reduced this module to a wrapper

This commit is contained in:
David Anderson
2006-02-26 06:45:44 +00:00
parent 8735bf3df3
commit 0da49cfc45
9 changed files with 25 additions and 1850 deletions

View File

@ -4,9 +4,9 @@
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "TSFun"
#define MODULE_NAME "TSFun Wrapper"
#define MODULE_VERSION "1.65"
#define MODULE_AUTHOR "Twilight Suzuka"
#define MODULE_AUTHOR "AMX Mod X Dev Team"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "TSFUN"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
@ -19,7 +19,7 @@
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// #define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
@ -27,12 +27,12 @@
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// #define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
@ -69,13 +69,13 @@
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
//#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
@ -120,15 +120,15 @@
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
//#define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
//#define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
#define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
#define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
@ -334,7 +334,7 @@
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
//#define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
@ -349,16 +349,16 @@
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
#define FN_MessageBegin_Post MessageBegin_Post
#define FN_MessageEnd_Post MessageEnd_Post
#define FN_WriteByte_Post WriteByte_Post
#define FN_WriteChar_Post WriteChar_Post
#define FN_WriteShort_Post WriteShort_Post
#define FN_WriteLong_Post WriteLong_Post
#define FN_WriteAngle_Post WriteAngle_Post
#define FN_WriteCoord_Post WriteCoord_Post
#define FN_WriteString_Post WriteString_Post
#define FN_WriteEntity_Post WriteEntity_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
@ -378,7 +378,7 @@
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
#define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post