Merge pull request #254 from Arkshine/feature/gameconfig
Implement a game config parser and expose functionnalities to the module/plugin API
This commit is contained in:
@ -91,9 +91,12 @@ binary.sources = [
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'textparse.cpp',
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'CvarManager.cpp',
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'cvars.cpp',
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'../public/memtools/MemoryUtils.cpp',
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'../public/memtools/CDetour/detours.cpp',
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'../public/memtools/CDetour/asm/asm.c',
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'CLibrarySys.cpp',
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'CGameConfigs.cpp',
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'gameconfigs.cpp',
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]
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if builder.target_platform == 'windows':
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943
amxmodx/CGameConfigs.cpp
Normal file
943
amxmodx/CGameConfigs.cpp
Normal file
@ -0,0 +1,943 @@
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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#include "CGameConfigs.h"
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#include <MemoryUtils.h>
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#include <amxmodx.h>
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CGameConfigManager ConfigManager;
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static CGameMasterReader MasterReader;
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//
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// GAME CONFIG
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//
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enum
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{
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PSTATE_NONE,
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PSTATE_GAMES,
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PSTATE_GAMEDEFS,
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PSTATE_GAMEDEFS_CLASSES,
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PSTATE_GAMEDEFS_CLASSES_CLASS,
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PSTATE_GAMEDEFS_OFFSETS,
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PSTATE_GAMEDEFS_OFFSETS_OFFSET,
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PSTATE_GAMEDEFS_KEYS,
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PSTATE_GAMEDEFS_SUPPORTED,
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PSTATE_GAMEDEFS_SIGNATURES,
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PSTATE_GAMEDEFS_SIGNATURES_SIG,
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PSTATE_GAMEDEFS_CUSTOM,
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PSTATE_GAMEDEFS_ADDRESSES,
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PSTATE_GAMEDEFS_ADDRESSES_ADDRESS,
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PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ,
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};
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struct TempSigInfo
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{
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void Reset()
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{
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library[0] = '\0';
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signature[0] = '\0';
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}
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char signature[1024];
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char library[64];
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} TempSig;
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static char ParseEngine[32];
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static bool DoesGameMatch(const char *value)
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{
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return g_mod_name.compare(value) == 0;
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}
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static bool DoesEngineMatch(const char* value)
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{
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return strcmp(ParseEngine, value) == 0;
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}
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CGameConfig::CGameConfig(const char *path)
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{
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strncopy(m_File, path, sizeof(m_File));
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strncopy(ParseEngine, IS_DEDICATED_SERVER() ? "engine_ds" : "engine_ls", sizeof(ParseEngine));
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m_CustomLevel = 0;
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m_CustomHandler = nullptr;
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}
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CGameConfig::~CGameConfig()
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{
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ConfigManager.RemoveCachedConfig(this);
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}
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SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *name)
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{
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if (m_IgnoreLevel)
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{
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m_IgnoreLevel++;
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_NONE:
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{
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if (strcmp(name, "Games") == 0)
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{
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m_ParseState = PSTATE_GAMES;
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}
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else
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{
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMES:
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{
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if (strcmp(name, "*") == 0 || strcmp(name, "#default") == 0 || DoesGameMatch(name))
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{
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m_ShouldBeReadingDefault = true;
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strncopy(m_Game, name, sizeof(m_Game));
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m_Class[0] = '\0';
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m_MatchedClasses = false;
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m_ParseState = PSTATE_GAMEDEFS;
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}
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else
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{
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m_IgnoreLevel++;
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}
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break;
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}
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case PSTATE_GAMEDEFS:
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case PSTATE_GAMEDEFS_CLASSES_CLASS:
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{
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if (strcmp(name, "Classes") == 0)
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{
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if (!m_Class[0])
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{
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m_ParseState = PSTATE_GAMEDEFS_CLASSES;
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m_MatchedClasses = true;
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}
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else
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{
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++m_IgnoreLevel;
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}
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break;
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}
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else if (strcmp(name, "Offsets") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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}
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else if (strcmp(name, "Keys") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_KEYS;
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}
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else if (strcmp(name, "#supported") == 0 && strcmp(m_Game, "#default") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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m_ShouldBeReadingDefault = false;
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m_HadGame = false;
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m_MatchedGame = false;
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m_HadEngine = false;
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m_MatchedEngine = false;
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}
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else if (strcmp(name, "Signatures") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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}
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else if (strcmp(name, "Addresses") == 0)
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
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}
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else
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{
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if (ConfigManager.m_customHandlers.retrieve(name, &m_CustomHandler))
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{
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m_CustomLevel = 0;
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m_ParseState = PSTATE_GAMEDEFS_CUSTOM;
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m_CustomHandler->ReadSMC_ParseStart();
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break;
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}
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++m_IgnoreLevel;
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}
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break;
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}
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case PSTATE_GAMEDEFS_CLASSES:
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{
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strncopy(m_Class, name, sizeof(m_Class));
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m_ParseState = PSTATE_GAMEDEFS_CLASSES_CLASS;
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break;
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}
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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strncopy(m_Offset, name, sizeof(m_Offset));
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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m_MatchedPlatform = false;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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{
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strncopy(m_Offset, name, sizeof(m_Offset));
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TempSig.Reset();
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m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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m_MatchedPlatform = false;
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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++m_CustomLevel;
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return m_CustomHandler->ReadSMC_NewSection(states, name);
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES:
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{
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m_Address[0] = '\0';
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m_AddressSignature[0] = '\0';
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m_AddressReadCount = 0;
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strncopy(m_Address, name, sizeof(m_Address));
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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{
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if (g_LibSys.DoesPlatformMatch(name))
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{
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m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ;
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}
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else
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{
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if (strcmp(name, PLATFORM_LINUX_NAME) != 0 && strcmp(name, PLATFORM_WINDOWNS_NAME) != 0 && strcmp(name, PLATFORM_MAC_NAME) != 0)
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{
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AMXXLOG_Error("Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurrentPath);
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AMXXLOG_Error("Unrecognized platform \"%s\"", name);
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}
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m_IgnoreLevel = 1;
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}
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break;
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}
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default:
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{
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m_IgnoreLevel++;
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break;
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}
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}
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return SMCResult_Continue;
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}
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SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
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{
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if (m_IgnoreLevel)
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{
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return SMCResult_Continue;
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}
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switch (m_ParseState)
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{
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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if (m_Class[0])
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{
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auto ic = m_OffsetsByClass.findForAdd(m_Class);
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if (ic.found())
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{
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ic->value->list.replace(m_Offset, atoi(value));
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}
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else if (m_OffsetsByClass.add(ic, m_Class))
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{
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ic->value = new OffsetClass;
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ic->value->list.insert(m_Offset, atoi(value));
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}
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}
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else
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{
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m_Offsets.replace(m_Offset, atoi(value));
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}
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}
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break;
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}
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case PSTATE_GAMEDEFS_KEYS:
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{
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ke::AString vstr(value);
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m_Keys.replace(key, ke::Move(vstr));
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break;
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}
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case PSTATE_GAMEDEFS_SUPPORTED:
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{
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if (strcmp(key, "game") == 0)
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{
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m_HadGame = true;
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if (DoesGameMatch(value))
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{
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m_MatchedGame = true;
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}
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if ((!m_HadEngine && m_MatchedGame) || (m_MatchedEngine && m_MatchedGame))
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{
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m_ShouldBeReadingDefault = true;
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}
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}
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else if (strcmp(key, "engine") == 0)
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{
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m_HadEngine = true;
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if (DoesEngineMatch(value))
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{
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m_MatchedEngine = true;
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}
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if ((!m_HadGame && m_MatchedEngine) || (m_MatchedGame && m_MatchedEngine))
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{
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m_ShouldBeReadingDefault = true;
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}
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}
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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{
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if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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strncopy(TempSig.signature, value, sizeof(TempSig.signature));
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}
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else if (strcmp(key, "library") == 0)
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{
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strncopy(TempSig.library, value, sizeof(TempSig.library));
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}
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break;
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}
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
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case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
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{
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if (strcmp(key, "read") == 0)
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{
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int limit = sizeof(m_AddressRead) / sizeof(m_AddressRead[0]);
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if (m_AddressReadCount < limit)
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{
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m_AddressRead[m_AddressReadCount] = atoi(value);
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m_AddressReadCount++;
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}
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else
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{
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AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
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m_Address, limit, m_CurrentPath);
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}
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}
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else if (strcmp(key, "signature") == 0)
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{
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strncopy(m_AddressSignature, value, sizeof(m_AddressSignature));
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}
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break;
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}
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case PSTATE_GAMEDEFS_CUSTOM:
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{
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return m_CustomHandler->ReadSMC_KeyValue(states, key, value);
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}
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}
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return SMCResult_Continue;
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}
|
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SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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||||
{
|
||||
if (m_IgnoreLevel)
|
||||
{
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||||
m_IgnoreLevel--;
|
||||
return SMCResult_Continue;
|
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}
|
||||
|
||||
if (m_CustomLevel)
|
||||
{
|
||||
m_CustomLevel--;
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||||
m_CustomHandler->ReadSMC_LeavingSection(states);
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return SMCResult_Continue;
|
||||
}
|
||||
|
||||
switch (m_ParseState)
|
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{
|
||||
case PSTATE_GAMES:
|
||||
{
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m_ParseState = PSTATE_NONE;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS:
|
||||
{
|
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m_ParseState = PSTATE_GAMES;
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||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_CLASSES:
|
||||
{
|
||||
m_MatchedClasses = false;
|
||||
m_ParseState = PSTATE_GAMEDEFS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_CLASSES_CLASS:
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
|
||||
m_Class[0] = '\0';
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_CUSTOM:
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS;
|
||||
m_CustomHandler->ReadSMC_ParseEnd(false, false);
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_KEYS:
|
||||
{
|
||||
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_OFFSETS:
|
||||
{
|
||||
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_SUPPORTED:
|
||||
{
|
||||
if (!m_ShouldBeReadingDefault)
|
||||
{
|
||||
m_IgnoreLevel = 1;
|
||||
m_ParseState = PSTATE_GAMES;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_SIGNATURES:
|
||||
{
|
||||
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
|
||||
{
|
||||
if (TempSig.library[0] == '\0')
|
||||
{
|
||||
strncopy(TempSig.library, "server", sizeof(TempSig.library));
|
||||
}
|
||||
|
||||
void *addressInBase = nullptr;
|
||||
|
||||
if (strcmp(TempSig.library, "server") == 0)
|
||||
{
|
||||
addressInBase = reinterpret_cast<void*>(MDLL_Spawn);
|
||||
}
|
||||
else if (strcmp(TempSig.library, "engine") == 0)
|
||||
{
|
||||
addressInBase = reinterpret_cast<void*>(gpGlobals);
|
||||
}
|
||||
|
||||
void *finalAddress = nullptr;
|
||||
|
||||
if (!addressInBase)
|
||||
{
|
||||
AMXXLOG_Error("Unrecognized library \"%s\" (gameconf \"%s\")", TempSig.library, m_CurrentPath);
|
||||
}
|
||||
else if (TempSig.signature[0])
|
||||
{
|
||||
if (TempSig.signature[0] == '@')
|
||||
{
|
||||
#if defined PLATFORM_WINDOWS
|
||||
MEMORY_BASIC_INFORMATION mem;
|
||||
|
||||
if (VirtualQuery(addressInBase, &mem, sizeof(mem)))
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(mem.AllocationBase, &TempSig.signature[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
|
||||
}
|
||||
|
||||
#elif defined PLATFORM_POSIX
|
||||
Dl_info info;
|
||||
|
||||
if (dladdr(addressInBase, &info) != 0)
|
||||
{
|
||||
void *handle = dlopen(info.dli_fname, RTLD_NOW);
|
||||
|
||||
if (handle)
|
||||
{
|
||||
finalAddress = g_MemUtils.ResolveSymbol(handle, &TempSig.signature[1]);
|
||||
dlclose(handle);
|
||||
}
|
||||
else
|
||||
{
|
||||
AMXXLOG_Error("Unable to load library \"%s\" (gameconf \"%s\")", TempSig.library, m_File);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if (!finalAddress)
|
||||
{
|
||||
finalAddress = g_MemUtils.DecodeAndFindPattern(addressInBase, TempSig.signature);
|
||||
}
|
||||
|
||||
m_Sigs.replace(m_Offset, finalAddress);
|
||||
}
|
||||
|
||||
m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_ADDRESSES:
|
||||
{
|
||||
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES;
|
||||
|
||||
if (m_Address[0] != '\0' && m_AddressSignature[0] != '\0')
|
||||
{
|
||||
AddressConf addrConf(m_AddressSignature, sizeof(m_AddressSignature), m_AddressReadCount, m_AddressRead);
|
||||
m_Addresses.replace(m_Address, addrConf);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS_READ:
|
||||
{
|
||||
m_ParseState = PSTATE_GAMEDEFS_ADDRESSES_ADDRESS;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
bool CGameConfig::Reparse(char *error, size_t maxlength)
|
||||
{
|
||||
m_Offsets.clear();
|
||||
m_OffsetsByClass.clear();
|
||||
m_Keys.clear();
|
||||
m_Addresses.clear();
|
||||
|
||||
char path[PLATFORM_MAX_PATH];
|
||||
const char *dataDir = get_localinfo("amxx_datadir", "addons/amxmodx/data");
|
||||
|
||||
build_pathname_r(path, sizeof(path), "%s/gamedata/%s/master.games.txt", dataDir, m_File);
|
||||
|
||||
if (!g_LibSys.PathExists(path))
|
||||
{
|
||||
#if 0
|
||||
// Single config file without master
|
||||
g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
|
||||
|
||||
if (!EnterFile(path, error, maxlength))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
// Allow customizations of default gamedata files
|
||||
build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
|
||||
|
||||
if (g_LibSys.PathExists(path))
|
||||
{
|
||||
g_LibSys.PathFormat(path, sizeof(path), "custom/%s.txt", m_File);
|
||||
return EnterFile(path, error, maxlength);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
SMCError err;
|
||||
SMCStates state = { 0, 0 };
|
||||
|
||||
ke::Vector<ke::AString> fileList;
|
||||
MasterReader.m_FileList = &fileList;
|
||||
|
||||
err = textparsers->ParseSMCFile(path, &MasterReader, &state, error, maxlength);
|
||||
|
||||
if (err != SMCError_Okay)
|
||||
{
|
||||
const char *msg = textparsers->GetSMCErrorString(err);
|
||||
|
||||
AMXXLOG_Error("Error parsing master gameconf file \"%s\":", path);
|
||||
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < fileList.length(); ++i)
|
||||
{
|
||||
g_LibSys.PathFormat(path, sizeof(path), "%s/%s", m_File, fileList[i].chars());
|
||||
|
||||
if (!EnterFile(path, error, maxlength))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
build_pathname_r(path, sizeof(path), "%s/gamedata/%s/custom", dataDir, m_File);
|
||||
CDirectory *customDir = g_LibSys.OpenDirectory(path);
|
||||
|
||||
if (!customDir)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
while (customDir->MoreFiles())
|
||||
{
|
||||
if (!customDir->IsEntryFile())
|
||||
{
|
||||
customDir->NextEntry();
|
||||
continue;
|
||||
}
|
||||
|
||||
const char *currentFile = customDir->GetEntryName();
|
||||
|
||||
size_t length = strlen(currentFile);
|
||||
|
||||
if (length > 4 && strcmp(¤tFile[length - 4], ".txt") != 0)
|
||||
{
|
||||
customDir->NextEntry();
|
||||
continue;
|
||||
}
|
||||
|
||||
g_LibSys.PathFormat(path, sizeof(path), "%s/custom/%s", m_File, currentFile);
|
||||
|
||||
if (!EnterFile(path, error, maxlength))
|
||||
{
|
||||
g_LibSys.CloseDirectory(customDir);
|
||||
return false;
|
||||
}
|
||||
|
||||
customDir->NextEntry();
|
||||
}
|
||||
|
||||
g_LibSys.CloseDirectory(customDir);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
|
||||
{
|
||||
build_pathname_r(m_CurrentPath, sizeof(m_CurrentPath), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
|
||||
|
||||
m_IgnoreLevel = 0;
|
||||
m_ShouldBeReadingDefault = true;
|
||||
m_ParseState = PSTATE_NONE;
|
||||
|
||||
SMCError err;
|
||||
SMCStates state = { 0, 0 };
|
||||
|
||||
if ((err = textparsers->ParseSMCFile(m_CurrentPath, this, &state, error, maxlength)) != SMCError_Okay)
|
||||
{
|
||||
const char *msg = textparsers->GetSMCErrorString(err);
|
||||
|
||||
AMXXLOG_Error("Error parsing gameconfig file \"%s\":", m_CurrentPath);
|
||||
AMXXLOG_Error("Error %d on line %d, col %d: %s", err, state.line, state.col, msg ? msg : "Unknown error");
|
||||
|
||||
if (m_ParseState == PSTATE_GAMEDEFS_CUSTOM)
|
||||
{
|
||||
m_CustomHandler->ReadSMC_ParseEnd(true, true);
|
||||
m_CustomHandler = nullptr;
|
||||
m_CustomLevel = 0;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CGameConfig::GetOffset(const char *key, int *value)
|
||||
{
|
||||
return m_Offsets.retrieve(key, value);
|
||||
}
|
||||
|
||||
bool CGameConfig::GetOffsetByClass(const char *classname, const char *key, int *value)
|
||||
{
|
||||
auto r = m_OffsetsByClass.find(classname);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return r->value->list.retrieve(key, value);
|
||||
}
|
||||
|
||||
const char *CGameConfig::GetKeyValue(const char *key)
|
||||
{
|
||||
auto r = m_Keys.find(key);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return r->value.chars();
|
||||
}
|
||||
|
||||
//memory addresses below 0x10000 are automatically considered invalid for dereferencing
|
||||
#define VALID_MINIMUM_MEMORY_ADDRESS 0x10000
|
||||
|
||||
bool CGameConfig::GetAddress(const char *key, void **retaddr)
|
||||
{
|
||||
auto r = m_Addresses.find(key);
|
||||
|
||||
if (!r.found())
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
AddressConf &addrConf = r->value;
|
||||
|
||||
void *address;
|
||||
|
||||
if (!GetMemSig(addrConf.m_SignatureName, &address))
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < addrConf.m_ReadCount; ++i)
|
||||
{
|
||||
int offset = addrConf.m_ReadBytes[i];
|
||||
|
||||
if (!address || reinterpret_cast<uintptr_t>(address) < VALID_MINIMUM_MEMORY_ADDRESS)
|
||||
{
|
||||
*retaddr = nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
address = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(address) + offset);
|
||||
}
|
||||
|
||||
*retaddr = address;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
CGameConfig::AddressConf::AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read)
|
||||
{
|
||||
size_t limit = sizeof(m_ReadBytes) / sizeof(m_ReadBytes[0]);
|
||||
size_t readLimit = (readCount <= limit) ? readCount : limit;
|
||||
|
||||
strncopy(m_SignatureName, sigName, sizeof(m_SignatureName));
|
||||
|
||||
m_ReadCount = readLimit;
|
||||
memcpy(&this->m_ReadBytes[0], read, sizeof(this->m_ReadBytes[0]) * readLimit);
|
||||
}
|
||||
|
||||
bool CGameConfig::GetMemSig(const char *key, void **addr)
|
||||
{
|
||||
return m_Sigs.retrieve(key, addr);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// CONFIG MASTER READER
|
||||
//
|
||||
|
||||
#define MSTATE_NONE 0
|
||||
#define MSTATE_MAIN 1
|
||||
#define MSTATE_FILE 2
|
||||
|
||||
void CGameMasterReader::ReadSMC_ParseStart()
|
||||
{
|
||||
m_State = MSTATE_NONE;
|
||||
m_IgnoreLevel = 0;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_NewSection(const SMCStates *states, const char *name)
|
||||
{
|
||||
if (m_IgnoreLevel)
|
||||
{
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (m_State == MSTATE_NONE)
|
||||
{
|
||||
if (strcmp(name, "Game Master") == 0)
|
||||
{
|
||||
m_State = MSTATE_MAIN;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_IgnoreLevel++;
|
||||
}
|
||||
}
|
||||
else if (m_State == MSTATE_MAIN)
|
||||
{
|
||||
strncopy(m_CurrentPath, name, sizeof(m_CurrentPath));
|
||||
|
||||
m_HadEngine = false;
|
||||
m_MatchedEngine = false;
|
||||
m_HadGame = false;
|
||||
m_MatchedGame = false;
|
||||
|
||||
m_State = MSTATE_FILE;
|
||||
}
|
||||
else if (m_State == MSTATE_FILE)
|
||||
{
|
||||
m_IgnoreLevel++;
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
|
||||
{
|
||||
if (m_IgnoreLevel || m_State != MSTATE_FILE)
|
||||
{
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (strcmp(key, "engine") == 0)
|
||||
{
|
||||
m_HadEngine = true;
|
||||
|
||||
if (DoesEngineMatch(value))
|
||||
{
|
||||
m_MatchedEngine = true;
|
||||
}
|
||||
}
|
||||
else if (strcmp(key, "game") == 0)
|
||||
{
|
||||
m_HadGame = true;
|
||||
|
||||
if (DoesGameMatch(value))
|
||||
{
|
||||
m_MatchedGame = true;
|
||||
}
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
SMCResult CGameMasterReader::ReadSMC_LeavingSection(const SMCStates *states)
|
||||
{
|
||||
if (m_IgnoreLevel)
|
||||
{
|
||||
m_IgnoreLevel--;
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
if (m_State == MSTATE_FILE)
|
||||
{
|
||||
// The four success conditions:
|
||||
// 1. Needed nothing.
|
||||
// 2. Needed game only.
|
||||
// 3. Needed engine only.
|
||||
// 4. Needed both engine and game.
|
||||
// Final result is minimized via k-map.
|
||||
|
||||
if ((!m_HadEngine && !m_HadGame) ||
|
||||
(!m_HadEngine && m_MatchedGame) ||
|
||||
(!m_HadGame && m_MatchedEngine) ||
|
||||
(m_MatchedEngine && m_MatchedEngine))
|
||||
{
|
||||
m_FileList->append(m_CurrentPath);
|
||||
}
|
||||
|
||||
m_State = MSTATE_MAIN;
|
||||
}
|
||||
else if (m_State == MSTATE_MAIN)
|
||||
{
|
||||
m_State = MSTATE_NONE;
|
||||
}
|
||||
|
||||
return SMCResult_Continue;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// CONFIG MANAGER
|
||||
//
|
||||
|
||||
CGameConfigManager::CGameConfigManager()
|
||||
{
|
||||
}
|
||||
|
||||
CGameConfigManager::~CGameConfigManager()
|
||||
{
|
||||
}
|
||||
|
||||
bool CGameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **config, char *error, size_t maxlength)
|
||||
{
|
||||
CGameConfig *configFromCache;
|
||||
|
||||
if (m_Lookup.retrieve(file, &configFromCache))
|
||||
{
|
||||
configFromCache->AddRef();
|
||||
*config = configFromCache;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
configFromCache = new CGameConfig(file);
|
||||
configFromCache->AddRef();
|
||||
|
||||
bool returnValue = returnValue = configFromCache->Reparse(error, maxlength);
|
||||
|
||||
m_Lookup.insert(file, configFromCache);
|
||||
*config = configFromCache;
|
||||
|
||||
return returnValue;
|
||||
}
|
||||
|
||||
void CGameConfigManager::CloseGameConfigFile(IGameConfig *config)
|
||||
{
|
||||
CGameConfig *currentConfig = static_cast<CGameConfig*>(config);
|
||||
currentConfig->Release();
|
||||
}
|
||||
|
||||
void CGameConfigManager::AddUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
|
||||
{
|
||||
m_customHandlers.insert(sectionName, listener);
|
||||
}
|
||||
|
||||
void CGameConfigManager::RemoveUserConfigHook(const char *sectionName, ITextListener_SMC *listener)
|
||||
{
|
||||
ITextListener_SMC *listenerFromCache;
|
||||
|
||||
if (!m_customHandlers.retrieve(sectionName, &listenerFromCache))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (listenerFromCache != listener)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_customHandlers.remove(sectionName);
|
||||
}
|
||||
|
||||
void CGameConfigManager::RemoveCachedConfig(CGameConfig *config)
|
||||
{
|
||||
m_Lookup.remove(config->m_File);
|
||||
}
|
168
amxmodx/CGameConfigs.h
Normal file
168
amxmodx/CGameConfigs.h
Normal file
@ -0,0 +1,168 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#ifndef _INCLUDE_GAMECONFIG_H_
|
||||
#define _INCLUDE_GAMECONFIG_H_
|
||||
|
||||
#include <IGameConfigs.h>
|
||||
#include "CLibrarySys.h"
|
||||
#include <am-vector.h>
|
||||
#include <am-string.h>
|
||||
#include <am-refcounting.h>
|
||||
#include <sm_stringhashmap.h>
|
||||
#include <sm_namehashset.h>
|
||||
|
||||
class CGameConfig
|
||||
:
|
||||
public ITextListener_SMC,
|
||||
public IGameConfig,
|
||||
public ke::Refcounted <CGameConfig>
|
||||
{
|
||||
friend class CGameConfigManager;
|
||||
|
||||
public:
|
||||
|
||||
CGameConfig(const char *file);
|
||||
~CGameConfig();
|
||||
|
||||
public:
|
||||
|
||||
bool Reparse(char *error, size_t maxlength);
|
||||
bool EnterFile(const char *file, char *error, size_t maxlength);
|
||||
|
||||
public: // ITextListener_SMC
|
||||
|
||||
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
|
||||
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
|
||||
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
|
||||
|
||||
public: // IGameConfig
|
||||
|
||||
const char* GetKeyValue(const char *key);
|
||||
bool GetOffset(const char *key, int *value);
|
||||
bool GetOffsetByClass(const char *classname, const char *key, int *value);
|
||||
bool GetMemSig(const char *key, void **addr);
|
||||
bool GetAddress(const char *key, void **addr);
|
||||
|
||||
public: // NameHashSet
|
||||
|
||||
static inline bool matches(const char *key, const CGameConfig *value)
|
||||
{
|
||||
return strcmp(key, value->m_File) == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
struct OffsetClass
|
||||
{
|
||||
StringHashMap<int> list;
|
||||
};
|
||||
|
||||
typedef StringHashMap<ke::AutoPtr<OffsetClass>> OffsetClassMap;
|
||||
|
||||
char m_File[PLATFORM_MAX_PATH];
|
||||
char m_CurrentPath[PLATFORM_MAX_PATH];
|
||||
|
||||
StringHashMap<int> m_Offsets;
|
||||
OffsetClassMap m_OffsetsByClass;
|
||||
StringHashMap<ke::AString> m_Keys;
|
||||
StringHashMap<void*> m_Sigs;
|
||||
|
||||
int m_ParseState;
|
||||
unsigned int m_IgnoreLevel;
|
||||
|
||||
char m_Class[64];
|
||||
char m_Offset[64];
|
||||
char m_Game[256];
|
||||
|
||||
bool m_MatchedClasses;
|
||||
bool m_ShouldBeReadingDefault;
|
||||
bool m_HadGame;
|
||||
bool m_MatchedGame;
|
||||
bool m_HadEngine;
|
||||
bool m_MatchedEngine;
|
||||
bool m_MatchedPlatform;
|
||||
|
||||
unsigned int m_CustomLevel;
|
||||
ITextListener_SMC* m_CustomHandler;
|
||||
|
||||
struct AddressConf
|
||||
{
|
||||
char m_SignatureName[64];
|
||||
size_t m_ReadCount;
|
||||
int m_ReadBytes[8];
|
||||
|
||||
AddressConf(const char *sigName, size_t sigLength, size_t readCount, int *read);
|
||||
AddressConf() {}
|
||||
};
|
||||
|
||||
char m_Address[64];
|
||||
char m_AddressSignature[64];
|
||||
int m_AddressReadCount;
|
||||
int m_AddressRead[8];
|
||||
StringHashMap<AddressConf> m_Addresses;
|
||||
|
||||
char m_pEngine[64];
|
||||
};
|
||||
|
||||
class CGameMasterReader : public ITextListener_SMC
|
||||
{
|
||||
public:
|
||||
|
||||
void ReadSMC_ParseStart();
|
||||
|
||||
SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
|
||||
SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
|
||||
SMCResult ReadSMC_LeavingSection(const SMCStates *states);
|
||||
|
||||
public:
|
||||
|
||||
ke::Vector<ke::AString>* m_FileList;
|
||||
|
||||
unsigned int m_State;
|
||||
unsigned int m_IgnoreLevel;
|
||||
|
||||
char m_CurrentPath[PLATFORM_MAX_PATH];
|
||||
|
||||
bool m_HadEngine;
|
||||
bool m_MatchedEngine;
|
||||
bool m_HadGame;
|
||||
bool m_MatchedGame;
|
||||
};
|
||||
|
||||
class CGameConfigManager : public IGameConfigManager
|
||||
{
|
||||
public:
|
||||
|
||||
CGameConfigManager();
|
||||
~CGameConfigManager();
|
||||
|
||||
public: // IGameConfigManager
|
||||
|
||||
bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
|
||||
void CloseGameConfigFile(IGameConfig *cfg);
|
||||
void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
|
||||
void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener);
|
||||
|
||||
public:
|
||||
|
||||
void RemoveCachedConfig(CGameConfig *config);
|
||||
|
||||
private:
|
||||
|
||||
NameHashSet<CGameConfig*> m_Lookup;
|
||||
|
||||
public:
|
||||
|
||||
StringHashMap<ITextListener_SMC*> m_customHandlers;
|
||||
};
|
||||
|
||||
extern CGameConfigManager ConfigManager;
|
||||
|
||||
#endif // _INCLUDE_GAMECONFIG_H_
|
@ -530,3 +530,29 @@ bool LibrarySystem::FileTime(const char* path, FileTimeType type, time_t* pTime)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool LibrarySystem::DoesPlatformMatch(const char *platform)
|
||||
{
|
||||
return strcmp(platform, PLATFORM_NAME) == 0;
|
||||
}
|
||||
|
||||
bool LibrarySystem::IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch)
|
||||
{
|
||||
if (DoesPlatformMatch(platform))
|
||||
{
|
||||
#if defined PLATFORM_COMPAT_ALT
|
||||
*hadPrimaryMatch = true;
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
#if defined PLATFORM_COMPAT_ALT
|
||||
/* If entry hasn't been found for the primary platform name, check for compatible alternate */
|
||||
if (!*hadPrimaryMatch)
|
||||
{
|
||||
return strcmp(platform, PLATFORM_COMPAT_ALT) == 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
return false;
|
||||
}
|
@ -14,6 +14,9 @@
|
||||
#include <interface.h> // Interface (HLSDK)
|
||||
#include <am-utility.h> // AutoPtr
|
||||
|
||||
#define PLATFORM_WINDOWNS_NAME "windows"
|
||||
#define PLATFORM_LINUX_NAME "linux"
|
||||
#define PLATFORM_MAC_NAME "mac"
|
||||
#if defined(WIN32)
|
||||
# ifndef PLATFORM_WINDOWS
|
||||
# define PLATFORM_WINDOWS 1
|
||||
@ -25,6 +28,7 @@
|
||||
# include <direct.h>
|
||||
# include <io.h>
|
||||
# define PLATFORM_LIB_EXT "dll"
|
||||
# define PLATFORM_NAME PLATFORM_WINDOWNS_NAME
|
||||
# define PLATFORM_SEP_CHAR '\\'
|
||||
# define PLATFORM_SEP_ALTCHAR '/'
|
||||
# define PLATFORM_EXTERN_C extern "C" __declspec(dllexport)
|
||||
@ -32,9 +36,13 @@
|
||||
# if defined(__linux__)
|
||||
# define PLATFORM_LINUX 1
|
||||
# define PLATFORM_LIB_EXT "so"
|
||||
# define PLATFORM_NAME PLATFORM_LINUX_NAME
|
||||
# define PLATFORM_COMPAT_ALT PLATFORM_MAC_NAME
|
||||
# elif defined(__APPLE__)
|
||||
# define PLATFORM_APPLE 1
|
||||
# define PLATFORM_LIB_EXT "dylib"
|
||||
# define PLATFORM_NAME PLATFORM_MAC_NAME
|
||||
# define PLATFORM_COMPAT_ALT PLATFORM_LINUX_NAME
|
||||
# endif
|
||||
# ifndef PLATFORM_POSIX
|
||||
# define PLATFORM_POSIX 1
|
||||
@ -153,6 +161,9 @@ class LibrarySystem
|
||||
|
||||
bool FileTime(const char* path, FileTimeType type, time_t* pTime);
|
||||
void GetLoaderError(char* buffer, size_t maxlength);
|
||||
|
||||
bool DoesPlatformMatch(const char* platform);
|
||||
bool IsPlatformCompatible(const char *platform, bool *hadPrimaryMatch);
|
||||
};
|
||||
|
||||
extern LibrarySystem g_LibSys;
|
||||
|
@ -67,6 +67,7 @@ extern AMX_NATIVE_INFO g_DataStructNatives[];
|
||||
extern AMX_NATIVE_INFO g_StackNatives[];
|
||||
extern AMX_NATIVE_INFO g_TextParserNatives[];
|
||||
extern AMX_NATIVE_INFO g_CvarNatives[];
|
||||
extern AMX_NATIVE_INFO g_GameConfigNatives[];
|
||||
|
||||
#if defined(_WIN32)
|
||||
#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)
|
||||
|
174
amxmodx/gameconfigs.cpp
Normal file
174
amxmodx/gameconfigs.cpp
Normal file
@ -0,0 +1,174 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include "gameconfigs.h"
|
||||
#include "amxmodx.h"
|
||||
#include "CGameConfigs.h"
|
||||
|
||||
Handle<GameConfigNative> GameConfigHandle;
|
||||
|
||||
// native GameConfig:LoadGameConfigFile(const file[]);
|
||||
static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
|
||||
{
|
||||
int length;
|
||||
const char *filename = get_amxstring(amx, params[1], 0, length);
|
||||
|
||||
IGameConfig *config = nullptr;
|
||||
char error[128];
|
||||
|
||||
if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
|
||||
{
|
||||
LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int handle = GameConfigHandle.create();
|
||||
|
||||
auto configHandle = GameConfigHandle.lookup(handle);
|
||||
|
||||
if (!configHandle)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
configHandle->m_config = config;
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
// native GameConfGetOffset(GameConfig:handle, const key[]);
|
||||
static cell AMX_NATIVE_CALL GameConfGetOffset(AMX *amx, cell *params)
|
||||
{
|
||||
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int length;
|
||||
int value;
|
||||
|
||||
const char *key = get_amxstring(amx, params[2], 0, length);
|
||||
|
||||
if (!handle->m_config->GetOffset(key, &value))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
|
||||
static cell AMX_NATIVE_CALL GameConfGetClassOffset(AMX *amx, cell *params)
|
||||
{
|
||||
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int length;
|
||||
int value;
|
||||
|
||||
const char *classname = get_amxstring(amx, params[2], 0, length);
|
||||
const char *key = get_amxstring(amx, params[3], 1, length);
|
||||
|
||||
if (!handle->m_config->GetOffsetByClass(classname, key, &value))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
// native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
|
||||
static cell AMX_NATIVE_CALL GameConfGetKeyValue(AMX *amx, cell *params)
|
||||
{
|
||||
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int length;
|
||||
const char *value;
|
||||
const char *key = get_amxstring(amx, params[2], 0, length);
|
||||
|
||||
if (!(value = handle->m_config->GetKeyValue(key)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
set_amxstring_utf8(amx, params[3], value, strlen(value), params[4]);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// native GameConfGetAddress(GameConfig:handle, const name[]);
|
||||
static cell AMX_NATIVE_CALL GameConfGetAddress(AMX *amx, cell *params)
|
||||
{
|
||||
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int length;
|
||||
void *value;
|
||||
|
||||
const char *key = get_amxstring(amx, params[2], 0, length);
|
||||
|
||||
if (!handle->m_config->GetAddress(key, &value))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return reinterpret_cast<cell>(value);
|
||||
}
|
||||
|
||||
// native CloseGameConfigFile(&GameConfig:handle);
|
||||
static cell AMX_NATIVE_CALL CloseGameConfigFile(AMX *amx, cell *params)
|
||||
{
|
||||
cell *address = get_amxaddr(amx, params[1]);
|
||||
|
||||
GameConfigNative *handle = GameConfigHandle.lookup(*address);
|
||||
|
||||
if (!handle)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (GameConfigHandle.destroy(*address))
|
||||
{
|
||||
*address = 0;
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
AMX_NATIVE_INFO g_GameConfigNatives[] =
|
||||
{
|
||||
{ "LoadGameConfigFile" , LoadGameConfigFile },
|
||||
{ "GameConfGetOffset" , GameConfGetOffset },
|
||||
{ "GameConfGetClassOffset", GameConfGetClassOffset },
|
||||
{ "GameConfGetKeyValue" , GameConfGetKeyValue },
|
||||
{ "GameConfGetAddress" , GameConfGetAddress },
|
||||
{ "CloseGameConfigFile" , CloseGameConfigFile },
|
||||
{ nullptr , nullptr }
|
||||
};
|
18
amxmodx/gameconfigs.h
Normal file
18
amxmodx/gameconfigs.h
Normal file
@ -0,0 +1,18 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include "IGameConfigs.h"
|
||||
#include "natives_handles.h"
|
||||
|
||||
struct GameConfigNative
|
||||
{
|
||||
IGameConfig *m_config;
|
||||
};
|
||||
|
||||
extern Handle<GameConfigNative> GameConfigHandle;
|
@ -27,6 +27,7 @@
|
||||
#include "CvarManager.h"
|
||||
#include "CLibrarySys.h"
|
||||
#include "CFileSystem.h"
|
||||
#include "gameconfigs.h"
|
||||
|
||||
plugin_info_t Plugin_info =
|
||||
{
|
||||
@ -408,6 +409,7 @@ int C_Spawn(edict_t *pent)
|
||||
g_TrieSnapshotHandles.clear();
|
||||
g_DataPackHandles.clear();
|
||||
g_TextParsersHandles.clear();
|
||||
GameConfigHandle.clear();
|
||||
|
||||
char map_pluginsfile_path[256];
|
||||
char prefixed_map_pluginsfile[256];
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "messages.h"
|
||||
#include "trie_natives.h"
|
||||
#include "CDataPack.h"
|
||||
#include "CGameConfigs.h"
|
||||
|
||||
CList<CModule, const char*> g_modules;
|
||||
CList<CScript, AMX*> g_loadedscripts;
|
||||
@ -530,6 +531,7 @@ int set_amxnatives(AMX* amx, char error[128])
|
||||
amx_Register(amx, g_StackNatives, -1);
|
||||
amx_Register(amx, g_TextParserNatives, -1);
|
||||
amx_Register(amx, g_CvarNatives, -1);
|
||||
amx_Register(amx, g_GameConfigNatives, -1);
|
||||
|
||||
//we're not actually gonna check these here anymore
|
||||
amx->flags |= AMX_FLAG_PRENIT;
|
||||
@ -1810,6 +1812,11 @@ int amx_Execv()
|
||||
return AMX_ERR_NOTFOUND;
|
||||
}
|
||||
|
||||
IGameConfigManager *MNF_GetConfigManager()
|
||||
{
|
||||
return &ConfigManager;
|
||||
}
|
||||
|
||||
void Module_CacheFunctions()
|
||||
{
|
||||
func_s *pFunc;
|
||||
@ -1824,6 +1831,7 @@ void Module_CacheFunctions()
|
||||
REGISTER_FUNC("Format", MNF_Format)
|
||||
REGISTER_FUNC("RegisterFunction", MNF_RegisterFunction);
|
||||
REGISTER_FUNC("RegisterFunctionEx", MNF_RegisterFunctionEx);
|
||||
REGISTER_FUNC("GetConfigManager", MNF_GetConfigManager);
|
||||
|
||||
// Amx scripts loading / unloading / managing
|
||||
REGISTER_FUNC("GetAmxScript", MNF_GetAmxScript)
|
||||
|
@ -150,6 +150,7 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\public\memtools\CDetour\asm\asm.c" />
|
||||
<ClCompile Include="..\..\public\memtools\CDetour\detours.cpp" />
|
||||
<ClCompile Include="..\..\public\memtools\MemoryUtils.cpp" />
|
||||
<ClCompile Include="..\..\third_party\hashing\hashers\crc32.cpp">
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='JITDebug|Win32'">$(IntDir)hashing\</ObjectFileName>
|
||||
<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='JITRelease|Win32'">$(IntDir)hashing\</ObjectFileName>
|
||||
@ -255,6 +256,7 @@
|
||||
<ClCompile Include="..\CFile.cpp" />
|
||||
<ClCompile Include="..\CFlagManager.cpp" />
|
||||
<ClCompile Include="..\CForward.cpp" />
|
||||
<ClCompile Include="..\CGameConfigs.cpp" />
|
||||
<ClCompile Include="..\CLang.cpp" />
|
||||
<ClCompile Include="..\CLibrarySys.cpp" />
|
||||
<ClCompile Include="..\CLogEvent.cpp" />
|
||||
@ -276,6 +278,7 @@
|
||||
<ClCompile Include="..\format.cpp">
|
||||
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='JITRelease|Win32'">AssemblyAndSourceCode</AssemblerOutput>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\gameconfigs.cpp" />
|
||||
<ClCompile Include="..\libraries.cpp" />
|
||||
<ClCompile Include="..\messages.cpp" />
|
||||
<ClCompile Include="..\meta_api.cpp" />
|
||||
@ -307,6 +310,7 @@
|
||||
<ClInclude Include="..\..\public\memtools\CDetour\asm\asm.h" />
|
||||
<ClInclude Include="..\..\public\memtools\CDetour\detourhelpers.h" />
|
||||
<ClInclude Include="..\..\public\memtools\CDetour\detours.h" />
|
||||
<ClInclude Include="..\..\public\memtools\MemoryUtils.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\crc32.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\keccak.h" />
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\md5.h" />
|
||||
@ -338,6 +342,7 @@
|
||||
<ClInclude Include="..\CFileSystem.h" />
|
||||
<ClInclude Include="..\CFlagManager.h" />
|
||||
<ClInclude Include="..\CForward.h" />
|
||||
<ClInclude Include="..\CGameConfigs.h" />
|
||||
<ClInclude Include="..\CLang.h" />
|
||||
<ClInclude Include="..\CLibrarySys.h" />
|
||||
<ClInclude Include="..\CList.h" />
|
||||
@ -357,10 +362,12 @@
|
||||
<ClInclude Include="..\debugger.h" />
|
||||
<ClInclude Include="..\fakemeta.h" />
|
||||
<ClInclude Include="..\format.h" />
|
||||
<ClInclude Include="..\gameconfigs.h" />
|
||||
<ClInclude Include="..\libraries.h" />
|
||||
<ClInclude Include="..\messages.h" />
|
||||
<ClInclude Include="..\modules.h" />
|
||||
<ClInclude Include="..\natives.h" />
|
||||
<ClInclude Include="..\natives_handles.h" />
|
||||
<ClInclude Include="..\newmenus.h" />
|
||||
<ClInclude Include="..\nongpl_matches.h" />
|
||||
<ClInclude Include="..\optimizer.h" />
|
||||
@ -379,6 +386,7 @@
|
||||
<None Include="..\..\plugins\include\cellstack.inc" />
|
||||
<None Include="..\..\plugins\include\cvars.inc" />
|
||||
<None Include="..\..\plugins\include\datapack.inc" />
|
||||
<None Include="..\..\plugins\include\gameconfig.inc" />
|
||||
<None Include="..\..\plugins\include\textparse_ini.inc" />
|
||||
<None Include="..\..\plugins\include\textparse_smc.inc" />
|
||||
<None Include="..\amxdefn.asm" />
|
||||
|
@ -277,11 +277,20 @@
|
||||
<Filter>Third Party\Hashing\hashers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CPlugin.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CLibrarySys.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\CGameConfigs.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\public\memtools\MemoryUtils.cpp">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\gameconfigs.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\amx.h">
|
||||
@ -478,13 +487,25 @@
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\third_party\hashing\hashers\sha256.h">
|
||||
<Filter>Third Party\Hashing\hashers</Filter>
|
||||
</ClInclude>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CFileSystem.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CLibrarySys.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\CGameConfigs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\public\memtools\MemoryUtils.h">
|
||||
<Filter>Memtools</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\natives_handles.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\gameconfigs.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="..\version.rc">
|
||||
@ -582,6 +603,9 @@
|
||||
<None Include="..\..\plugins\include\cvars.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
<None Include="..\..\plugins\include\gameconfig.inc">
|
||||
<Filter>Pawn Includes</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Object Include="..\Jit\helpers-x86.obj">
|
||||
|
88
amxmodx/natives_handles.h
Normal file
88
amxmodx/natives_handles.h
Normal file
@ -0,0 +1,88 @@
|
||||
// vim: set ts=4 sw=4 tw=99 noet:
|
||||
//
|
||||
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
||||
// Copyright (C) The AMX Mod X Development Team.
|
||||
//
|
||||
// This software is licensed under the GNU General Public License, version 3 or higher.
|
||||
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
||||
// https://alliedmods.net/amxmodx-license
|
||||
|
||||
#include <am-vector.h>
|
||||
|
||||
template <typename T>
|
||||
class Handle
|
||||
{
|
||||
private:
|
||||
|
||||
ke::Vector<T*> m_handles;
|
||||
|
||||
public:
|
||||
|
||||
Handle() {}
|
||||
~Handle()
|
||||
{
|
||||
this->clear();
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
for (size_t i = 0; i < m_handles.length(); ++i)
|
||||
{
|
||||
if (m_handles[i])
|
||||
{
|
||||
delete m_handles[i];
|
||||
}
|
||||
}
|
||||
|
||||
m_handles.clear();
|
||||
}
|
||||
|
||||
T *lookup(int handle)
|
||||
{
|
||||
--handle;
|
||||
|
||||
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return m_handles[handle];
|
||||
}
|
||||
|
||||
int create()
|
||||
{
|
||||
for (size_t i = 0; i < m_handles.length(); ++i)
|
||||
{
|
||||
if (!m_handles[i])
|
||||
{
|
||||
m_handles[i] = new T;
|
||||
|
||||
return static_cast<int>(i) + 1;
|
||||
}
|
||||
}
|
||||
|
||||
m_handles.append(new T);
|
||||
|
||||
return m_handles.length();
|
||||
}
|
||||
|
||||
bool destroy(int handle)
|
||||
{
|
||||
handle--;
|
||||
|
||||
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!m_handles[handle])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
delete m_handles[handle];
|
||||
m_handles[handle] = nullptr;
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
Reference in New Issue
Block a user