Gamedata: Add Opfor entites offsets
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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your AMX Mod X install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after AMXX's own.
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*
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
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*/
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"Games"
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{
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"#default"
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{
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"Classes"
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{
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"CTestEffect"
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{
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"Offsets"
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{
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"m_iLoop" // int
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{
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"windows" "104"
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"linux" "120"
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"mac" "120"
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}
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"m_iBeam" // int
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{
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"windows" "108"
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"linux" "124"
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"mac" "124"
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}
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"m_pBeam" // CBeam*[24]
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{
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"windows" "112"
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"linux" "128"
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"mac" "128"
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}
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"m_flBeamTime" // float[24]
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{
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"windows" "208"
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"linux" "224"
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"mac" "224"
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}
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"m_flStartTime" // float
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{
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"windows" "304"
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"linux" "320"
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"mac" "320"
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}
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}
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}
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}
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}
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}
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/**
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* Class Hierarchy
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* -
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* CBaseEntity
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* CBaseDelay
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* CTestEffect
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*/
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