added callfunc natives, central logging system
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@ -1,10 +1,8 @@
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/* AMX Mod X functions
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is provided as is (no warranties).
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*/
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/* AMX Mod functions
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*
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* (c) 2002-2003, OLO
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* This file is provided as is (no warranties).
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*/
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#if defined _amxmod_included
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#endinput
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@ -16,8 +14,8 @@
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#include <amxconst>
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#include <string>
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#include <file>
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#include <vault>
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#include <fun>
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#include <vault>
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/* Function is called just after server activation.
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* Good place for configuration loading, commands and cvars registration. */
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@ -58,13 +56,6 @@ forward client_putinserver(id);
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/* Sets informations about plugin. */
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native register_plugin(const plugin_name[],const version[],const author[]);
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/* Gets info about plugin by given index.
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* Function returns -1 if plugin doesn't exist with given index. */
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native get_plugin(index,filename[],len1,name[],len2,version[],len3,author[],len4,status[],len5);
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/* Returns number of all loaded plugins. */
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native get_pluginsnum();
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/* Precache model. Can be used only in plugin_precache() function.*/
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native precache_model(const name[]);
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@ -121,7 +112,8 @@ native register_event(const event[],const function[],const flags[],cond[]="", ..
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* "1=say"
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* "3=Terrorists_Win"
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* "1=entered the game"
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* "0=Server cvar" */
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* "0=Server cvar"
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*/
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native register_logevent(const function[], argsnum, ... );
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/* Sets format for hudmessage. */
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@ -451,8 +443,8 @@ native get_srvcmd(index,server_cmd[],len1,&flags, info[],len2, flag);
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native get_srvcmdsnum(flag);
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/* Gets info about console command. If id is set to 0,
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* then function returns only server cmds, if positive then
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* returns only client cmds. in other case returns all console commands. */
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then function returns only server cmds, if positive then
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returns only client cmds. in other case returns all console commands. */
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native get_concmd(index,cmd[],len1,&flags, info[],len2, flag, id = -1);
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/* Returns number of registered console commands. */
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@ -489,27 +481,7 @@ native Float:random_float(Float:a,Float:b);
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/* Generates random integer from a to b. */
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native random_num(a,b);
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/* Pauses function or plugin so it won't be executed.
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* In most cases param1 is name of function and
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* param2 name of plugin (all depends on flags).
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* Flags:
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* "a" - pause whole plugin.
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* "b" - pause function.
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* "c" - look outside the plugin (by given plugin name).
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* "d" - set "stopped" status when pausing whole plugin.
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* "e" - set "locked" status when pausing whole plugin.
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* In this status plugin is unpauseable.
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* Example: pause("ac","myplugin.amx")
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* pause("bc","myfunc","myplugin.amx") */
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native pause(flag[], const param1[]="",const param2[]="");
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/* Unpauses function or plugin.
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* Flags:
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* "a" - unpause whole plugin.
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* "b" - unpause function.
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* "c" - look outside the plugin (by given plugin name). */
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native unpause(flag[], const param1[]="",const param2[]="");
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/******************** Client messages; will be removed ********************/
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/* Returns id of client message.
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* Example: get_user_msgid("TextMsg"). */
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native get_user_msgid(const name[]);
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@ -529,14 +501,7 @@ native write_angle( x );
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native write_coord( x );
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native write_string( x[] );
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/* Called on inconsistent file. You can put any text
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* into reason to change an original message. */
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forward inconsistent_file(id,const filename[], reason[64] );
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/* Forces the client and server to be running with the same
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* version of the specified file ( e.g., a player model ). */
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native force_unmodified(force_type, mins[3] , maxs[3], const filename[]);
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/******************** XVARS ********************/
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/* Checks if public variable with given name exists in loaded plugins. */
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native xvar_exists( const name[] );
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@ -560,15 +525,104 @@ native set_xvar_num( id, value = 0 );
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* returned by get_xvar_id(...) native. */
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native set_xvar_float( id, Float:value = 0.0 );
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/* Checks whether a module is loaded. If it is, its index is returned. If not, the return value is < 0. */
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/******************** PLUGIN / MODULE SUPPORT ********************/
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/* Checks whether a module is loaded. If it is not, the return value is 0, otherwise
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* the return value is non-zero. The function is case insensitive. */
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native is_module_loaded(const name[]);
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/* Checks whether a plugin is loaded. If it is, its index is returned. If not, the return value is < 0. */
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/* Checks whether a plugin is loaded. If it is not, the return value is 0, otherwise
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* the return value is non-zero. The function is case insensitive. */
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native is_plugin_loaded(const name[]);
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/* Returns the number of currently loaded modules */
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/* Gets info about plugin by given index.
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* Function returns -1 if plugin doesn't exist with given index. */
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native get_plugin(index,filename[],len1,name[],len2,version[],len3,author[],len4,status[],len5);
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/* Returns number of all loaded plugins. */
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native get_pluginsnum();
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/* Returns number of currently registered modules */
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native get_modulesnum();
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/* Gets info about a module.
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Return value: -1 on error, id otherwise */
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native get_module(id, name[], nameLen, author[], authorLen, version[], versionLen);
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/* Gets info about a module.
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Parameters:
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id - the id of the module
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name[] - The name of the module will be stored here
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nameLen - maximal length of the name
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author[] - the author will be stored here
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authorLen - maximal length of the author
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version[] - the version of the module will be stored here
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versionLen - maximal length of the version
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Return value:
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id - success
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-1 - module not found
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*/
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native get_module(id, name[], nameLen, author[], authorLen, version[], versionLen);
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/* Pauses function or plugin so it won't be executed.
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* In most cases param1 is name of function and
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* param2 name of plugin (all depends on flags).
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* Flags:
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* "a" - pause whole plugin.
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* "b" - pause function.
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* "c" - look outside the plugin (by given plugin name).
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* "d" - set "stopped" status when pausing whole plugin.
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* "e" - set "locked" status when pausing whole plugin.
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* In this status plugin is unpauseable.
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* Example: pause("ac","myplugin.amx")
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* pause("bc","myfunc","myplugin.amx") */
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native pause(flag[], const param1[]="",const param2[]="");
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/* Unpauses function or plugin.
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* Flags:
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* "a" - unpause whole plugin.
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* "b" - unpause function.
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* "c" - look outside the plugin (by given plugin name). */
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native unpause(flag[], const param1[]="",const param2[]="");
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/******************** CALLFUNC ********************/
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/* Call a function in this / an another plugin by name.
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Parameters:
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plugin - plugin name; if "", the caller plugin is used.
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If specified, it has to be the exact name (for example stats.amx)
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func - function name
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Return value:
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1 - Success
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0 - Runtime error
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-1 - Plugin not found
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-2 - Function not found
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*/
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native callfunc_begin(const plugin[], const func[]);
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/* Make the actual call.
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Return value:
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Return value of the function called.
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*/
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native callfunc_end();
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/* Push a parameter (integer, string, float) */
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native callfunc_push_int(value);
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native callfunc_push_str(value[]);
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native callfunc_push_float(Float: value);
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native callfunc_push_intrf(&value);
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// native callfunc_push_floatrf(Float& : value);
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/******************** UTILS / OTHERS ********************/
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/* Logs something into the current amx logfile
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Parameters:
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string[] - format string
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... - optional parameters
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Return value:
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always 0
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*/
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native log_amx(const string[], {Float,_}:...);
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/* Called on inconsistent file. You can put any text
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* into reason to change an original message. */
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forward inconsistent_file(id,const filename[], reason[64] );
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/* Forces the client and server to be running with the same
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* version of the specified file ( e.g., a player model ). */
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native force_unmodified(force_type, mins[3] , maxs[3], const filename[]);
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