Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc 2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754) 3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd 4) New natives to read/write special data structures associated with the above GameDLL funcs
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@ -2,6 +2,8 @@
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#define _FAKEMETA_INCLUDE_H
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#include "sdk/amxxmodule.h"
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#include <entity_state.h>
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#include <usercmd.h>
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#include "CVector.h"
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#include "engfunc.h"
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#include "dllfunc.h"
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