Gamedata: Add Opfor entites offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CBarney"
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{
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"Offsets"
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{
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"m_fGunDrawn" // BOOL
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{
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"windows" "824"
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"linux" "844"
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"mac" "844"
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}
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"m_painTime" // float
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{
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"windows" "828"
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"linux" "848"
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"mac" "848"
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}
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"m_checkAttackTime" // float
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{
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"windows" "832"
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"linux" "852"
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"mac" "852"
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}
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"m_lastAttackCheck" // BOOL
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{
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"windows" "836"
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"linux" "856"
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"mac" "856"
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}
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"m_flPlayerDamage" // float
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{
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"windows" "840"
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"linux" "860"
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"mac" "860"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CBaseAnimating
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* CBaseToggle
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* CBaseMonster
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* CTalkMonster
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* CBarney
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*/
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