Update ReSDK API to latest version (#520)
This commit is contained in:
parent
ce14df0c77
commit
f822cc610f
@ -17,7 +17,7 @@
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#include <resdk/mod_regamedll_api.h>
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CsItemInfo ItemsManager;
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ItemInfo WeaponsList[MAX_WEAPONS];
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ItemInfos WeaponsList[MAX_WEAPONS];
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#define PSTATE_ALIASES_TYPE 0
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#define PSTATE_ALIASES_ALIAS 1
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@ -20,12 +20,12 @@
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#include <amtl/am-string.h>
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#include <sm_stringhashmap.h>
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struct ItemInfo
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struct ItemInfos
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{
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ItemInfo() : name("Empty"), ammoIndex1(-1), maxAmmo1(0), ammoIndex2(-1), maxAmmo2(0), slot(0), position(0), id(0), flags(0)
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ItemInfos() : name("Empty"), ammoIndex1(-1), maxAmmo1(0), ammoIndex2(-1), maxAmmo2(0), slot(0), position(0), id(0), flags(0)
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{}
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ItemInfo &operator = (ItemInfo &other)
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ItemInfos &operator = (ItemInfos &other)
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{
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name = other.name;
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ammoIndex1 = other.ammoIndex1;
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@ -133,7 +133,7 @@ class CsItemInfo : public ITextListener_SMC
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int m_EquipmentsPrice[static_cast<size_t>(Equipments::Count)];
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};
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extern ItemInfo WeaponsList[MAX_WEAPONS];
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extern ItemInfos WeaponsList[MAX_WEAPONS];
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extern CsItemInfo ItemsManager;
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#endif // _CSTRIKE_WEAPONS_INFOS_H_
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@ -22,7 +22,7 @@ bool ShouldBlock;
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bool ShouldBlockHLTV;
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bool ShouldDisableHooks;
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bool RetrieveWeaponList;
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ItemInfo CurrentWeaponList;
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ItemInfos CurrentWeaponList;
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int ArgPosition;
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int MessageIdArmorType;
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@ -165,9 +165,18 @@
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<ClInclude Include="..\..\..\..\public\memtools\CDetour\detours.h" />
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<ClInclude Include="..\..\..\..\public\memtools\MemoryUtils.h" />
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<ClInclude Include="..\..\..\..\public\resdk\common\hookchains.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSEntity.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSInterfaces.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayer.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayerItem.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayerWeapon.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_api.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_const.h" />
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\cmd_rehlds.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\FlightRecorder.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\IObjectContainer.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\ObjectList.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\pr_dlls.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_api.h" />
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<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_interfaces.h" />
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<ClInclude Include="..\..\..\..\public\resdk\mod_regamedll_api.h" />
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@ -188,4 +197,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -39,6 +39,9 @@
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<Filter Include="ReSDK\cstrike">
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<UniqueIdentifier>{ba0b72ba-25d8-48c3-af84-c1d4d7436636}</UniqueIdentifier>
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</Filter>
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<Filter Include="ReSDK\cstrike\API">
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<UniqueIdentifier>{67de85cb-b8e7-4cd6-b8cf-2ff7ed540c2b}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\CstrikeHacks.cpp">
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@ -127,9 +130,6 @@
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_const.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\rehlds_api.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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@ -142,6 +142,36 @@
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<ClInclude Include="..\..\..\..\public\resdk\mod_rehlds_api.h">
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<Filter>ReSDK</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSEntity.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSInterfaces.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayer.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayerItem.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\cstrike\API\CSPlayerWeapon.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\cmd_rehlds.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\FlightRecorder.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\IObjectContainer.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\ObjectList.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\..\public\resdk\engine\pr_dlls.h">
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<Filter>ReSDK\engine</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\..\..\plugins\include\cstrike.inc">
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@ -120,11 +120,14 @@
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<ClInclude Include="..\..\..\public\HLTypeConversion.h" />
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<ClInclude Include="..\..\..\public\memtools\MemoryUtils.h" />
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<ClInclude Include="..\..\..\public\resdk\common\hookchains.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSEntity.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSInterfaces.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayer.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayerItem.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayerWeapon.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_api.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h" />
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h" />
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<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h" />
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<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h" />
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<ClInclude Include="..\fakemeta_amxx.h" />
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<ClInclude Include="..\fm_tr.h" />
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<ClInclude Include="..\dllfunc.h" />
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@ -148,4 +151,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -45,6 +45,9 @@
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<Filter Include="ReSDK\cstrike">
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<UniqueIdentifier>{0d1c5025-071d-43aa-b19a-2eee0d34a906}</UniqueIdentifier>
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</Filter>
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<Filter Include="ReSDK\cstrike\API">
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<UniqueIdentifier>{2800175e-06bf-42bf-b3c1-f86561471531}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\fakemeta_amxx.cpp">
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@ -145,14 +148,23 @@
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_const.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\regamedll_interfaces.h">
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<Filter>ReSDK\cstrike</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\mod_regamedll_api.h">
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<Filter>ReSDK</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\mod_rehlds_api.h">
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<Filter>ReSDK</Filter>
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSEntity.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSInterfaces.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayer.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayerItem.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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<ClInclude Include="..\..\..\public\resdk\cstrike\API\CSPlayerWeapon.h">
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<Filter>ReSDK\cstrike\API</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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@ -516,4 +516,16 @@ typedef struct client_s
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} client_t;
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using cvar_callback_t = void (*)(const char *pszNewValue);
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struct cvar_listener_t
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{
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cvar_listener_t(const char *var_name, cvar_callback_t handler) :
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func(handler), name(var_name) {}
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cvar_callback_t func;
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const char *name;
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};
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#endif //_ENGINE_STRUCTS_H_
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@ -25,6 +25,7 @@
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* version.
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*
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*/
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#pragma once
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template<typename t_ret, typename ...t_args>
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65
public/resdk/cstrike/API/CSEntity.h
Normal file
65
public/resdk/cstrike/API/CSEntity.h
Normal file
@ -0,0 +1,65 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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class CBaseEntity;
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class CCSEntity
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{
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public:
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virtual ~CCSEntity() {}
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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public:
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CBaseEntity *m_pContainingEntity;
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};
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class CCSDelay: public CCSEntity
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{
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public:
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};
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class CCSAnimating: public CCSDelay
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{
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public:
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};
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class CCSToggle: public CCSAnimating
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{
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public:
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};
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class CCSMonster: public CCSToggle
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{
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public:
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};
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@ -28,89 +28,17 @@
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#pragma once
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#include "regamedll_const.h"
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#include "CSEntity.h"
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#include "CSPlayer.h"
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class CBaseEntity;
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class CBasePlayer;
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// Implementation wrapper
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class CCSEntity {
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public:
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virtual ~CCSEntity() {}
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virtual void FireBullets(int iShots, Vector &vecSrc, Vector &vecDirShooting, Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq, int iDamage, entvars_t *pevAttacker);
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virtual Vector FireBullets3(Vector &vecSrc, Vector &vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand);
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public:
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CBaseEntity *m_pContainingEntity;
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};
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class CCSDelay: public CCSEntity {};
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class CCSAnimating: public CCSDelay {};
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class CCSPlayerItem: public CCSAnimating {};
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class CCSToggle: public CCSAnimating {};
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class CCSMonster: public CCSToggle {};
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class CCSWeaponBox: public CCSEntity {};
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class CCSArmoury: public CCSEntity {};
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class CCSPlayer: public CCSMonster {
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public:
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CCSPlayer() : m_bForceShowMenu(false)
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{
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m_szModel[0] = '\0';
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}
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virtual bool IsConnected() const;
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virtual void SetAnimation(PLAYER_ANIM playerAnim);
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virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
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virtual CBaseEntity *GiveNamedItem(const char *pszName);
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virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
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virtual void GiveDefaultItems();
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virtual void GiveShield(bool bDeploy = true);
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virtual void DropShield(bool bDeploy = true);
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virtual void DropPlayerItem(const char *pszItemName);
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virtual void RemoveShield();
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virtual void RemoveAllItems(bool bRemoveSuit);
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virtual bool RemovePlayerItem(const char* pszItemName);
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virtual void SetPlayerModel(bool bHasC4);
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virtual void SetPlayerModelEx(const char *modelName);
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virtual void SetNewPlayerModel(const char *modelName);
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virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
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virtual void SetProgressBarTime(int time);
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virtual void SetProgressBarTime2(int time, float timeElapsed);
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virtual struct edict_s *EntSelectSpawnPoint();
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virtual void SetBombIcon(bool bFlash = false);
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virtual void SetScoreAttrib(CBasePlayer *dest);
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virtual void SendItemStatus();
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virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
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virtual void Observer_SetMode(int iMode);
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virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
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virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
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virtual void SwitchTeam();
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virtual bool JoinTeam(TeamName team);
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virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
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virtual void TeamChangeUpdate();
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virtual void DropSecondary();
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virtual void DropPrimary();
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virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
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virtual bool HasNamedPlayerItem(const char *pszItemName);
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virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
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virtual CBasePlayerItem *GetItemByName(const char *itemName);
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virtual void Disappear();
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virtual void MakeVIP();
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virtual bool MakeBomber();
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CBasePlayer *BasePlayer() const;
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public:
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char m_szModel[32];
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bool m_bForceShowMenu;
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};
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class CAPI_Bot: public CCSPlayer {};
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class CAPI_CSBot: public CAPI_Bot {};
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class CCSShield: public CCSEntity {};
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class CCSDeadHEV: public CCSMonster {};
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class CCSSprayCan: public CCSEntity {};
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class CCSBloodSplat: public CCSEntity {};
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class CCSPlayerWeapon: public CCSPlayerItem {};
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class CCSWorld: public CCSEntity {};
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class CCSDecal: public CCSEntity {};
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class CCSCorpse: public CCSEntity {};
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@ -297,7 +225,6 @@ class CCSTriggerChangeTarget: public CCSDelay {};
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class CCSTriggerCamera: public CCSDelay {};
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class CCSWeather: public CCSTrigger {};
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class CCSClientFog: public CCSEntity {};
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inline CBasePlayer *CCSPlayer::BasePlayer() const {
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return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
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}
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class CCSTriggerSetOrigin: public CCSDelay {};
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class CCSTriggerRandom: public CCSDelay {};
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class CCSItemAirBox: public CCSArmoury {};
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123
public/resdk/cstrike/API/CSPlayer.h
Normal file
123
public/resdk/cstrike/API/CSPlayer.h
Normal file
@ -0,0 +1,123 @@
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/*
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*
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* This program is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
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* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CSPlayerItem.h"
|
||||
#include "CSPlayerWeapon.h"
|
||||
|
||||
class CCSPlayer: public CCSMonster {
|
||||
public:
|
||||
CCSPlayer() : m_bForceShowMenu(false), m_flRespawnPending(0), m_flSpawnProtectionEndTime(0)
|
||||
{
|
||||
m_szModel[0] = '\0';
|
||||
}
|
||||
|
||||
virtual bool IsConnected() const;
|
||||
virtual void SetAnimation(PLAYER_ANIM playerAnim);
|
||||
virtual void AddAccount(int amount, RewardType type = RT_NONE, bool bTrackChange = true);
|
||||
virtual CBaseEntity *GiveNamedItem(const char *pszName);
|
||||
virtual CBaseEntity *GiveNamedItemEx(const char *pszName);
|
||||
virtual void GiveDefaultItems();
|
||||
virtual void GiveShield(bool bDeploy = true);
|
||||
virtual void DropShield(bool bDeploy = true);
|
||||
virtual void DropPlayerItem(const char *pszItemName);
|
||||
virtual void RemoveShield();
|
||||
virtual void RemoveAllItems(bool bRemoveSuit);
|
||||
virtual bool RemovePlayerItem(const char* pszItemName);
|
||||
virtual void SetPlayerModel(bool bHasC4);
|
||||
virtual void SetPlayerModelEx(const char *modelName);
|
||||
virtual void SetNewPlayerModel(const char *modelName);
|
||||
virtual void ClientCommand(const char *cmd, const char *arg1 = nullptr, const char *arg2 = nullptr, const char *arg3 = nullptr);
|
||||
virtual void SetProgressBarTime(int time);
|
||||
virtual void SetProgressBarTime2(int time, float timeElapsed);
|
||||
virtual struct edict_s *EntSelectSpawnPoint();
|
||||
virtual void SetBombIcon(bool bFlash = false);
|
||||
virtual void SetScoreAttrib(CBasePlayer *dest);
|
||||
virtual void SendItemStatus();
|
||||
virtual void ReloadWeapons(CBasePlayerItem *pWeapon = nullptr, bool bForceReload = false, bool bForceRefill = false);
|
||||
virtual void Observer_SetMode(int iMode);
|
||||
virtual bool SelectSpawnSpot(const char *pEntClassName, CBaseEntity* &pSpot);
|
||||
virtual bool SwitchWeapon(CBasePlayerItem *pWeapon);
|
||||
virtual void SwitchTeam();
|
||||
virtual bool JoinTeam(TeamName team);
|
||||
virtual void StartObserver(Vector& vecPosition, Vector& vecViewAngle);
|
||||
virtual void TeamChangeUpdate();
|
||||
virtual void DropSecondary();
|
||||
virtual void DropPrimary();
|
||||
virtual bool HasPlayerItem(CBasePlayerItem *pCheckItem);
|
||||
virtual bool HasNamedPlayerItem(const char *pszItemName);
|
||||
virtual CBasePlayerItem *GetItemById(WeaponIdType weaponID);
|
||||
virtual CBasePlayerItem *GetItemByName(const char *itemName);
|
||||
virtual void Disappear();
|
||||
virtual void MakeVIP();
|
||||
virtual bool MakeBomber();
|
||||
virtual void ResetSequenceInfo();
|
||||
virtual void StartDeathCam();
|
||||
virtual bool RemovePlayerItemEx(const char* pszItemName, bool bRemoveAmmo);
|
||||
virtual void SetSpawnProtection(float flProtectionTime);
|
||||
virtual void RemoveSpawnProtection();
|
||||
|
||||
CBasePlayer *BasePlayer() const;
|
||||
|
||||
public:
|
||||
enum EProtectionState
|
||||
{
|
||||
ProtectionSt_NoSet,
|
||||
ProtectionSt_Active,
|
||||
ProtectionSt_Expired,
|
||||
};
|
||||
|
||||
EProtectionState GetProtectionState() const;
|
||||
|
||||
public:
|
||||
char m_szModel[32];
|
||||
bool m_bForceShowMenu;
|
||||
float m_flRespawnPending;
|
||||
float m_flSpawnProtectionEndTime;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline CBasePlayer *CCSPlayer::BasePlayer() const
|
||||
{
|
||||
return reinterpret_cast<CBasePlayer *>(this->m_pContainingEntity);
|
||||
}
|
||||
|
||||
inline CCSPlayer::EProtectionState CCSPlayer::GetProtectionState() const
|
||||
{
|
||||
// no protection set
|
||||
if (m_flSpawnProtectionEndTime <= 0.0f)
|
||||
return ProtectionSt_NoSet;
|
||||
|
||||
// check if end time of protection isn't expired yet
|
||||
if (m_flSpawnProtectionEndTime >= gpGlobals->time)
|
||||
return ProtectionSt_Active;
|
||||
|
||||
// has expired
|
||||
return ProtectionSt_Expired;
|
||||
}
|
68
public/resdk/cstrike/API/CSPlayerItem.h
Normal file
68
public/resdk/cstrike/API/CSPlayerItem.h
Normal file
@ -0,0 +1,68 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int iSlot;
|
||||
int iPosition;
|
||||
const char *pszAmmo1;
|
||||
int iMaxAmmo1;
|
||||
const char *pszAmmo2;
|
||||
int iMaxAmmo2;
|
||||
const char *pszName;
|
||||
int iMaxClip;
|
||||
int iId;
|
||||
int iFlags;
|
||||
int iWeight;
|
||||
}
|
||||
ItemInfo;
|
||||
|
||||
class CBasePlayerItem;
|
||||
class CCSPlayerItem: public CCSAnimating
|
||||
{
|
||||
public:
|
||||
CCSPlayerItem()
|
||||
{
|
||||
memset(&m_ItemInfo, 0, sizeof(m_ItemInfo));
|
||||
}
|
||||
|
||||
virtual void SetItemInfo(ItemInfo *pInfo);
|
||||
|
||||
CBasePlayerItem *BasePlayerItem() const;
|
||||
|
||||
public:
|
||||
ItemInfo m_ItemInfo;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline CBasePlayerItem *CCSPlayerItem::BasePlayerItem() const
|
||||
{
|
||||
return reinterpret_cast<CBasePlayerItem *>(this->m_pContainingEntity);
|
||||
}
|
50
public/resdk/cstrike/API/CSPlayerWeapon.h
Normal file
50
public/resdk/cstrike/API/CSPlayerWeapon.h
Normal file
@ -0,0 +1,50 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
class CBasePlayerWeapon;
|
||||
class CCSPlayerWeapon: public CCSPlayerItem
|
||||
{
|
||||
public:
|
||||
CCSPlayerWeapon() :
|
||||
m_bHasSecondaryAttack(false)
|
||||
{
|
||||
}
|
||||
|
||||
CBasePlayerWeapon *BasePlayerWeapon() const;
|
||||
|
||||
public:
|
||||
bool m_bHasSecondaryAttack;
|
||||
};
|
||||
|
||||
// Inlines
|
||||
inline CBasePlayerWeapon *CCSPlayerWeapon::BasePlayerWeapon() const
|
||||
{
|
||||
return reinterpret_cast<CBasePlayerWeapon *>(this->m_pContainingEntity);
|
||||
}
|
@ -25,23 +25,24 @@
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include "regamedll_interfaces.h"
|
||||
#include "regamedll_const.h"
|
||||
#include "API/CSInterfaces.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REGAMEDLL_API_VERSION_MAJOR 5
|
||||
#define REGAMEDLL_API_VERSION_MINOR 1
|
||||
#define REGAMEDLL_API_VERSION_MINOR 8
|
||||
|
||||
// CBasePlayer::Spawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Spawn;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Spawn;
|
||||
|
||||
// CBasePlayer::Precache hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Precache;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Precache;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Precache;
|
||||
|
||||
// CBasePlayer::ObjectCaps hook
|
||||
typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_ObjectCaps;
|
||||
@ -52,8 +53,8 @@ typedef IHookChainClass<int, class CBasePlayer> IReGameHook_CBasePlayer_Classify
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Classify;
|
||||
|
||||
// CBasePlayer::TraceAttack hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
|
||||
typedef IHookChainClass<void, class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHook_CBasePlayer_TraceAttack;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, struct entvars_s *, float, Vector &, TraceResult *, int> IReGameHookRegistry_CBasePlayer_TraceAttack;
|
||||
|
||||
// CBasePlayer::TakeDamage hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, struct entvars_s *, struct entvars_s *, float&, int> IReGameHook_CBasePlayer_TakeDamage;
|
||||
@ -64,16 +65,16 @@ typedef IHookChainClass<BOOL, class CBasePlayer, float, int> IReGameHook_CBasePl
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, float, int> IReGameHookRegistry_CBasePlayer_TakeHealth;
|
||||
|
||||
// CBasePlayer::Killed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
|
||||
typedef IHookChainClass<void, class CBasePlayer, struct entvars_s *, int> IReGameHook_CBasePlayer_Killed;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, struct entvars_s *, int> IReGameHookRegistry_CBasePlayer_Killed;
|
||||
|
||||
// CBasePlayer::AddPoints hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
|
||||
typedef IHookChainClass<void, class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPoints;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPoints;
|
||||
|
||||
// CBasePlayer::AddPointsToTeam hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
|
||||
typedef IHookChainClass<void, class CBasePlayer, int, BOOL> IReGameHook_CBasePlayer_AddPointsToTeam;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, int, BOOL> IReGameHookRegistry_CBasePlayer_AddPointsToTeam;
|
||||
|
||||
// CBasePlayer::AddPlayerItem hook
|
||||
typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHook_CBasePlayer_AddPlayerItem;
|
||||
@ -84,72 +85,72 @@ typedef IHookChainClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGam
|
||||
typedef IHookChainRegistryClass<BOOL, class CBasePlayer, class CBasePlayerItem *> IReGameHookRegistry_CBasePlayer_RemovePlayerItem;
|
||||
|
||||
// CBasePlayer::GiveAmmo hook
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainClass<int, class CBasePlayer, int , const char *, int> IReGameHook_CBasePlayer_GiveAmmo;
|
||||
typedef IHookChainRegistryClass<int, class CBasePlayer, int , const char *, int> IReGameHookRegistry_CBasePlayer_GiveAmmo;
|
||||
|
||||
// CBasePlayer::ResetMaxSpeed hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_ResetMaxSpeed;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ResetMaxSpeed;
|
||||
|
||||
// CBasePlayer::Jump hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Jump;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Jump;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Jump;
|
||||
|
||||
// CBasePlayer::Duck hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Duck;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Duck;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Duck;
|
||||
|
||||
// CBasePlayer::PreThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PreThink;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PreThink;
|
||||
|
||||
// CBasePlayer::PostThink hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_PostThink;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_PostThink;
|
||||
|
||||
// CBasePlayer::UpdateClientData hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_UpdateClientData;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_UpdateClientData;
|
||||
|
||||
// CBasePlayer::ImpulseCommands hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_ImpulseCommands;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_ImpulseCommands;
|
||||
|
||||
// CBasePlayer::RoundRespawn hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_RoundRespawn;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_RoundRespawn;
|
||||
|
||||
// CBasePlayer::Blind hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
|
||||
typedef IHookChainClass<void, class CBasePlayer, float, float, float, int> IReGameHook_CBasePlayer_Blind;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, float, float, float, int> IReGameHookRegistry_CBasePlayer_Blind;
|
||||
|
||||
// CBasePlayer::Observer_IsValidTarget hook
|
||||
typedef IHookChainClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHook_CBasePlayer_Observer_IsValidTarget;
|
||||
typedef IHookChainRegistryClass<class CBasePlayer *, class CBasePlayer, int, bool> IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget;
|
||||
|
||||
// CBasePlayer::SetAnimation hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
|
||||
typedef IHookChainClass<void, class CBasePlayer, PLAYER_ANIM> IReGameHook_CBasePlayer_SetAnimation;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, PLAYER_ANIM> IReGameHookRegistry_CBasePlayer_SetAnimation;
|
||||
|
||||
// CBasePlayer::GiveDefaultItems hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_GiveDefaultItems;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GiveDefaultItems;
|
||||
|
||||
// CBasePlayer::GiveNamedItem hook
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_GiveNamedItem;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_GiveNamedItem;
|
||||
|
||||
// CBasePlayer::AddAccount hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
|
||||
typedef IHookChainClass<void, class CBasePlayer, int, RewardType, bool> IReGameHook_CBasePlayer_AddAccount;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, int, RewardType, bool> IReGameHookRegistry_CBasePlayer_AddAccount;
|
||||
|
||||
// CBasePlayer::GiveShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
|
||||
typedef IHookChainClass<void, class CBasePlayer, bool> IReGameHook_CBasePlayer_GiveShield;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_GiveShield;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoModel hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IHookChainClass<void, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoModel;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, char *, char *> IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel;
|
||||
|
||||
// CBasePlayer:SetClientUserInfoName hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, char *, char *> IReGameHook_CBasePlayer_SetClientUserInfoName;
|
||||
@ -160,56 +161,56 @@ typedef IHookChainClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHo
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, ItemID, ItemRestType> IReGameHookRegistry_CBasePlayer_HasRestrictItem;
|
||||
|
||||
// CBasePlayer::DropPlayerItem hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHook_CBasePlayer_DropPlayerItem;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, const char *> IReGameHookRegistry_CBasePlayer_DropPlayerItem;
|
||||
|
||||
// CBasePlayer::DropShield hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
|
||||
typedef IHookChainClass<class CBaseEntity *, class CBasePlayer, bool> IReGameHook_CBasePlayer_DropShield;
|
||||
typedef IHookChainRegistryClass<class CBaseEntity *, class CBasePlayer, bool> IReGameHookRegistry_CBasePlayer_DropShield;
|
||||
|
||||
// CBasePlayer::OnSpawnEquip hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
|
||||
typedef IHookChainClass<void, class CBasePlayer, bool, bool> IReGameHook_CBasePlayer_OnSpawnEquip;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, bool, bool> IReGameHookRegistry_CBasePlayer_OnSpawnEquip;
|
||||
|
||||
// CBasePlayer::Radio hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
|
||||
typedef IHookChainClass<void, class CBasePlayer, const char *, const char *, short, bool> IReGameHook_CBasePlayer_Radio;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, const char *, const char *, short, bool> IReGameHookRegistry_CBasePlayer_Radio;
|
||||
|
||||
// CBasePlayer::Disappear hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_Disappear;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_Disappear;
|
||||
|
||||
// CBasePlayer::MakeVIP hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_MakeVIP;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeVIP;
|
||||
|
||||
// CBasePlayer::MakeBomber hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_MakeBomber;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_MakeBomber;
|
||||
|
||||
// CBasePlayer::StartObserver hook
|
||||
typedef IVoidHookChainClass<class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
|
||||
typedef IVoidHookChainRegistryClass<class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
|
||||
typedef IHookChainClass<void, class CBasePlayer, Vector &, Vector &> IReGameHook_CBasePlayer_StartObserver;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, Vector &, Vector &> IReGameHookRegistry_CBasePlayer_StartObserver;
|
||||
|
||||
// CBasePlayer::GetIntoGame hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer> IReGameHook_CBasePlayer_GetIntoGame;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer> IReGameHookRegistry_CBasePlayer_GetIntoGame;
|
||||
|
||||
// CBaseAnimating::ResetSequenceInfo hook
|
||||
typedef IVoidHookChainClass<class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IVoidHookChainRegistryClass<class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IHookChainClass<void, class CBaseAnimating> IReGameHook_CBaseAnimating_ResetSequenceInfo;
|
||||
typedef IHookChainRegistryClass<void, class CBaseAnimating> IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo;
|
||||
|
||||
// GetForceCamera hook
|
||||
typedef IHookChain<int, class CBasePlayer *> IReGameHook_GetForceCamera;
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_GetForceCamera;
|
||||
|
||||
// PlayerBlind hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
|
||||
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHook_PlayerBlind;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, float, float, int, Vector &> IReGameHookRegistry_PlayerBlind;
|
||||
|
||||
// RadiusFlash_TraceLine hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHook_RadiusFlash_TraceLine;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
|
||||
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHook_RadiusFlash_TraceLine;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *, Vector &, Vector &, TraceResult *> IReGameHookRegistry_RadiusFlash_TraceLine;
|
||||
|
||||
// RoundEnd hook
|
||||
typedef IHookChain<bool, int, ScenarioEventEndRound, float> IReGameHook_RoundEnd;
|
||||
@ -220,32 +221,32 @@ typedef IHookChain<class CGameRules *> IReGameHook_InstallGameRules;
|
||||
typedef IHookChainRegistry<class CGameRules *> IReGameHookRegistry_InstallGameRules;
|
||||
|
||||
// PM_Init hook
|
||||
typedef IVoidHookChain<struct playermove_s *> IReGameHook_PM_Init;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *> IReGameHookRegistry_PM_Init;
|
||||
typedef IHookChain<void, struct playermove_s *> IReGameHook_PM_Init;
|
||||
typedef IHookChainRegistry<void, struct playermove_s *> IReGameHookRegistry_PM_Init;
|
||||
|
||||
// PM_Move hook
|
||||
typedef IVoidHookChain<struct playermove_s *, int> IReGameHook_PM_Move;
|
||||
typedef IVoidHookChainRegistry<struct playermove_s *, int> IReGameHookRegistry_PM_Move;
|
||||
typedef IHookChain<void, struct playermove_s *, int> IReGameHook_PM_Move;
|
||||
typedef IHookChainRegistry<void, struct playermove_s *, int> IReGameHookRegistry_PM_Move;
|
||||
|
||||
// PM_AirMove hook
|
||||
typedef IVoidHookChain<int> IReGameHook_PM_AirMove;
|
||||
typedef IVoidHookChainRegistry<int> IReGameHookRegistry_PM_AirMove;
|
||||
typedef IHookChain<void, int> IReGameHook_PM_AirMove;
|
||||
typedef IHookChainRegistry<void, int> IReGameHookRegistry_PM_AirMove;
|
||||
|
||||
// HandleMenu_ChooseAppearance hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
|
||||
typedef IHookChain<void, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseAppearance;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseAppearance;
|
||||
|
||||
// HandleMenu_ChooseTeam hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, int> IReGameHook_HandleMenu_ChooseTeam;
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, int> IReGameHookRegistry_HandleMenu_ChooseTeam;
|
||||
|
||||
// ShowMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
|
||||
typedef IHookChain<void, class CBasePlayer *, int, int, BOOL, char *> IReGameHook_ShowMenu;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, int, int, BOOL, char *> IReGameHookRegistry_ShowMenu;
|
||||
|
||||
// ShowVGUIMenu hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
|
||||
typedef IHookChain<void, class CBasePlayer *, int, int, char *> IReGameHook_ShowVGUIMenu;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, int, int, char *> IReGameHookRegistry_ShowVGUIMenu;
|
||||
|
||||
// BuyGunAmmo hook
|
||||
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayerItem *, bool> IReGameHook_BuyGunAmmo;
|
||||
@ -256,8 +257,8 @@ typedef IHookChain<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGa
|
||||
typedef IHookChainRegistry<class CBaseEntity *, class CBasePlayer *, WeaponIdType> IReGameHookRegistry_BuyWeaponByWeaponID;
|
||||
|
||||
// InternalCommand hook
|
||||
typedef IVoidHookChain<edict_t *, const char *, const char *> IReGameHook_InternalCommand;
|
||||
typedef IVoidHookChainRegistry<edict_t *, const char *, const char *> IReGameHookRegistry_InternalCommand;
|
||||
typedef IHookChain<void, edict_t *, const char *, const char *> IReGameHook_InternalCommand;
|
||||
typedef IHookChainRegistry<void, edict_t *, const char *, const char *> IReGameHookRegistry_InternalCommand;
|
||||
|
||||
// CHalfLifeMultiplay::FShouldSwitchWeapon hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_FShouldSwitchWeapon;
|
||||
@ -276,8 +277,8 @@ typedef IHookChain<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHook_CSGameR
|
||||
typedef IHookChainRegistry<BOOL, class CBasePlayer *, CBaseEntity *> IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerSpawn hook
|
||||
typedef IVoidHookChain<class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
|
||||
typedef IHookChain<void, class CBasePlayer *> IReGameHook_CSGameRules_PlayerSpawn;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *> IReGameHookRegistry_CSGameRules_PlayerSpawn;
|
||||
|
||||
// CHalfLifeMultiplay::FPlayerCanRespawn hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *> IReGameHook_CSGameRules_FPlayerCanRespawn;
|
||||
@ -288,16 +289,16 @@ typedef IHookChain<struct edict_s *, class CBasePlayer *> IReGameHook_CSGameRule
|
||||
typedef IHookChainRegistry<struct edict_s *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot;
|
||||
|
||||
// CHalfLifeMultiplay::ClientUserInfoChanged hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IHookChain<void, class CBasePlayer *, char *> IReGameHook_CSGameRules_ClientUserInfoChanged;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, char *> IReGameHookRegistry_CSGameRules_ClientUserInfoChanged;
|
||||
|
||||
// CHalfLifeMultiplay::PlayerKilled hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
|
||||
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_PlayerKilled;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_PlayerKilled;
|
||||
|
||||
// CHalfLifeMultiplay::DeathNotice hook
|
||||
typedef IVoidHookChain<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
|
||||
typedef IVoidHookChainRegistry<class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
|
||||
typedef IHookChain<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHook_CSGameRules_DeathNotice;
|
||||
typedef IHookChainRegistry<void, class CBasePlayer *, struct entvars_s *, struct entvars_s *> IReGameHookRegistry_CSGameRules_DeathNotice;
|
||||
|
||||
// CHalfLifeMultiplay::CanHavePlayerItem hook
|
||||
typedef IHookChain<BOOL, class CBasePlayer *, class CBasePlayerItem *> IReGameHook_CSGameRules_CanHavePlayerItem;
|
||||
@ -308,142 +309,237 @@ typedef IHookChain<int, class CBasePlayer *> IReGameHook_CSGameRules_DeadPlayerW
|
||||
typedef IHookChainRegistry<int, class CBasePlayer *> IReGameHookRegistry_CSGameRules_DeadPlayerWeapons;
|
||||
|
||||
// CHalfLifeMultiplay::ServerDeactivate hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ServerDeactivate;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ServerDeactivate;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_ServerDeactivate;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_ServerDeactivate;
|
||||
|
||||
// CHalfLifeMultiplay::CheckMapConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckMapConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckMapConditions;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_CheckMapConditions;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CheckMapConditions;
|
||||
|
||||
// CHalfLifeMultiplay::CleanUpMap hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CleanUpMap;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CleanUpMap;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_CleanUpMap;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CleanUpMap;
|
||||
|
||||
// CHalfLifeMultiplay::RestartRound hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RestartRound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RestartRound;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_RestartRound;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_RestartRound;
|
||||
|
||||
// CHalfLifeMultiplay::CheckWinConditions hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_CheckWinConditions;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_CheckWinConditions;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_CheckWinConditions;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_CheckWinConditions;
|
||||
|
||||
// CHalfLifeMultiplay::RemoveGuns hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_RemoveGuns;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_RemoveGuns;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_RemoveGuns;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_RemoveGuns;
|
||||
|
||||
// CHalfLifeMultiplay::GiveC4 hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GiveC4;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GiveC4;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_GiveC4;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_GiveC4;
|
||||
|
||||
// CHalfLifeMultiplay::ChangeLevel hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_ChangeLevel;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_ChangeLevel;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_ChangeLevel;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_ChangeLevel;
|
||||
|
||||
// CHalfLifeMultiplay::GoToIntermission hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_GoToIntermission;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_GoToIntermission;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_GoToIntermission;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_GoToIntermission;
|
||||
|
||||
// CHalfLifeMultiplay::BalanceTeams hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_BalanceTeams;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_BalanceTeams;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_BalanceTeams;
|
||||
|
||||
// CHalfLifeMultiplay::OnRoundFreezeEnd hook
|
||||
typedef IVoidHookChain<> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IHookChain<void> IReGameHook_CSGameRules_OnRoundFreezeEnd;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd;
|
||||
|
||||
// CSGameRules::CanPlayerHearPlayer hook
|
||||
typedef IHookChain<bool, class CBasePlayer *, class CBasePlayer *> IReGameHook_CSGameRules_CanPlayerHearPlayer;
|
||||
typedef IHookChainRegistry<bool, class CBasePlayer *, class CBasePlayer *> IReGameHookRegistry_CSGameRules_CanPlayerHearPlayer;
|
||||
|
||||
// PM_UpdateStepSound hook
|
||||
typedef IVoidHookChain<> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IVoidHookChainRegistry<> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
typedef IHookChain<void> IReGameHook_PM_UpdateStepSound;
|
||||
typedef IHookChainRegistry<void> IReGameHookRegistry_PM_UpdateStepSound;
|
||||
|
||||
// CBasePlayer::StartDeathCam hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_StartDeathCam;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_StartDeathCam;
|
||||
|
||||
// CBasePlayer::SwitchTeam hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_SwitchTeam;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_SwitchTeam;
|
||||
|
||||
// CBasePlayer::CanSwitchTeam hook
|
||||
typedef IHookChainClass<bool, class CBasePlayer, TeamName> IReGameHook_CBasePlayer_CanSwitchTeam;
|
||||
typedef IHookChainRegistryClass<bool, class CBasePlayer, TeamName> IReGameHookRegistry_CBasePlayer_CanSwitchTeam;
|
||||
|
||||
// CBasePlayer::ThrowGrenade hook
|
||||
typedef IHookChainClass<class CGrenade *, class CBasePlayer, class CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> IReGameHook_CBasePlayer_ThrowGrenade;
|
||||
typedef IHookChainRegistryClass<class CGrenade *, class CBasePlayer, class CBasePlayerWeapon *, Vector &, Vector &, float, unsigned short> IReGameHookRegistry_CBasePlayer_ThrowGrenade;
|
||||
|
||||
// CWeaponBox::SetModel hook
|
||||
typedef IHookChainClass<void, class CWeaponBox, const char *> IReGameHook_CWeaponBox_SetModel;
|
||||
typedef IHookChainRegistryClass<void, class CWeaponBox, const char *> IReGameHookRegistry_CWeaponBox_SetModel;
|
||||
|
||||
// CGrenade::DefuseBombStart hook
|
||||
typedef IHookChainClass<void, class CGrenade, class CBasePlayer *> IReGameHook_CGrenade_DefuseBombStart;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade, class CBasePlayer *> IReGameHookRegistry_CGrenade_DefuseBombStart;
|
||||
|
||||
// CGrenade::DefuseBombEnd hook
|
||||
typedef IHookChainClass<void, class CGrenade, class CBasePlayer *, bool> IReGameHook_CGrenade_DefuseBombEnd;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade, class CBasePlayer *, bool> IReGameHookRegistry_CGrenade_DefuseBombEnd;
|
||||
|
||||
// CGrenade::ExplodeHeGrenade hook
|
||||
typedef IHookChainClass<void, class CGrenade, TraceResult *, int> IReGameHook_CGrenade_ExplodeHeGrenade;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade, TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeHeGrenade;
|
||||
|
||||
// CGrenade::ExplodeFlashbang hook
|
||||
typedef IHookChainClass<void, class CGrenade, TraceResult *, int> IReGameHook_CGrenade_ExplodeFlashbang;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade, TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeFlashbang;
|
||||
|
||||
// CGrenade::ExplodeSmokeGrenade hook
|
||||
typedef IHookChainClass<void, class CGrenade> IReGameHook_CGrenade_ExplodeSmokeGrenade;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade> IReGameHookRegistry_CGrenade_ExplodeSmokeGrenade;
|
||||
|
||||
// CGrenade::ExplodeBomb hook
|
||||
typedef IHookChainClass<void, class CGrenade, TraceResult *, int> IReGameHook_CGrenade_ExplodeBomb;
|
||||
typedef IHookChainRegistryClass<void, class CGrenade, TraceResult *, int> IReGameHookRegistry_CGrenade_ExplodeBomb;
|
||||
|
||||
// ThrowHeGrenade hook
|
||||
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> IReGameHook_ThrowHeGrenade;
|
||||
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float, int, unsigned short> IReGameHookRegistry_ThrowHeGrenade;
|
||||
|
||||
// ThrowFlashbang hook
|
||||
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float> IReGameHook_ThrowFlashbang;
|
||||
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float> IReGameHookRegistry_ThrowFlashbang;
|
||||
|
||||
// ThrowSmokeGrenade hook
|
||||
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> IReGameHook_ThrowSmokeGrenade;
|
||||
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &, float, unsigned short> IReGameHookRegistry_ThrowSmokeGrenade;
|
||||
|
||||
// PlantBomb hook
|
||||
typedef IHookChain<class CGrenade *, entvars_t *, Vector &, Vector &> IReGameHook_PlantBomb;
|
||||
typedef IHookChainRegistry<class CGrenade *, entvars_t *, Vector &, Vector &> IReGameHookRegistry_PlantBomb;
|
||||
|
||||
// CBasePlayer::SetSpawnProtection hook
|
||||
typedef IHookChainClass<void, class CBasePlayer, float> IReGameHook_CBasePlayer_SetSpawnProtection;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer, float> IReGameHookRegistry_CBasePlayer_SetSpawnProtection;
|
||||
|
||||
// CBasePlayer::RemoveSpawnProtection hook
|
||||
typedef IHookChainClass<void, class CBasePlayer> IReGameHook_CBasePlayer_RemoveSpawnProtection;
|
||||
typedef IHookChainRegistryClass<void, class CBasePlayer> IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection;
|
||||
|
||||
// IsPenetrableEntity hook
|
||||
typedef IHookChain<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHook_IsPenetrableEntity;
|
||||
typedef IHookChainRegistry<bool, Vector &, Vector &, entvars_t *, edict_t *> IReGameHookRegistry_IsPenetrableEntity;
|
||||
|
||||
class IReGameHookchains {
|
||||
public:
|
||||
virtual ~IReGameHookchains() {}
|
||||
|
||||
// CBasePlayer virtual
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn* CBasePlayer_Spawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache* CBasePlayer_Precache() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps* CBasePlayer_ObjectCaps() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Classify* CBasePlayer_Classify() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TraceAttack* CBasePlayer_TraceAttack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamage* CBasePlayer_TakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeHealth* CBasePlayer_TakeHealth() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Killed* CBasePlayer_Killed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPoints* CBasePlayer_AddPoints() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam* CBasePlayer_AddPointsToTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem* CBasePlayer_AddPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem* CBasePlayer_RemovePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo* CBasePlayer_GiveAmmo() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed* CBasePlayer_ResetMaxSpeed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Jump* CBasePlayer_Jump() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Duck* CBasePlayer_Duck() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PreThink* CBasePlayer_PreThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PostThink* CBasePlayer_PostThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData* CBasePlayer_UpdateClientData() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands* CBasePlayer_ImpulseCommands() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn* CBasePlayer_RoundRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Blind* CBasePlayer_Blind() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Spawn *CBasePlayer_Spawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Precache *CBasePlayer_Precache() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ObjectCaps *CBasePlayer_ObjectCaps() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Classify *CBasePlayer_Classify() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TraceAttack *CBasePlayer_TraceAttack() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeDamage *CBasePlayer_TakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_TakeHealth *CBasePlayer_TakeHealth() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Killed *CBasePlayer_Killed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPoints *CBasePlayer_AddPoints() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPointsToTeam *CBasePlayer_AddPointsToTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddPlayerItem *CBasePlayer_AddPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemovePlayerItem *CBasePlayer_RemovePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveAmmo *CBasePlayer_GiveAmmo() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ResetMaxSpeed *CBasePlayer_ResetMaxSpeed() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Jump *CBasePlayer_Jump() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Duck *CBasePlayer_Duck() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PreThink *CBasePlayer_PreThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_PostThink *CBasePlayer_PostThink() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_UpdateClientData *CBasePlayer_UpdateClientData() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ImpulseCommands *CBasePlayer_ImpulseCommands() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RoundRespawn *CBasePlayer_RoundRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Blind *CBasePlayer_Blind() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget* CBasePlayer_Observer_IsValidTarget() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetAnimation* CBasePlayer_SetAnimation() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems* CBasePlayer_GiveDefaultItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem* CBasePlayer_GiveNamedItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddAccount* CBasePlayer_AddAccount() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveShield* CBasePlayer_GiveShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel* CBasePlayer_SetClientUserInfoModel() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName* CBasePlayer_SetClientUserInfoName() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem* CBasePlayer_HasRestrictItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem* CBasePlayer_DropPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropShield* CBasePlayer_DropShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip* CBasePlayer_OnSpawnEquip() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Radio* CBasePlayer_Radio() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Disappear* CBasePlayer_Disappear() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeVIP* CBasePlayer_MakeVIP() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeBomber* CBasePlayer_MakeBomber() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartObserver* CBasePlayer_StartObserver() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame* CBasePlayer_GetIntoGame() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Observer_IsValidTarget *CBasePlayer_Observer_IsValidTarget() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetAnimation *CBasePlayer_SetAnimation() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveDefaultItems *CBasePlayer_GiveDefaultItems() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveNamedItem *CBasePlayer_GiveNamedItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_AddAccount *CBasePlayer_AddAccount() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GiveShield *CBasePlayer_GiveShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoModel *CBasePlayer_SetClientUserInfoModel() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetClientUserInfoName *CBasePlayer_SetClientUserInfoName() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_HasRestrictItem *CBasePlayer_HasRestrictItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropPlayerItem *CBasePlayer_DropPlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_DropShield *CBasePlayer_DropShield() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_OnSpawnEquip *CBasePlayer_OnSpawnEquip() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Radio *CBasePlayer_Radio() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_Disappear *CBasePlayer_Disappear() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeVIP *CBasePlayer_MakeVIP() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_MakeBomber *CBasePlayer_MakeBomber() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartObserver *CBasePlayer_StartObserver() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_GetIntoGame *CBasePlayer_GetIntoGame() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo* CBaseAnimating_ResetSequenceInfo() = 0;
|
||||
virtual IReGameHookRegistry_CBaseAnimating_ResetSequenceInfo *CBaseAnimating_ResetSequenceInfo() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_GetForceCamera* GetForceCamera() = 0;
|
||||
virtual IReGameHookRegistry_PlayerBlind* PlayerBlind() = 0;
|
||||
virtual IReGameHookRegistry_RadiusFlash_TraceLine* RadiusFlash_TraceLine() = 0;
|
||||
virtual IReGameHookRegistry_RoundEnd* RoundEnd() = 0;
|
||||
virtual IReGameHookRegistry_InstallGameRules* InstallGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_Init* PM_Init() = 0;
|
||||
virtual IReGameHookRegistry_PM_Move* PM_Move() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirMove* PM_AirMove() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance* HandleMenu_ChooseAppearance() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseTeam* HandleMenu_ChooseTeam() = 0;
|
||||
virtual IReGameHookRegistry_ShowMenu* ShowMenu() = 0;
|
||||
virtual IReGameHookRegistry_ShowVGUIMenu* ShowVGUIMenu() = 0;
|
||||
virtual IReGameHookRegistry_BuyGunAmmo* BuyGunAmmo() = 0;
|
||||
virtual IReGameHookRegistry_BuyWeaponByWeaponID* BuyWeaponByWeaponID() = 0;
|
||||
virtual IReGameHookRegistry_InternalCommand* InternalCommand() = 0;
|
||||
virtual IReGameHookRegistry_GetForceCamera *GetForceCamera() = 0;
|
||||
virtual IReGameHookRegistry_PlayerBlind *PlayerBlind() = 0;
|
||||
virtual IReGameHookRegistry_RadiusFlash_TraceLine *RadiusFlash_TraceLine() = 0;
|
||||
virtual IReGameHookRegistry_RoundEnd *RoundEnd() = 0;
|
||||
virtual IReGameHookRegistry_InstallGameRules *InstallGameRules() = 0;
|
||||
virtual IReGameHookRegistry_PM_Init *PM_Init() = 0;
|
||||
virtual IReGameHookRegistry_PM_Move *PM_Move() = 0;
|
||||
virtual IReGameHookRegistry_PM_AirMove *PM_AirMove() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseAppearance *HandleMenu_ChooseAppearance() = 0;
|
||||
virtual IReGameHookRegistry_HandleMenu_ChooseTeam *HandleMenu_ChooseTeam() = 0;
|
||||
virtual IReGameHookRegistry_ShowMenu *ShowMenu() = 0;
|
||||
virtual IReGameHookRegistry_ShowVGUIMenu *ShowVGUIMenu() = 0;
|
||||
virtual IReGameHookRegistry_BuyGunAmmo *BuyGunAmmo() = 0;
|
||||
virtual IReGameHookRegistry_BuyWeaponByWeaponID *BuyWeaponByWeaponID() = 0;
|
||||
virtual IReGameHookRegistry_InternalCommand *InternalCommand() = 0;
|
||||
|
||||
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon* CSGameRules_FShouldSwitchWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon* CSGameRules_GetNextBestWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage* CSGameRules_FlPlayerFallDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage* CSGameRules_FPlayerCanTakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn* CSGameRules_PlayerSpawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn* CSGameRules_FPlayerCanRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot* CSGameRules_GetPlayerSpawnSpot() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged* CSGameRules_ClientUserInfoChanged() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerKilled* CSGameRules_PlayerKilled() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeathNotice* CSGameRules_DeathNotice() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem* CSGameRules_CanHavePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons* CSGameRules_DeadPlayerWeapons() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate* CSGameRules_ServerDeactivate() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions* CSGameRules_CheckMapConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CleanUpMap* CSGameRules_CleanUpMap() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RestartRound* CSGameRules_RestartRound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions* CSGameRules_CheckWinConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RemoveGuns* CSGameRules_RemoveGuns() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GiveC4* CSGameRules_GiveC4() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ChangeLevel* CSGameRules_ChangeLevel() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission* CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams* CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd* CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound* PM_UpdateStepSound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FShouldSwitchWeapon *CSGameRules_FShouldSwitchWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetNextBestWeapon *CSGameRules_GetNextBestWeapon() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FlPlayerFallDamage *CSGameRules_FlPlayerFallDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanTakeDamage *CSGameRules_FPlayerCanTakeDamage() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerSpawn *CSGameRules_PlayerSpawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_FPlayerCanRespawn *CSGameRules_FPlayerCanRespawn() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GetPlayerSpawnSpot *CSGameRules_GetPlayerSpawnSpot() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ClientUserInfoChanged *CSGameRules_ClientUserInfoChanged() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_PlayerKilled *CSGameRules_PlayerKilled() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeathNotice *CSGameRules_DeathNotice() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanHavePlayerItem *CSGameRules_CanHavePlayerItem() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_DeadPlayerWeapons *CSGameRules_DeadPlayerWeapons() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ServerDeactivate *CSGameRules_ServerDeactivate() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckMapConditions *CSGameRules_CheckMapConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CleanUpMap *CSGameRules_CleanUpMap() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RestartRound *CSGameRules_RestartRound() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CheckWinConditions *CSGameRules_CheckWinConditions() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_RemoveGuns *CSGameRules_RemoveGuns() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GiveC4 *CSGameRules_GiveC4() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_ChangeLevel *CSGameRules_ChangeLevel() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_GoToIntermission *CSGameRules_GoToIntermission() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_BalanceTeams *CSGameRules_BalanceTeams() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_OnRoundFreezeEnd *CSGameRules_OnRoundFreezeEnd() = 0;
|
||||
virtual IReGameHookRegistry_PM_UpdateStepSound *PM_UpdateStepSound() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_StartDeathCam *CBasePlayer_StartDeathCam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SwitchTeam *CBasePlayer_SwitchTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_CanSwitchTeam *CBasePlayer_CanSwitchTeam() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_ThrowGrenade *CBasePlayer_ThrowGrenade() = 0;
|
||||
virtual IReGameHookRegistry_CSGameRules_CanPlayerHearPlayer *CSGameRules_CanPlayerHearPlayer() = 0;
|
||||
virtual IReGameHookRegistry_CWeaponBox_SetModel *CWeaponBox_SetModel() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_DefuseBombStart *CGrenade_DefuseBombStart() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_DefuseBombEnd *CGrenade_DefuseBombEnd() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_ExplodeHeGrenade *CGrenade_ExplodeHeGrenade() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_ExplodeFlashbang *CGrenade_ExplodeFlashbang() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_ExplodeSmokeGrenade *CGrenade_ExplodeSmokeGrenade() = 0;
|
||||
virtual IReGameHookRegistry_CGrenade_ExplodeBomb *CGrenade_ExplodeBomb() = 0;
|
||||
virtual IReGameHookRegistry_ThrowHeGrenade *ThrowHeGrenade() = 0;
|
||||
virtual IReGameHookRegistry_ThrowFlashbang *ThrowFlashbang() = 0;
|
||||
virtual IReGameHookRegistry_ThrowSmokeGrenade *ThrowSmokeGrenade() = 0;
|
||||
virtual IReGameHookRegistry_PlantBomb *PlantBomb() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_RemoveSpawnProtection *CBasePlayer_RemoveSpawnProtection() = 0;
|
||||
virtual IReGameHookRegistry_CBasePlayer_SetSpawnProtection *CBasePlayer_SetSpawnProtection() = 0;
|
||||
virtual IReGameHookRegistry_IsPenetrableEntity *IsPenetrableEntity() = 0;
|
||||
};
|
||||
|
||||
struct ReGameFuncs_t {
|
||||
@ -466,17 +562,19 @@ public:
|
||||
|
||||
virtual int GetMajorVersion() = 0;
|
||||
virtual int GetMinorVersion() = 0;
|
||||
virtual const ReGameFuncs_t* GetFuncs() = 0;
|
||||
virtual IReGameHookchains* GetHookchains() = 0;
|
||||
virtual const ReGameFuncs_t *GetFuncs() = 0;
|
||||
virtual IReGameHookchains *GetHookchains() = 0;
|
||||
|
||||
virtual class CGameRules* GetGameRules() = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(int weaponID) = 0;
|
||||
virtual struct WeaponInfoStruct* GetWeaponInfo(const char* weaponName) = 0;
|
||||
virtual struct playermove_s* GetPlayerMove() = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(WeaponIdType weaponID) = 0;
|
||||
virtual struct WeaponSlotInfo* GetWeaponSlot(const char* weaponName) = 0;
|
||||
virtual struct ItemInfo* GetItemInfo(WeaponIdType weaponID) = 0;
|
||||
virtual struct AmmoInfo* GetAmmoInfo(AmmoType ammoID) = 0;
|
||||
virtual class CGameRules *GetGameRules() = 0;
|
||||
virtual struct WeaponInfoStruct *GetWeaponInfo(int weaponID) = 0;
|
||||
virtual struct WeaponInfoStruct *GetWeaponInfo(const char *weaponName) = 0;
|
||||
virtual struct playermove_s *GetPlayerMove() = 0;
|
||||
virtual struct WeaponSlotInfo *GetWeaponSlot(WeaponIdType weaponID) = 0;
|
||||
virtual struct WeaponSlotInfo *GetWeaponSlot(const char *weaponName) = 0;
|
||||
virtual ItemInfo *GetItemInfo(WeaponIdType weaponID) = 0;
|
||||
virtual struct AmmoInfo *GetAmmoInfo(AmmoType ammoID) = 0;
|
||||
virtual struct AmmoInfoStruct *GetAmmoInfoEx(AmmoType ammoID) = 0;
|
||||
virtual struct AmmoInfoStruct *GetAmmoInfoEx(const char *ammoName) = 0;
|
||||
};
|
||||
|
||||
#define VRE_GAMEDLL_API_VERSION "VRE_GAMEDLL_API_VERSION001"
|
||||
|
47
public/resdk/engine/IObjectContainer.h
Normal file
47
public/resdk/engine/IObjectContainer.h
Normal file
@ -0,0 +1,47 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
class IObjectContainer {
|
||||
public:
|
||||
virtual ~IObjectContainer() {}
|
||||
|
||||
virtual void Init() = 0;
|
||||
|
||||
virtual bool Add(void *newObject) = 0;
|
||||
virtual bool Remove(void *object) = 0;
|
||||
virtual void Clear(bool freeElementsMemory) = 0;
|
||||
|
||||
virtual void *GetFirst() = 0;
|
||||
virtual void *GetNext() = 0;
|
||||
|
||||
virtual int CountElements() = 0;
|
||||
virtual bool Contains(void *object) = 0;
|
||||
virtual bool IsEmpty() = 0;
|
||||
};
|
65
public/resdk/engine/ObjectList.h
Normal file
65
public/resdk/engine/ObjectList.h
Normal file
@ -0,0 +1,65 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "IObjectContainer.h"
|
||||
|
||||
class ObjectList: public IObjectContainer {
|
||||
public:
|
||||
EXT_FUNC void Init();
|
||||
EXT_FUNC bool Add(void *newObject);
|
||||
EXT_FUNC void *GetFirst();
|
||||
EXT_FUNC void *GetNext();
|
||||
|
||||
ObjectList();
|
||||
virtual ~ObjectList();
|
||||
|
||||
EXT_FUNC void Clear(bool freeElementsMemory = false);
|
||||
EXT_FUNC int CountElements();
|
||||
void *RemoveTail();
|
||||
void *RemoveHead();
|
||||
|
||||
bool AddTail(void *newObject);
|
||||
bool AddHead(void *newObject);
|
||||
EXT_FUNC bool Remove(void *object);
|
||||
EXT_FUNC bool Contains(void *object);
|
||||
EXT_FUNC bool IsEmpty();
|
||||
|
||||
typedef struct element_s {
|
||||
struct element_s *prev; // pointer to the last element or NULL
|
||||
struct element_s *next; // pointer to the next elemnet or NULL
|
||||
void *object; // the element's object
|
||||
} element_t;
|
||||
|
||||
protected:
|
||||
element_t *m_head; // first element in list
|
||||
element_t *m_tail; // last element in list
|
||||
element_t *m_current; // current element in list
|
||||
int m_number;
|
||||
};
|
@ -27,11 +27,13 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "archtypes.h"
|
||||
|
||||
typedef void(*xcommand_t)(void);
|
||||
typedef struct cmd_function_s
|
||||
{
|
||||
struct cmd_function_s *next;
|
||||
char *name;
|
||||
const char *name;
|
||||
xcommand_t function;
|
||||
int flags;
|
||||
} cmd_function_t;
|
||||
|
48
public/resdk/engine/pr_dlls.h
Normal file
48
public/resdk/engine/pr_dlls.h
Normal file
@ -0,0 +1,48 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
const int MAX_EXTENSION_DLL = 50;
|
||||
|
||||
typedef struct functiontable_s
|
||||
{
|
||||
uint32 pFunction;
|
||||
char *pFunctionName;
|
||||
} functiontable_t;
|
||||
|
||||
typedef struct extensiondll_s
|
||||
{
|
||||
void *lDLLHandle;
|
||||
functiontable_t *functionTable;
|
||||
int functionCount;
|
||||
} extensiondll_t;
|
||||
|
||||
typedef void(*ENTITYINIT)(struct entvars_s *);
|
||||
typedef void(*DISPATCHFUNCTION)(struct entvars_s *, void *);
|
||||
typedef void(*FIELDIOFUNCTION)(SAVERESTOREDATA *, const char *, void *, TYPEDESCRIPTION *, int);
|
@ -27,15 +27,25 @@
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#if defined(WIN32)
|
||||
#define FORCE_STACK_ALIGN
|
||||
#else
|
||||
#define FORCE_STACK_ALIGN __attribute__((force_align_arg_pointer))
|
||||
#endif
|
||||
|
||||
#define EXT_FUNC FORCE_STACK_ALIGN
|
||||
|
||||
#include <engine_strucs.h>
|
||||
#include <com_model.h>
|
||||
#include "cmd_rehlds.h"
|
||||
#include "ObjectList.h"
|
||||
#include "pr_dlls.h"
|
||||
#include "rehlds_interfaces.h"
|
||||
#include "FlightRecorder.h"
|
||||
#include "../common/hookchains.h"
|
||||
|
||||
#define REHLDS_API_VERSION_MAJOR 3
|
||||
#define REHLDS_API_VERSION_MINOR 0
|
||||
#define REHLDS_API_VERSION_MINOR 4
|
||||
|
||||
//Steam_NotifyClientConnect hook
|
||||
typedef IHookChain<qboolean, IGameClient*, const void*, unsigned int> IRehldsHook_Steam_NotifyClientConnect;
|
||||
@ -189,6 +199,10 @@ typedef IHookChainRegistry<int, enum sv_delta_s, IGameClient *, struct packet_en
|
||||
typedef IHookChain<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHook_SV_EmitSound2;
|
||||
typedef IHookChainRegistry<bool, edict_t *, IGameClient *, int, const char*, float, float, int, int, int, const float*> IRehldsHookRegistry_SV_EmitSound2;
|
||||
|
||||
//CreateFakeClient hook
|
||||
typedef IHookChain<edict_t *, const char *> IRehldsHook_CreateFakeClient;
|
||||
typedef IHookChainRegistry<edict_t *, const char *> IRehldsHookRegistry_CreateFakeClient;
|
||||
|
||||
class IRehldsHookchains {
|
||||
public:
|
||||
virtual ~IRehldsHookchains() { }
|
||||
@ -231,6 +245,7 @@ public:
|
||||
virtual IRehldsHookRegistry_SV_Spawn_f* SV_Spawn_f() = 0;
|
||||
virtual IRehldsHookRegistry_SV_CreatePacketEntities* SV_CreatePacketEntities() = 0;
|
||||
virtual IRehldsHookRegistry_SV_EmitSound2* SV_EmitSound2() = 0;
|
||||
virtual IRehldsHookRegistry_CreateFakeClient* CreateFakeClient() = 0;
|
||||
};
|
||||
|
||||
struct RehldsFuncs_t {
|
||||
@ -267,7 +282,7 @@ struct RehldsFuncs_t {
|
||||
cvar_t*(*GetCvarVars)();
|
||||
int (*SV_GetChallenge)(const netadr_t& adr);
|
||||
void (*SV_AddResource)(resourcetype_t type, const char *name, int size, unsigned char flags, int index);
|
||||
int(*MSG_ReadShort)(void);
|
||||
int(*MSG_ReadShort)();
|
||||
int(*MSG_ReadBuf)(int iSize, void *pbuf);
|
||||
void(*MSG_WriteBuf)(sizebuf_t *sb, int iSize, void *buf);
|
||||
void(*MSG_WriteByte)(sizebuf_t *sb, int c);
|
||||
@ -282,6 +297,13 @@ struct RehldsFuncs_t {
|
||||
bool(*SV_EmitSound2)(edict_t *entity, IGameClient *receiver, int channel, const char *sample, float volume, float attenuation, int flags, int pitch, int emitFlags, const float *pOrigin);
|
||||
void(*SV_UpdateUserInfo)(IGameClient *pGameClient);
|
||||
bool(*StripUnprintableAndSpace)(char *pch);
|
||||
void(*Cmd_RemoveCmd)(const char *cmd_name);
|
||||
void(*GetCommandMatches)(const char *string, ObjectList *pMatchList);
|
||||
bool(*AddExtDll)(void *hModule);
|
||||
void(*AddCvarListener)(const char *var_name, cvar_callback_t func);
|
||||
void(*RemoveExtDll)(void *hModule);
|
||||
void(*RemoveCvarListener)(const char *var_name, cvar_callback_t func);
|
||||
ENTITYINIT(*GetEntityInit)(char *pszClassName);
|
||||
};
|
||||
|
||||
class IRehldsApi {
|
||||
@ -297,4 +319,4 @@ public:
|
||||
virtual IRehldsFlightRecorder* GetFlightRecorder() = 0;
|
||||
};
|
||||
|
||||
#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001"
|
||||
#define VREHLDS_HLDS_API_VERSION "VREHLDS_HLDS_API_VERSION001"
|
||||
|
@ -81,6 +81,7 @@ public:
|
||||
virtual IGameClient* GetClient(int id) = 0;
|
||||
virtual client_t* GetClient_t(int id) = 0;
|
||||
virtual int GetIndexOfClient_t(client_t* client) = 0;
|
||||
virtual int GetMaxClientsLimit() = 0;
|
||||
};
|
||||
|
||||
class IRehldsServerData {
|
||||
|
@ -7,15 +7,15 @@ IReGameHookchains * ReGameHookchains;
|
||||
|
||||
bool RegamedllApi_Init()
|
||||
{
|
||||
auto library = GET_GAME_INFO(PLID, GINFO_DLL_FULLPATH);
|
||||
const auto library = GET_GAME_INFO(PLID, GINFO_DLL_FULLPATH);
|
||||
|
||||
if (!library || !GET_IFACE<IReGameApi>(library, ReGameApi, VRE_GAMEDLL_API_VERSION, false) || !ReGameApi)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
auto majorVersion = ReGameApi->GetMajorVersion();
|
||||
auto minorVersion = ReGameApi->GetMinorVersion();
|
||||
const auto majorVersion = ReGameApi->GetMajorVersion();
|
||||
const auto minorVersion = ReGameApi->GetMinorVersion();
|
||||
|
||||
if (majorVersion != REGAMEDLL_API_VERSION_MAJOR || minorVersion < REGAMEDLL_API_VERSION_MINOR)
|
||||
{
|
||||
|
@ -15,9 +15,9 @@ bool RehldsApi_Init()
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_WINDOWS)
|
||||
auto library = "swds";
|
||||
const auto library = "swds";
|
||||
#elif defined(PLATFORM_POSIX)
|
||||
auto library = "engine_i486";
|
||||
const auto library = "engine_i486";
|
||||
#endif
|
||||
|
||||
if (!GET_IFACE<IRehldsApi>(library, RehldsApi, VREHLDS_HLDS_API_VERSION) || !RehldsApi)
|
||||
@ -25,8 +25,8 @@ bool RehldsApi_Init()
|
||||
return false;
|
||||
}
|
||||
|
||||
auto majorVersion = RehldsApi->GetMajorVersion();
|
||||
auto minorVersion = RehldsApi->GetMinorVersion();
|
||||
const auto majorVersion = RehldsApi->GetMajorVersion();
|
||||
const auto minorVersion = RehldsApi->GetMinorVersion();
|
||||
|
||||
if (majorVersion != REHLDS_API_VERSION_MAJOR || minorVersion < REHLDS_API_VERSION_MINOR)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user