Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc 2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754) 3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd 4) New natives to read/write special data structures associated with the above GameDLL funcs
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@ -1,7 +1,7 @@
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#ifndef _INCLUDE_FORWARD_H
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#define _INCLUDE_FORWARD_H
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#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 118
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#define ENGFUNC_NUM FM_LAST_DONT_USE_ME // 127
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#define FMV_STRING 1
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#define FMV_FLOAT 2
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@ -153,7 +153,13 @@ enum {
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FM_OnFreeEntPrivateData,
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FM_GameShutdown,
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FM_ShouldCollide,
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FM_ClientUserInfoChanged, //passes id only
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FM_UpdateClientData,
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FM_AddToFullPack,
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FM_CmdStart,
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FM_CmdEnd,
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FM_LAST_DONT_USE_ME
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};
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