map change crash fixed
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@ -227,8 +227,6 @@ void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
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void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
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if ( index == pVictim->index ) return;
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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return;
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