Reverting JGHG's changes (forgot to commit this)
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@ -7,7 +7,13 @@
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#endif
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#define _fakemeta_included
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#include <fakemeta_const>
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#include <fakemeta_const>
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/* Returns entvar data from an entity Use the pev_* enum to specify which form of data you want returned. */
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native pev(_index,_value,{Float,Sql,Result,_}:...)
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/* Sets entvar data for an entity. Use the pev_* enum */
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native set_pev(_index,_value,{Float,Sql,Result,_}:...)
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/* Returns an integer from private data. _linuxdiff is added into the _Offset if it's used on a linux server. */
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native get_pdata_int(_index,_Offset,_linuxdiff=5);
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@ -106,7 +106,7 @@ enum {
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*/
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enum
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{
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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@ -115,7 +115,7 @@ enum
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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@ -131,7 +131,7 @@ enum
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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DLLFunc_GetGameDescription, // const char * )( void );
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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@ -154,6 +154,150 @@ enum
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MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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};
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enum {
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pev_string_start = 0,
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pev_classname,
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pev_globalname,
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pev_model,
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pev_target,
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pev_targetname,
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pev_netname,
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pev_message,
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pev_noise,
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pev_noise1,
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pev_noise2,
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pev_noise3,
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pev_string_end,
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pev_edict_start,
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pev_chain,
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pev_dmg_inflictor,
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pev_enemy,
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pev_aiment,
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pev_owner,
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pev_groundentity,
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pev_euser1,
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pev_euser2,
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pev_euser3,
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pev_euser4,
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pev_edict_end,
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pev_float_start,
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pev_impacttime,
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pev_starttime,
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pev_idealpitch,
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pev_ideal_yaw,
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pev_pitch_speed,
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pev_yaw_speed,
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pev_ltime,
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pev_nextthink,
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pev_gravity,
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pev_friction,
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pev_frame,
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pev_animtime,
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pev_framerate,
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pev_scale,
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pev_renderamt,
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pev_health,
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pev_frags,
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pev_takedamage,
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pev_max_health,
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pev_teleport_time,
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pev_armortype,
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pev_armorvalue,
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pev_dmg_take,
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pev_dmg_save,
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pev_dmg,
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pev_dmgtime,
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pev_speed,
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pev_air_finished,
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pev_pain_finished,
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pev_radsuit_finished,
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pev_maxspeed,
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pev_fov,
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pev_flFallVelocity,
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pev_fuser1,
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pev_fuser2,
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pev_fuser3,
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pev_fuser4,
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pev_float_end,
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pev_int_start,
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pev_fixangle,
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pev_modelindex,
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pev_viewmodel,
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pev_weaponmodel,
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pev_movetype,
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pev_solid,
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pev_skin,
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pev_body,
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pev_effects,
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pev_light_level,
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pev_sequence,
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pev_gaitsequence,
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pev_rendermode,
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pev_renderfx,
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pev_weapons,
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pev_deadflag,
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pev_button,
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pev_impulse,
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pev_spawnflags,
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pev_flags,
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pev_colormap,
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pev_team,
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pev_waterlevel,
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pev_watertype,
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pev_playerclass,
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pev_weaponanim,
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pev_pushmsec,
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pev_bInDuck,
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pev_flTimeStepSound,
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pev_flSwimTime,
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pev_flDuckTime,
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pev_iStepLeft,
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pev_gamestate,
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pev_oldbuttons,
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pev_groupinfo,
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pev_iuser1,
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pev_iuser2,
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pev_iuser3,
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pev_iuser4,
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pev_int_end,
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pev_byte_start,
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pev_controller_0,
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pev_controller_1,
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pev_controller_2,
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pev_controller_3,
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pev_blending_0,
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pev_blending_1,
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pev_byte_end,
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pev_bytearray_start,
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pev_controller,
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pev_blending,
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pev_bytearray_end,
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pev_vecarray_start,
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pev_origin,
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pev_oldorigin,
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pev_velocity,
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pev_basevelocity,
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pev_clbasevelocity,
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pev_movedir,
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pev_angles,
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pev_avelocity,
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pev_v_angle,
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pev_endpos,
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pev_startpos,
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pev_absmin,
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pev_absmax,
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pev_mins,
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pev_maxs,
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pev_size,
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pev_rendercolor,
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pev_view_ofs,
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pev_vuser1,
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pev_vuser2,
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pev_vuser3,
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pev_vuser4,
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pev_punchangle,
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pev_vecarray_end
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};
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/* Used with register_forward()
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*/
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@ -258,7 +402,7 @@ enum {
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FM_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd ); -- does't work as of 0.20 RC2
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FM_SetAbsBox, // done
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FM_ClientConnect, // done
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FM_ClientDisconnect, // done
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FM_ClientKill, // done
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FM_ClientPutInServer, // done
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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// Create baselines for certain "unplaced" items.
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FM_CreateInstancedBaseline, // done
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FM_CreateInstancedBaseline, // done
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FM_AllowLagCompensation, // done
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FM_AlertMessage, //done (at_type, message[])
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};
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