Merge pull request #254 from Arkshine/feature/gameconfig
Implement a game config parser and expose functionnalities to the module/plugin API
This commit is contained in:
139
public/IGameConfigs.h
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139
public/IGameConfigs.h
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/**
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* vim: set ts=4 :
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* =============================================================================
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* SourceMod
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
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* =============================================================================
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*
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* This program is free software; you can redistribute it and/or modify it under
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* the terms of the GNU General Public License, version 3.0, as published by the
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* Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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* details.
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*
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* You should have received a copy of the GNU General Public License along with
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* this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* As a special exception, AlliedModders LLC gives you permission to link the
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* code of this program (as well as its derivative works) to "Half-Life 2," the
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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* by the Valve Corporation. You must obey the GNU General Public License in
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* all respects for all other code used. Additionally, AlliedModders LLC grants
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* this exception to all derivative works. AlliedModders LLC defines further
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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* or <http://www.sourcemod.net/license.php>.
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*
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* Version: $Id$
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*/
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#ifndef _INCLUDE_IGAMECONFIG_H_
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#define _INCLUDE_IGAMECONFIG_H_
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#include <ITextParsers.h>
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/**
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* @brief Describes a game private data config file
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*/
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class IGameConfig
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{
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public:
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/**
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* @brief Returns an offset value.
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*
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the offset value in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffset(const char *key, int *value) = 0;
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/**
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* @brief Returns an offset value from given class.
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*
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* @param classname class name to match from the offset section.
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the offset value in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffsetByClass(const char *classname, const char *key, int *value) = 0;
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/**
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* @brief Returns the value of a key from the "Keys" section.
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*
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* @param key Key to retrieve from the Keys section.
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* @return String containing the value, or NULL if not found.
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*/
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virtual const char *GetKeyValue(const char *key) = 0;
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/**
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* @brief Retrieves a cached memory signature.
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*
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* @param key Name of the signature.
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* @param addr Pointer to store the memory address in.
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* (NULL is copied if signature is not found in binary).
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* @return True if the section exists and key for current
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* platform was found, false otherwise.
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*/
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virtual bool GetMemSig(const char *key, void **addr) = 0;
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/**
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* @brief Retrieves the value of an address from the "Address" section.
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*
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* @param key Key to retrieve from the Address section.
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* @param addr Pointer to store the memory address.
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* @return True on success, false on failure.
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*/
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virtual bool GetAddress(const char *key, void **addr) = 0;
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};
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/**
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* @brief Manages game config files
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*/
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class IGameConfigManager
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{
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public:
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/**
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* @brief Loads or finds an already loaded game config file.
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*
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* @param file File to load. The path must be relative to the
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* 'gamedata' folder and the extension should be
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* omitted.
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* @param pConfig Pointer to store the game config pointer. Pointer
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* will be valid even on failure.
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* @param error Optional error message buffer.
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* @param maxlength Maximum length of the error buffer.
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* @return True on success, false if the file failed.
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*/
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virtual bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength) = 0;
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/**
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* @brief Closes an IGameConfig pointer. Since a file can be loaded
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* more than once, the file will not actually be removed from memory
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* until it is closed once for each call to LoadGameConfigfile().
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*
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* @param cfg Pointer to the IGameConfig to close.
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*/
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virtual void CloseGameConfigFile(IGameConfig *cfg) = 0;
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/**
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* @brief Adds a custom gamedata section hook.
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*
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* @param sectionname Section name to hook.
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* @param listener Listener callback.
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* @noreturn
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*/
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virtual void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0;
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/**
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* @brief Removes a custom gamedata section hook.
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*
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* @param sectionname Section name to unhook.
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* @param listener Listener callback.
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* @noreturn
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*/
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virtual void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener) = 0;
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};
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#endif //_INCLUDE_IGAMECONFIG_H_
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@ -32,6 +32,8 @@
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#ifndef _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
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#define _INCLUDE_SOURCEMOD_TEXTPARSERS_INTERFACE_H_
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#include <string.h> // size_t
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/**
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* @file ITextParsers.h
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* @brief Defines various text/file parsing functions, as well as UTF-8 support code.
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@ -28,7 +28,7 @@
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*/
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#include "MemoryUtils.h"
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#include "amxxmodule.h"
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#include <stdio.h> // sscanf
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#if defined(__linux__)
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#include <fcntl.h>
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@ -159,6 +159,13 @@ void *MemoryUtils::ResolveSymbol(void *handle, const char *symbol)
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#elif defined(__linux__)
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void *addr = dlsym(handle, symbol);
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if (addr)
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{
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return addr;
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}
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struct link_map *dlmap;
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struct stat dlstat;
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int dlfile;
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@ -637,7 +644,7 @@ bool MemoryUtils::GetLibraryOfAddress(const void *libPtr, char *buffer, size_t m
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return false;
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}
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const char *dllpath = info.dli_fname;
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UTIL_Format(buffer, maxlength, "%s", dllpath);
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Format(buffer, maxlength, "%s", dllpath);
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if (base)
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{
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*base = (uintptr_t)info.dli_fbase;
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@ -701,4 +708,20 @@ size_t MemoryUtils::DecodeHexString(unsigned char *buffer, size_t maxlength, con
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}
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return written;
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}
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size_t MemoryUtils::Format(char *buffer, size_t maxlength, const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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size_t len = vsnprintf(buffer, maxlength, fmt, ap);
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va_end(ap);
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if (len >= maxlength)
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{
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buffer[maxlength - 1] = '\0';
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return (maxlength - 1);
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}
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return len;
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}
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@ -80,6 +80,7 @@ class MemoryUtils
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public:
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size_t DecodeHexString(unsigned char *buffer, size_t maxlength, const char *hexstr);
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size_t Format(char *buffer, size_t maxlength, const char *fmt, ...);
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#if defined(__linux__) || defined(__APPLE__)
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private:
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@ -2501,6 +2501,7 @@ PFN_GETLOCALINFO g_fn_GetLocalInfo;
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PFN_AMX_REREGISTER g_fn_AmxReRegister;
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PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx;
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PFN_MESSAGE_BLOCK g_fn_MessageBlock;
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PFN_GET_CONFIG_MANAGER g_fn_GetConfigManager;
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// *** Exports ***
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C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
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@ -2560,6 +2561,7 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
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REQFUNC("Format", g_fn_Format, PFN_FORMAT);
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REQFUNC("RegisterFunction", g_fn_RegisterFunction, PFN_REGISTERFUNCTION);
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REQFUNC("RegisterFunctionEx", g_fn_RegisterFunctionEx, PFN_REGISTERFUNCTIONEX);
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REQFUNC("GetConfigManager", g_fn_GetConfigManager, PFN_GET_CONFIG_MANAGER);
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// Amx scripts
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REQFUNC("GetAmxScript", g_fn_GetAmxScript, PFN_GET_AMXSCRIPT);
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@ -2787,6 +2789,7 @@ void ValidateMacros_DontCallThis_Smiley()
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MF_RemoveLibraries(NULL);
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MF_OverrideNatives(NULL, NULL);
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MF_MessageBlock(0, 0, NULL);
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MF_GetConfigManager();
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}
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#endif
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@ -18,6 +18,7 @@
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// config
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#include "moduleconfig.h"
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#include <IGameConfigs.h>
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#include <stddef.h> // size_t
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// metamod include files
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@ -2217,6 +2218,7 @@ typedef const char * (*PFN_GETLOCALINFO) (const char * /*name*/, const char *
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typedef int (*PFN_AMX_REREGISTER) (AMX * /*amx*/, AMX_NATIVE_INFO * /*list*/, int /*list*/);
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typedef void * (*PFN_REGISTERFUNCTIONEX) (void * /*pfn*/, const char * /*desc*/);
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typedef void (*PFN_MESSAGE_BLOCK) (int /* mode */, int /* message */, int * /* opt */);
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typedef IGameConfigManager* (*PFN_GET_CONFIG_MANAGER) ();
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extern PFN_ADD_NATIVES g_fn_AddNatives;
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extern PFN_ADD_NEW_NATIVES g_fn_AddNewNatives;
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@ -2297,6 +2299,7 @@ extern PFN_GETLOCALINFO g_fn_GetLocalInfo;
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extern PFN_AMX_REREGISTER g_fn_AmxReRegister;
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extern PFN_REGISTERFUNCTIONEX g_fn_RegisterFunctionEx;
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extern PFN_MESSAGE_BLOCK g_fn_MessageBlock;
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extern PFN_GET_CONFIG_MANAGER g_fn_GetConfigManager;
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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@ -2374,6 +2377,7 @@ const char * MF_GetLocalInfo (const char *name, const char *def) { }
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int MF_AmxReRegister (AMX *amx, AMX_NATIVE_INFO *list, int number) { return 0; }
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void * MF_RegisterFunctionEx (void *pfn, const char *description) { }
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void * MF_MessageBlock (int mode, int msg, int *opt) { }
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IGameConfigManager* MF_GetConfigManager (void) { }
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#endif // MAY_NEVER_BE_DEFINED
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#define MF_AddNatives g_fn_AddNatives
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@ -2456,6 +2460,7 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
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#define MF_AmxReRegister g_fn_AmxReRegister
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#define MF_RegisterFunctionEx g_fn_RegisterFunctionEx
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#define MF_MessageBlock g_fn_MessageBlock
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#define MF_GetConfigManager g_fn_GetConfigManager
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#ifdef MEMORY_TEST
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/*** Memory ***/
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