amxmodx/plugins/telemenu.sma

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/* AMX Mod X
* Teleport Menu Plugin
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*
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* by the AMX Mod X Development Team
* originally developed by OLO
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*
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* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
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*/
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#include <amxmodx>
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#include <amxmisc>
#include <fakemeta>
new g_menuPosition[MAX_PLAYERS]
new g_menuPlayers[MAX_PLAYERS][32]
new g_menuPlayersNum[MAX_PLAYERS]
new g_menuOption[MAX_PLAYERS] = {-1, ...}
new Float:g_menuOrigin[MAX_PLAYERS][3]
new Float:g_menuVAngle[MAX_PLAYERS][3]
new g_coloredMenus
new g_bDuckingStateSaved
#define SaveInDuckingState(%1) g_bDuckingStateSaved |= 1<<(%1&31)
#define SaveNoDuckingState(%1) g_bDuckingStateSaved &= ~(1<<(%1&31))
#define HasInDuckingStateSaved(%1) g_bDuckingStateSaved & 1<<(%1&31)
public plugin_init()
{
register_plugin("Teleport Menu", AMXX_VERSION_STR, "AMXX Dev Team")
register_dictionary("telemenu.txt")
register_dictionary("common.txt")
register_clcmd("amx_teleportmenu", "cmdTelMenu", ADMIN_CFG, "- displays teleport menu")
register_menucmd(register_menuid("Teleport Menu"), 1023, "actionTelMenu")
g_coloredMenus = colored_menus()
}
public actionTelMenu(id, key)
{
switch (key)
{
case 6:
{
g_menuOption[id] = 1 - g_menuOption[id]
displayTelMenu(id, g_menuPosition[id])
}
case 7:
{
if (g_menuOption[id] < 0) /* unlocking position for the first time */
g_menuOption[id] = 0
getTeleportData(id, g_menuOrigin[id], g_menuVAngle[id])
if (pev(id, pev_flags) & FL_DUCKING && is_user_alive(id))
SaveInDuckingState(id)
else
SaveNoDuckingState(id)
displayTelMenu(id, g_menuPosition[id])
}
case 8: displayTelMenu(id, ++g_menuPosition[id])
case 9: displayTelMenu(id, --g_menuPosition[id])
default:
{
new player = g_menuPlayers[id][g_menuPosition[id] * 6 + key]
new name2[MAX_NAME_LENGTH]
get_user_name(player, name2, charsmax(name2))
if (!is_user_alive(player))
{
client_print(id, print_chat, "%L", id, "CANT_PERF_DEAD", name2)
displayTelMenu(id, g_menuPosition[id])
return PLUGIN_HANDLED
}
if (g_menuOption[id] > 0)
{
if (HasInDuckingStateSaved(id))
{
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static Float:VEC_DUCK_VIEW[3] = {0.0, 0.0, -1.0}
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if (VEC_DUCK_VIEW[2] == -1.0)
{
new modname[16]
get_modname(modname, charsmax(modname))
if (equal(modname, "cstrike") // Counter-Strike 1.6
|| equal(modname, "czero") // Counter-Strike: Condition Zero
|| equal(modname, "valve") // Half-Life
|| equal(modname, "tfc") // Team Fortress Classic
|| equal(modname, "gearbox")) // Half-Life: Opposing Force
VEC_DUCK_VIEW[2] = 12.0
else if (equal(modname, "dod")) // Day of Defeat
VEC_DUCK_VIEW[2] = 18.0
else if (equal(modname, "ts")) // The Specialists
VEC_DUCK_VIEW[2] = 16.0
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else
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VEC_DUCK_VIEW[2] = 0.0
}
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if (VEC_DUCK_VIEW[2] > 0.0)
{
set_pev(id, pev_flags, pev(id, pev_flags) | FL_DUCKING)
set_pev(id, pev_view_ofs, VEC_DUCK_VIEW)
}
}
doTeleport(player, g_menuOrigin[id], g_menuVAngle[id])
} else {
new Float:origin[3], Float:vAngle[3]
getTeleportData(id, origin, vAngle)
doTeleport(player, origin, vAngle)
}
new authid[32], authid2[32], name[MAX_NAME_LENGTH]
get_user_authid(id, authid, charsmax(authid))
get_user_authid(player, authid2, charsmax(authid2))
get_user_name(id, name, charsmax(name))
log_amx("Cmd: ^"%s<%d><%s><>^" teleport ^"%s<%d><%s><>^"", name, get_user_userid(id), authid, name2, get_user_userid(player), authid2)
show_activity_key("ADMIN_TELEPORT_1", "ADMIN_TELEPORT_2", name, name2)
displayTelMenu(id, g_menuPosition[id])
}
}
return PLUGIN_HANDLED
}
getTeleportData(id, Float:origin[3], Float:vAngle[3])
{
pev(id, pev_origin, origin)
pev(id, pev_v_angle, vAngle)
}
doTeleport(id, const Float:origin[3], const Float:vAngle[3])
{
engfunc(EngFunc_SetOrigin, id, origin)
set_pev(id, pev_angles, vAngle)
set_pev(id, pev_fixangle, 1)
}
displayTelMenu(id, pos)
{
if (pos < 0)
return
get_players(g_menuPlayers[id], g_menuPlayersNum[id])
new menuBody[512]
new b = 0
new i
new name[MAX_NAME_LENGTH]
new start = pos * 6
new bool:blockMenu = (is_user_alive(id) && g_menuOption[id] < 1) ? true : false
if (start >= g_menuPlayersNum[id])
start = pos = g_menuPosition[id] = 0
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new len = formatex(menuBody, charsmax(menuBody), g_coloredMenus ? "\y%L\R%d/%d^n\w^n" : "%L %d/%d^n^n", id, "TELE_MENU", pos + 1, (g_menuPlayersNum[id] / 6 + ((g_menuPlayersNum[id] % 6) ? 1 : 0)))
new end = start + 6
new keys = MENU_KEY_0|MENU_KEY_8
if (end > g_menuPlayersNum[id])
end = g_menuPlayersNum[id]
for (new a = start; a < end; ++a)
{
i = g_menuPlayers[id][a]
get_user_name(i, name, charsmax(name))
if (blockMenu || !is_user_alive(i) || (id != i && get_user_flags(i) & ADMIN_IMMUNITY))
{
++b
if (g_coloredMenus)
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len += formatex(menuBody[len], charsmax(menuBody)-len, "\d%d. %s^n\w", b, name)
else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "#. %s^n", name)
} else {
keys |= (1<<b)
if (is_user_admin(i))
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len += formatex(menuBody[len], charsmax(menuBody)-len, g_coloredMenus ? "%d. %s \r*^n\w" : "%d. %s *^n", ++b, name)
else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "%d. %s^n", ++b, name)
}
}
if (g_menuOption[id] > 0) // 1
{
keys |= MENU_KEY_7
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n7. To location: %.0f %.0f %.0f^n", g_menuOrigin[id][0], g_menuOrigin[id][1], g_menuOrigin[id][2])
}
else if (g_menuOption[id]) // -1
{
if (g_coloredMenus)
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n\d7. %L^n\w", id, "CUR_LOC")
else
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n#. %L^n", id, "CUR_LOC")
} else { // 0
keys |= MENU_KEY_7
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len += formatex(menuBody[len], charsmax(menuBody)-len, "^n7. %L^n", id, "CUR_LOC")
}
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len += formatex(menuBody[len], charsmax(menuBody)-len, "8. %L^n", id, "SAVE_LOC")
if (end != g_menuPlayersNum[id])
{
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formatex(menuBody[len], charsmax(menuBody)-len, "^n9. %L...^n0. %L", id, "MORE", id, pos ? "BACK" : "EXIT")
keys |= MENU_KEY_9
}
else
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formatex(menuBody[len], charsmax(menuBody)-len, "^n0. %L", id, pos ? "BACK" : "EXIT")
show_menu(id, keys, menuBody, -1, "Teleport Menu")
}
public cmdTelMenu(id, level, cid)
{
if (cmd_access(id, level, cid, 1))
displayTelMenu(id, g_menuPosition[id] = 0)
return PLUGIN_HANDLED
}