Oh goodness, let the bugs begin...

1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
This commit is contained in:
Scott Ehlert
2006-04-30 07:27:14 +00:00
parent 0555e7aa63
commit 0071d73e25
10 changed files with 1277 additions and 9 deletions

View File

@ -168,6 +168,10 @@ void FMH_ServerDeactivate()
RESETD(CreateInstancedBaselines);
RESETD(AllowLagCompensation);
RESETD(ClientUserInfoChanged);
RESETD(UpdateClientData);
RESETD(AddToFullPack);
RESETD(CmdStart);
RESETD(CmdEnd);
RESETN(OnFreeEntPrivateData);
RESETN(GameShutdown);