Gameconfig: Add game configs natives

This commit is contained in:
Arkshine 2015-06-24 17:45:12 +02:00
parent 14513e6f70
commit f38c726faf
18 changed files with 481 additions and 30 deletions

View File

@ -96,6 +96,7 @@ binary.sources = [
'../public/memtools/CDetour/asm/asm.c',
'CLibrarySys.cpp',
'CGameConfigs.cpp',
'gameconfigs.cpp',
]
if builder.target_platform == 'windows':

View File

@ -14,7 +14,7 @@
CGameConfigManager ConfigManager;
static CGameMasterReader MasterReader;
//
//
// GAME CONFIG
//
@ -23,6 +23,8 @@ enum
PSTATE_NONE,
PSTATE_GAMES,
PSTATE_GAMEDEFS,
PSTATE_GAMEDEFS_CLASSES,
PSTATE_GAMEDEFS_CLASSES_CLASS,
PSTATE_GAMEDEFS_OFFSETS,
PSTATE_GAMEDEFS_OFFSETS_OFFSET,
PSTATE_GAMEDEFS_KEYS,
@ -103,6 +105,8 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
m_ShouldBeReadingDefault = true;
strncopy(m_Game, name, sizeof(m_Game));
m_Class[0] = '\0';
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
}
else
@ -112,8 +116,22 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
break;
}
case PSTATE_GAMEDEFS:
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
if (strcmp(name, "Offsets") == 0)
if (strcmp(name, "Classes") == 0)
{
if (!m_Class[0])
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_MatchedClasses = true;
}
else
{
++m_IgnoreLevel;
}
break;
}
else if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
@ -149,14 +167,18 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
break;
}
m_IgnoreLevel++;
++m_IgnoreLevel;
}
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
strncopy(m_Class, name, sizeof(m_Class));
m_ParseState = PSTATE_GAMEDEFS_CLASSES_CLASS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_Class[0] = '\0';
strncopy(m_Offset, name, sizeof(m_Offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
@ -174,7 +196,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_CustomLevel++;
++m_CustomLevel;
return m_CustomHandler->ReadSMC_NewSection(states, name);
break;
}
@ -228,11 +250,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
{
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
if (strcmp(key, "class") == 0)
{
strncopy(m_Class, value, sizeof(m_Class));
}
else if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
{
if (m_Class[0])
{
@ -246,7 +264,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
{
ic->value = new OffsetClass;
ic->value->list.insert(m_Offset, atoi(value));
}
}
}
else
{
@ -319,7 +337,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
}
else
{
AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
m_Address, limit, m_CurrentPath);
}
}
@ -365,6 +383,18 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_Class[0] = '\0';
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_ParseState = PSTATE_GAMEDEFS;
@ -372,9 +402,13 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
break;
}
case PSTATE_GAMEDEFS_KEYS:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
@ -389,7 +423,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
}
else
else
{
m_ParseState = PSTATE_GAMEDEFS;
}
@ -397,7 +431,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
@ -413,7 +447,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
addressInBase = reinterpret_cast<void*>(MDLL_Spawn);
}
else if (strcmp(TempSig.library, "engine") == 0)
else if (strcmp(TempSig.library, "engine") == 0)
{
addressInBase = reinterpret_cast<void*>(gpGlobals);
}
@ -442,7 +476,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
#elif defined PLATFORM_POSIX
Dl_info info;
if (dladdr(addressInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
@ -457,7 +491,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
AMXXLOG_Error("Unable to load library \"%s\" (gameconf \"%s\")", TempSig.library, m_File);
}
}
else
else
{
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
}
@ -477,7 +511,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
@ -516,13 +550,16 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
if (!g_LibSys.PathExists(path))
{
#if 0
// Single config file without master
g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
if (!EnterFile(path, error, maxlength))
{
return false;
}
#endif
// Allow customizations of default gamedata files
build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
if (g_LibSys.PathExists(path))
@ -605,10 +642,7 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
char path[PLATFORM_MAX_PATH];
build_pathname_r(path, sizeof(path), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
strncopy(m_CurrentPath, path, sizeof(m_CurrentPath));
build_pathname_r(m_CurrentPath, sizeof(m_CurrentPath), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
m_IgnoreLevel = 0;
m_ShouldBeReadingDefault = true;
@ -698,7 +732,8 @@ bool CGameConfig::GetAddress(const char *key, void **retaddr)
*retaddr = nullptr;
return false;
}
address = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(address) + offset));
address = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(address) + offset);
}
*retaddr = address;
@ -723,7 +758,7 @@ bool CGameConfig::GetMemSig(const char *key, void **addr)
}
//
//
// CONFIG MASTER READER
//
@ -839,7 +874,7 @@ SMCResult CGameMasterReader::ReadSMC_LeavingSection(const SMCStates *states)
}
//
//
// CONFIG MANAGER
//

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@ -81,6 +81,7 @@ class CGameConfig
char m_Offset[64];
char m_Game[256];
bool m_MatchedClasses;
bool m_ShouldBeReadingDefault;
bool m_HadGame;
bool m_MatchedGame;

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@ -67,6 +67,7 @@ extern AMX_NATIVE_INFO g_DataStructNatives[];
extern AMX_NATIVE_INFO g_StackNatives[];
extern AMX_NATIVE_INFO g_TextParserNatives[];
extern AMX_NATIVE_INFO g_CvarNatives[];
extern AMX_NATIVE_INFO g_GameConfigNatives[];
#if defined(_WIN32)
#define DLLOAD(path) (DLHANDLE)LoadLibrary(path)

174
amxmodx/gameconfigs.cpp Normal file
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@ -0,0 +1,174 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "gameconfigs.h"
#include "amxmodx.h"
#include "CGameConfigs.h"
Handle<GameConfigNative> GameConfigHandle;
// native GameConfig:LoadGameConfigFile(const file[]);
static cell AMX_NATIVE_CALL LoadGameConfigFile(AMX *amx, cell *params)
{
int length;
const char *filename = get_amxstring(amx, params[1], 0, length);
IGameConfig *config = nullptr;
char error[128];
if (!ConfigManager.LoadGameConfigFile(filename, &config, error, sizeof(error)))
{
LogError(amx, AMX_ERR_NATIVE, "Unable to open %s: %s", filename, error);
return 0;
}
int handle = GameConfigHandle.create();
auto configHandle = GameConfigHandle.lookup(handle);
if (!configHandle)
{
return 0;
}
configHandle->m_config = config;
return handle;
}
// native GameConfGetOffset(GameConfig:handle, const key[]);
static cell AMX_NATIVE_CALL GameConfGetOffset(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
int value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!handle->m_config->GetOffset(key, &value))
{
return -1;
}
return value;
}
// native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
static cell AMX_NATIVE_CALL GameConfGetClassOffset(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
int value;
const char *classname = get_amxstring(amx, params[2], 0, length);
const char *key = get_amxstring(amx, params[3], 1, length);
if (!handle->m_config->GetOffsetByClass(classname, key, &value))
{
return -1;
}
return value;
}
// native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
static cell AMX_NATIVE_CALL GameConfGetKeyValue(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
const char *value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!(value = handle->m_config->GetKeyValue(key)))
{
return 0;
}
set_amxstring_utf8(amx, params[3], value, strlen(value), params[4]);
return 1;
}
// native GameConfGetAddress(GameConfig:handle, const name[]);
static cell AMX_NATIVE_CALL GameConfGetAddress(AMX *amx, cell *params)
{
GameConfigNative *handle = GameConfigHandle.lookup(params[1]);
if (!handle)
{
LogError(amx, AMX_ERR_NATIVE, "Invalid game config handle %d", params[1]);
return 0;
}
int length;
void *value;
const char *key = get_amxstring(amx, params[2], 0, length);
if (!handle->m_config->GetAddress(key, &value))
{
return 0;
}
return reinterpret_cast<cell>(value);
}
// native CloseGameConfigFile(&GameConfig:handle);
static cell AMX_NATIVE_CALL CloseGameConfigFile(AMX *amx, cell *params)
{
cell *address = get_amxaddr(amx, params[1]);
GameConfigNative *handle = GameConfigHandle.lookup(*address);
if (!handle)
{
return 0;
}
if (GameConfigHandle.destroy(*address))
{
*address = 0;
return 1;
}
return 0;
}
AMX_NATIVE_INFO g_GameConfigNatives[] =
{
{ "LoadGameConfigFile" , LoadGameConfigFile },
{ "GameConfGetOffset" , GameConfGetOffset },
{ "GameConfGetClassOffset", GameConfGetClassOffset },
{ "GameConfGetKeyValue" , GameConfGetKeyValue },
{ "GameConfGetAddress" , GameConfGetAddress },
{ "CloseGameConfigFile" , CloseGameConfigFile },
{ nullptr , nullptr }
};

18
amxmodx/gameconfigs.h Normal file
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@ -0,0 +1,18 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include "IGameConfigs.h"
#include "natives_handles.h"
struct GameConfigNative
{
IGameConfig *m_config;
};
extern Handle<GameConfigNative> GameConfigHandle;

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@ -27,6 +27,7 @@
#include "CvarManager.h"
#include "CLibrarySys.h"
#include "CFileSystem.h"
#include "gameconfigs.h"
plugin_info_t Plugin_info =
{
@ -408,6 +409,7 @@ int C_Spawn(edict_t *pent)
g_TrieSnapshotHandles.clear();
g_DataPackHandles.clear();
g_TextParsersHandles.clear();
GameConfigHandle.clear();
char map_pluginsfile_path[256];
char prefixed_map_pluginsfile[256];

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@ -531,6 +531,7 @@ int set_amxnatives(AMX* amx, char error[128])
amx_Register(amx, g_StackNatives, -1);
amx_Register(amx, g_TextParserNatives, -1);
amx_Register(amx, g_CvarNatives, -1);
amx_Register(amx, g_GameConfigNatives, -1);
//we're not actually gonna check these here anymore
amx->flags |= AMX_FLAG_PRENIT;

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@ -278,6 +278,7 @@
<ClCompile Include="..\format.cpp">
<AssemblerOutput Condition="'$(Configuration)|$(Platform)'=='JITRelease|Win32'">AssemblyAndSourceCode</AssemblerOutput>
</ClCompile>
<ClCompile Include="..\gameconfigs.cpp" />
<ClCompile Include="..\libraries.cpp" />
<ClCompile Include="..\messages.cpp" />
<ClCompile Include="..\meta_api.cpp" />
@ -361,10 +362,12 @@
<ClInclude Include="..\debugger.h" />
<ClInclude Include="..\fakemeta.h" />
<ClInclude Include="..\format.h" />
<ClInclude Include="..\gameconfigs.h" />
<ClInclude Include="..\libraries.h" />
<ClInclude Include="..\messages.h" />
<ClInclude Include="..\modules.h" />
<ClInclude Include="..\natives.h" />
<ClInclude Include="..\natives_handles.h" />
<ClInclude Include="..\newmenus.h" />
<ClInclude Include="..\nongpl_matches.h" />
<ClInclude Include="..\optimizer.h" />
@ -383,6 +386,7 @@
<None Include="..\..\plugins\include\cellstack.inc" />
<None Include="..\..\plugins\include\cvars.inc" />
<None Include="..\..\plugins\include\datapack.inc" />
<None Include="..\..\plugins\include\gameconfig.inc" />
<None Include="..\..\plugins\include\textparse_ini.inc" />
<None Include="..\..\plugins\include\textparse_smc.inc" />
<None Include="..\amxdefn.asm" />

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@ -288,6 +288,9 @@
<ClCompile Include="..\..\public\memtools\MemoryUtils.cpp">
<Filter>Memtools</Filter>
</ClCompile>
<ClCompile Include="..\gameconfigs.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\amx.h">
@ -497,6 +500,12 @@
<ClInclude Include="..\..\public\memtools\MemoryUtils.h">
<Filter>Memtools</Filter>
</ClInclude>
<ClInclude Include="..\natives_handles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\gameconfigs.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\version.rc">
@ -594,6 +603,9 @@
<None Include="..\..\plugins\include\cvars.inc">
<Filter>Pawn Includes</Filter>
</None>
<None Include="..\..\plugins\include\gameconfig.inc">
<Filter>Pawn Includes</Filter>
</None>
</ItemGroup>
<ItemGroup>
<Object Include="..\Jit\helpers-x86.obj">

88
amxmodx/natives_handles.h Normal file
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@ -0,0 +1,88 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
#include <am-vector.h>
template <typename T>
class Handle
{
private:
ke::Vector<T*> m_handles;
public:
Handle() {}
~Handle()
{
this->clear();
}
void clear()
{
for (size_t i = 0; i < m_handles.length(); ++i)
{
if (m_handles[i])
{
delete m_handles[i];
}
}
m_handles.clear();
}
T *lookup(int handle)
{
--handle;
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
{
return nullptr;
}
return m_handles[handle];
}
int create()
{
for (size_t i = 0; i < m_handles.length(); ++i)
{
if (!m_handles[i])
{
m_handles[i] = new T;
return static_cast<int>(i) + 1;
}
}
m_handles.append(new T);
return m_handles.length();
}
bool destroy(int handle)
{
handle--;
if (handle < 0 || handle >= static_cast<int>(m_handles.length()))
{
return false;
}
if (!m_handles[handle])
{
return false;
}
delete m_handles[handle];
m_handles[handle] = nullptr;
return true;
}
};

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@ -30,6 +30,7 @@
#include <textparse_smc>
#include <textparse_ini>
#include <cvars>
#include <gameconfig>
/**
* Called just after server activation.

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@ -0,0 +1,93 @@
// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
// https://alliedmods.net/amxmodx-license
//
// Game Config Functions
//
#if defined _gameconfigs_included
#endinput
#endif
#define _gameconfigs_included
enum GameConfig
{
Invalid_GameConfig = 0
};
/**
* Loads a game config file.
*
* @note The file path must be relative to the 'gamedata' folder under the data folder
* and the extension should be omitted.
*
* @param file File to load
*
* @return A handle to the game config file
*/
native GameConfig:LoadGameConfigFile(const file[]);
/**
* Returns an offset value.
*
* @param handle Game config handle
* @param key Key to retrieve from the offset section
*
* @return An offset, or -1 on failure
* @error Invalid game config handle
*/
native GameConfGetOffset(GameConfig:handle, const key[]);
/**
* Returns an offset value given a classname.
*
* @param handle Game config handle
* @param classname Class name to match from the offset section
* @param key Key to retrieve from the offset section
*
* @return An offset, or -1 on failure
* @error Invalid game config handle
*/
native GameConfGetClassOffset(GameConfig:handle, const classname[], const key[]);
/**
* Gets the value of a key from the "Keys" section.
*
* @param handle Game config handle
* @param key Key to retrieve from the Keys section
* @param buffer Destination string buffer
* @param maxlen Maximum length of output string buffer
*
* @return True if key existed, false otherwise
* @error Invalid game config handle
*/
native bool:GameConfGetKeyValue(GameConfig:handle, const key[], buffer[], maxlen);
/**
* Finds an address calculation in a GameConfig file.
*
* @param handle Game config handle
* @param name Name of the property to find
*
* @return An address calculated on success, otherwise 0 on failure.
* @error Invalid game config handle
*/
native GameConfGetAddress(GameConfig:handle, const name[]);
/**
* Destroys a game config and frees its memory.
*
* @note The function automatically sets the variable passed to it to 0 to aid
* in preventing accidental usage after destroy.
*
* @param handle Game config handle
*
* @return 1 on success, 0 if an invalid handle was passed in
*/
native CloseGameConfigFile(&GameConfig:handle);

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@ -32,6 +32,8 @@
#ifndef _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
#define _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
#include <string.h> // size_t
/**
* @file ITextParsers.h
* @brief Defines various text/file parsing functions, as well as UTF-8 support code.

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@ -644,7 +644,7 @@ bool MemoryUtils::GetLibraryOfAddress(const void *libPtr, char *buffer, size_t m
return false;
}
const char *dllpath = info.dli_fname;
UTIL_Format(buffer, maxlength, "%s", dllpath);
Format(buffer, maxlength, "%s", dllpath);
if (base)
{
*base = (uintptr_t)info.dli_fbase;
@ -708,4 +708,20 @@ size_t MemoryUtils::DecodeHexString(unsigned char *buffer, size_t maxlength, con
}
return written;
}
size_t MemoryUtils::Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
buffer[maxlength - 1] = '\0';
return (maxlength - 1);
}
return len;
}

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@ -80,6 +80,7 @@ class MemoryUtils
public:
size_t DecodeHexString(unsigned char *buffer, size_t maxlength, const char *hexstr);
size_t Format(char *buffer, size_t maxlength, const char *fmt, ...);
#if defined(__linux__) || defined(__APPLE__)
private:

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@ -2377,7 +2377,7 @@ const char * MF_GetLocalInfo (const char *name, const char *def) { }
int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; }
void * MF_RegisterFunctionEx (void *pfn, const char *description) { }
void * MF_MessageBlock (int mode, int msg, int *opt) { }
IGameConfigManager* MF_MessageBlock () { }
IGameConfigManager* MF_GetConfigManager (void) { }
#endif // MAY_NEVER_BE_DEFINED
#define MF_AddNatives g_fn_AddNatives

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@ -264,6 +264,7 @@ scripting_files = [
'include/file.inc',
'include/float.inc',
'include/fun.inc',
'include/gameconfig.inc',
'include/geoip.inc',
'include/lang.inc',
'include/ns.inc',