Fix TFC virtual functions indexes under linux
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@ -998,169 +998,169 @@
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pev 4
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base 0x0
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spawn 1
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precache 2
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keyvalue 3
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objectcaps 6
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activate 7
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setobjectcollisionbox 8
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classify 9
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deathnotice 10
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traceattack 11
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takedamage 12
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takehealth 13
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bloodcolor 15
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tracebleed 16
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mymonsterpointer 18
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mysquadmonsterpointer 19
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gettogglestate 20
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addplayeritem 21
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removeplayeritem 22
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getdelay 24
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ismoving 25
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overridereset 26
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damagedecal 27
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settogglestate 28
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startsneaking 29
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stopsneaking 30
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oncontrols 31
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issneaking 32
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isalive 33
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isbspmodel 34
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reflectgauss 35
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hastarget 36
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isinworld 37
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isplayer 38
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isnetclient 39
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getnexttarget 41
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think 42
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touch 43
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use 44
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blocked 45
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respawn 46
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updateowner 47
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fbecomeprone 48
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center 49
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eyeposition 50
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earposition 51
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bodytarget 52
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illumination 53
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fvisible 54
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fvecvisible 55
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spawn 2
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precache 3
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keyvalue 4
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objectcaps 7
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activate 8
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setobjectcollisionbox 9
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classify 10
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deathnotice 11
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traceattack 12
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takedamage 13
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takehealth 14
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bloodcolor 16
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tracebleed 17
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mymonsterpointer 19
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mysquadmonsterpointer 20
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gettogglestate 21
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addplayeritem 22
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removeplayeritem 23
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getdelay 25
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ismoving 26
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overridereset 27
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damagedecal 28
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settogglestate 29
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startsneaking 30
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stopsneaking 31
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oncontrols 32
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issneaking 33
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isalive 34
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isbspmodel 35
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reflectgauss 36
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hastarget 37
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isinworld 38
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isplayer 39
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isnetclient 40
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getnexttarget 42
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think 43
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touch 44
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use 45
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blocked 46
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respawn 47
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updateowner 48
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fbecomeprone 49
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center 50
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eyeposition 51
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earposition 52
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bodytarget 53
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illumination 54
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fvisible 55
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fvecvisible 56
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look 65
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changeyaw 68
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irelationship 70
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monsterinitdead 72
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becomedead 73
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bestvisibleenemy 75
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finviewcone 76
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fvecinviewcone 77
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look 66
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changeyaw 69
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irelationship 71
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monsterinitdead 73
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becomedead 74
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bestvisibleenemy 76
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finviewcone 77
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fvecinviewcone 78
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runai 66
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monsterthink 69
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monsterinit 71
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checklocalmove 78
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move 79
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moveexecute 80
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shouldadvanceroute 81
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getstoppedactivity 82
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stop 83
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checkrangeattack1 84
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checkrangeattack2 85
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checkmeleeattack1 86
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checkmeleeattack2 87
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schedulechange 93
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canplaysequence 94
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canplaysentence 95
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playsentence 96
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playscriptedsentence 97
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sentencestop 98
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getidealstate 99
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setactivity 100
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reportaistate 101
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checkenemy 102
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ftriangulate 103
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setyawspeed 104
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buildnearestroute 105
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findcover 106
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coverradius 108
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fcancheckattacks 109
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checkammo 110
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ignoreconditions 111
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fvalidatehinttype 112
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fcanactiveidle 113
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isoundmask 114
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hearingsensitivity 117
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barnaclevictimbitten 118
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barnaclevictimreleased 119
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preschedulethink 120
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getdeathactivity 121
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gibmonster 122
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hashumangibs 123
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hasaliengibs 124
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fademonster 125
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deathsound 128
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alertsound 129
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idlesound 130
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painsound 131
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stopfollowing 132
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runai 67
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monsterthink 70
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monsterinit 72
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checklocalmove 79
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move 80
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moveexecute 81
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shouldadvanceroute 82
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getstoppedactivity 83
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stop 84
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checkrangeattack1 85
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checkrangeattack2 86
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checkmeleeattack1 87
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checkmeleeattack2 88
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schedulechange 94
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canplaysequence 95
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canplaysentence 96
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playsentence 97
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playscriptedsentence 98
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sentencestop 99
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getidealstate 100
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setactivity 101
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reportaistate 102
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checkenemy 103
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ftriangulate 104
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setyawspeed 105
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buildnearestroute 106
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findcover 107
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coverradius 109
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fcancheckattacks 110
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checkammo 111
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ignoreconditions 112
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fvalidatehinttype 113
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fcanactiveidle 114
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isoundmask 115
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hearingsensitivity 118
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barnaclevictimbitten 119
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barnaclevictimreleased 120
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preschedulethink 121
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getdeathactivity 122
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gibmonster 123
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hashumangibs 124
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hasaliengibs 125
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fademonster 126
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deathsound 129
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alertsound 130
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idlesound 131
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painsound 132
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stopfollowing 133
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player_jump 133
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player_duck 134
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player_prethink 135
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player_postthink 136
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player_shouldfadeondeath 67
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player_impulsecommands 137
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player_jump 134
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player_duck 135
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player_prethink 136
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player_postthink 137
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player_shouldfadeondeath 68
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player_impulsecommands 138
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item_addtoplayer 65
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item_addduplicate 66
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item_getiteminfo 68
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item_candeploy 69
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item_deploy 70
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item_canholster 71
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item_holster 72
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item_updateiteminfo 73
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item_preframe 74
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item_postframe 75
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item_drop 76
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item_kill 77
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item_attachtoplayer 78
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item_primaryammoindex 79
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item_secondaryammoindex 80
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item_updateclientdata 81
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item_getweaponptr 82
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item_itemslot 67
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item_addtoplayer 66
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item_addduplicate 67
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item_getiteminfo 69
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item_candeploy 70
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item_deploy 71
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item_canholster 72
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item_holster 73
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item_updateiteminfo 74
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item_preframe 75
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item_postframe 76
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item_drop 77
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item_kill 78
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item_attachtoplayer 79
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item_primaryammoindex 80
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item_secondaryammoindex 81
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item_updateclientdata 82
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item_getweaponptr 83
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item_itemslot 68
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weapon_extractammo 83
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weapon_extractclipammo 84
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weapon_addweapon 85
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weapon_playemptysound 86
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weapon_resetemptysound 87
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weapon_sendweaponanim 88
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weapon_isusable 89
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weapon_primaryattack 90
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weapon_secondaryattack 91
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weapon_reload 92
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weapon_weaponidle 93
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weapon_retireweapon 94
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weapon_shouldweaponidle 95
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weapon_getnextattackdelay 96
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weapon_extractammo 84
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weapon_extractclipammo 85
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weapon_addweapon 86
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weapon_playemptysound 87
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weapon_resetemptysound 88
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weapon_sendweaponanim 89
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weapon_isusable 90
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weapon_primaryattack 91
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weapon_secondaryattack 92
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weapon_reload 93
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weapon_weaponidle 94
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weapon_retireweapon 95
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weapon_shouldweaponidle 96
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weapon_getnextattackdelay 97
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tfc_killed 14
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tfc_istriggered 17
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tfc_giveammo 23
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tfc_dbgetitemname 40
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tfc_engineeruse 56
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tfc_finished 57
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tfc_empexplode 58
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tfc_calcempdmgrad 59
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tfc_takeempblast 60
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tfc_empremove 61
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tfc_takeconcussionblast 62
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tfc_concuss 63
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tfc_radiusdamage 126
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tfc_radiusdamage2 127
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tfc_killed 15
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tfc_istriggered 18
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tfc_giveammo 24
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tfc_dbgetitemname 41
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tfc_engineeruse 57
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tfc_finished 58
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tfc_empexplode 59
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tfc_calcempdmgrad 60
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tfc_takeempblast 61
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tfc_empremove 62
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tfc_takeconcussionblast 63
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tfc_concuss 64
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tfc_radiusdamage 127
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tfc_radiusdamage2 128
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@end
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@section tfc windows
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pev 4
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