added tfc support
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118
dlls/tfc/tfcx/Utils.cpp
Executable file
118
dlls/tfc/tfcx/Utils.cpp
Executable file
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/*
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* TFCX
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* Copyright (c) 2004 Lukasz Wlasinski
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "tfcx.h"
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traceVault traceData[] = {
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{ "tf_gl_grenade", TFC_WPN_GL, ACT_NADE_PUT, 2.0 },
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{ "tf_gl_pipebomb", TFC_WPN_PL, ACT_NADE_PUT, 2.0 },
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{ "tf_weapon_normalgrenade", TFC_WPN_NORMALGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
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{ "tf_weapon_nailgrenade", TFC_WPN_NAILGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
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{ "tf_weapon_mirvgrenade", TFC_WPN_MIRVGRENADE, ACT_NADE_SHOT|ACT_NADE_PUT|ACT_NADE_THROW, 2.0 },
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{ "tf_weapon_napalmgrenade", TFC_WPN_NAPALMGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
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{ "tf_weapon_gasgrenade", TFC_WPN_GASGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
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{ "tf_weapon_empgrenade", TFC_WPN_EMPGRENADE, ACT_NADE_SHOT|ACT_NADE_THROW, 0.0 },
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{ "tf_weapon_mirvbomblet", TFC_WPN_MIRVGRENADE,ACT_NADE_PUT, 2.0 },
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{ "tf_rpg_rocket", TFC_WPN_RPG,ACT_NADE_PUT, 2.0 },
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{ "caltrop", TFC_WPN_CALTROP, ACT_NADE_SHOT|ACT_NADE_THROW,0.0 },
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{ "tf_weapon_concussiongrenade", TFC_WPN_CONCUSSIONGRENADE, ACT_NADE_THROW, 0.0 },
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// { "timer", TFC_WPN_TIMER,ACT_NADE_NONE, 2.0 },
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};
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bool ignoreBots (edict_t *pEnt, edict_t *pOther){
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if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
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return true;
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return false;
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}
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bool isModuleActive(){
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if ( !(int)CVAR_GET_FLOAT("tfcstats_pause") )
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return true;
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return false;
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}
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/*
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medikit,iSlot:-1,iId:3
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spanner,iSlot:2,iId:4
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axe,iSlot:-1,iId:5
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sniperrifle,iSlot:1,iId:6
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autorifle,iSlot:1,iId:7
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shotgun,iSlot:1,iId:8
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supershotgun,iSlot:1,iId:9
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ng,iSlot:3,iId:10
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superng,iSlot:3,iId:11
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gl,iSlot:4,iId:12
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flamethrower,iSlot:2,iId:13
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rpg,iSlot:4,iId:14
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ic,iSlot:4,iId:15
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ac,iSlot:1,iId:17
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tranq,iSlot:1,iId:20
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railgun,iSlot:3,iId:21
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pl,iSlot:4,iId:22
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knife,iSlot:-1,iId:23
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*/
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weaponsVault weaponData[] = {
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{ "", "", -1 }, // 0
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{ "timer", "", -1 }, // 1
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{ "sentrygun", "", -1 }, // 2
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{ "medikit", "", -1 , true},
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{ "spanner", "", 2 , true },
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{ "axe", "", -1 , true },
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{ "sniperrifle", "", 1 },
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{ "autorifle", "", 1 },
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{ "shotgun", "", 1 },
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{ "supershotgun", "", 1 },
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{ "ng", "", 3 },
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{ "superng", "", 3 },
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{ "gl", "", 4 },
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{ "flamethrower", "", 2 },
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{ "rpg", "", 4 },
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{ "ic", "", 4 },
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{ "flames", "", -1 }, // 16
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{ "ac", "", 1 },
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{ "", "", -1 }, // 18
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{ "", "", -1 }, // 19
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{ "tranq", "", 1 },
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{ "railgun", "", 3 },
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{ "pl", "", 4 },
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{ "knife", "", -1 , true },
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{ "caltrop", "", -1 }, // 24
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{ "concussion", "", -1 },
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{ "grenade", "", -1 },
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{ "nailgrenade", "", -1 },
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{ "mirvgrenade", "", -1 },
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{ "napalm", "", -1 },
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{ "gas", "", -1 },
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{ "emp", "", -1 },
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};
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