reduced this module to a wrapper
This commit is contained in:
parent
8735bf3df3
commit
0da49cfc45
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@ -1,280 +0,0 @@
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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||||
* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
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||||
* from Valve. If you modify this file, you may extend this exception
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||||
* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#include "amxxmodule.h"
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#include "tsfun.h"
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void Client_ResetHUD_End(void* mValue)
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{
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if ( mPlayer->IsAlive() )
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{
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return;
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}
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else
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{
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mPlayer->items = 0;
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mPlayer->is_specialist = 0;
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mPlayer->killingSpree = 0;
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mPlayer->killFlags = 0;
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mPlayer->frags = (int)mPlayer->pEdict->v.frags;
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}
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}
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void Client_ScoreInfo(void* mValue)
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{
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static int iId;
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switch(mState++)
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{
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case 0:
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iId = *(int*)mValue;
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break;
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case 4:
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if ( iId && (iId < 33) )
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{
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GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
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}
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break;
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}
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}
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void Client_WeaponInfo(void* mValue)
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{
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static int wpn;
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switch(mState++){
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case 0:
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wpn = *(int*)mValue;
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if ( !wpn ) wpn = 36; // kung fu
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mPlayer->current = wpn;
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break;
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case 1:
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mPlayer->weapons[wpn].clip = *(int*)mValue;
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break;
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case 2:
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mPlayer->weapons[wpn].ammo = *(int*)mValue;
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break;
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case 3:
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mPlayer->weapons[wpn].mode = *(int*)mValue;
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break;
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case 4:
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mPlayer->weapons[wpn].attach = *(int*)mValue;
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break;
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}
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}
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void Client_ClipInfo(void* mValue)
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{
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int iValue = *(int*)mValue;
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mPlayer->weapons[mPlayer->current].clip = iValue;
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}
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void Client_TSHealth_End(void* mValue)
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{
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edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
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int damage = (int)mPlayer->pEdict->v.dmg_take;
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if ( !damage || !enemy )
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return;
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int aim = 0;
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int weapon = 0;
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mPlayer->pEdict->v.dmg_take = 0.0;
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CPlayer* pAttacker = NULL;
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if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
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{
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pAttacker = GET_PLAYER_POINTER(enemy);
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weapon = pAttacker->current;
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aim = pAttacker->aiming;
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}
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else
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{
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char szCName[16];
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strcpy( szCName,STRING(enemy->v.classname) );
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if ( szCName[0] == 'g' )
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{
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if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) )
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{
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pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
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weapon = 24; // grenade
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}
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}
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else if ( szCName[0] == 'k' )
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{
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int pOwner = *( (int*)enemy->pvPrivateData + gKnifeOffset );
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if ( FNullEnt( (edict_t*)pOwner) )
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return;
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pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
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weapon = 37; // throwing knife
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aim = pAttacker->aiming;
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}
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}
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if ( !pAttacker ) pAttacker = mPlayer;
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int TA = 0;
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if ( mPlayer->teamId )
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{
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if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
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TA = 1;
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}
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if ( mPlayer->IsAlive() )
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return;
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// death
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if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 )
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pAttacker = mPlayer;
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int killFlags = 0;
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if ( !TA && mPlayer!=pAttacker )
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{
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int sflags = pAttacker->pEdict->v.iuser4;
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int stuntKill = 0;
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int slpos = 0;
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if ( weapon == 24 ) // dla granata nie liczy sie sflags
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; // nic nie rob..
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else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
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stuntKill = 1;
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else if ( sflags == 36)
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slpos = 1;
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int doubleKill = 0;
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if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
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doubleKill = 1;
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if ( stuntKill )
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killFlags |= TSKF_STUNTKILL;
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pAttacker->lastKill = gpGlobals->time;
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pAttacker->killingSpree++;
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if ( pAttacker->killingSpree == 10 )
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pAttacker->is_specialist = 1;
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pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
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if ( doubleKill )
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{
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pAttacker->lastFrag *= 2;
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killFlags |= TSKF_DOUBLEKILL;
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}
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if ( pAttacker->is_specialist )
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{
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pAttacker->lastFrag *= 2;
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killFlags |= TSKF_ISSPEC;
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}
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if ( mPlayer->is_specialist )
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{
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pAttacker->lastFrag += 5;
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killFlags |= TSKF_KILLEDSPEC;
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}
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pAttacker->frags += pAttacker->lastFrag;
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if ( pAttacker->frags != pAttacker->pEdict->v.frags )
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{
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if ( slpos )
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killFlags |= TSKF_SLIDINGKILL;
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else
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weapon = 36;
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pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
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pAttacker->frags = (int)pAttacker->pEdict->v.frags;
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}
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}
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pAttacker->killFlags = killFlags;
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}
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void Client_TSState(void* mValue)
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{
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mPlayer->oldstate = mPlayer->state;
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mPlayer->checkstate = 1;
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mPlayer->state = *(int*)mValue;
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}
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void Client_WStatus(void* mValue)
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{
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switch(mState++)
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{
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case 1:
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if ( !*(int*)mValue )
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{
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mPlayer->current = 36;
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}
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break;
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}
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}
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void Client_PwUp(void* mValue)
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{
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static int iPwType;
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switch(mState++)
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{
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case 0:
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iPwType = *(int*)mValue;
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switch(iPwType)
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{
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case TSPWUP_KUNGFU :
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mPlayer->items |= TSITEM_KUNGFU;
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break;
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case TSPWUP_SJUMP:
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mPlayer->items |= TSITEM_SUPERJUMP;
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break;
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default: mPlayer->PwUp = iPwType;
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}
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break;
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case 1:
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if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
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mPlayer->PwUpValue = *(int*)mValue;
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break;
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}
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}
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@ -1,43 +0,0 @@
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#include "tsfun.h"
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weapon_t weaponData[] = {
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{ 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg
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{ 0,"Glock-18","glock-18",1 },
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{ 0,"Unk1","Unk1",0 }, // bomb ?
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{ 0,"Mini-Uzi","mini-uzi",1 },
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{ 0,"BENELLI-M3","benelli_m3",1 },
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{ 0,"M4A1","m4a1",1 },
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{ 0,"MP5SD","mp5sd",1 },
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{ 0,"MP5K","mp5k",1 },
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{ 0,"Akimbo Berettas","akimbo_berettas",1 },
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{ 0,"SOCOM-MK23","socom-mk23",1 },
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{ 0,"Akimbo MK23","akimbo_mk23",1 },
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{ 0,"USAS-12","usas-12",1 },
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{ 0,"Desert Eagle","desert_eagle",1 },
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{ 0,"AK47","ak47",1 },
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{ 0,"Five-seveN","five-seven",1 },
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{ 0,"STEYR-AUG","steyr-aug",1 },
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{ 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 },
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{ 0,"STEYR-TMP","steyr-tmp",1 },
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{ 0,"Barrett M82A1","barrett_m82a1",1 },
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{ 0,"MP7-PDW","mp7-pdw",1 },
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{ 0,"SPAS-12","spas-12",1 },
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{ 0,"Golden Colts","golden_colts",1 },
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{ 0,"Glock-20C","glock-20c",1 },
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{ 0,"UMP", "ump",1 },
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{ 0,"M61 Grenade","m61_grenade",1 },
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{ 1,"Combat Knife","combat_knife",1 },
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{ 0,"MOSSBERG 500","mossberg_500",1 },
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{ 0,"M16A4","m16a4",1 },
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{ 0,"Ruger-MK1","ruger-mk1",1 },
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{ 0,"C4","c4",0 },
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{ 0,"Akimbo Five-seveN","akimbo_five-seven",1 },
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{ 0,"Raging Bull","raging_bull",1 },
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{ 0,"M60E3","m60e3",1 },
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{ 0,"Sawed-off","sawed-off",1 }, // 33
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{ 1,"Katana", "katana",2 },
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{ 1,"Seal Knife","seal_knife",1 }, // 35
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{ 1,"Kung Fu","kung_fu",3 }, // Again new id 36
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{ 1,"Throwing Knife","throwing_knife",2 }, // new id 37
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{ 0,"breakable", "breakable", 1 },
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};
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@ -1,737 +0,0 @@
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
|
||||
*
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||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
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*/
|
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#include "amxxmodule.h"
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#ifndef TSX_NATIVES
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#define TSX_NATIVES
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#define TSPWUP_SLOWMO 1
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#define TSPWUP_INFAMMO 2
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#define TSPWUP_KUNGFU 4
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#define TSPWUP_SLOWPAUSE 8
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#define TSPWUP_DFIRERATE 16
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#define TSPWUP_GRENADE 32
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#define TSPWUP_HEALTH 64
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#define TSPWUP_ARMOR 128
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#define TSPWUP_SUPERJUMP 256
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static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
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{ // from id to name 3 params id, name, len
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
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{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
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}
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return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
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}
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static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
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{ // from log to name
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
|
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{
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if ( strcmp(log,weaponData[i].logname ) == 0 )
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return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
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}
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return 0;
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||||
}
|
||||
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static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
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{ // from log to id
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int iLen;
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char *log = MF_GetAmxString(amx,params[1],0,&iLen);
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int i;
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for ( i=1; i<TSMAX_WEAPONS; i++ )
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{
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if ( strcmp(log,weaponData[i].logname) == 0 )
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return i;
|
||||
}
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return 0;
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||||
}
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static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
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{ // from id to log
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int id = params[1];
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if (id<0 || id>=TSMAX_WEAPONS)
|
||||
{
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
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||||
}
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||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
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{
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int id = params[1];
|
||||
if (id<1 || id>=TSMAX_WEAPONS)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
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||||
return 0;
|
||||
}
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||||
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if ( weaponData[id].melee )
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return 1;
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return 0;
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}
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||||
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static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params)
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||||
{
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int id = params[1];
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CHECK_PLAYER(id);
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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||||
|
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int wpn = pPlayer->current;
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
|
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cpTemp = MF_GetAmxAddr(amx,params[3]);
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*cpTemp = pPlayer->weapons[wpn].ammo;
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cpTemp = MF_GetAmxAddr(amx,params[4]);
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*cpTemp = pPlayer->weapons[wpn].mode;
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||||
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cpTemp = MF_GetAmxAddr(amx,params[5]);
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||||
*cpTemp = pPlayer->weapons[wpn].attach;
|
||||
|
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return wpn;
|
||||
|
||||
}
|
||||
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static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
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||||
CHECK_PLAYER(id);
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||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
int wpn = pPlayer->current;
|
||||
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cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
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*cpTemp = pPlayer->weapons[wpn].clip;
|
||||
|
||||
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
||||
*cpTemp = pPlayer->weapons[wpn].ammo;
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||||
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||||
return wpn;
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||||
|
||||
}
|
||||
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||||
static cell AMX_NATIVE_CALL get_user_state(AMX *amx, cell *params)
|
||||
{
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int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
if(!pPlayer->ingame) return 0;
|
||||
|
||||
return pPlayer->state;
|
||||
|
||||
}
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
pPlayer->SetMoney(params[2]);
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->GetMoney();
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
pPlayer->SetSlots(params[2]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->GetSlots();
|
||||
}
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->PwUpValue;
|
||||
|
||||
return pPlayer->PwUp;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->items;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->killingSpree;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->lastFrag;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
return pPlayer->killFlags;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
if ( !pPlayer->IsAlive() )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
// can he carry this weapon check ?
|
||||
|
||||
string_t item = MAKE_STRING("ts_groundweapon");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[2]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "tsweaponid"; // weapon
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wduration"; // duration
|
||||
pkvd.szValue = "180";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[3]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wextraclip"; // clips
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[4]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = "ts_groundweapon";
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Use(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
string_t item = MAKE_STRING("ts_powerup");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[1]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwuptype"; // type
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwupduration"; // duration
|
||||
pkvd.szValue = "60";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
cell *vInput = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
float fNewX = *(float *)((void *)&vInput[0]);
|
||||
float fNewY = *(float *)((void *)&vInput[1]);
|
||||
float fNewZ = *(float *)((void *)&vInput[2]);
|
||||
|
||||
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
pent->v.origin = vNewValue;
|
||||
|
||||
return ENTINDEX(pent);
|
||||
}
|
||||
|
||||
// create_pwup -> !wait! -> give_pwup
|
||||
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
edict_t* pent = INDEXENT(params[2]);
|
||||
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
int id = params[1];
|
||||
CHECK_PLAYER(id);
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
if ( !pPlayer->IsAlive() )
|
||||
{
|
||||
REMOVE_ENTITY(pent);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Touch(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
|
||||
{
|
||||
return TSMAX_WEAPONS;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
|
||||
{
|
||||
int weapon = params[1];
|
||||
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// set_fuattack(Float:time,Float:damage)
|
||||
static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetOffsetFloat(454,amx_ctof(params[2]) );
|
||||
pPlayer->SetOffsetFloat(455,amx_ctof(params[3]) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL has_superjump(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
int val3 = pPlayer->GetOffsetInt(433);
|
||||
|
||||
if(val3 & 0x01000000) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL has_fupowerup(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
int val3 = pPlayer->GetOffsetInt(433);
|
||||
|
||||
if(val3 & 65536) return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_usertime(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
return pPlayer->GetCurrentTime();
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_usertime(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetCurrentTime(amx_ctof(params[2]));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_consecutive_frags(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
return pPlayer->GetOffsetInt(433);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_consecutive_frags(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetOffsetInt(433,params[2]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_user_message(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
int message = params[2];
|
||||
if(message < 1 || message > 16)
|
||||
{
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid Message ID: %i",message );
|
||||
return 0;
|
||||
}
|
||||
|
||||
int val3 = pPlayer->GetOffsetInt(433);
|
||||
|
||||
pPlayer->SetOffsetInt(433, (val3 & ~15)^message);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_message(AMX *amx, cell *params)
|
||||
{
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
int val3 = pPlayer->GetOffsetInt(433);
|
||||
|
||||
return (val3 & 15);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_bullettrail(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
long bullettrail = params[2] * 256;
|
||||
|
||||
pPlayer->SetOffsetInt(87,bullettrail);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_fake_slowmo(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
float time = amx_ctof(params[2]);
|
||||
|
||||
pPlayer->SetOffsetInt(423,TSPWUP_SLOWMO);
|
||||
|
||||
float prev = pPlayer->GetCurrentTime();
|
||||
|
||||
pPlayer->SetOffsetFloat(425,prev+time);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_fake_slowpause(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
float time = amx_ctof(params[2]);
|
||||
|
||||
pPlayer->SetOffsetInt(423,TSPWUP_SLOWPAUSE);
|
||||
|
||||
float prev = pPlayer->GetCurrentTime();
|
||||
|
||||
pPlayer->SetOffsetFloat(425,prev+time);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_in_slowmo(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
if(pPlayer->GetOffsetFloat(89) )
|
||||
return pPlayer->GetOffsetFloat(425);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_speed(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetOffsetFloat(89, amx_ctof(params[2]) );
|
||||
pPlayer->SetOffsetFloat(90, amx_ctof(params[3]) );
|
||||
pPlayer->SetOffsetFloat(85, amx_ctof(params[3]) );
|
||||
pPlayer->SetOffsetFloat(425,amx_ctof(params[4]) );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL set_physics_speed(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetOffsetFloat(86,amx_ctof(params[2]));
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_running_powerup(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
return pPlayer->GetOffsetInt(423);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
|
||||
{
|
||||
|
||||
int id = params[1];
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
|
||||
CHECK_PLAYER(id);
|
||||
|
||||
pPlayer->SetOffsetInt(423,params[2]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
|
||||
{ "xmod_get_wpnname", get_weapon_name },
|
||||
{ "xmod_get_wpnlogname", get_weapon_logname },
|
||||
{ "xmod_is_melee_wpn", is_melee },
|
||||
{ "xmod_get_maxweapons", get_maxweapons },
|
||||
{ "xmod_is_custom_wpn", is_custom },
|
||||
|
||||
//****************************************
|
||||
|
||||
{ "ts_giveweapon",give_weapon },
|
||||
{ "ts_createpwup",create_pwup },
|
||||
{ "ts_givepwup",give_pwup },
|
||||
|
||||
{ "get_weaponname", get_weapon_name },
|
||||
{ "get_user_weapon", get_user_weapon },
|
||||
|
||||
{ "ts_wpnlogtoname", wpnlog_to_name },
|
||||
{ "ts_wpnlogtoid", wpnlog_to_id },
|
||||
{ "ts_getuserwpn", ts_get_user_weapon },
|
||||
|
||||
//****************************************
|
||||
|
||||
{ "ts_getuserstate", get_user_state },
|
||||
|
||||
{ "ts_getusercash", get_user_cash },
|
||||
{ "ts_setusercash", set_user_cash },
|
||||
|
||||
{ "ts_getuserslots", get_user_slots },
|
||||
{ "ts_setuserslots", set_user_slots },
|
||||
|
||||
{ "ts_getusertime",get_usertime },
|
||||
{ "ts_setusertime",set_usertime},
|
||||
|
||||
{ "ts_getuserspace", get_user_slots },
|
||||
{ "ts_getuserpwup",get_user_pwup },
|
||||
{ "ts_getuseritems",get_user_items },
|
||||
|
||||
{ "ts_getkillingstreak",get_killingStreak },
|
||||
{ "ts_getuserlastfrag",get_lastFrag },
|
||||
{ "ts_getuserkillflags",get_killflags },
|
||||
|
||||
//****************************************
|
||||
|
||||
{ "ts_set_fuattack", set_fuattack },
|
||||
{ "ts_set_message", set_user_message },
|
||||
{ "ts_get_message", get_user_message },
|
||||
|
||||
{ "ts_has_superjump", has_superjump },
|
||||
{ "ts_has_fupowerup", has_fupowerup },
|
||||
|
||||
{ "ts_get_cons_frags", get_consecutive_frags },
|
||||
{ "ts_set_cons_frags", set_consecutive_frags },
|
||||
|
||||
//****************************************
|
||||
|
||||
{ "ts_set_bullettrail",set_bullettrail },
|
||||
{ "ts_set_fakeslowmo",set_fake_slowmo },
|
||||
{ "ts_set_fakeslowpause",set_fake_slowpause },
|
||||
{ "ts_is_in_slowmo",is_in_slowmo },
|
||||
{ "ts_set_speed",set_speed },
|
||||
{ "ts_set_physics_speed",set_physics_speed },
|
||||
|
||||
//****************************************
|
||||
|
||||
{ "ts_is_running_powerup",is_running_powerup},
|
||||
{ "ts_force_run_powerup",force_powerup_run},
|
||||
|
||||
//"*******************"
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1,108 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "CPlayer.h"
|
||||
#include "tsfun.h"
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect()
|
||||
{
|
||||
ingame = false;
|
||||
}
|
||||
void CPlayer::PutInServer()
|
||||
{
|
||||
ingame = true;
|
||||
|
||||
killingSpree = 0;
|
||||
items = 0;
|
||||
lastFrag = 0;
|
||||
lastKill = 0.0;
|
||||
is_specialist = 0;
|
||||
set_454 = -1.0;
|
||||
set_455 = -1.0;
|
||||
set_423 = -1;
|
||||
|
||||
//debug
|
||||
frags = 0;
|
||||
|
||||
}
|
||||
void CPlayer::Connect( const char* ippp )
|
||||
{
|
||||
strcpy(ip,ippp);
|
||||
}
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
ingame = true;
|
||||
}
|
||||
|
||||
long CPlayer::GetOffsetInt(long off)
|
||||
{
|
||||
#ifdef __linux__
|
||||
off += 5;
|
||||
#endif
|
||||
|
||||
return *((int *)pEdict->pvPrivateData + off);
|
||||
}
|
||||
|
||||
float CPlayer::GetOffsetFloat(long off)
|
||||
{
|
||||
#ifdef __linux__
|
||||
off += 5;
|
||||
#endif
|
||||
|
||||
return *((float *)pEdict->pvPrivateData + off);
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::SetOffsetInt(long off, long set)
|
||||
{
|
||||
#ifdef __linux__
|
||||
off += 5;
|
||||
#endif
|
||||
|
||||
*((int *)pEdict->pvPrivateData + off) = set;
|
||||
}
|
||||
|
||||
void CPlayer::SetOffsetFloat(long off, float set)
|
||||
{
|
||||
#ifdef __linux__
|
||||
off += 5;
|
||||
#endif
|
||||
|
||||
*((float *)pEdict->pvPrivateData + off) = set;
|
||||
}
|
|
@ -1,163 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
#define TSMAX_CUSTOMWPNS 5
|
||||
#define TSMAX_WEAPONS 39 + TSMAX_CUSTOMWPNS
|
||||
|
||||
|
||||
#ifndef __linux__
|
||||
#define TSKNIFE_OFFSET 31 // owner offset in knife entity
|
||||
#else
|
||||
#define TSKNIFE_OFFSET 36
|
||||
#endif
|
||||
|
||||
#define TSPWUP_SLOWMO 1
|
||||
#define TSPWUP_INFAMMO 2
|
||||
#define TSPWUP_KUNGFU 4
|
||||
#define TSPWUP_SLOWPAUSE 8
|
||||
#define TSPWUP_DFIRERATE 16
|
||||
#define TSPWUP_SJUMP 256
|
||||
|
||||
#define TSITEM_KUNGFU 1<<0
|
||||
#define TSITEM_SUPERJUMP 1<<1
|
||||
|
||||
#define TSKF_STUNTKILL 1<<0
|
||||
#define TSKF_SLIDINGKILL 1<<1
|
||||
#define TSKF_DOUBLEKILL 1<<2
|
||||
#define TSKF_ISSPEC 1<<3 // is specialist
|
||||
#define TSKF_KILLEDSPEC 1<<4 // killed specialist
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
struct CPlayer {
|
||||
|
||||
float set_454;
|
||||
float set_455;
|
||||
int set_423;
|
||||
|
||||
edict_t* pEdict;
|
||||
char ip[32];
|
||||
int index;
|
||||
int teamId;
|
||||
int aiming;
|
||||
int current;
|
||||
|
||||
int checkstate;
|
||||
int state;
|
||||
int oldstate;
|
||||
int PwUp;
|
||||
int PwUpValue;
|
||||
int items; // "stale" przedmioty , super jump i kung fu bonus
|
||||
|
||||
//
|
||||
int killingSpree;
|
||||
int is_specialist;
|
||||
int killFlags;
|
||||
int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
|
||||
float lastKill; // kiedy ostatni , dla double kill
|
||||
//
|
||||
int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
|
||||
|
||||
bool ingame;
|
||||
|
||||
struct PlayerWeapon {
|
||||
char* name;
|
||||
int ammo;
|
||||
int clip;
|
||||
int mode; // burst , full auto ..
|
||||
int attach; // scope ,laser
|
||||
};
|
||||
|
||||
PlayerWeapon weapons[TSMAX_WEAPONS];
|
||||
PlayerWeapon attackers[33];
|
||||
PlayerWeapon victims[33];
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect( const char* ip );
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
|
||||
long GetOffsetInt(long off);
|
||||
float GetOffsetFloat(long off);
|
||||
|
||||
void SetOffsetInt(long off,long set);
|
||||
void SetOffsetFloat(long off, float set);
|
||||
|
||||
inline long GetMoney()
|
||||
{
|
||||
return GetOffsetInt(301);
|
||||
}
|
||||
|
||||
inline void SetMoney(long money)
|
||||
{
|
||||
SetOffsetInt(301,money);
|
||||
}
|
||||
|
||||
inline float GetCurrentTime()
|
||||
{
|
||||
return GetOffsetFloat(444);
|
||||
}
|
||||
|
||||
inline void SetCurrentTime(float time)
|
||||
{
|
||||
SetOffsetFloat(444,time);
|
||||
}
|
||||
|
||||
inline long GetSlots()
|
||||
{
|
||||
return GetOffsetInt(304);
|
||||
}
|
||||
|
||||
inline void SetSlots(long slots)
|
||||
{
|
||||
SetOffsetInt(304,slots);
|
||||
}
|
||||
|
||||
inline bool IsBot()
|
||||
{
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive()
|
||||
{
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
#endif // CMISC_H
|
||||
|
|
@ -4,9 +4,9 @@
|
|||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "TSFun"
|
||||
#define MODULE_NAME "TSFun Wrapper"
|
||||
#define MODULE_VERSION "1.65"
|
||||
#define MODULE_AUTHOR "Twilight Suzuka"
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "TSFUN"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
|
@ -19,7 +19,7 @@
|
|||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
// #define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
|
@ -27,12 +27,12 @@
|
|||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// #define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
//#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
|
@ -75,7 +75,7 @@
|
|||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
|
@ -126,9 +126,9 @@
|
|||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
|
@ -349,16 +349,16 @@
|
|||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
|
@ -378,7 +378,7 @@
|
|||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
|
|
|
@ -1,311 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tsfun.h"
|
||||
#include "CNatives.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
int mPlayerIndex;
|
||||
int mState;
|
||||
CPlayer players[33];
|
||||
|
||||
int gKnifeOffset;
|
||||
|
||||
int gmsgResetHUD;
|
||||
int gmsgWeaponInfo;
|
||||
int gmsgClipInfo;
|
||||
int gmsgScoreInfo;
|
||||
int gmsgTSHealth;
|
||||
|
||||
int gmsgWStatus;
|
||||
int gmsgTSCash;
|
||||
int gmsgTSState;
|
||||
int gmsgPwUp;
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
|
||||
} g_user_msg[] = {
|
||||
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
|
||||
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
|
||||
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
|
||||
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
|
||||
|
||||
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
|
||||
{ "TSState",&gmsgTSState,Client_TSState,false },
|
||||
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
|
||||
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
|
||||
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
int Powerup = -1;
|
||||
int KungFoo = -1; //-1 is an invalid forward so initiate this to that
|
||||
//int Death = -1;
|
||||
//int Damage = -1;
|
||||
int Stunt = -1;
|
||||
|
||||
void OnPluginsLoaded()
|
||||
{
|
||||
//mymodule_Touch - the forward name
|
||||
//ET_IGNORE - means PLUGIN_HANDLED will be ignored (other option is ET_STOP)
|
||||
//FP_CELL - first parameter is a normal cell
|
||||
//FP_CELL - second parameter is a normal cell
|
||||
//FP_DONE - that's the end of the parameter descriptions
|
||||
KungFoo = MF_RegisterForward("Melee_Attack", ET_STOP, FP_CELL, FP_FLOAT,FP_FLOAT, FP_DONE);
|
||||
//Death = MF_RegisterForward("client_death", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
|
||||
//Damage = MF_RegisterForward("client_damage", ET_IGNORE, FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL, FP_DONE);
|
||||
Powerup = MF_RegisterForward("client_powerup", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
|
||||
Stunt = MF_RegisterForward("client_stunt", ET_IGNORE, FP_CELL, FP_CELL, FP_DONE);
|
||||
}
|
||||
|
||||
void check_powerup(edict_s *player)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
|
||||
int offset1 = 423;
|
||||
|
||||
#ifdef __linux__
|
||||
offset1 += 5;
|
||||
#endif
|
||||
|
||||
int id = ENTINDEX(player);
|
||||
int val3 = *((int *)player->pvPrivateData + offset1);
|
||||
|
||||
if(pPlayer->set_423 == -1)
|
||||
{
|
||||
pPlayer->set_423 = val3;
|
||||
return;
|
||||
}
|
||||
else if(pPlayer->set_423 != val3) MF_ExecuteForward(Powerup, id,val3);
|
||||
}
|
||||
|
||||
void check_kungfoo(edict_s *player)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
|
||||
int offset1 = 454;
|
||||
int offset2 = 455;
|
||||
|
||||
#ifdef __linux__
|
||||
offset1 += 5;
|
||||
offset2 += 5;
|
||||
#endif
|
||||
|
||||
int id = ENTINDEX(player);
|
||||
float val4 = *((float *)player->pvPrivateData + offset1);
|
||||
float val5 = *((float *)player->pvPrivateData + offset2);
|
||||
|
||||
if(pPlayer->set_454 == -1.0)
|
||||
{
|
||||
pPlayer->set_454 = val4;
|
||||
pPlayer->set_455 = val5;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(pPlayer->set_454 != val4 || pPlayer->set_455 != val5)
|
||||
{
|
||||
int check = MF_ExecuteForward(KungFoo, id,val4,val5);
|
||||
if(check)
|
||||
{
|
||||
*((float *)player->pvPrivateData + offset1) = 0.0;
|
||||
*((float *)player->pvPrivateData + offset2) = 0.0;
|
||||
|
||||
pPlayer->set_454 = -1.0;
|
||||
pPlayer->set_455 = -1.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void check_stunts(edict_s *player)
|
||||
{
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(player);
|
||||
|
||||
if(pPlayer->checkstate == 0) return;
|
||||
|
||||
int stunttype;
|
||||
int newstate = pPlayer->state;
|
||||
int oldstate = pPlayer->oldstate;
|
||||
|
||||
if(newstate == 0) stunttype = STUNT_NONE;
|
||||
else if(newstate == 2) stunttype = STUNT_DIVE;
|
||||
else if(oldstate == 2) stunttype = STUNT_GETUP;
|
||||
else if( pPlayer->GetOffsetInt(158) == 1) stunttype = STUNT_ROLL;
|
||||
else if( pPlayer->GetOffsetInt(27) == 1 ) stunttype = STUNT_DUCK;
|
||||
else stunttype = STUNT_FLIP;
|
||||
|
||||
pPlayer->checkstate = 0;
|
||||
|
||||
MF_ExecuteForward(Stunt,pPlayer->index,stunttype);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post(edict_s *player)
|
||||
{
|
||||
check_powerup(player);
|
||||
check_kungfoo(player);
|
||||
check_stunts(player);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed)
|
||||
{
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize)
|
||||
{
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i )
|
||||
{
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
|
||||
{
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax )
|
||||
{
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate()
|
||||
{
|
||||
int i;
|
||||
for(i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
pPlayer->Disconnect();
|
||||
}
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
|
||||
weaponData[i].custom = false;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void OnAmxxAttach()
|
||||
{
|
||||
|
||||
gKnifeOffset = TSKNIFE_OFFSET;
|
||||
MF_AddNatives( base_Natives );
|
||||
}
|
||||
|
|
@ -1,106 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CPlayer.h"
|
||||
|
||||
#define STUNT_NONE 0
|
||||
#define STUNT_DUCK 1
|
||||
#define STUNT_ROLL 2
|
||||
#define STUNT_DIVE 3
|
||||
#define STUNT_GETUP 4
|
||||
#define STUNT_FLIP 5
|
||||
|
||||
//extern int Death;
|
||||
//extern int Damage;
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
#ifndef GETPLAYERAUTHID
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#endif
|
||||
|
||||
extern int gmsgResetHUD;
|
||||
extern int gmsgWeaponInfo;
|
||||
extern int gmsgClipInfo;
|
||||
extern int gmsgScoreInfo;
|
||||
extern int gmsgTSHealth;
|
||||
|
||||
extern int gmsgWStatus;
|
||||
extern int gmsgTSState;
|
||||
extern int gmsgPwUp;
|
||||
|
||||
void Client_ResetHUD_End(void*);
|
||||
void Client_WeaponInfo(void*);
|
||||
void Client_ClipInfo(void*);
|
||||
void Client_ScoreInfo(void*);
|
||||
void Client_TSHealth_End(void*);
|
||||
|
||||
void Client_WStatus(void* mValue);
|
||||
void Client_TSCash(void* mValue);
|
||||
void Client_TSState(void* mValue);
|
||||
void Client_PwUp(void* mValue);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
extern funEventCall modMsgs[MAX_REG_MSGS];
|
||||
extern void (*function)(void*);
|
||||
extern void (*endfunction)(void*);
|
||||
|
||||
extern CPlayer players[33];
|
||||
extern CPlayer* mPlayer;
|
||||
extern int mPlayerIndex;
|
||||
extern int mState;
|
||||
|
||||
struct weapon_t {
|
||||
bool melee; //
|
||||
char name[24];
|
||||
char logname[24];
|
||||
int bonus;
|
||||
bool custom;
|
||||
};
|
||||
|
||||
extern int gKnifeOffset;
|
||||
|
||||
extern weapon_t weaponData[TSMAX_WEAPONS];
|
||||
|
||||
#define CHECK_PLAYER(x) \
|
||||
if (x < 1 || x > gpGlobals->maxClients) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
|
||||
return 0; \
|
||||
} else { \
|
||||
if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
|
||||
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
|
||||
return 0; \
|
||||
} \
|
||||
}
|
|
@ -160,74 +160,6 @@
|
|||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CMessage.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CMisc.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CPlayer.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="tsfun.cpp">
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_MBCS;_USRDLL;TSFUN_EXPORTS;$(NoInherit)"
|
||||
UsePrecompiledHeader="0"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
|
@ -235,18 +167,9 @@
|
|||
<File
|
||||
RelativePath="amxxmodule.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CNatives.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="CPlayer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="moduleconfig.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="tsfun.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
|
|
Loading…
Reference in New Issue
Block a user