#include "mod_regamedll_api.h"
IReGameApi* ReGameApi;
const ReGameFuncs_t* ReGameFuncs;
IReGameHookchains * ReGameHookchains;
bool RegamedllApi_Init()
{
const auto library = GET_GAME_INFO(PLID, GINFO_DLL_FULLPATH);
if (!library || !GET_IFACE<IReGameApi>(library, ReGameApi, VRE_GAMEDLL_API_VERSION, false) || !ReGameApi)
return false;
}
const auto majorVersion = ReGameApi->GetMajorVersion();
const auto minorVersion = ReGameApi->GetMinorVersion();
if (majorVersion != REGAMEDLL_API_VERSION_MAJOR || minorVersion < REGAMEDLL_API_VERSION_MINOR)
ReGameFuncs = ReGameApi->GetFuncs();
ReGameHookchains = ReGameApi->GetHookchains();
return true;