Improve messages.inc and message_stocks.inc documentation (#510)
* Improve messages.inc and message_stocks.inc documentation * Fix typos * Fixed typos, added a bunch of @notes and better register_message callback function explanation * Removed extra argument in set_msg_arg_string * Creates => Sends
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@ -16,7 +16,15 @@
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#endif
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#define _message_stocks_included
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/* Creates a death message. */
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/**
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* Sends a death message.
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*
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* @param killer Killer id
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* @param victim Victim id
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* @param weaponNUM Weapon index
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*
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* @noreturn
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*/
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stock dod_make_deathmsg(killer, victim, weaponNUM)
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{
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static msgid = 0;
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@ -33,7 +41,14 @@ stock dod_make_deathmsg(killer, victim, weaponNUM)
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return 1;
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}
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/* Kills a user without a message. */
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/**
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* Kills a user without a message.
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*
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* @param index Client index
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* @param flag If nonzero, the death will not affect the client's score
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*
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* @noreturn
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*/
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stock user_silentkill(index, flag = 1)
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{
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static msgid = 0;
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@ -50,7 +65,16 @@ stock user_silentkill(index, flag = 1)
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return 1;
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}
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/* Creates a death message. */
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/**
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* Creates a death message.
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*
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* @param killer Killer id
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* @param victim Victim id
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* @param headshot Headshot
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* @param weapon Weapon
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*
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* @noreturn
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*/
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stock make_deathmsg(killer, victim, headshot, const weapon[])
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{
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static msgid = 0;
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@ -18,88 +18,587 @@
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#include <message_const>
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/* These functinos are used to generate client messages.
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* You may generate menu, smoke, shockwaves, thunderlights,
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* intermission and many many others messages.
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* See HL SDK for more examples. */
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note Each message starts with a message_begin() or message_begin_f() function
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* and ends with message_end(). The specific message arguments go in between
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* these two by using the write_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native message_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin(), but the origin
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* argument accepts only float values in this one.
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* @note Each message starts with a message_begin() or message_begin_f() function
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* and ends with message_end(). The specific message arguments go in between
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* these two by using the write_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native message_begin_f(dest, msg_type, const Float:origin[3] = {0.0,0.0,0.0}, player = 0);
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/**
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* Ends a message that was started with message_begin() or message_begin_f().
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*
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* @note If the function is called without using message_begin() or
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* message_begin_f() first, the server will crash immediately.
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*
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* @noreturn
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*/
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native message_end();
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/**
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* Writes a single byte to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Byte to write
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*
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* @noreturn
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*/
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native write_byte(x);
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/**
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* Writes a single character to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Character to write
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*
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* @noreturn
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*/
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native write_char(x);
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/**
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* Writes a single number to a message (short).
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native write_short(x);
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/**
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* Writes a single number to a message (long).
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native write_long(x);
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/**
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* Writes an entity index to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Entity index to write
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*
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* @noreturn
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*/
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native write_entity(x);
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/**
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* Writes an angle entry to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native write_angle(x);
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/**
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* Writes an angle entry to a message using a float value.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native write_angle_f(Float:x);
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/**
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* Writes a coordinate entry to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native write_coord(x);
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/**
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* Writes a coordinate entry to a message using a float value.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Coordinate to write
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*
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* @noreturn
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*/
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native write_coord_f(Float:x);
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/**
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* Writes a string to a message.
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*
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* @note This function should only be used in between a message_begin()
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* or message_begin_f() and a message_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x String to write
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*
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* @noreturn
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*/
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native write_string(const x[]);
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/* These are the same as above, except that the messages sent
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* are also sent to all other plugins and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified, which was previously impossible.
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* BE CAREFUL! Using these incorrectly, or not for their intended purpose,
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* could cause infinite recursion or something just as bad.
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* NOTE! These natives are experimental.
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin(), except that the messages
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* sent with this one are also sent to all other AMXX and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified of that message, which was previously impossible.
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* @note BE CAREFUL! Using this incorrectly, or not for its intended purpose,
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* could cause infinite recursion or something just as bad!
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* @note Each message starts with a emessage_begin() or emessage_begin_f() function
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* and ends with emessage_end(). The specific message arguments go in between
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* these two by using the ewrite_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native emessage_begin(dest, msg_type, const origin[3] = {0,0,0}, player = 0);
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/**
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* Marks the beginning of a client message.
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*
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* @note You may generate menus, smoke, shockwaves, thunderlights,
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* intermission and many other messages.
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* @note For a list of HL game events, visit https://wiki.alliedmods.net/Half-Life_1_Game_Events
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* @note For a list of HL engine messages, visit https://wiki.alliedmods.net/Half-Life_1_Engine_Messages
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* @note You may also refer to the messages_const.inc file for examples.
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* @note This function is the same as message_begin_f(), except that the messages
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* sent with this one are also sent to all other AMXX and Metamod plugins.
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* This means that if you send one of these messages, other plugins will
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* be notified of that message, which was previously impossible.
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* @note BE CAREFUL! Using this incorrectly, or not for its intended purpose,
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* could cause infinite recursion or something just as bad!
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* @note This function is the same as emessage_begin(), but the origin
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* argument accepts only float values in this one.
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* @note Each message starts with a emessage_begin() or emessage_begin_f() function
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* and ends with emessage_end(). The specific message arguments go in between
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* these two by using the ewrite_*() functions found in messages.inc.
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*
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* @param dest Destination type (see MSG_* constants in messages_const.inc)
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* @param msg_type Message id
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* @param origin Message origin
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* @param player Client index receiving the message or 0 for all clients
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*
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* @noreturn
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* @error If an invalid message id is specified or an invalid number
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* of parameters is passed, an error will be thrown.
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*/
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native emessage_begin_f(dest, msg_type, const Float:origin[3] = {0.0,0.0,0.0}, player = 0);
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/**
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* Ends a message that was started with emessage_begin() or emessage_begin_f().
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*
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* @note If the function is called without using emessage_begin() or
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* emessage_begin_f() first, the server will crash immediately.
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*
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* @noreturn
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*/
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native emessage_end();
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/**
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* Writes a single byte to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Byte to write
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*
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* @noreturn
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*/
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native ewrite_byte(x);
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/**
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* Writes a single character to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Character to write
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*
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* @noreturn
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*/
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native ewrite_char(x);
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/**
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* Writes a single number to a message (short).
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native ewrite_short(x);
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/**
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* Writes a single number to a message (long).
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Number to write
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*
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* @noreturn
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*/
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native ewrite_long(x);
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/**
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* Writes an entity index to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Entity index to write
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*
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* @noreturn
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*/
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native ewrite_entity(x);
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/**
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* Writes an angle entry to a message.
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*
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* @note This function should only be used in between a emessage_begin()
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* or emessage_begin_f() and a emessage_end() function. Trying to use
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* it outside of these functions will crash the server immediately.
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native ewrite_angle(x);
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/**
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* Writes an angle entry to a message using a float value.
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*
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* @note This function should only be used in between a emessage_begin()
|
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* or emessage_begin_f() and a emessage_end() function. Trying to use
|
||||
* it outside of these functions will crash the server immediately.
|
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*
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* @param x Angle to write
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*
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* @noreturn
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*/
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native ewrite_angle_f(Float:x);
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|
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/**
|
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* Writes a coordinate entry to a message.
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*
|
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* @note This function should only be used in between a emessage_begin()
|
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* or emessage_begin_f() and a emessage_end() function. Trying to use
|
||||
* it outside of these functions will crash the server immediately.
|
||||
*
|
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* @param x Coordinate to write
|
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*
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* @noreturn
|
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*/
|
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native ewrite_coord(x);
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|
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/**
|
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* Writes a coordinate entry to a message using a float value.
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*
|
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* @note This function should only be used in between a emessage_begin()
|
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* or emessage_begin_f() and a emessage_end() function. Trying to use
|
||||
* it outside of these functions will crash the server immediately.
|
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*
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* @param x Coordinate to write
|
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*
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* @noreturn
|
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*/
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native ewrite_coord_f(Float:x);
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|
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/**
|
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* Writes a string to a message.
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*
|
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* @note This function should only be used in between a emessage_begin()
|
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* or emessage_begin_f() and a emessage_end() function. Trying to use
|
||||
* it outside of these functions will crash the server immediately.
|
||||
*
|
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* @param x String to write
|
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*
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* @noreturn
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*/
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native ewrite_string(const x[]);
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/* Sets/Gets what engine messages are blocked. */
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/**
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* Sets whether or not an engine message will be blocked.
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*
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* @note For a list of message flags, have a look at the BLOCK_* constants
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* in message_const.inc.
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*
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* @param iMessage Message id
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* @param iMessageFlags BLOCK_* constant
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*
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* @noreturn
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* @error If an invalid message id is specified, an error
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* will be thrown.
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*/
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native set_msg_block(iMessage, iMessageFlags);
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/**
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* Gets whether or not an engine message is blocked.
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*
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* @param iMessage Message id
|
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*
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* @return BLOCK_* constant
|
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* @error If an invalid message id is specified, an error
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* will be thrown.
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*/
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native get_msg_block(iMessage);
|
||||
|
||||
/* Lets you directly hook a message in the engine!
|
||||
* You can overwrite the message before anything happens and either let the message continue
|
||||
* or fully block it. Here is how it works:
|
||||
* If you hook a message, the message is stored but not sent. You have the opportunity to
|
||||
* not only execute code, but to get/set the contents of the message, before you choose to
|
||||
* either block it or let it go on its way. The hooked function will be passed a msg_id, msg_dest, and entity index.
|
||||
* The return value can be passed to unregister_message() to stop the message from being hooked */
|
||||
/**
|
||||
* Lets you directly hook a message in the engine.
|
||||
*
|
||||
* @note The function is called in the following manner:
|
||||
* msg_id - Message id
|
||||
* msg_dest - Destination type (see MSG_* constants in messages_const.inc)
|
||||
* msg_entity - Entity receiving the message
|
||||
*
|
||||
* @note You can overwrite the message before anything happens by using the
|
||||
* set_msg_arg_* functions and either let the message continue by
|
||||
* returning PLUGIN_CONTINUE or fully block it with PLUGIN_HANDLED.
|
||||
* @note If you hook a message, the message is stored but not sent. You have
|
||||
* the opportunity to not only execute code, but to get/set the contents
|
||||
* of the message before you choose to either block it or let it go on
|
||||
* its way.
|
||||
* @note The return value can be passed to unregister_message() in order to
|
||||
* stop the message from being hooked.
|
||||
*
|
||||
* @param iMsgId Message id
|
||||
* @param szFunction Function that will be called
|
||||
*
|
||||
* @return Id that can be passed to unregister_message() on
|
||||
* success, or 0 if an invalid message id is passed
|
||||
* @error If the specified function can't be found, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native register_message(iMsgId, const szFunction[]);
|
||||
|
||||
/* Unregisters a message hook previously created with register_message
|
||||
* You must pass the proper message id, and return value from the message to unregister the message successfully. */
|
||||
/**
|
||||
* Unregisters a message hook previously created with register_message().
|
||||
*
|
||||
* @note You must pass the proper message id and return value from the
|
||||
* message to unregister the message successfully.
|
||||
*
|
||||
* @param iMsgId Message id
|
||||
* @param registeredmsg Registered message id
|
||||
*
|
||||
* @return Id that can again be passed to register_message() on
|
||||
* success, or 0 if an invalid message id is passed
|
||||
* @error If an invalid registered message handle is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native unregister_message(iMsgId, registeredmsg);
|
||||
|
||||
|
||||
/* The get/set _msg commands will fail if used outside a hooked message scope.
|
||||
* They should never be used unless inside a registered message function.
|
||||
* There are eight different ways of sending a message, five are ints, two are floats, and one is string.
|
||||
* These are denoted by iArgType. argn is the number
|
||||
* of the argument. Exceeding the bounds of 1 to get_msg_args() is a bad idea.
|
||||
* As of AMX Mod X 1.5, the middle parameter of set_* no longer does anything.
|
||||
* You cannot change the message argument type (as this would crash the mod anyway)
|
||||
/**
|
||||
* Gets number of arguments that were passed to a message.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @return Number of arguments
|
||||
*/
|
||||
|
||||
/* Gets number of arguments that were passed to this message */
|
||||
native get_msg_args();
|
||||
|
||||
/* Gets the argument type of argument argn */
|
||||
/**
|
||||
* Gets the argument type of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
*
|
||||
* @return Argument type (see ARG_* constants in message_const.inc)
|
||||
*/
|
||||
native get_msg_argtype(argn);
|
||||
|
||||
/* Gets the value of argn. */
|
||||
/**
|
||||
* Gets the integer value of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
*
|
||||
* @return Argument value as an integer
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native get_msg_arg_int(argn);
|
||||
|
||||
/**
|
||||
* Gets the float value of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
*
|
||||
* @return Argument value as a float
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native Float:get_msg_arg_float(argn);
|
||||
|
||||
/**
|
||||
* Gets the string value from a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
* @param szReturn Buffer to store the value in
|
||||
* @param iLength Maximum buffer length
|
||||
*
|
||||
* @return String length
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native get_msg_arg_string(argn, szReturn[], iLength);
|
||||
|
||||
/* sets the value of argn. */
|
||||
/**
|
||||
* Sets the integer value of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
* @param argtype Argument type (see ARG_* constants in message_const.inc)
|
||||
* @param iValue Argument value
|
||||
*
|
||||
* @noreturn
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native set_msg_arg_int(argn, argtype, iValue);
|
||||
|
||||
/**
|
||||
* Sets the float value of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
* @param argtype Argument type (see ARG_* constants in message_const.inc)
|
||||
* @param fValue Argument value
|
||||
*
|
||||
* @noreturn
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native set_msg_arg_float(argn, argtype, Float:fValue);
|
||||
|
||||
/**
|
||||
* Sets the string value of a specified argument.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param argn Argument number
|
||||
* @param szString Argument value
|
||||
*
|
||||
* @noreturn
|
||||
* @error If an invalid message argument is passed, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native set_msg_arg_string(argn, const szString[]);
|
||||
|
||||
/* Gets the origin of a message */
|
||||
/**
|
||||
* Gets the origin of a message.
|
||||
*
|
||||
* @note This function will fail if used outside a hooked message scope, thus
|
||||
* it should never be used unless inside a registered message function.
|
||||
*
|
||||
* @param _Origin Array to store the origin in
|
||||
*
|
||||
* @noreturn
|
||||
* @error If the function is used outside a message hook, an
|
||||
* error will be thrown.
|
||||
*/
|
||||
native get_msg_origin(const Float:_Origin[3]);
|
||||
|
Loading…
Reference in New Issue
Block a user