reduced this module to a wrapper

This commit is contained in:
David Anderson 2006-02-26 06:45:44 +00:00
parent 8735bf3df3
commit 0da49cfc45
9 changed files with 25 additions and 1850 deletions

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@ -1,280 +0,0 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "tsfun.h"
void Client_ResetHUD_End(void* mValue)
{
if ( mPlayer->IsAlive() )
{
return;
}
else
{
mPlayer->items = 0;
mPlayer->is_specialist = 0;
mPlayer->killingSpree = 0;
mPlayer->killFlags = 0;
mPlayer->frags = (int)mPlayer->pEdict->v.frags;
}
}
void Client_ScoreInfo(void* mValue)
{
static int iId;
switch(mState++)
{
case 0:
iId = *(int*)mValue;
break;
case 4:
if ( iId && (iId < 33) )
{
GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
}
break;
}
}
void Client_WeaponInfo(void* mValue)
{
static int wpn;
switch(mState++){
case 0:
wpn = *(int*)mValue;
if ( !wpn ) wpn = 36; // kung fu
mPlayer->current = wpn;
break;
case 1:
mPlayer->weapons[wpn].clip = *(int*)mValue;
break;
case 2:
mPlayer->weapons[wpn].ammo = *(int*)mValue;
break;
case 3:
mPlayer->weapons[wpn].mode = *(int*)mValue;
break;
case 4:
mPlayer->weapons[wpn].attach = *(int*)mValue;
break;
}
}
void Client_ClipInfo(void* mValue)
{
int iValue = *(int*)mValue;
mPlayer->weapons[mPlayer->current].clip = iValue;
}
void Client_TSHealth_End(void* mValue)
{
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
int damage = (int)mPlayer->pEdict->v.dmg_take;
if ( !damage || !enemy )
return;
int aim = 0;
int weapon = 0;
mPlayer->pEdict->v.dmg_take = 0.0;
CPlayer* pAttacker = NULL;
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
pAttacker = GET_PLAYER_POINTER(enemy);
weapon = pAttacker->current;
aim = pAttacker->aiming;
}
else
{
char szCName[16];
strcpy( szCName,STRING(enemy->v.classname) );
if ( szCName[0] == 'g' )
{
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
{
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
weapon = 24; // grenade
}
}
else if ( szCName[0] == 'k' )
{
int pOwner = *( (int*)enemy->pvPrivateData + gKnifeOffset );
if ( FNullEnt( (edict_t*)pOwner) )
return;
pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
weapon = 37; // throwing knife
aim = pAttacker->aiming;
}
}
if ( !pAttacker ) pAttacker = mPlayer;
int TA = 0;
if ( mPlayer->teamId )
{
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
TA = 1;
}
if ( mPlayer->IsAlive() )
return;
// death
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 )
pAttacker = mPlayer;
int killFlags = 0;
if ( !TA && mPlayer!=pAttacker )
{
int sflags = pAttacker->pEdict->v.iuser4;
int stuntKill = 0;
int slpos = 0;
if ( weapon == 24 ) // dla granata nie liczy sie sflags
; // nic nie rob..
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
stuntKill = 1;
else if ( sflags == 36)
slpos = 1;
int doubleKill = 0;
if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
doubleKill = 1;
if ( stuntKill )
killFlags |= TSKF_STUNTKILL;
pAttacker->lastKill = gpGlobals->time;
pAttacker->killingSpree++;
if ( pAttacker->killingSpree == 10 )
pAttacker->is_specialist = 1;
pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
if ( doubleKill )
{
pAttacker->lastFrag *= 2;
killFlags |= TSKF_DOUBLEKILL;
}
if ( pAttacker->is_specialist )
{
pAttacker->lastFrag *= 2;
killFlags |= TSKF_ISSPEC;
}
if ( mPlayer->is_specialist )
{
pAttacker->lastFrag += 5;
killFlags |= TSKF_KILLEDSPEC;
}
pAttacker->frags += pAttacker->lastFrag;
if ( pAttacker->frags != pAttacker->pEdict->v.frags )
{
if ( slpos )
killFlags |= TSKF_SLIDINGKILL;
else
weapon = 36;
pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
pAttacker->frags = (int)pAttacker->pEdict->v.frags;
}
}
pAttacker->killFlags = killFlags;
}
void Client_TSState(void* mValue)
{
mPlayer->oldstate = mPlayer->state;
mPlayer->checkstate = 1;
mPlayer->state = *(int*)mValue;
}
void Client_WStatus(void* mValue)
{
switch(mState++)
{
case 1:
if ( !*(int*)mValue )
{
mPlayer->current = 36;
}
break;
}
}
void Client_PwUp(void* mValue)
{
static int iPwType;
switch(mState++)
{
case 0:
iPwType = *(int*)mValue;
switch(iPwType)
{
case TSPWUP_KUNGFU :
mPlayer->items |= TSITEM_KUNGFU;
break;
case TSPWUP_SJUMP:
mPlayer->items |= TSITEM_SUPERJUMP;
break;
default: mPlayer->PwUp = iPwType;
}
break;
case 1:
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
mPlayer->PwUpValue = *(int*)mValue;
break;
}
}

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#include "tsfun.h"
weapon_t weaponData[] = {
{ 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg
{ 0,"Glock-18","glock-18",1 },
{ 0,"Unk1","Unk1",0 }, // bomb ?
{ 0,"Mini-Uzi","mini-uzi",1 },
{ 0,"BENELLI-M3","benelli_m3",1 },
{ 0,"M4A1","m4a1",1 },
{ 0,"MP5SD","mp5sd",1 },
{ 0,"MP5K","mp5k",1 },
{ 0,"Akimbo Berettas","akimbo_berettas",1 },
{ 0,"SOCOM-MK23","socom-mk23",1 },
{ 0,"Akimbo MK23","akimbo_mk23",1 },
{ 0,"USAS-12","usas-12",1 },
{ 0,"Desert Eagle","desert_eagle",1 },
{ 0,"AK47","ak47",1 },
{ 0,"Five-seveN","five-seven",1 },
{ 0,"STEYR-AUG","steyr-aug",1 },
{ 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 },
{ 0,"STEYR-TMP","steyr-tmp",1 },
{ 0,"Barrett M82A1","barrett_m82a1",1 },
{ 0,"MP7-PDW","mp7-pdw",1 },
{ 0,"SPAS-12","spas-12",1 },
{ 0,"Golden Colts","golden_colts",1 },
{ 0,"Glock-20C","glock-20c",1 },
{ 0,"UMP", "ump",1 },
{ 0,"M61 Grenade","m61_grenade",1 },
{ 1,"Combat Knife","combat_knife",1 },
{ 0,"MOSSBERG 500","mossberg_500",1 },
{ 0,"M16A4","m16a4",1 },
{ 0,"Ruger-MK1","ruger-mk1",1 },
{ 0,"C4","c4",0 },
{ 0,"Akimbo Five-seveN","akimbo_five-seven",1 },
{ 0,"Raging Bull","raging_bull",1 },
{ 0,"M60E3","m60e3",1 },
{ 0,"Sawed-off","sawed-off",1 }, // 33
{ 1,"Katana", "katana",2 },
{ 1,"Seal Knife","seal_knife",1 }, // 35
{ 1,"Kung Fu","kung_fu",3 }, // Again new id 36
{ 1,"Throwing Knife","throwing_knife",2 }, // new id 37
{ 0,"breakable", "breakable", 1 },
};

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/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#ifndef TSX_NATIVES
#define TSX_NATIVES
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_GRENADE 32
#define TSPWUP_HEALTH 64
#define TSPWUP_ARMOR 128
#define TSPWUP_SUPERJUMP 256
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
{ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
{ // from log to name
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname ) == 0 )
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
{ // from log to id
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname) == 0 )
return i;
}
return 0;
}
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
{ // from id to log
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
if ( weaponData[id].melee )
return 1;
return 0;
}
static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
cpTemp = MF_GetAmxAddr(amx,params[4]);
*cpTemp = pPlayer->weapons[wpn].mode;
cpTemp = MF_GetAmxAddr(amx,params[5]);
*cpTemp = pPlayer->weapons[wpn].attach;
return wpn;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
static cell AMX_NATIVE_CALL get_user_state(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if(!pPlayer->ingame) return 0;
return pPlayer->state;
}
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
pPlayer->SetMoney(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->GetMoney();
}
static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
pPlayer->SetSlots(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->GetSlots();
}
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->PwUpValue;
return pPlayer->PwUp;
}
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->items;
}
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->killingSpree;
}
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->lastFrag;
}
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->killFlags;
}
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( !pPlayer->IsAlive() )
{
return 0;
}
// can he carry this weapon check ?
string_t item = MAKE_STRING("ts_groundweapon");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) )
{
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[2]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "tsweaponid"; // weapon
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wduration"; // duration
pkvd.szValue = "180";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[3]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wextraclip"; // clips
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[4]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = "ts_groundweapon";
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
MDLL_Spawn(pent);
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Use(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params)
{
string_t item = MAKE_STRING("ts_powerup");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) )
{
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[1]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwuptype"; // type
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwupduration"; // duration
pkvd.szValue = "60";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
cell *vInput = MF_GetAmxAddr(amx,params[2]);
float fNewX = *(float *)((void *)&vInput[0]);
float fNewY = *(float *)((void *)&vInput[1]);
float fNewZ = *(float *)((void *)&vInput[2]);
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
MDLL_Spawn(pent);
pent->v.origin = vNewValue;
return ENTINDEX(pent);
}
// create_pwup -> !wait! -> give_pwup
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
{
edict_t* pent = INDEXENT(params[2]);
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 )
{
return 0;
}
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( !pPlayer->IsAlive() )
{
REMOVE_ENTITY(pent);
return 0;
}
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Touch(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
{
return TSMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
{
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS )
{
return 0;
}
return 1;
}
// set_fuattack(Float:time,Float:damage)
static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(454,amx_ctof(params[2]) );
pPlayer->SetOffsetFloat(455,amx_ctof(params[3]) );
return 1;
}
static cell AMX_NATIVE_CALL has_superjump(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
if(val3 & 0x01000000) return 1;
return 0;
}
static cell AMX_NATIVE_CALL has_fupowerup(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
if(val3 & 65536) return 1;
return 0;
}
static cell AMX_NATIVE_CALL get_usertime(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetCurrentTime();
}
static cell AMX_NATIVE_CALL set_usertime(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetCurrentTime(amx_ctof(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL get_consecutive_frags(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetOffsetInt(433);
}
static cell AMX_NATIVE_CALL set_consecutive_frags(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetInt(433,params[2]);
return 1;
}
static cell AMX_NATIVE_CALL set_user_message(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int message = params[2];
if(message < 1 || message > 16)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Message ID: %i",message );
return 0;
}
int val3 = pPlayer->GetOffsetInt(433);
pPlayer->SetOffsetInt(433, (val3 & ~15)^message);
return 1;
}
static cell AMX_NATIVE_CALL get_user_message(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
int val3 = pPlayer->GetOffsetInt(433);
return (val3 & 15);
}
static cell AMX_NATIVE_CALL set_bullettrail(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
long bullettrail = params[2] * 256;
pPlayer->SetOffsetInt(87,bullettrail);
return 1;
}
static cell AMX_NATIVE_CALL set_fake_slowmo(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
float time = amx_ctof(params[2]);
pPlayer->SetOffsetInt(423,TSPWUP_SLOWMO);
float prev = pPlayer->GetCurrentTime();
pPlayer->SetOffsetFloat(425,prev+time);
return 1;
}
static cell AMX_NATIVE_CALL set_fake_slowpause(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
float time = amx_ctof(params[2]);
pPlayer->SetOffsetInt(423,TSPWUP_SLOWPAUSE);
float prev = pPlayer->GetCurrentTime();
pPlayer->SetOffsetFloat(425,prev+time);
return 1;
}
static cell AMX_NATIVE_CALL is_in_slowmo(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
if(pPlayer->GetOffsetFloat(89) )
return pPlayer->GetOffsetFloat(425);
return 0;
}
static cell AMX_NATIVE_CALL set_speed(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(89, amx_ctof(params[2]) );
pPlayer->SetOffsetFloat(90, amx_ctof(params[3]) );
pPlayer->SetOffsetFloat(85, amx_ctof(params[3]) );
pPlayer->SetOffsetFloat(425,amx_ctof(params[4]) );
return 1;
}
static cell AMX_NATIVE_CALL set_physics_speed(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetFloat(86,amx_ctof(params[2]));
return 1;
}
static cell AMX_NATIVE_CALL is_running_powerup(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
return pPlayer->GetOffsetInt(423);
}
static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
{
int id = params[1];
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
CHECK_PLAYER(id);
pPlayer->SetOffsetInt(423,params[2]);
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "xmod_get_wpnname", get_weapon_name },
{ "xmod_get_wpnlogname", get_weapon_logname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_is_custom_wpn", is_custom },
//****************************************
{ "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup },
{ "get_weaponname", get_weapon_name },
{ "get_user_weapon", get_user_weapon },
{ "ts_wpnlogtoname", wpnlog_to_name },
{ "ts_wpnlogtoid", wpnlog_to_id },
{ "ts_getuserwpn", ts_get_user_weapon },
//****************************************
{ "ts_getuserstate", get_user_state },
{ "ts_getusercash", get_user_cash },
{ "ts_setusercash", set_user_cash },
{ "ts_getuserslots", get_user_slots },
{ "ts_setuserslots", set_user_slots },
{ "ts_getusertime",get_usertime },
{ "ts_setusertime",set_usertime},
{ "ts_getuserspace", get_user_slots },
{ "ts_getuserpwup",get_user_pwup },
{ "ts_getuseritems",get_user_items },
{ "ts_getkillingstreak",get_killingStreak },
{ "ts_getuserlastfrag",get_lastFrag },
{ "ts_getuserkillflags",get_killflags },
//****************************************
{ "ts_set_fuattack", set_fuattack },
{ "ts_set_message", set_user_message },
{ "ts_get_message", get_user_message },
{ "ts_has_superjump", has_superjump },
{ "ts_has_fupowerup", has_fupowerup },
{ "ts_get_cons_frags", get_consecutive_frags },
{ "ts_set_cons_frags", set_consecutive_frags },
//****************************************
{ "ts_set_bullettrail",set_bullettrail },
{ "ts_set_fakeslowmo",set_fake_slowmo },
{ "ts_set_fakeslowpause",set_fake_slowpause },
{ "ts_is_in_slowmo",is_in_slowmo },
{ "ts_set_speed",set_speed },
{ "ts_set_physics_speed",set_physics_speed },
//****************************************
{ "ts_is_running_powerup",is_running_powerup},
{ "ts_force_run_powerup",force_powerup_run},
//"*******************"
{ NULL, NULL }
};
#endif

View File

@ -1,108 +0,0 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "CPlayer.h"
#include "tsfun.h"
// *****************************************************
// class CPlayer
// *****************************************************
void CPlayer::Disconnect()
{
ingame = false;
}
void CPlayer::PutInServer()
{
ingame = true;
killingSpree = 0;
items = 0;
lastFrag = 0;
lastKill = 0.0;
is_specialist = 0;
set_454 = -1.0;
set_455 = -1.0;
set_423 = -1;
//debug
frags = 0;
}
void CPlayer::Connect( const char* ippp )
{
strcpy(ip,ippp);
}
void CPlayer::Init( int pi, edict_t* pe )
{
pEdict = pe;
index = pi;
current = 0;
ingame = true;
}
long CPlayer::GetOffsetInt(long off)
{
#ifdef __linux__
off += 5;
#endif
return *((int *)pEdict->pvPrivateData + off);
}
float CPlayer::GetOffsetFloat(long off)
{
#ifdef __linux__
off += 5;
#endif
return *((float *)pEdict->pvPrivateData + off);
}
void CPlayer::SetOffsetInt(long off, long set)
{
#ifdef __linux__
off += 5;
#endif
*((int *)pEdict->pvPrivateData + off) = set;
}
void CPlayer::SetOffsetFloat(long off, float set)
{
#ifdef __linux__
off += 5;
#endif
*((float *)pEdict->pvPrivateData + off) = set;
}

View File

@ -1,163 +0,0 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#ifndef CMISC_H
#define CMISC_H
#include "amxxmodule.h"
#define TSMAX_CUSTOMWPNS 5
#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
#ifndef __linux__
#define TSKNIFE_OFFSET 31 // owner offset in knife entity
#else
#define TSKNIFE_OFFSET 36
#endif
#define TSPWUP_SLOWMO 1
#define TSPWUP_INFAMMO 2
#define TSPWUP_KUNGFU 4
#define TSPWUP_SLOWPAUSE 8
#define TSPWUP_DFIRERATE 16
#define TSPWUP_SJUMP 256
#define TSITEM_KUNGFU 1<<0
#define TSITEM_SUPERJUMP 1<<1
#define TSKF_STUNTKILL 1<<0
#define TSKF_SLIDINGKILL 1<<1
#define TSKF_DOUBLEKILL 1<<2
#define TSKF_ISSPEC 1<<3 // is specialist
#define TSKF_KILLEDSPEC 1<<4 // killed specialist
// *****************************************************
// class CPlayer
// *****************************************************
struct CPlayer {
float set_454;
float set_455;
int set_423;
edict_t* pEdict;
char ip[32];
int index;
int teamId;
int aiming;
int current;
int checkstate;
int state;
int oldstate;
int PwUp;
int PwUpValue;
int items; // "stale" przedmioty , super jump i kung fu bonus
//
int killingSpree;
int is_specialist;
int killFlags;
int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
float lastKill; // kiedy ostatni , dla double kill
//
int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
bool ingame;
struct PlayerWeapon {
char* name;
int ammo;
int clip;
int mode; // burst , full auto ..
int attach; // scope ,laser
};
PlayerWeapon weapons[TSMAX_WEAPONS];
PlayerWeapon attackers[33];
PlayerWeapon victims[33];
void Init( int pi, edict_t* pe );
void Connect( const char* ip );
void PutInServer();
void Disconnect();
long GetOffsetInt(long off);
float GetOffsetFloat(long off);
void SetOffsetInt(long off,long set);
void SetOffsetFloat(long off, float set);
inline long GetMoney()
{
return GetOffsetInt(301);
}
inline void SetMoney(long money)
{
SetOffsetInt(301,money);
}
inline float GetCurrentTime()
{
return GetOffsetFloat(444);
}
inline void SetCurrentTime(float time)
{
SetOffsetFloat(444,time);
}
inline long GetSlots()
{
return GetOffsetInt(304);
}
inline void SetSlots(long slots)
{
SetOffsetInt(304,slots);
}
inline bool IsBot()
{
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
return ( auth && !strcmp( auth , "BOT" ) );
}
inline bool IsAlive()
{
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
}
};
#endif // CMISC_H

View File

@ -4,9 +4,9 @@
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "TSFun"
#define MODULE_NAME "TSFun Wrapper"
#define MODULE_VERSION "1.65"
#define MODULE_AUTHOR "Twilight Suzuka"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "TSFUN"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
@ -19,7 +19,7 @@
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// #define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
@ -27,12 +27,12 @@
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// #define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
@ -69,13 +69,13 @@
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
//#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
@ -120,15 +120,15 @@
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
//#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
@ -334,7 +334,7 @@
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
//#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
@ -349,16 +349,16 @@
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
@ -378,7 +378,7 @@
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post

View File

@ -1,311 +0,0 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "tsfun.h"
#include "CNatives.h"
funEventCall modMsgsEnd[MAX_REG_MSGS];
funEventCall modMsgs[MAX_REG_MSGS];
void (*function)(void*);
void (*endfunction)(void*);
CPlayer* mPlayer;
int mPlayerIndex;
int mState;
CPlayer players[33];
int gKnifeOffset;
int gmsgResetHUD;
int gmsgWeaponInfo;
int gmsgClipInfo;
int gmsgScoreInfo;
int gmsgTSHealth;
int gmsgWStatus;
int gmsgTSCash;
int gmsgTSState;
int gmsgPwUp;
struct sUserMsg {
const char* name;
int* id;
funEventCall func;
bool endmsg;
} g_user_msg[] = {
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
{ "TSState",&gmsgTSState,Client_TSState,false },
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
{ 0,0,0,false }
};
const char* get_localinfo( const char* name , const char* def = 0 )
{
const char* b = LOCALINFO( (char*)name );
if (((b==0)||(*b==0)) && def )
SET_LOCALINFO((char*)name,(char*)(b = def) );
return b;
}
int Powerup = -1;
int KungFoo = -1; //-1 is an invalid forward so initiate this to that
//int Death = -1;
//int Damage = -1;
int Stunt = -1;
void OnPluginsLoaded()
{
//mymodule_Touch - the forward name
//ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP)
//FP_CELL - first parameter is a normal cell
//FP_CELL - second parameter is a normal cell
//FP_DONE - that's the end of the parameter descriptions
KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
//Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
//Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
}
void check_powerup(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 423;
#ifdef __linux__
offset1 += 5;
#endif
int id = ENTINDEX(player);
int val3 = *((int *)player->pvPrivateData + offset1);
if(pPlayer->set_423 == -1)
{
pPlayer->set_423 = val3;
return;
}
else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3);
}
void check_kungfoo(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
int offset1 = 454;
int offset2 = 455;
#ifdef __linux__
offset1 += 5;
offset2 += 5;
#endif
int id = ENTINDEX(player);
float val4 = *((float *)player->pvPrivateData + offset1);
float val5 = *((float *)player->pvPrivateData + offset2);
if(pPlayer->set_454 == -1.0)
{
pPlayer->set_454 = val4;
pPlayer->set_455 = val5;
return;
}
else
{
if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5)
{
int check = MF_ExecuteForward(KungFoo, id,val4,val5);
if(check)
{
*((float *)player->pvPrivateData + offset1) = 0.0;
*((float *)player->pvPrivateData + offset2) = 0.0;
pPlayer->set_454 = -1.0;
pPlayer->set_455 = -1.0;
}
}
}
}
void check_stunts(edict_s *player)
{
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
if(pPlayer->checkstate == 0) return;
int stunttype;
int newstate = pPlayer->state;
int oldstate = pPlayer->oldstate;
if(newstate == 0) stunttype = STUNT_NONE;
else if(newstate == 2) stunttype = STUNT_DIVE;
else if(oldstate == 2) stunttype = STUNT_GETUP;
else if( pPlayer->GetOffsetInt(158) == 1) stunttype = STUNT_ROLL;
else if( pPlayer->GetOffsetInt(27) == 1 ) stunttype = STUNT_DUCK;
else stunttype = STUNT_FLIP;
pPlayer->checkstate = 0;
MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
}
void PlayerPreThink_Post(edict_s *player)
{
check_powerup(player);
check_kungfoo(player);
check_stunts(player);
RETURN_META(MRES_IGNORED);
}
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
if (ed)
{
mPlayerIndex = ENTINDEX(ed);
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
}
else
{
mPlayerIndex = 0;
mPlayer = NULL;
}
mState = 0;
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
msg_type = 0;
function=modMsgs[msg_type];
endfunction=modMsgsEnd[msg_type];
RETURN_META(MRES_IGNORED);
}
void MessageEnd_Post(void) {
if (endfunction) (*endfunction)(NULL);
RETURN_META(MRES_IGNORED);
}
void WriteByte_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteChar_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteShort_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteLong_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
void WriteAngle_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteCoord_Post(float flValue) {
if (function) (*function)((void *)&flValue);
RETURN_META(MRES_IGNORED);
}
void WriteString_Post(const char *sz) {
if (function) (*function)((void *)sz);
RETURN_META(MRES_IGNORED);
}
void WriteEntity_Post(int iValue) {
if (function) (*function)((void *)&iValue);
RETURN_META(MRES_IGNORED);
}
int RegUserMsg_Post(const char *pszName, int iSize)
{
for (int i = 0; g_user_msg[ i ].name; ++i )
{
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
{
int id = META_RESULT_ORIG_RET( int );
*g_user_msg[ i ].id = id;
if ( g_user_msg[ i ].endmsg )
modMsgsEnd[ id ] = g_user_msg[ i ].func;
else
modMsgs[ id ] = g_user_msg[ i ].func;
break;
}
}
RETURN_META_VALUE(MRES_IGNORED, 0);
}
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
{
for( int i = 1; i <= gpGlobals->maxClients; ++i )
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
RETURN_META(MRES_IGNORED);
}
void ServerDeactivate()
{
int i;
for(i = 1;i<=gpGlobals->maxClients; ++i){
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
pPlayer->Disconnect();
}
// clear custom weapons info
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
weaponData[i].custom = false;
RETURN_META(MRES_IGNORED);
}
void OnAmxxAttach()
{
gKnifeOffset = TSKNIFE_OFFSET;
MF_AddNatives( base_Natives );
}

View File

@ -1,106 +0,0 @@
/*
* Copyright (c) 2003-2004 Lukasz Wlasinski
*
* This file is part of TS XMod.
*
* TS XMod is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* TS XMod is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with TS XMod; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*
*/
#include "amxxmodule.h"
#include "CPlayer.h"
#define STUNT_NONE 0
#define STUNT_DUCK 1
#define STUNT_ROLL 2
#define STUNT_DIVE 3
#define STUNT_GETUP 4
#define STUNT_FLIP 5
//extern int Death;
//extern int Damage;
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
#define GET_PLAYER_POINTER_I(i) (&players[i])
#ifndef GETPLAYERAUTHID
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
#endif
extern int gmsgResetHUD;
extern int gmsgWeaponInfo;
extern int gmsgClipInfo;
extern int gmsgScoreInfo;
extern int gmsgTSHealth;
extern int gmsgWStatus;
extern int gmsgTSState;
extern int gmsgPwUp;
void Client_ResetHUD_End(void*);
void Client_WeaponInfo(void*);
void Client_ClipInfo(void*);
void Client_ScoreInfo(void*);
void Client_TSHealth_End(void*);
void Client_WStatus(void* mValue);
void Client_TSCash(void* mValue);
void Client_TSState(void* mValue);
void Client_PwUp(void* mValue);
typedef void (*funEventCall)(void*);
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
extern funEventCall modMsgs[MAX_REG_MSGS];
extern void (*function)(void*);
extern void (*endfunction)(void*);
extern CPlayer players[33];
extern CPlayer* mPlayer;
extern int mPlayerIndex;
extern int mState;
struct weapon_t {
bool melee; //
char name[24];
char logname[24];
int bonus;
bool custom;
};
extern int gKnifeOffset;
extern weapon_t weaponData[TSMAX_WEAPONS];
#define CHECK_PLAYER(x) \
if (x < 1 || x > gpGlobals->maxClients) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
return 0; \
} else { \
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
return 0; \
} \
}

View File

@ -160,74 +160,6 @@
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CMessage.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CMisc.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="CPlayer.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
<File
RelativePath="tsfun.cpp">
<FileConfiguration
Name="Debug|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
UsePrecompiledHeader="0"/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
@ -235,18 +167,9 @@
<File
RelativePath="amxxmodule.h">
</File>
<File
RelativePath="CNatives.h">
</File>
<File
RelativePath="CPlayer.h">
</File>
<File
RelativePath="moduleconfig.h">
</File>
<File
RelativePath="tsfun.h">
</File>
</Filter>
<Filter
Name="Resource Files"