amxmodx/plugins/include/geoip.inc

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// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// GeoIP Module Functions
//
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#if defined geoip_included
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#endinput
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#endif
#define _geoip_included
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#if AMXX_VERSION_NUM >= 175
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#pragma reqlib geoip
#if !defined AMXMODX_NOAUTOLOAD
#pragma loadlib geoip
#endif
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#else
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#pragma library geoip
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#endif
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/**
* @global IP addresses passed to these natives can contain ports, the ports will be ignored.
*/
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/**
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* Look up the two character country code for a given IP address.
* e.g: "US", "CA", etc.
*
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* @param ip The IP address to lookup.
* @param result The result buffer. If the lookup does not succeed, the buffer is not modified.
*
* @return true on a successful lookup, false on a failed lookup.
*/
native bool:geoip_code2_ex(const ip[], result[3]);
/**
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* Look up the three character country code for a given IP address.
* e.g: "USA", "cAN", etc.
*
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* @param ip The IP address to lookup.
* @param result The result buffer. If the lookup does not succeed, the buffer is not modified.
*
* @return true on a successful lookup, false on a failed lookup.
*/
native bool:geoip_code3_ex(const ip[], result[4]);
/**
* Lookup the two character country code for a given IP address.
*
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* @deprecated This native will overflow the buffer by one cell on an unknown ip lookup!
* Use geoip_code2_ex instead.
*
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* @param ip The IP address to lookup.
* @param result The result buffer.
*
* @return 1 on a successful lookup, 0 otherwise.
*/
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//#pragma deprecated Use geoip_code2_ex() instead.
native geoip_code2(const ip[], ccode[3]);
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/**
* Lookup the three character country code for a given IP address.
*
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* @deprecated This native will overflow the buffer by one cell on an unknown ip lookup!
* Use geoip_code3_ex instead.
*
* @param ip The IP address to lookup.
* @param result The result buffer.
*
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* @return 1 on a successful lookup, 0 otherwise.
*/
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//#pragma deprecated Use geoip_code3() instead.
native geoip_code3(const ip[], result[4]);
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/**
* Lookup the full country name for the given IP address. Sets the buffer to "error" on
* an unsuccessful lookup.
*
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* @param ip The IP address to lookup.
* @param result The result of the geoip lookup.
* @param len The maximum length of the result buffer.
* @param id An optional player's index in order to return the result
* in the player's language, if supported.
* -1: the default language, which is english.
* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
*
* @return The result length on successful lookup, 0 otherwise.
*/
native geoip_country(const ip[], result[], len, id = -1);
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/**
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* Look up the full city name for the given IP address.
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*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
* @param len The maximum length of the result buffer.
* @param id An optional player's index in order to return the result
* in the player's language, if supported.
* -1: the default language, which is english.
* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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*
* @return The result length on successful lookup, 0 otherwise.
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*/
native geoip_city(const ip[], result[], len, id = -1);
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/**
* Look up the region/state code for the given IP address.
* e.g. "US-OH", "DE-HH", IT-82, "FR-U", etc.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
* @param len The maximum length of the result buffer.
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*
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* @return The result length on successful lookup, 0 otherwise.
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*/
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native geoip_region_code(const ip[], result[], len);
/**
* Look up the full region/state name for the given IP address.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
* @param len The maximum length of the result buffer.
* @param id An optional player's index in order to return the result
* in the player's language, if supported.
* -1: the default language, which is english.
* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
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*
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* @return The result length on successful lookup, 0 otherwise.
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*/
native geoip_region_name(const ip[], result[], len, id = -1);
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/**
* Look up the full time zone for the given IP address.
* e.g. America/Los_Angeles, Europe/Paris.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
* @param len The maximum length of the result buffer.
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*
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* @return The result length on successful lookup, 0 otherwise.
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*/
native geoip_timezone(const ip[], result[], len);
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/**
* Look up the city's latitude for the given IP address.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
*
* @return The result of the geoip look up, 0 if latitude is not found.
*/
native Float:geoip_latitude(const ip[]);
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/**
* Look up the city's longitude for the given IP address.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
*
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* @return The result of the geoip look up, 0 if longitude is not found.
*/
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native Float:geoip_longitude(const ip[]);
/**
* Calculate the distance between geographical coordinates, latitude and longitude.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param lat1 The first IP latitude.
* @param lon1 The first IP longitude.
* @param lat2 The second IP latitude.
* @param lon2 The second IP longitude.
* @param system The system of measurement, 0 = Metric(kilometers) or 1 = English(miles).
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*
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* @return The distance as result in specified system of measurement.
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*/
#define SYSTEM_METRIC 0 // kilometers
#define SYSTEM_IMPERIAL 1 // statute miles
native Float:geoip_distance(Float:lat1, Float:lon1, Float:lat2, Float:lon2, system = SYSTEM_METRIC);
/**
* Look up the continent code for a given IP address.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
* @note The code can be retrieved as integer (See CONTINENT_* constants.) or string (2 characters).
* @note Possible continent codes are AF, AN, AS, EU, NA, OC, SA for
* Africa(1), Antarctica(2), Asia(3), Europe(4), North America(5), Oceania(6), South America(7).
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
*
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* @return The continent id on successful lookup, 0 otherwise.
*/
enum Continent
{
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CONTINENT_UNKNOWN = 0,
CONTINENT_AFRICA,
CONTINENT_ANTARCTICA,
CONTINENT_ASIA,
CONTINENT_EUROPE,
CONTINENT_NORTH_AMERICA,
CONTINENT_OCEANIA,
CONTINENT_SOUTH_AMERICA,
};
native Continent:geoip_continent_code(const ip[], result[3]);
/**
* Look up the full continent name for the given IP address.
*
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* @note This native requires GeoIP City database, which can be retrieved from:
* http://dev.maxmind.com/geoip/geoip2/geolite2/ (MaxMind DB binary)
*
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* @param ip The IP address to look up.
* @param result The result of the geoip look up.
* @param len The maximum length of the result buffer.
* @param id An optional player's index in order to return the result
* in the player's language, if supported.
* -1: the default language, which is english.
* 0: the server language. You can use LANG_SERVER define.
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* >=1: the player's language.
*
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* @return The result length on successful lookup, 0 otherwise.
*/
native geoip_continent_name(const ip[], result[], len, id = -1);