Gamedata: Add missing CS classes associated to an entity

This commit is contained in:
Arkshine 2015-08-07 17:38:18 +02:00
parent fb1189fd31
commit 00de99b839
11 changed files with 1807 additions and 0 deletions

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAK47"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireAK47" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAK47
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAutoTrigger"
{
"Offsets"
{
"m_globalstate" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"triggerType" // USE_TYPE
{
"windows" "148"
"linux" "164"
"mac" "164"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CAutoTrigger
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBot"
{
"Offsets"
{
"m_profile" // const BotProfile*
{
"windows" "2480"
"linux" "2500"
"mac" "2500"
}
"m_id" // unsigned int
{
"windows" "2484"
"linux" "2504"
"mac" "2504"
}
"m_flNextBotThink" // float
{
"windows" "2488"
"linux" "2508"
"mac" "2508"
}
"m_flNextFullBotThink" // float
{
"windows" "2492"
"linux" "2512"
"mac" "2512"
}
"m_flPreviousCommandTime" // float
{
"windows" "2496"
"linux" "2516"
"mac" "2516"
}
"m_isRunning" // bool
{
"windows" "2500"
"linux" "2520"
"mac" "2520"
}
"m_isCrouching" // bool
{
"windows" "2501"
"linux" "2521"
"mac" "2521"
}
"m_forwardSpeed" // float
{
"windows" "2504"
"linux" "2524"
"mac" "2524"
}
"m_strafeSpeed" // float
{
"windows" "2508"
"linux" "2528"
"mac" "2528"
}
"m_verticalSpeed" // float
{
"windows" "2512"
"linux" "2532"
"mac" "2532"
}
"m_buttonFlags" // short unsigned int
{
"windows" "2516"
"linux" "2536"
"mac" "2536"
}
"m_jumpTimestamp" // float
{
"windows" "2520"
"linux" "2540"
"mac" "2540"
}
"m_postureStack" // struct PostureContext[8]
{
"windows" "2524"
"linux" "2544"
"mac" "2544"
}
"m_postureStackIndex" // int
{
"windows" "2540"
"linux" "2560"
"mac" "2560"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
* CBot
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CC4"
{
"Offsets"
{
"m_bStartedArming" // bool
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_bBombPlacedAnimation" // bool
{
"windows" "321"
"linux" "337"
"mac" "337"
}
"m_fArmedTime" // float
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_bHasShield" // bool
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CC4
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM249"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireM249" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM249
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM4A1"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireM4A1" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM4A1
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMP5N"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireMP5N" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMP5N
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSG550"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireSG550" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSG550
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSG552"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireSG552" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSG552
*/

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CUMP45"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireUMP45" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CUMP45
*/