Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc 2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754) 3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd 4) New natives to read/write special data structures associated with the above GameDLL funcs
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@ -168,6 +168,10 @@ void FMH_ServerDeactivate()
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RESETD(CreateInstancedBaselines);
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RESETD(AllowLagCompensation);
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RESETD(ClientUserInfoChanged);
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RESETD(UpdateClientData);
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RESETD(AddToFullPack);
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RESETD(CmdStart);
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RESETD(CmdEnd);
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RESETN(OnFreeEntPrivateData);
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RESETN(GameShutdown);
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