Oh goodness, let the bugs begin...

1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
This commit is contained in:
Scott Ehlert
2006-04-30 07:27:14 +00:00
parent 0555e7aa63
commit 0071d73e25
10 changed files with 1277 additions and 9 deletions

View File

@ -1,7 +1,7 @@
#ifndef _INCLUDE_FORWARD_H
#define _INCLUDE_FORWARD_H
#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 118
#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 127
#define FMV_STRING 1
#define FMV_FLOAT 2
@ -153,7 +153,13 @@ enum {
FM_OnFreeEntPrivateData,
FM_GameShutdown,
FM_ShouldCollide,
FM_ClientUserInfoChanged, //passes id only
FM_UpdateClientData,
FM_AddToFullPack,
FM_CmdStart,
FM_CmdEnd,
FM_LAST_DONT_USE_ME
};