Fix for votemap server/client crash in NS v3.0 final release.

This commit is contained in:
CheesyPeteza 2005-03-07 13:41:08 +00:00
parent a4e57797f5
commit 054f046807

72
plugins/ns/antiflood.sma Executable file
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/* AMX Mod X
* Anti Flood Plugin
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#include <amxmodx>
new Float:g_Flooding[33] = {0.0, ...}
new g_Flood[33] = {0, ...}
public plugin_init() {
register_plugin("Anti Flood",AMXX_VERSION_STR,"AMXX Dev Team")
register_dictionary("antiflood.txt")
register_clcmd("say","chkFlood")
register_clcmd("say_team","chkFlood")
register_clcmd("votemap","chkFlood")
register_cvar("amx_flood_time","0.75")
}
public chkFlood(id) {
new Float:maxChat = get_cvar_float("amx_flood_time")
if ( maxChat ) {
new Float:nexTime = get_gametime()
if ( g_Flooding[id] > nexTime ) {
if (g_Flood[id] >= 3) {
client_print( id , print_notify , "** %L **", id, "STOP_FLOOD" )
g_Flooding[ id ] = nexTime + maxChat + 3.0
return PLUGIN_HANDLED
}
g_Flood[id]++
}
else {
if (g_Flood[id])
g_Flood[id]--
}
g_Flooding[id] = nexTime + maxChat
}
return PLUGIN_CONTINUE
}