reduced this module to a wrapper
This commit is contained in:
@ -4,9 +4,9 @@
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "TSFun"
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#define MODULE_NAME "TSFun Wrapper"
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#define MODULE_VERSION "1.65"
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#define MODULE_AUTHOR "Twilight Suzuka"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "http://www.amxmodx.org"
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#define MODULE_LOGTAG "TSFUN"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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@ -19,7 +19,7 @@
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#endif // __DATE__
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// metamod plugin?
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#define USE_METAMOD
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// #define USE_METAMOD
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// - AMXX Init functions
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// Also consider using FN_META_*
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@ -27,12 +27,12 @@
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//#define FN_AMXX_QUERY OnAmxxQuery
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// AMXX attach
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// Do native functions init here (MF_AddNatives)
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#define FN_AMXX_ATTACH OnAmxxAttach
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// #define FN_AMXX_ATTACH OnAmxxAttach
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// AMXX dettach
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//#define FN_AMXX_DETACH OnAmxxDetach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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@ -69,13 +69,13 @@
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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//#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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//#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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// #define FN_StartFrame StartFrame /* pfnStartFrame() */
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@ -120,15 +120,15 @@
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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//#define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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//#define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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//#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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#define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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#define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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@ -334,7 +334,7 @@
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// #define FN_SetOrigin_Post SetOrigin_Post
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// #define FN_EmitSound_Post EmitSound_Post
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// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
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//#define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceLine_Post TraceLine_Post
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// #define FN_TraceToss_Post TraceToss_Post
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// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
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// #define FN_TraceHull_Post TraceHull_Post
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@ -349,16 +349,16 @@
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// #define FN_LightStyle_Post LightStyle_Post
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// #define FN_DecalIndex_Post DecalIndex_Post
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// #define FN_PointContents_Post PointContents_Post
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#define FN_MessageBegin_Post MessageBegin_Post
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#define FN_MessageEnd_Post MessageEnd_Post
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#define FN_WriteByte_Post WriteByte_Post
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#define FN_WriteChar_Post WriteChar_Post
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#define FN_WriteShort_Post WriteShort_Post
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#define FN_WriteLong_Post WriteLong_Post
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#define FN_WriteAngle_Post WriteAngle_Post
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#define FN_WriteCoord_Post WriteCoord_Post
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#define FN_WriteString_Post WriteString_Post
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#define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_MessageBegin_Post MessageBegin_Post
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// #define FN_MessageEnd_Post MessageEnd_Post
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// #define FN_WriteByte_Post WriteByte_Post
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// #define FN_WriteChar_Post WriteChar_Post
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// #define FN_WriteShort_Post WriteShort_Post
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// #define FN_WriteLong_Post WriteLong_Post
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// #define FN_WriteAngle_Post WriteAngle_Post
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// #define FN_WriteCoord_Post WriteCoord_Post
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// #define FN_WriteString_Post WriteString_Post
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// #define FN_WriteEntity_Post WriteEntity_Post
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// #define FN_CVarRegister_Post CVarRegister_Post
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// #define FN_CVarGetFloat_Post CVarGetFloat_Post
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// #define FN_CVarGetString_Post CVarGetString_Post
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@ -378,7 +378,7 @@
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// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
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// #define FN_FindEntityByVars_Post FindEntityByVars_Post
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// #define FN_GetModelPtr_Post GetModelPtr_Post
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#define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_RegUserMsg_Post RegUserMsg_Post
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// #define FN_AnimationAutomove_Post AnimationAutomove_Post
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// #define FN_GetBonePosition_Post GetBonePosition_Post
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// #define FN_FunctionFromName_Post FunctionFromName_Post
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