Volatite commit of new API changes
This commit is contained in:
parent
1b263d13aa
commit
16867d6f24
2974
dlls/engine/amxxmodule.cpp
Executable file
2974
dlls/engine/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2156
dlls/engine/amxxmodule.h
Executable file
2156
dlls/engine/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
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@ -90,6 +90,10 @@ LINK32=link.exe
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=.\amxxmodule.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\meta_api.cpp
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# End Source File
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# End Group
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@ -98,28 +102,20 @@ SOURCE=.\meta_api.cpp
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=.\amxxmodule.h
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# End Source File
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# Begin Source File
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SOURCE=.\engine.h
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# End Source File
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# Begin Source File
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SOURCE=.\moduleconfig.h
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# End Source File
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# End Group
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# Begin Group "Resource Files"
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\engine_amx.def
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# End Source File
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# End Group
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# Begin Source File
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SOURCE=..\plugins\include\engine.inc
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# End Source File
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# Begin Source File
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SOURCE=..\plugins\include\engine_const.inc
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# End Source File
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# Begin Source File
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SOURCE=..\plugins\include\engine_stocks.inc
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# End Source File
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# End Target
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# End Project
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@ -34,28 +34,6 @@
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#define VERSION "0.16"
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plugin_info_t Plugin_info = {
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META_INTERFACE_VERSION, // ifvers
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"ENGINE", // name
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VERSION, // version
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__DATE__, // date
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"AMX Mod X Dev Team", // author
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"http://www.amxmodx.org", // url
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"ENGINE", // logtag
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PT_ANYTIME,// (when) loadable
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PT_ANYTIME,// (when) unloadable
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};
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module_info_s module_info = {
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"ENGINE", // name
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"AMX Mod X Dev Team", // author
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VERSION, // version
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AMX_INTERFACE_VERSION,
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STATIC_MODULE,
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};
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class AmxCallList {
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public:
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struct AmxCall {
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@ -92,14 +70,6 @@ AmxCallList clientKill;
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AmxCallList Msgs;
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AmxCallList clientImpulse;
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meta_globals_t *gpMetaGlobals;
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gamedll_funcs_t *gpGamedllFuncs;
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mutil_funcs_t *gpMetaUtilFuncs;
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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pfnamx_engine_g* g_engAmxFunc;
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pfnmodule_engine_g* g_engModuleFunc;
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extern AMX_NATIVE_INFO Engine_Natives[];
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void (*function)(void*);
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@ -101,7 +101,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile=".\Debug/engine.dll"
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OutputFile=".\Debug/engine_amxx.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\engine_amx.def"
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@ -145,6 +145,9 @@
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath=".\amxxmodule.h">
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</File>
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<File
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RelativePath="engine.h">
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</File>
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@ -167,6 +170,9 @@
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BasicRuntimeChecks="3"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\moduleconfig.h">
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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@ -181,6 +187,9 @@
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath=".\amxxmodule.cpp">
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</File>
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</Filter>
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</Files>
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<Globals>
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@ -1,10 +0,0 @@
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LIBRARY engine_amx
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EXPORTS
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GiveFnptrsToDll @1
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Meta_Attach @2
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Meta_Detach @3
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Meta_Query @4
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AMX_Attach @5
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AMX_Detach @7
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SECTIONS
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.data READ WRITE
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File diff suppressed because it is too large
Load Diff
462
dlls/engine/moduleconfig.h
Executable file
462
dlls/engine/moduleconfig.h
Executable file
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@ -0,0 +1,462 @@
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// Configuration
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#ifndef __MODULECONFIG_H__
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#define __MODULECONFIG_H__
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// Module info
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#define MODULE_NAME "Engine"
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#define MODULE_VERSION "0.20"
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#define MODULE_AUTHOR "AMX Mod X Dev Team"
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#define MODULE_URL "www.amxmodx.org"
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#define MODULE_LOGTAG "ENGINE"
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// If you want the module not to be reloaded on mapchange, remove / comment out the next line
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#define MODULE_RELOAD_ON_MAPCHANGE
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#ifdef __DATE__
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#define MODULE_DATE __DATE__
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#else // __DATE__
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#define MODULE_DATE "Unknown"
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#endif // __DATE__
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// metamod plugin?
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#define USE_METAMOD
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// - AMXX Init functions
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// Also consider using FN_META_*
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// AMXX query
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//#define FN_AMXX_QUERY OnAmxxQuery
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// AMXX attach
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// Do native functions init here (MF_AddNatives)
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#define FN_AMXX_ATTACH OnAmxxAttach
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// AMXX dettach
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//#define FN_AMXX_DETTACH OnAmxxDettach
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// All plugins loaded
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// Do forward functions init here (MF_RegisterForward)
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//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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#ifdef USE_METAMOD
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// ----
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// Hook Functions
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// Uncomment these to be called
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// You can also change the function name
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// - Metamod init functions
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// Also consider using FN_AMXX_*
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// Meta query
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//#define FN_META_QUERY OnMetaQuery
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// Meta attach
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//#define FN_META_ATTACH OnMetaAttach
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// Meta dettach
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//#define FN_META_DETTACH OnMetaDettach
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// (wd) are Will Day's notes
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// - GetEntityAPI2 functions
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//#define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
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// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
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// #define FN_DispatchThink DispatchThink /* pfnThink() */
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// #define FN_DispatchUse DispatchUse /* pfnUse() */
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#define FN_DispatchTouch DispatchTouch /* pfnTouch() */
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// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
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// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
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// #define FN_DispatchSave DispatchSave /* pfnSave() */
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// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
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// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
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// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
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// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
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// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
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// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
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// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
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#define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
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#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
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#define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
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// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
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// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
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#define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
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#define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
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#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
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#define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
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#define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
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#define FN_StartFrame StartFrame /* pfnStartFrame() */
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// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
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// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
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// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
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// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
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// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
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// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
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// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
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// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
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// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
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// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
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// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
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// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
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// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
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#define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
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// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
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// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
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// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
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#define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
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// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
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// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
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// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
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// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
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// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
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// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
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// - GetEntityAPI2_Post functions
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// #define FN_GameDLLInit_Post GameDLLInit_Post
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// #define FN_DispatchSpawn_Post DispatchSpawn_Post
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// #define FN_DispatchThink_Post DispatchThink_Post
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// #define FN_DispatchUse_Post DispatchUse_Post
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// #define FN_DispatchTouch_Post DispatchTouch_Post
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// #define FN_DispatchBlocked_Post DispatchBlocked_Post
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// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
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// #define FN_DispatchSave_Post DispatchSave_Post
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// #define FN_DispatchRestore_Post DispatchRestore_Post
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// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
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// #define FN_SaveWriteFields_Post SaveWriteFields_Post
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// #define FN_SaveReadFields_Post SaveReadFields_Post
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// #define FN_SaveGlobalState_Post SaveGlobalState_Post
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// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
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// #define FN_ResetGlobalState_Post ResetGlobalState_Post
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// #define FN_ClientConnect_Post ClientConnect_Post
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// #define FN_ClientDisconnect_Post ClientDisconnect_Post
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// #define FN_ClientKill_Post ClientKill_Post
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#define FN_ClientPutInServer_Post ClientPutInServer_Post
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// #define FN_ClientCommand_Post ClientCommand_Post
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// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
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// #define FN_ServerActivate_Post ServerActivate_Post
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// #define FN_ServerDeactivate_Post ServerDeactivate_Post
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// #define FN_PlayerPreThink_Post PlayerPreThink_Post
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// #define FN_PlayerPostThink_Post PlayerPostThink_Post
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// #define FN_StartFrame_Post StartFrame_Post
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// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
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// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
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// #define FN_GetGameDescription_Post GetGameDescription_Post
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// #define FN_PlayerCustomization_Post PlayerCustomization_Post
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// #define FN_SpectatorConnect_Post SpectatorConnect_Post
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// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
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// #define FN_SpectatorThink_Post SpectatorThink_Post
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// #define FN_Sys_Error_Post Sys_Error_Post
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// #define FN_PM_Move_Post PM_Move_Post
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// #define FN_PM_Init_Post PM_Init_Post
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// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
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// #define FN_SetupVisibility_Post SetupVisibility_Post
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// #define FN_UpdateClientData_Post UpdateClientData_Post
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// #define FN_AddToFullPack_Post AddToFullPack_Post
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// #define FN_CreateBaseline_Post CreateBaseline_Post
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// #define FN_RegisterEncoders_Post RegisterEncoders_Post
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// #define FN_GetWeaponData_Post GetWeaponData_Post
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// #define FN_CmdStart_Post CmdStart_Post
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// #define FN_CmdEnd_Post CmdEnd_Post
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// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
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// #define FN_GetHullBounds_Post GetHullBounds_Post
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// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
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// #define FN_InconsistentFile_Post InconsistentFile_Post
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// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
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// - GetEngineAPI functions
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// #define FN_PrecacheModel PrecacheModel
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// #define FN_PrecacheSound PrecacheSound
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// #define FN_SetModel SetModel
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// #define FN_ModelIndex ModelIndex
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// #define FN_ModelFrames ModelFrames
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// #define FN_SetSize SetSize
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// #define FN_ChangeLevel ChangeLevel
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// #define FN_GetSpawnParms GetSpawnParms
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// #define FN_SaveSpawnParms SaveSpawnParms
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// #define FN_VecToYaw VecToYaw
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// #define FN_VecToAngles VecToAngles
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// #define FN_MoveToOrigin MoveToOrigin
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// #define FN_ChangeYaw ChangeYaw
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// #define FN_ChangePitch ChangePitch
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// #define FN_FindEntityByString FindEntityByString
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// #define FN_GetEntityIllum GetEntityIllum
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// #define FN_FindEntityInSphere FindEntityInSphere
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// #define FN_FindClientInPVS FindClientInPVS
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// #define FN_EntitiesInPVS EntitiesInPVS
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// #define FN_MakeVectors MakeVectors
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// #define FN_AngleVectors AngleVectors
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// #define FN_CreateEntity CreateEntity
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// #define FN_RemoveEntity RemoveEntity
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// #define FN_CreateNamedEntity CreateNamedEntity
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// #define FN_MakeStatic MakeStatic
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// #define FN_EntIsOnFloor EntIsOnFloor
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// #define FN_DropToFloor DropToFloor
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// #define FN_WalkMove WalkMove
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// #define FN_SetOrigin SetOrigin
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// #define FN_EmitSound EmitSound
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// #define FN_EmitAmbientSound EmitAmbientSound
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// #define FN_TraceLine TraceLine
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// #define FN_TraceToss TraceToss
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// #define FN_TraceMonsterHull TraceMonsterHull
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// #define FN_TraceHull TraceHull
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// #define FN_TraceModel TraceModel
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// #define FN_TraceTexture TraceTexture
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// #define FN_TraceSphere TraceSphere
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// #define FN_GetAimVector GetAimVector
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// #define FN_ServerCommand ServerCommand
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// #define FN_ServerExecute ServerExecute
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// #define FN_engClientCommand engClientCommand
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// #define FN_ParticleEffect ParticleEffect
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#define FN_LightStyle LightStyle
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// #define FN_DecalIndex DecalIndex
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// #define FN_PointContents PointContents
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#define FN_MessageBegin MessageBegin
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#define FN_MessageEnd MessageEnd
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#define FN_WriteByte WriteByte
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#define FN_WriteChar WriteChar
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#define FN_WriteShort WriteShort
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#define FN_WriteLong WriteLong
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#define FN_WriteAngle WriteAngle
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#define FN_WriteCoord WriteCoord
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#define FN_WriteString WriteString
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#define FN_WriteEntity WriteEntity
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// #define FN_CVarRegister CVarRegister
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// #define FN_CVarGetFloat CVarGetFloat
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// #define FN_CVarGetString CVarGetString
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// #define FN_CVarSetFloat CVarSetFloat
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// #define FN_CVarSetString CVarSetString
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// #define FN_AlertMessage AlertMessage
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// #define FN_EngineFprintf EngineFprintf
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// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
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// #define FN_PvEntPrivateData PvEntPrivateData
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// #define FN_FreeEntPrivateData FreeEntPrivateData
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// #define FN_SzFromIndex SzFromIndex
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// #define FN_AllocString AllocString
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// #define FN_GetVarsOfEnt GetVarsOfEnt
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// #define FN_PEntityOfEntOffset PEntityOfEntOffset
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// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
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// #define FN_IndexOfEdict IndexOfEdict
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// #define FN_PEntityOfEntIndex PEntityOfEntIndex
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// #define FN_FindEntityByVars FindEntityByVars
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// #define FN_GetModelPtr GetModelPtr
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// #define FN_RegUserMsg RegUserMsg
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// #define FN_AnimationAutomove AnimationAutomove
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// #define FN_GetBonePosition GetBonePosition
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// #define FN_FunctionFromName FunctionFromName
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// #define FN_NameForFunction NameForFunction
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// #define FN_ClientPrintf ClientPrintf
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// #define FN_ServerPrint ServerPrint
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// #define FN_Cmd_Args Cmd_Args
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// #define FN_Cmd_Argv Cmd_Argv
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// #define FN_Cmd_Argc Cmd_Argc
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// #define FN_GetAttachment GetAttachment
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// #define FN_CRC32_Init CRC32_Init
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// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
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// #define FN_CRC32_ProcessByte CRC32_ProcessByte
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// #define FN_CRC32_Final CRC32_Final
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// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
#define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
Loading…
Reference in New Issue
Block a user