSentryGunOwner = PD_SENTRY_OWNER;
pdAmmo[TFC_AMMO_SHELLS] = PD_AMMO_SHELLS;
pdAmmo[TFC_AMMO_BULLETS] = PD_AMMO_BULLETS;
pdAmmo[TFC_AMMO_CELLS] = PD_AMMO_CELLS;
pdAmmo[TFC_AMMO_ROCKETS] = PD_AMMO_ROCKETS;
pdAmmo[TFC_AMMO_NADE1] = PD_AMMO_NADE1;
pdAmmo[TFC_AMMO_NADE2] = PD_AMMO_NADE2;
}
void FN_AMXX_Detach() {
g_grenades.clear();
g_rank.clear();
g_rank.unloadCalc();
}
void FN_AMXX_PLUGINSLOADED(){
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
}

462
dlls/tfc/tfcx/moduleconfig.h Executable file
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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "TFCX"
#define MODULE_VERSION "0.1"
#define MODULE_AUTHOR "SidLuke"
#define MODULE_URL "www.amxmodx.org"
#define MODULE_LOGTAG "TFCX"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
#define FN_AMXX_DETTACH OnAmxxDettach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
#define FN_META_ATTACH OnMetaAttach
// Meta dettach
#define FN_META_DETTACH OnMetaDettach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
#define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

157
dlls/tfc/tfcx/msvc/tfcx.dsp Executable file
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@ -0,0 +1,157 @@
# Microsoft Developer Studio Project File - Name="tfcx" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=tfcx - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
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# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\amxmodx" /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "tfcx_EXPORTS" /FR /YX /FD /c
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# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "tfcx - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tfcx_EXPORTS" /FR /YX /FD /GZ /c
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# ADD BASE BSC32 /nologo
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LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
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!ENDIF
# Begin Target
# Name "tfcx - Win32 Release"
# Name "tfcx - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
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SOURCE=..\CMisc.cpp
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SOURCE=..\CRank.cpp
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SOURCE=..\moduleconfig.cpp
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SOURCE=..\NRank.cpp
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30
dlls/tfc/tfcx/msvc/tfcx.dsw Executable file
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "tfcx"=.\tfcx.dsp - Package Owner=<4>
Package=<5>
{{{
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Package=<4>
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109
dlls/tfc/tfcx/tfcx.h Executable file
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/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef RANK_H
#define RANK_H
#include "amxxmodule.h"
#include "CMisc.h"
#include "CRank.h"
#define RANK_SVERSION "0.1"
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern AMX_NATIVE_INFO stats_Natives[];
extern AMX_NATIVE_INFO base_Natives[];
extern weaponsVault weaponData[MAX_WEAPONS];
extern traceVault traceData[MAX_TRACE];
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern bool rankBots;
extern bool ignoreDamage;
extern int pdTimerOwner;
extern int pdSentryGunOwner;
extern int pdAmmo[6];
extern cvar_t *tfcstats_maxsize;
extern cvar_t* tfcstats_rank;
extern cvar_t* tfcstats_reset;
extern cvar_t* tfcstats_rankbots;
extern cvar_t* tfcstats_pause;
extern Grenades g_grenades;
extern RankSystem g_rank;
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
extern int iFDamage;
extern int iFDeath;
extern int iFGrenade;
//extern int gmsgCurWeapon;
//extern int gmsgDamage;
//extern int gmsgWeaponList;
//extern int gmsgResetHUD;
//extern int gmsgAmmoX;
//extern int gmsgScoreInfo;
//extern int gmsgAmmoPickup;
void Client_AmmoX(void*);
void Client_CurWeapon(void*);
void Client_Damage(void*);
void Client_Damage_End(void*);
//void Client_WeaponList(void*);
void Client_AmmoPickup(void*);
void Client_ScoreInfo(void*);
void Client_ResetHUD(void*);
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
bool isModuleActive();
#endif // TFCX_H

324
dlls/tfc/tfcx/usermsg.cpp Executable file
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@ -0,0 +1,324 @@
/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
int damage;
int TA;
int weapon;
int aim;
CPlayer *pAttacker;
edict_t* tempEnt;
int tempInt;
bool ignoreDamage = false;
void Client_ResetHUD(void* mValue){
if ( mPlayer ){
mPlayer->clearStats = gpGlobals->time + 0.25f;
}
}
/*
void Client_WeaponList(void* mValue){
static int wpnList;
static int iSlot;
static const char* wpnName;
switch (mState++) {
case 0:
wpnName = (const char*)mValue;
break;
case 1:
iSlot = *(int*)mValue;
break;
case 7:
int iId = *(int*)mValue;
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
break;
wpnList |= (1<<iId);
weaponData[iId].ammoSlot = iSlot;
strcpy(weaponData[iId].fullName, wpnName );
weaponData[iId].name = weaponData[iId].fullName;
char* wpnPrefix = strstr( weaponData[iId].fullName ,"tf_weapon_");
if ( wpnPrefix )
weaponData[iId].name = wpnPrefix + 10;
}
}
*/
void Client_Damage(void* mValue){
switch (mState++) {
case 1:
damage = *(int*)mValue;
break;
case 2:
edict_t* enemy;
enemy = mPlayer->pEdict->v.dmg_inflictor;
if ( !mPlayer || !damage || FNullEnt( enemy ) ) break;
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) { // attacker is player and his active weapon
pAttacker = GET_PLAYER_POINTER(enemy);
aim = pAttacker->aiming;
weapon = pAttacker->current;
switch(weapon){
case TFC_WPN_SPANNER:
case TFC_WPN_AXE:
case TFC_WPN_KNIFE:
pAttacker->saveShot(weapon); // melee , save shot too
break;
case TFC_WPN_MEDIKIT:
if ( pAttacker->teamId == mPlayer->teamId ) // ???
ignoreDamage = true;
pAttacker->saveShot(weapon); // melee , save shot too
break;
}
pAttacker->saveHit( mPlayer , weapon , damage, aim);
}
else if ( !FNullEnt( enemy->v.owner ) ){
if ( enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){ // caltrop, empgrenade, gasgrenade, napalmgrenade
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
const char *szClass = STRING(enemy->v.classname);
switch(szClass[10]){
case 'c':
weapon = TFC_WPN_CALTROP;
break;
case 'e':
weapon = TFC_WPN_EMPGRENADE;
break;
case 'g':
weapon = TFC_WPN_GASGRENADE;
break;
case 'm':
weapon = TFC_WPN_MEDIKIT;
if ( pAttacker->teamId == mPlayer->teamId ) // ???
ignoreDamage = true;
pAttacker->saveShot(weapon);
break;
case 'n':
weapon = TFC_WPN_NAPALMGRENADE;
break;
case 'a':
case 's':
case '_': // hmm...nailgun_nail, fastswitch and this one may not be true...
//PRINT_CONSOLE("Nail! Class:%d wpn:%d\n",pAttacker->classId,pAttacker->current);
weapon = pAttacker->current;
break;
case 'r':
weapon = TFC_WPN_FLAMETHROWER;
break;
}
if ( !weapon ) {
switch(szClass[3]){
case 'e':
weapon = TFC_WPN_TIMER; // TFC_WPN_MEDKIT ??
tempInt = *( (int*)mPlayer->pEdict->pvPrivateData + pdTimerOwner );
if (!tempInt)
break;
tempEnt = (edict_t*)tempInt;
pAttacker = GET_PLAYER_POINTER(tempEnt);
if ( pAttacker->teamId == mPlayer->teamId ) // ???
ignoreDamage = true;
pAttacker->saveShot(weapon); // ??? save shot too
break;
case 'f':
weapon = TFC_WPN_FLAMES; // tf_fire
break;
}
}
if ( weapon )
pAttacker->saveHit( mPlayer , weapon , damage, aim );
//else
// PRINT_CONSOLE("*** DMG! Att:%d Vic:%d unknown weapon %s\n",pAttacker->index,mPlayer->index,STRING(enemy->v.classname));
}
// nailgrenadenail->nailgrenade->player :))) I'm the best !
else if ( !FNullEnt(enemy->v.owner->v.owner) && enemy->v.owner->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT ) ){
pAttacker = GET_PLAYER_POINTER(enemy->v.owner->v.owner);
weapon = TFC_WPN_NAILGRENADE;
pAttacker->saveHit( mPlayer , weapon , damage, aim );
}
}
else { // nailgrenade , mirvgrenade , normalgrenade , rockets
if ( strstr("sentrygun",STRING(enemy->v.classname)) ){
tempInt = *( (int*)enemy->pvPrivateData + pdSentryGunOwner );
if ( !tempInt )
break;
tempEnt = (edict_t*)tempInt;
pAttacker = GET_PLAYER_POINTER(tempEnt);
weapon = TFC_WPN_SENTRYGUN;
pAttacker->saveShot(weapon); // save shot too
pAttacker->saveHit( mPlayer , weapon , damage, aim );
}
else if( g_grenades.find(enemy , &pAttacker , &weapon ) ){
if ( weapon == TFC_WPN_RPG && pAttacker->classId == TFC_PC_PYRO ){
weapon = TFC_WPN_IC;
pAttacker->saveShot(weapon);
}
pAttacker->saveHit( mPlayer , weapon , damage, aim );
}
}
break;
}
}
void Client_Damage_End(void* mValue){
if ( !damage )
return;
if ( !pAttacker )
pAttacker = mPlayer;
if ( !ignoreDamage ){
TA = 0;
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
TA = 1;
MF_ExecuteForward ( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
if( !mPlayer->IsAlive() ){
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward ( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, TA );
}
}
damage = 0;
aim = 0;
weapon = 0;
pAttacker = NULL;
ignoreDamage = false;
}
void Client_CurWeapon(void* mValue){
static int iState;
static int iId;
switch (mState++){
case 0:
iState = *(int*)mValue;
break;
case 1:
if (!iState) break;
iId = *(int*)mValue;
break;
case 2:
if (!mPlayer || !iState ) break;
int iClip = *(int*)mValue;
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip)){
mPlayer->saveShot(iId);
}
mPlayer->weapons[iId].clip = iClip;
mPlayer->current = iId;
}
}
void Client_AmmoX(void* mValue){
static int iAmmo;
switch (mState++){
case 0:
iAmmo = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
// SniperRifle, AC and AutoRifle ...
if ( mPlayer->classId == TFC_PC_HWGUY ){
if ( mPlayer->current == TFC_WPN_AC && mPlayer->weapons[mPlayer->current].ammo > *(int*)mValue && iAmmo == weaponData[mPlayer->current].ammoSlot )
mPlayer->saveShot(mPlayer->current);
}
else if ( mPlayer->classId == TFC_PC_SNIPER ){
if ( (mPlayer->current == TFC_WPN_SNIPERRIFLE || mPlayer->current == TFC_WPN_AUTORIFLE) && mPlayer->weapons[mPlayer->current].ammo > *(int*)mValue && iAmmo == weaponData[mPlayer->current].ammoSlot )
mPlayer->saveShot(mPlayer->current);
}
//
for(int i = 1; i < MAX_WEAPONS ; ++i)
if (iAmmo == weaponData[i].ammoSlot)
mPlayer->weapons[i].ammo = *(int*)mValue;
}
}
void Client_AmmoPickup(void* mValue){
static int iSlot;
switch (mState++){
case 0:
iSlot = *(int*)mValue;
break;
case 1:
if (!mPlayer ) break;
for(int i = 1; i < MAX_WEAPONS ; ++i)
if (weaponData[i].ammoSlot == iSlot)
mPlayer->weapons[i].ammo += *(int*)mValue;
}
}
void Client_ScoreInfo(void* mValue){
static int iIndex;
static int iClass;
switch (mState++){
case 0:
iIndex = *(int*)mValue;
break;
case 3:
iClass = *(int*)mValue;
break;
case 4:
if ( iIndex > 0 && iIndex <= gpGlobals->maxClients ){
GET_PLAYER_POINTER_I( iIndex )->teamId = *(int*)mValue;
GET_PLAYER_POINTER_I( iIndex )->classId = iClass;
}
}
}