Gamedata: Add missing CS classes associated to an entity
This commit is contained in:
parent
fb1189fd31
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00de99b839
@ -0,0 +1,58 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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||||
* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
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||||
*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CAK47"
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{
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"Offsets"
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{
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"m_iShell" // int
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{
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"iShellOn" // int
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_usFireAK47" // short unsigned int
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{
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CAK47
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*/
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@ -0,0 +1,48 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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||||
*
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* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CAutoTrigger"
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{
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"Offsets"
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{
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"m_globalstate" // int
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{
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"windows" "144"
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"linux" "160"
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"mac" "160"
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}
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"triggerType" // USE_TYPE
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{
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"windows" "148"
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"linux" "164"
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"mac" "164"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CAutoTrigger
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*/
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136
gamedata/common.games/entities.games/cstrike/offsets-cbot.txt
Normal file
136
gamedata/common.games/entities.games/cstrike/offsets-cbot.txt
Normal file
@ -0,0 +1,136 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBot"
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{
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"Offsets"
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{
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"m_profile" // const BotProfile*
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{
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"windows" "2480"
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"linux" "2500"
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"mac" "2500"
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}
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"m_id" // unsigned int
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{
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"windows" "2484"
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"linux" "2504"
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"mac" "2504"
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}
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"m_flNextBotThink" // float
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{
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"windows" "2488"
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"linux" "2508"
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"mac" "2508"
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}
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"m_flNextFullBotThink" // float
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{
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"windows" "2492"
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"linux" "2512"
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"mac" "2512"
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}
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"m_flPreviousCommandTime" // float
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{
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"windows" "2496"
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"linux" "2516"
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"mac" "2516"
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}
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"m_isRunning" // bool
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{
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"windows" "2500"
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"linux" "2520"
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"mac" "2520"
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}
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"m_isCrouching" // bool
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{
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"windows" "2501"
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"linux" "2521"
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"mac" "2521"
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}
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"m_forwardSpeed" // float
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{
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"windows" "2504"
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"linux" "2524"
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"mac" "2524"
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}
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"m_strafeSpeed" // float
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{
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"windows" "2508"
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"linux" "2528"
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"mac" "2528"
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}
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"m_verticalSpeed" // float
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{
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"windows" "2512"
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"linux" "2532"
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"mac" "2532"
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}
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"m_buttonFlags" // short unsigned int
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{
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"windows" "2516"
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"linux" "2536"
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"mac" "2536"
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}
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"m_jumpTimestamp" // float
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{
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"windows" "2520"
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"linux" "2540"
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"mac" "2540"
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}
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"m_postureStack" // struct PostureContext[8]
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{
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"windows" "2524"
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"linux" "2544"
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"mac" "2544"
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}
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"m_postureStackIndex" // int
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{
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"windows" "2540"
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"linux" "2560"
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"mac" "2560"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CBasePlayer
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* CBot
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*/
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65
gamedata/common.games/entities.games/cstrike/offsets-cc4.txt
Normal file
65
gamedata/common.games/entities.games/cstrike/offsets-cc4.txt
Normal file
@ -0,0 +1,65 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CC4"
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{
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"Offsets"
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{
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"m_bStartedArming" // bool
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{
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"m_bBombPlacedAnimation" // bool
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{
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"windows" "321"
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"linux" "337"
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"mac" "337"
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}
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"m_fArmedTime" // float
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_bHasShield" // bool
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{
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CC4
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*/
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1159
gamedata/common.games/entities.games/cstrike/offsets-ccsbot.txt
Normal file
1159
gamedata/common.games/entities.games/cstrike/offsets-ccsbot.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,58 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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||||
* updater or by upgrading your AMX Mod X install.
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||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
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* after AMXX's own.
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||||
*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CM249"
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{
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"Offsets"
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{
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"m_iShell" // int
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{
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"iShellOn" // int
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_usFireM249" // short unsigned int
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{
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CM249
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*/
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@ -0,0 +1,58 @@
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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||||
* updater or by upgrading your AMX Mod X install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
|
||||
*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CM4A1"
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{
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"Offsets"
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{
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"m_iShell" // int
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{
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"iShellOn" // int
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_usFireM4A1" // short unsigned int
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{
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CM4A1
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*/
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@ -0,0 +1,58 @@
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/**
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||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your AMX Mod X install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
|
||||
*
|
||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
|
||||
*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CMP5N"
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{
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"Offsets"
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{
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"m_iShell" // int
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{
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"iShellOn" // int
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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"m_usFireMP5N" // short unsigned int
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{
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"windows" "328"
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"linux" "344"
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"mac" "344"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CMP5N
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*/
|
@ -0,0 +1,51 @@
|
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/**
|
||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your AMX Mod X install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
|
||||
*
|
||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
|
||||
*/
|
||||
|
||||
"Games"
|
||||
{
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||||
"#default"
|
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{
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"Classes"
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{
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"CSG550"
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{
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"Offsets"
|
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{
|
||||
"m_iShell" // int
|
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{
|
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"windows" "320"
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"linux" "336"
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"mac" "336"
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}
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"m_usFireSG550" // short unsigned int
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{
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"windows" "324"
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"linux" "340"
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"mac" "340"
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}
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}
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}
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}
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}
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}
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|
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/**
|
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBasePlayerItem
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* CBasePlayerWeapon
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* CSG550
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*/
|
@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your AMX Mod X install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
|
||||
*
|
||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
|
||||
*/
|
||||
|
||||
"Games"
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||||
{
|
||||
"#default"
|
||||
{
|
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"Classes"
|
||||
{
|
||||
"CSG552"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
"m_iShell" // int
|
||||
{
|
||||
"windows" "320"
|
||||
"linux" "336"
|
||||
"mac" "336"
|
||||
}
|
||||
|
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"iShellOn" // int
|
||||
{
|
||||
"windows" "324"
|
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"linux" "340"
|
||||
"mac" "340"
|
||||
}
|
||||
|
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"m_usFireSG552" // short unsigned int
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||||
{
|
||||
"windows" "328"
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||||
"linux" "344"
|
||||
"mac" "344"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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}
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/**
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* Class Hierarchy
|
||||
* -
|
||||
* CBaseEntity
|
||||
* CBaseDelay
|
||||
* CBaseAnimating
|
||||
* CBasePlayerItem
|
||||
* CBasePlayerWeapon
|
||||
* CSG552
|
||||
*/
|
@ -0,0 +1,58 @@
|
||||
/**
|
||||
* Do not edit this file. Any changes will be overwritten by the gamedata
|
||||
* updater or by upgrading your AMX Mod X install.
|
||||
*
|
||||
* To override data in this file, create a subdirectory named "custom" and
|
||||
* place your own gamedata file(s) inside of it. Such files will be parsed
|
||||
* after AMXX's own.
|
||||
*
|
||||
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
|
||||
*/
|
||||
|
||||
"Games"
|
||||
{
|
||||
"#default"
|
||||
{
|
||||
"Classes"
|
||||
{
|
||||
"CUMP45"
|
||||
{
|
||||
"Offsets"
|
||||
{
|
||||
"m_iShell" // int
|
||||
{
|
||||
"windows" "320"
|
||||
"linux" "336"
|
||||
"mac" "336"
|
||||
}
|
||||
|
||||
"iShellOn" // int
|
||||
{
|
||||
"windows" "324"
|
||||
"linux" "340"
|
||||
"mac" "340"
|
||||
}
|
||||
|
||||
"m_usFireUMP45" // short unsigned int
|
||||
{
|
||||
"windows" "328"
|
||||
"linux" "344"
|
||||
"mac" "344"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Class Hierarchy
|
||||
* -
|
||||
* CBaseEntity
|
||||
* CBaseDelay
|
||||
* CBaseAnimating
|
||||
* CBasePlayerItem
|
||||
* CBasePlayerWeapon
|
||||
* CUMP45
|
||||
*/
|
Loading…
Reference in New Issue
Block a user