amxmodx/dlls/tfc/tfcx/NBase.cpp
2004-06-15 13:49:19 +00:00

502 lines
13 KiB
C++
Executable File

/*
* TFCX
* Copyright (c) 2004 Lukasz Wlasinski
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tfcx.h"
// Vexd start
// Set A TFC Player's model. This works differently then CS.
static cell AMX_NATIVE_CALL TFC_SetModel(AMX *amx, cell *params) {
int iIndex = params[1];
// Make sure its a player.
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iLen;
char *szSkin = MF_GetAmxString(amx, params[3],0, &iLen);
char *szModel = MF_GetAmxString(amx, params[2],0, &iLen);
// Get Player's edict pointer
edict_t* pPlayer = INDEXENT(iIndex);
// Set key on client, replacement_model is for the model we want.
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
// Set key on client, replacement_model_skin is for what skin we want.
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = szSkin;
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
// and, like CS, set model in the infobuffer.
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Clear's a TFC player's model... Almost the same as setting the model.
// HACKHACK: Is there a better way of doing this? what if the player is random?
static cell AMX_NATIVE_CALL TFC_ClearModel(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
edict_t* pPlayer = INDEXENT(iIndex);
char szModel[32];
memset(szModel, 0x0, strlen(szModel));
switch(pPlayer->v.playerclass) {
case 1: //Scout
memcpy(szModel, "Scout", strlen("Scout"));
break;
case 2: //Sniper
memcpy(szModel, "Sniper", strlen("Sniper"));
break;
case 3: //Soldier
memcpy(szModel, "Soldier", strlen("Soldier"));
break;
case 4: //demoman
memcpy(szModel, "Demo", strlen("Demo"));
//(char *)szModel = "Demo";
break;
case 5: //Medic
memcpy(szModel, "Medic", strlen("Medic"));
break;
case 6: //HWGuy
memcpy(szModel, "HvyWeapon", strlen("HvyWeapon"));
break;
case 7: //Pyro
memcpy(szModel, "Pyro", strlen("Pyro"));
break;
case 8: //Spy
memcpy(szModel, "Spy", strlen("Spy"));
break;
case 9: //Engineer
memcpy(szModel, "Engineer", strlen("Engineer"));
break;
case 11: //Hunted
memcpy(szModel, "Civilian", strlen("Civilian"));
break;
default:
break;
}
KeyValueData pkvd;
pkvd.szClassName = "player";
pkvd.szKeyName = "replacement_model";
pkvd.szValue = szModel;
pkvd.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd);
KeyValueData pkvd2;
pkvd2.szClassName = "player";
pkvd2.szKeyName = "replacement_model_skin";
pkvd2.szValue = "0";
pkvd2.fHandled = FALSE;
(gpGamedllFuncs->dllapi_table->pfnKeyValue)(pPlayer, &pkvd2);
(g_engfuncs.pfnSetClientKeyValue)(iIndex, (g_engfuncs.pfnGetInfoKeyBuffer)(pPlayer), "model", szModel);
return 1;
}
// Vexd end :)
// AssKicR start
static cell AMX_NATIVE_CALL TFC_SetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iValue = params[3];
if (iValue < 0 ) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]) = iValue;
break;
case TFC_AMMO_BULLETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]) = iValue;
break;
case TFC_AMMO_CELLS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]) = iValue;
break;
case TFC_AMMO_ROCKETS:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]) = iValue;
break;
case TFC_AMMO_NADE1:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]) = iValue;
break;
case TFC_AMMO_NADE2:
*( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // ammo
case TFC_AMMO_SHELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_SHELLS]);
break;
case TFC_AMMO_BULLETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_BULLETS]);
break;
case TFC_AMMO_CELLS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_CELLS]);
break;
case TFC_AMMO_ROCKETS:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_ROCKETS]);
break;
case TFC_AMMO_NADE1:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE1]);
break;
case TFC_AMMO_NADE2:
return *( (int*)pPlayer->pEdict->pvPrivateData + pdAmmo[TFC_AMMO_NADE2]);
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_GetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS);
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS);
break;
case TFC_WPN_FLAMETHROWER:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS);
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS);
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1);
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
return *( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2);
break;
default :
return 0;
break;
}
return 1;
}
static cell AMX_NATIVE_CALL TFC_SetWeaponBAmmo(AMX *amx, cell *params) {
int iIndex = params[1];
if (iIndex < 1 || iIndex > gpGlobals->maxClients) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int iValue = params[3];
if (iValue < 0 ) {
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(iIndex);
switch(params[2]){ // weapon
case TFC_WPN_SNIPERRIFLE:
case TFC_WPN_AUTORIFLE:
case TFC_WPN_SHOTGUN:
case TFC_WPN_SUPERSHOTGUN:
case TFC_WPN_TRANQ:
case TFC_WPN_AC:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_SHELLS) = iValue;
break;
case TFC_WPN_NG:
case TFC_WPN_SUPERNG:
case TFC_WPN_RAILGUN:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_BULLETS) = iValue;
break;
case TFC_WPN_FLAMETHROWER:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_CELLS) = iValue;
break;
case TFC_WPN_GL:
case TFC_WPN_RPG:
case TFC_WPN_IC:
case TFC_WPN_PL:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_ROCKETS) = iValue;
break;
case TFC_WPN_CALTROP:
case TFC_WPN_NORMALGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE1) = iValue;
break;
case TFC_WPN_CONCUSSIONGRENADE:
case TFC_WPN_NAILGRENADE:
case TFC_WPN_MIRVGRENADE:
case TFC_WPN_NAPALMGRENADE:
case TFC_WPN_GASGRENADE:
case TFC_WPN_EMPGRENADE:
*( (int*)pPlayer->pEdict->pvPrivateData + PD_AMMO_NADE2) = iValue;
break;
default :
return 0;
break;
}
return 1;
}
// AssKicR end :)
static cell AMX_NATIVE_CALL TFC_GetWpnName(AMX *amx, cell *params) {
int iIndex = params[1];
if ( iIndex < 1 || iIndex > TFCMAX_WEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[iIndex].name,params[3]);
}
static cell AMX_NATIVE_CALL TFC_SetPDdata(AMX *amx, cell *params) {
pdTimerOwner = params[1];
pdSentryGunOwner = params[2];
pdAmmo[TFC_AMMO_SHELLS] = params[3];
pdAmmo[TFC_AMMO_BULLETS] = params[4];
pdAmmo[TFC_AMMO_CELLS] = params[5];
pdAmmo[TFC_AMMO_ROCKETS] = params[6];
pdAmmo[TFC_AMMO_NADE1] = params[7];
pdAmmo[TFC_AMMO_NADE2] = params[8];
return 1;
}
static cell AMX_NATIVE_CALL TFC_register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
int i;
bool bFree = false;
for ( i=TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS;i<TFCMAX_WEAPONS;i++){
if ( !weaponData[i].ammoSlot ){
bFree = true;
break;
}
}
if ( !bFree )
return 0;
int iLen;
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
strcpy(weaponData[i].name,szName);
weaponData[i].ammoSlot = true;
weaponData[i].melee = params[2] ? true:false;
return i;
}
static cell AMX_NATIVE_CALL TFC_cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
int weapon = params[1];
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){ // only for custom weapons
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int att = params[2];
if (att<1||att>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int vic = params[3];
if (vic<1||vic>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int dmg = params[4];
if ( dmg<1 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int aim = params[5];
if ( aim < 0 || aim > 7 ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
pVic->pEdict->v.dmg_inflictor = NULL;
pAtt->saveHit( pVic , weapon , dmg, aim );
if ( !pAtt ) pAtt = pVic;
int TA = 0;
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward ( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward ( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
return 1;
}
static cell AMX_NATIVE_CALL TFC_cwpn_shot(AMX *amx, cell *params){ // player,wid
int index = params[1];
if (index<1||index>gpGlobals->maxClients){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
int weapon = params[2];
if ( weapon < TFCMAX_WEAPONS-TFCMAX_CUSTOMWPNS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->saveShot(weapon);
return 1;
}
static cell AMX_NATIVE_CALL TFC_IsMelee(AMX *amx, cell *params){ // player,wid
int weapon = params[1];
if ( weapon < 1 || weapon >= TFCMAX_WEAPONS ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return weaponData[weapon].melee;
}
static cell AMX_NATIVE_CALL TFC_UserKill(AMX *amx, cell *params){ // player,wid
int index = params[1];
if ( index < 1 || index >gpGlobals->maxClients ){
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
pPlayer->killPlayer();
return 1;
}
// Native list.
AMX_NATIVE_INFO base_Natives[] = {
{"TFC_SetModel", TFC_SetModel},
{"TFC_ClearModel", TFC_ClearModel},
{"TFC_SetBAmmo", TFC_SetBAmmo},
{"TFC_GetBAmmo", TFC_GetBAmmo},
{"TFC_GetWeaponBAmmo", TFC_GetWeaponBAmmo},
{"TFC_SetWeaponBAmmo", TFC_SetWeaponBAmmo},
{"TFC_GetWpnName", TFC_GetWpnName},
{"TFC_IsMelee", TFC_IsMelee},
{"TFC_UserKill" , TFC_UserKill},
// Custom Weapon Support
{ "TFC_reg_custom_wpn", TFC_register_cwpn },
{ "TFC_custom_wpn_dmg", TFC_cwpn_dmg },
{ "TFC_custom_wpn_shot", TFC_cwpn_shot },
{"TFC_SetPDdata", TFC_SetPDdata },
//******************* 19 :)
{NULL, NULL}
};