Merge pull request #280 from Arkshine/improve-offsets-list

Cleanup/Fix CS gamedata of entities offsets and add support for HLDM, DoD, TFC and OpFor
This commit is contained in:
Vincent Herbet 2015-08-09 19:26:05 +02:00
commit 10eb6b370a
774 changed files with 62245 additions and 649 deletions

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@ -30,3 +30,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CAirtank
*/

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@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAK47"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireAK47" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAK47
*/

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@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
*/

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@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CArmoury
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAUG
*/

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@ -0,0 +1,48 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CAutoTrigger"
{
"Offsets"
{
"m_globalstate" // int
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"triggerType" // USE_TYPE
{
"windows" "148"
"linux" "164"
"mac" "164"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CAutoTrigger
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAWP
*/

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@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
*/

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@ -86,3 +86,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseButton
*/

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@ -37,3 +37,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
*/

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@ -86,3 +86,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseDoor
*/

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@ -40,28 +40,28 @@
"mac" "12" "mac" "12"
} }
"m_pfnThink" // void* "m_pfnThink" // (*__pfn)(CBaseEntity*)
{ {
"windows" "16" "windows" "16"
"linux" "16" "linux" "16"
"mac" "16" "mac" "16"
} }
"m_pfnTouch" // void* "m_pfnTouch" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{ {
"windows" "20" "windows" "20"
"linux" "24" "linux" "24"
"mac" "24" "mac" "24"
} }
"m_pfnUse" // void* "m_pfnUse" // (*__pfn)(CBaseEntity*, CBaseEntity*, CBaseEntity*, USE_TYPE, float)
{ {
"windows" "24" "windows" "24"
"linux" "32" "linux" "32"
"mac" "32" "mac" "32"
} }
"m_pfnBlocked" // void* "m_pfnBlocked" // (*__pfn)(CBaseEntity*, CBaseEntity*)
{ {
"windows" "28" "windows" "28"
"linux" "40" "linux" "40"
@ -254,3 +254,212 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CAmbientGeneric
* CArmoury
* CBaseDelay
* CAutoTrigger
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CAK47
* CAUG
* CAWP
* CC4
* CDEAGLE
* CELITE
* CFamas
* CFiveSeven
* CFlashbang
* CG3SG1
* CGLOCK18
* CGalil
* CHEGrenade
* CKnife
* CM249
* CM3
* CM4A1
* CMAC10
* CMP5N
* CP228
* CP90
* CSCOUT
* CSG550
* CSG552
* CSmokeGrenade
* CTMP
* CUMP45
* CUSP
* CWeaponCycler
* CXM1014
* CBaseToggle
* CBaseButton
* CRotButton
* CBaseDoor
* CRotDoor
* CBaseMonster
* CBasePlayer
* CBot
* CCSBot
* CCycler
* CCyclerProbe
* CGenericCycler
* CDeadHEV
* CEnvExplosion
* CGrenade
* CAirtank
* CMortar
* CGunTarget
* CHostage
* CWreckage
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
* CFuncTrackAuto
* CFuncTrain
* CBaseTrigger
* CBombTarget
* CBuyZone
* CChangeLevel
* CEscapeZone
* CHostageRescue
* CLadder
* CTriggerCDAudio
* CTriggerCounter
* CTriggerEndSection
* CTriggerGravity
* CTriggerHurt
* CTriggerMonsterJump
* CTriggerMultiple
* CTriggerOnce
* CTriggerPush
* CTriggerSave
* CTriggerTeleport
* CVIP_SafetyZone
* CWeather
* CFuncIllusionary
* CFuncMortarField
* CMomentaryDoor
* CMomentaryRotButton
* CMultiManager
* CRecharge
* CWallHealth
* CBreakable
* CPushable
* CEnvBeverage
* CEnvFunnel
* CFireAndDie
* CGibShooter
* CEnvShooter
* CTestEffect
* CTriggerCamera
* CTriggerChangeTarget
* CTriggerRelay
* CBaseGrenCatch
* CBasePlayerAmmo
* C338MagnumAmmo
* C357SIGAmmo
* C45ACPAmmo
* C50AEAmmo
* C556NatoAmmo
* C556NatoBoxAmmo
* C57MMAmmo
* C762NatoAmmo
* C9MMAmmo
* CBuckShotAmmo
* CBaseSpectator
* CBeam
* CLaser
* CLightning
* CBloodSplat
* CBubbling
* CButtonTarget
* CClientFog
* CCorpse
* CCyclerSprite
* CDecal
* CEnvSpark
* CFrictionModifier
* CFuncRotating
* CFuncTank
* CFuncTankGun
* CFuncTankLaser
* CFuncTankMortar
* CFuncTankRocket
* CFuncTankControls
* CFuncTrackTrain
* CFuncTrainControls
* CFuncVehicle
* CFuncVehicleControls
* CFuncWall
* CFuncConveyor
* CFuncMonsterClip
* CFuncWallToggle
* CFuncWeaponCheck
* CGib
* CItem
* CHealthKit
* CItemAntidote
* CItemAssaultSuit
* CItemBattery
* CItemKevlar
* CItemLongJump
* CItemSecurity
* CItemSuit
* CItemThighPack
* CItemSoda
* CNullEntity
* CPendulum
* CPlatTrigger
* CPointEntity
* CBaseDMStart
* CBlood
* CEnvGlobal
* CEnvSound
* CFade
* CGlow
* CInfoIntermission
* CLight
* CEnvLight
* CMapInfo
* CMessage
* CMultiSource
* CPathCorner
* CPathTrack
* CRevertSaved
* CShake
* CSprite
* CBombGlow
* CStripWeapons
* CTargetCDAudio
* CTriggerVolume
* CRenderFxManager
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
* CRulePointEntity
* CGameCounter
* CGameCounterSet
* CGameEnd
* CGamePlayerEquip
* CGamePlayerHurt
* CGamePlayerTeam
* CGameScore
* CGameTeamMaster
* CGameTeamSet
* CGameText
* CShower
* CSoundEnt
* CSpeaker
* CSprayCan
* CWShield
* CWeaponBox
* CWorld
* CWorldItem
*/

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@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseGrenCatch
*/

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@ -135,3 +135,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
*/

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@ -44,3 +44,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
*/

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@ -1339,3 +1339,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
*/

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@ -19,20 +19,6 @@
{ {
"Offsets" "Offsets"
{ {
"ItemInfoArray" // ItemInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"AmmoInfoArray" // AmmoInfo[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_pPlayer" // CBasePlayer* "m_pPlayer" // CBasePlayer*
{ {
"windows" "164" "windows" "164"
@ -58,3 +44,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
*/

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@ -268,3 +268,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
*/

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@ -117,7 +117,7 @@
"mac" "264" "mac" "264"
} }
"m_pfnCallWhenMoveDone" // void* "m_pfnCallWhenMoveDone" // (*__pfn)(CBaseToggle*)
{ {
"windows" "256" "windows" "256"
"linux" "272" "linux" "272"
@ -147,7 +147,7 @@
"m_sMaster" // string_t "m_sMaster" // string_t
{ {
"windows" "292" "windows" "288"
"linux" "308" "linux" "308"
"mac" "308" "mac" "308"
} }
@ -156,3 +156,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
*/

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@ -44,3 +44,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CSprite
* CBombGlow
*/

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@ -0,0 +1,136 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBot"
{
"Offsets"
{
"m_profile" // const class BotProfile*
{
"windows" "2480"
"linux" "2500"
"mac" "2500"
}
"m_id" // unsigned int
{
"windows" "2484"
"linux" "2504"
"mac" "2504"
}
"m_flNextBotThink" // float
{
"windows" "2488"
"linux" "2508"
"mac" "2508"
}
"m_flNextFullBotThink" // float
{
"windows" "2492"
"linux" "2512"
"mac" "2512"
}
"m_flPreviousCommandTime" // float
{
"windows" "2496"
"linux" "2516"
"mac" "2516"
}
"m_isRunning" // bool
{
"windows" "2500"
"linux" "2520"
"mac" "2520"
}
"m_isCrouching" // bool
{
"windows" "2501"
"linux" "2521"
"mac" "2521"
}
"m_forwardSpeed" // float
{
"windows" "2504"
"linux" "2524"
"mac" "2524"
}
"m_strafeSpeed" // float
{
"windows" "2508"
"linux" "2528"
"mac" "2528"
}
"m_verticalSpeed" // float
{
"windows" "2512"
"linux" "2532"
"mac" "2532"
}
"m_buttonFlags" // short unsigned int
{
"windows" "2516"
"linux" "2536"
"mac" "2536"
}
"m_jumpTimestamp" // float
{
"windows" "2520"
"linux" "2540"
"mac" "2540"
}
"m_postureStack" // struct PostureContext[8]
{
"windows" "2524"
"linux" "2544"
"mac" "2544"
}
"m_postureStackIndex" // int
{
"windows" "2540"
"linux" "2560"
"mac" "2560"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
* CBot
*/

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@ -19,48 +19,6 @@
{ {
"Offsets" "Offsets"
{ {
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials "m_Material" // Materials
{ {
"windows" "144" "windows" "144"
@ -114,3 +72,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
*/

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@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBubbling
*/

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@ -0,0 +1,65 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CC4"
{
"Offsets"
{
"m_bStartedArming" // bool
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_bBombPlacedAnimation" // bool
{
"windows" "321"
"linux" "337"
"mac" "337"
}
"m_fArmedTime" // float
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_bHasShield" // bool
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CC4
*/

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@ -51,3 +51,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseTrigger
* CChangeLevel
*/

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@ -44,3 +44,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CClientFog
*/

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@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CCycler
*/

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@ -72,3 +72,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CCyclerSprite
*/

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@ -25,15 +25,20 @@
"linux" "404" "linux" "404"
"mac" "404" "mac" "404"
} }
}
}
}
}
}
"m_szPoses" // char*[4]
{ /**
"windows" "-20" * Class Hierarchy
"linux" "0" * -
"mac" "0" * CBaseEntity
} * CBaseDelay
} * CBaseAnimating
} * CBaseToggle
} * CBaseMonster
} * CDeadHEV
} */

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CDEAGLE
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CELITE
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CEnvExplosion
*/

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@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CEnvFunnel
*/

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@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvGlobal
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CEnvSound
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CEnvSpark
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CFamas
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CFiveSeven
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFrictionModifier
*/

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@ -65,3 +65,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CFuncMortarField
*/

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@ -37,3 +37,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
*/

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@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncRotating
*/

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@ -205,3 +205,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
*/

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@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTankControls
*/

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@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTank
* CFuncTankLaser
*/

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@ -86,3 +86,17 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncPlat
* CFuncPlatRot
* CFuncTrackChange
*/

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@ -142,3 +142,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncTrackTrain
*/

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@ -58,3 +58,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBasePlatTrain
* CFuncTrain
*/

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@ -254,3 +254,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncVehicle
*/

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@ -65,3 +65,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CFuncWeaponCheck
*/

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@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CG3SG1
*/

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@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGalil
*/

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@ -37,3 +37,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGamePlayerEquip
*/

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@ -51,3 +51,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRuleBrushEntity
* CGamePlayerZone
*/

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@ -37,3 +37,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameTeamMaster
*/

View File

@ -30,3 +30,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
* CRulePointEntity
* CGameText
*/

View File

@ -51,3 +51,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CGib
*/

View File

@ -72,3 +72,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CGibShooter
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CGLOCK18
*/

View File

@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CGlow
*/

View File

@ -191,3 +191,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
*/

View File

@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGunTarget
*/

View File

@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CHEGrenade
*/

View File

@ -240,3 +240,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CHostage
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CKnife
*/

View File

@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLaser
*/

View File

@ -44,3 +44,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CLight
*/

View File

@ -114,3 +114,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBeam
* CLightning
*/

View File

@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM249"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireM249" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM249
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM3
*/

View File

@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CM4A1"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireM4A1" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CM4A1
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMAC10
*/

View File

@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMapInfo
*/

View File

@ -30,3 +30,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryDoor
*/

View File

@ -65,3 +65,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMomentaryRotButton
*/

View File

@ -30,3 +30,16 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CGrenade
* CMortar
*/

View File

@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMP5N"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireMP5N" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CMP5N
*/

View File

@ -58,3 +58,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CMultiManager
*/

View File

@ -51,3 +51,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CMultiSource
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CP228
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CP90
*/

View File

@ -30,3 +30,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathCorner
*/

View File

@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CPathTrack
*/

View File

@ -79,3 +79,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPendulum
*/

View File

@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPlatTrigger
*/

View File

@ -19,13 +19,6 @@
{ {
"Offsets" "Offsets"
{ {
"m_soundNames" // char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_lastSound" // int "m_lastSound" // int
{ {
"windows" "172" "windows" "172"
@ -51,3 +44,13 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBreakable
* CPushable
*/

View File

@ -58,3 +58,14 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CRecharge
*/

View File

@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CRevertSaved
*/

View File

@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CRuleEntity
*/

View File

@ -37,3 +37,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSCOUT
*/

View File

@ -0,0 +1,51 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSG550"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"m_usFireSG550" // short unsigned int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSG550
*/

View File

@ -0,0 +1,58 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CSG552"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireSG552" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSG552
*/

View File

@ -30,3 +30,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CSmokeGrenade
*/

View File

@ -58,3 +58,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CSoundEnt
*/

View File

@ -30,3 +30,11 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CSpeaker
*/

View File

@ -37,3 +37,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CPointEntity
* CSprite
*/

View File

@ -58,3 +58,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTestEffect
*/

View File

@ -44,3 +44,15 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBasePlayerItem
* CBasePlayerWeapon
* CTMP
*/

View File

@ -114,3 +114,12 @@
} }
} }
} }
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CTriggerCamera
*/

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