added ts support
This commit is contained in:
parent
f69da4341b
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200
dlls/ts/tsx/CMisc.cpp
Executable file
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dlls/ts/tsx/CMisc.cpp
Executable file
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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||||
* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
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||||
* version.
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*
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*/
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#include "CMisc.h"
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#include "tsx.h"
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// *****************************************************
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// class CPlayer
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// *****************************************************
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void CPlayer::Disconnect(){
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if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
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return;
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rank->updatePosition( &life );
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ingame = false;
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}
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void CPlayer::PutInServer(){
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restartStats();
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ingame = true;
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killingSpree = 0;
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items = 0;
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lastFrag = 0;
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lastKill = 0.0;
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is_specialist = 0;
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//debug
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frags = 0;
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if ( ignoreBots(pEdict) )
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return;
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const char* unique;
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const char* name = STRING(pEdict->v.netname);
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switch((int)tsstats_rank->value) {
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case 1:
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if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
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unique = name; // failed to get authid
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break;
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case 2:
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unique = ip;
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break;
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default:
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unique = name;
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}
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if ( ( rank = g_rank.findEntryInRank( unique , name ) ) == 0 )
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ingame = false;
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}
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void CPlayer::Connect( const char* ippp ){
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bot = IsBot();
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strcpy(ip,ippp);
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}
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void CPlayer::restartStats(bool all)
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{
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if ( all ) memset(weapons,0,sizeof(weapons));
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memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
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memset(attackers,0,sizeof(attackers));
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memset(victims,0,sizeof(victims));
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memset(&life,0,sizeof(life));
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}
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void CPlayer::Init( int pi, edict_t* pe )
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{
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pEdict = pe;
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index = pi;
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current = 0;
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clearStats = 0.0f;
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ingame = false;
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}
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void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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return;
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pVictim->attackers[index].name = (char*)weaponData[wweapon].name;
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pVictim->attackers[index].kills++;
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pVictim->attackers[index].hs += hhs;
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pVictim->attackers[index].tks += ttk;
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pVictim->attackers[0].kills++;
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pVictim->attackers[0].hs += hhs;
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pVictim->attackers[0].tks += ttk;
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pVictim->weapons[pVictim->current].deaths++;
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pVictim->weapons[0].deaths++;
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pVictim->life.deaths++;
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pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
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pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
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int vi = pVictim->index;
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victims[vi].name = (char*)weaponData[wweapon].name;
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victims[vi].deaths++;
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victims[vi].hs += hhs;
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victims[vi].tks += ttk;
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victims[0].deaths++;
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victims[0].hs += hhs;
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victims[0].tks += ttk;
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weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
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weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
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weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
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weaponsRnd[0].kills++; // DEC-Weapon (round) stats
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weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
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weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
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weapons[wweapon].kills++;
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weapons[wweapon].hs += hhs;
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weapons[wweapon].tks += ttk;
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weapons[0].kills++;
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weapons[0].hs += hhs;
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weapons[0].tks += ttk;
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life.kills++;
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life.hs += hhs;
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life.tks += ttk;
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}
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void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
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if ( ignoreBots(pEdict,pVictim->pEdict) )
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return;
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pVictim->attackers[index].hits++;
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pVictim->attackers[index].damage += ddamage;
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pVictim->attackers[index].bodyHits[bbody]++;
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pVictim->attackers[0].hits++;
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pVictim->attackers[0].damage += ddamage;
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pVictim->attackers[0].bodyHits[bbody]++;
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int vi = pVictim->index;
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victims[vi].hits++;
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victims[vi].damage += ddamage;
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victims[vi].bodyHits[bbody]++;
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victims[0].hits++;
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victims[0].damage += ddamage;
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victims[0].bodyHits[bbody]++;
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weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
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weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
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weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
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weaponsRnd[0].hits++; // DEC-Weapon (round) stats
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weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
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weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
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weapons[wweapon].hits++;
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weapons[wweapon].damage += ddamage;
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weapons[wweapon].bodyHits[bbody]++;
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weapons[0].hits++;
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weapons[0].damage += ddamage;
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weapons[0].bodyHits[bbody]++;
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life.hits++;
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life.damage += ddamage;
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life.bodyHits[bbody]++;
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}
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void CPlayer::saveShot(int weapon){
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if ( ignoreBots(pEdict) )
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return;
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victims[0].shots++;
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weapons[weapon].shots++;
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weapons[0].shots++;
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life.shots++;
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weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
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weaponsRnd[0].shots++; // DEC-Weapon (round) stats
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}
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|
127
dlls/ts/tsx/CMisc.h
Executable file
127
dlls/ts/tsx/CMisc.h
Executable file
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/*
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||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
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||||
*
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||||
* This file is part of TS XMod.
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||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
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||||
*/
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#ifndef CMISC_H
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#define CMISC_H
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#include "amxxmodule.h"
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#include "CRank.h"
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#define TSMAX_WEAPONS 40
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#define TSMAX_CUSTOMWPNS 5
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#ifndef __linux__
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#define TSKNIFE_OFFSET 31 // owner offset in knife entity
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#else
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#define TSKNIFE_OFFSET 36
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#endif
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#define TSPWUP_SLOWMO 1
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#define TSPWUP_INFAMMO 2
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#define TSPWUP_KUNGFU 4
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#define TSPWUP_SLOWPAUSE 8
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#define TSPWUP_DFIRERATE 16
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#define TSPWUP_SJUMP 256
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#define TSITEM_KUNGFU 1<<0
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#define TSITEM_SUPERJUMP 1<<1
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#define TSKF_STUNTKILL 1<<0
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#define TSKF_SLIDINGKILL 1<<1
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#define TSKF_DOUBLEKILL 1<<2
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#define TSKF_ISSPEC 1<<3 // is specialist
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#define TSKF_KILLEDSPEC 1<<4 // killed specialist
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct CPlayer {
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edict_t* pEdict;
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char ip[32];
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int index;
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int teamId;
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int aiming;
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int current;
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int space;
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int money;
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int PwUp;
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int PwUpValue;
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int items; // "stale" przedmioty , super jump i kung fu bonus
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//
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int killingSpree;
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int is_specialist;
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int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
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float lastKill; // kiedy ostatni , dla double kill
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//
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int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
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bool ingame;
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bool bot;
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float clearStats;
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|
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struct PlayerWeapon : public Stats {
|
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char* name;
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int ammo;
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int clip;
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int mode; // burst , full auto ..
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||||
int attach; // scope ,laser
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||||
};
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||||
|
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PlayerWeapon weapons[TSMAX_WEAPONS];
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||||
PlayerWeapon attackers[33];
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||||
PlayerWeapon victims[33];
|
||||
Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats
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Stats life;
|
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|
||||
RankSystem::RankStats* rank;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect( const char* ip );
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||||
void PutInServer();
|
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void Disconnect();
|
||||
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
||||
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
||||
void saveShot(int weapon);
|
||||
void restartStats(bool all = true);
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
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return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
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||||
#endif // CMISC_H
|
340
dlls/ts/tsx/COPYING
Executable file
340
dlls/ts/tsx/COPYING
Executable file
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@ -0,0 +1,340 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
305
dlls/ts/tsx/CRank.cpp
Executable file
305
dlls/ts/tsx/CRank.cpp
Executable file
|
@ -0,0 +1,305 @@
|
|||
/*
|
||||
* TSX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
#include "tsx.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = kills = deaths = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
MF_PrintSrvConsole("Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique() ,unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
void RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
rr->addStats( s );
|
||||
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
int err;
|
||||
if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
|
||||
LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RankSystem::loadRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen( filename , "rb" );
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = 0;
|
||||
fread(&i, 1 , sizeof(short int) , bfp);
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
while( i )
|
||||
{
|
||||
fread(name , i,sizeof(char) , bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
fread(unique , i,sizeof(char) , bfp);
|
||||
fread(&d.tks, 1,sizeof(int), bfp);
|
||||
fread(&d.damage, 1,sizeof(int), bfp);
|
||||
fread(&d.deaths, 1,sizeof(int), bfp);
|
||||
fread(&d.kills, 1,sizeof(int), bfp);
|
||||
fread(&d.shots, 1,sizeof(int), bfp);
|
||||
fread(&d.hits, 1,sizeof(int), bfp);
|
||||
fread(&d.hs, 1,sizeof(int), bfp);
|
||||
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
|
||||
fclose(bfp);
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
113
dlls/ts/tsx/CRank.h
Executable file
113
dlls/ts/tsx/CRank.h
Executable file
|
@ -0,0 +1,113 @@
|
|||
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 5
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[8];
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline void updatePosition( Stats* points ) {
|
||||
parent->updatePos( this , points );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
void updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
void loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name );
|
||||
bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
362
dlls/ts/tsx/NBase.cpp
Executable file
362
dlls/ts/tsx/NBase.cpp
Executable file
|
@ -0,0 +1,362 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params){ // from id to name 3 params id, name, len
|
||||
int id = params[1];
|
||||
if (id<0 || id>=TSMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params){ // from log to name
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
int i;
|
||||
for ( i=1; i<TSMAX_WEAPONS; i++ ){
|
||||
if ( strcmp(log,weaponData[i].logname ) == 0 )
|
||||
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params){ // from log to id
|
||||
int iLen;
|
||||
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
|
||||
|
||||
int i;
|
||||
for ( i=1; i<TSMAX_WEAPONS; i++ ){
|
||||
if ( strcmp(log,weaponData[i].logname) == 0 )
|
||||
return i;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params){ // from id to log
|
||||
int id = params[1];
|
||||
if (id<0 || id>=TSMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<1 || id>=TSMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
if ( weaponData[id].melee )
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
int wpn = pPlayer->current;
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->weapons[wpn].clip;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[3]);
|
||||
*cpTemp = pPlayer->weapons[wpn].ammo;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[4]);
|
||||
*cpTemp = pPlayer->weapons[wpn].mode;
|
||||
cpTemp = MF_GetAmxAddr(amx,params[5]);
|
||||
*cpTemp = pPlayer->weapons[wpn].attach;
|
||||
return wpn;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->money;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->space;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
|
||||
*cpTemp = pPlayer->PwUpValue;
|
||||
return pPlayer->PwUp;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->items;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->killingSpree;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( pPlayer->ingame ){
|
||||
return pPlayer->lastFrag;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params){ // index,weapon,clips,extra
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( !pPlayer->ingame || !pPlayer->IsAlive() ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
// can he carry this weapon check ?
|
||||
|
||||
string_t item = MAKE_STRING("ts_groundweapon");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[2]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "tsweaponid"; // weapon
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wduration"; // duration
|
||||
pkvd.szValue = "180";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[3]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "wextraclip"; // clips
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[4]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = "ts_groundweapon";
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Use(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params){ // pwup ,origin[3]
|
||||
|
||||
string_t item = MAKE_STRING("ts_powerup");
|
||||
edict_t *pent = CREATE_NAMED_ENTITY( item );
|
||||
if ( FNullEnt( pent ) ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
KeyValueData pkvd;
|
||||
char szTemp[16];
|
||||
|
||||
sprintf(szTemp,"%d",(int)params[1]);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwuptype"; // type
|
||||
pkvd.szValue = szTemp;
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "pwupduration"; // duration
|
||||
pkvd.szValue = "60";
|
||||
pkvd.fHandled = false;
|
||||
MDLL_KeyValue(pent, &pkvd);
|
||||
|
||||
/*
|
||||
pkvd.szClassName = (char *)STRING(pent->v.classname);
|
||||
pkvd.szKeyName = "message";
|
||||
pkvd.szValue = "";
|
||||
pMDLL_KeyValue(pEntity, &pkvd);
|
||||
*/
|
||||
cell *vInput = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
float fNewX = *(float *)((void *)&vInput[0]);
|
||||
float fNewY = *(float *)((void *)&vInput[1]);
|
||||
float fNewZ = *(float *)((void *)&vInput[2]);
|
||||
|
||||
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
|
||||
|
||||
MDLL_Spawn(pent);
|
||||
pent->v.origin = vNewValue;
|
||||
|
||||
return ENTINDEX(pent);
|
||||
}
|
||||
|
||||
// create_pwup -> !wait! -> give_pwup
|
||||
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params){ // index,pwupentindex
|
||||
|
||||
edict_t* pent = INDEXENT(params[2]);
|
||||
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 ){
|
||||
return 0;
|
||||
}
|
||||
|
||||
int id = params[1];
|
||||
if ( id<1 || id>gpGlobals->maxClients ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
|
||||
if ( !pPlayer->ingame || !pPlayer->IsAlive() ){
|
||||
REMOVE_ENTITY(pent);
|
||||
return 0;
|
||||
}
|
||||
|
||||
pent->v.origin = pPlayer->pEdict->v.origin;
|
||||
|
||||
MDLL_Touch(pent, pPlayer->pEdict);
|
||||
|
||||
REMOVE_ENTITY(pent);
|
||||
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentindex
|
||||
gKnifeOffset = params[1];
|
||||
return 1;
|
||||
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO base_Natives[] = {
|
||||
{ "TS_GetWpnName", get_weapon_name },
|
||||
{ "TS_GetWpnLogName", get_weapon_logname },
|
||||
{ "TS_WpnLogToName", wpnlog_to_name },
|
||||
{ "TS_WpnLogToId", wpnlog_to_id },
|
||||
{ "TS_IsMelee", is_melee },
|
||||
{ "TS_GetUserWpn", get_user_weapon },
|
||||
{ "TS_GetUserCash", get_user_cash },
|
||||
{ "TS_GetUserSpace", get_user_space },
|
||||
{ "TS_GetUserPwUp",get_user_pwup },
|
||||
{ "TS_GetUserItems",get_user_items },
|
||||
{ "TS_GetKillingStreak",get_killingStreak },
|
||||
{ "TS_GetUserLastFrag",get_lastFrag },
|
||||
|
||||
{ "TS_GiveWeapon",give_weapon },
|
||||
{ "TS_CreatePwUp",create_pwup },
|
||||
{ "TS_GivePwUp",give_pwup },
|
||||
|
||||
{ "TS_SetPDdata",ts_setup },
|
||||
|
||||
//"*******************"
|
||||
{ NULL, NULL }
|
||||
};
|
372
dlls/ts/tsx/NRank.cpp
Executable file
372
dlls/ts/tsx/NRank.cpp
Executable file
|
@ -0,0 +1,372 @@
|
|||
/*
|
||||
* TFCX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int attacker = params[2];
|
||||
if (attacker<0||attacker>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->attackers[attacker].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && attacker && stats->name )
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int victim = params[2];
|
||||
if (victim<0||victim>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->victims[victim].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && victim && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=TSMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsRnd[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=TSMAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weapons[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
GET_PLAYER_POINTER_I(index)->restartStats();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->rank->kills;
|
||||
cpStats[1] = pPlayer->rank->deaths;
|
||||
cpStats[2] = pPlayer->rank->hs;
|
||||
cpStats[3] = pPlayer->rank->tks;
|
||||
cpStats[4] = pPlayer->rank->shots;
|
||||
cpStats[5] = pPlayer->rank->hits;
|
||||
cpStats[6] = pPlayer->rank->damage;
|
||||
cpStats[7] = pPlayer->rank->getPosition();
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->rank){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->life.kills;
|
||||
cpStats[1] = pPlayer->life.deaths;
|
||||
cpStats[2] = pPlayer->life.hs;
|
||||
cpStats[3] = pPlayer->life.tks;
|
||||
cpStats[4] = pPlayer->life.shots;
|
||||
cpStats[5] = pPlayer->life.hits;
|
||||
cpStats[6] = pPlayer->life.damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = (*a).kills;
|
||||
cpStats[1] = (*a).deaths;
|
||||
cpStats[2] = (*a).hs;
|
||||
cpStats[3] = (*a).tks;
|
||||
cpStats[4] = (*a).shots;
|
||||
cpStats[5] = (*a).hits;
|
||||
cpStats[6] = (*a).damage;
|
||||
cpStats[7] = (*a).getPosition();
|
||||
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = (*a).bodyHits[i];
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
||||
{
|
||||
return g_rank.getRankNum();
|
||||
}
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
|
||||
int i;
|
||||
bool bFree = false;
|
||||
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++){
|
||||
if ( !weaponData[i].custom ){
|
||||
bFree = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !bFree )
|
||||
return 0;
|
||||
|
||||
int iLen;
|
||||
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
|
||||
strcpy(weaponData[i].name,szName);
|
||||
weaponData[i].custom = true;
|
||||
weaponData[i].melee = params[2] ? true:false;
|
||||
return i;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
||||
int weapon = params[1];
|
||||
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){ // only for custom weapons
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int att = params[2];
|
||||
if (att<1||att>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int vic = params[3];
|
||||
if (vic<1||vic>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int dmg = params[4];
|
||||
if ( dmg<1 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int aim = params[5];
|
||||
if ( aim < 0 || aim > 7 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
||||
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
||||
|
||||
pVic->pEdict->v.dmg_inflictor = NULL;
|
||||
pAtt->saveHit( pVic , weapon , dmg, aim );
|
||||
|
||||
if ( !pAtt ) pAtt = pVic;
|
||||
int TA = 0;
|
||||
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
MF_ExecuteForward ( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward ( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL cwpn_shot(AMX *amx, cell *params){ // player,wid
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int weapon = params[2];
|
||||
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->saveShot(weapon);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO stats_Natives[] = {
|
||||
{ "get_stats", get_stats},
|
||||
{ "get_statsnum", get_statsnum},
|
||||
{ "get_user_astats", get_user_astats },
|
||||
{ "get_user_rstats", get_user_rstats },
|
||||
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
|
||||
{ "get_user_stats", get_user_stats },
|
||||
{ "get_user_vstats", get_user_vstats },
|
||||
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
||||
{ "get_user_wstats", get_user_wstats},
|
||||
{ "reset_user_wstats", reset_user_wstats },
|
||||
|
||||
// Custom Weapon Support
|
||||
{ "reg_custom_wpn", register_cwpn },
|
||||
{ "custom_wpn_dmg", cwpn_dmg },
|
||||
{ "custom_wpn_shot", cwpn_shot },
|
||||
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
87
dlls/ts/tsx/Utils.cpp
Executable file
87
dlls/ts/tsx/Utils.cpp
Executable file
|
@ -0,0 +1,87 @@
|
|||
/*
|
||||
* TFCX
|
||||
* Copyright (c) 2004 Lukasz Wlasinski
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
weapon_t weaponData[] = {
|
||||
{ 1,"Kung Fu","kung_fu",3 }, // id 0 like in WeaponInfo , DeathMsg
|
||||
{ 0,"Glock-18","glock-18",1 },
|
||||
{ 0,"Unk1","Unk1",0 }, // bomb ?
|
||||
{ 0,"Mini-Uzi","mini-uzi",1 },
|
||||
{ 0,"BENELLI-M3","benelli_m3",1 },
|
||||
{ 0,"M4A1","m4a1",1 },
|
||||
{ 0,"MP5SD","mp5sd",1 },
|
||||
{ 0,"MP5K","mp5k",1 },
|
||||
{ 0,"Akimbo Berettas","akimbo_berettas",1 },
|
||||
{ 0,"SOCOM-MK23","socom-mk23",1 },
|
||||
{ 0,"Akimbo MK23","akimbo_mk23",1 },
|
||||
{ 0,"USAS-12","usas-12",1 },
|
||||
{ 0,"Desert Eagle","desert_eagle",1 },
|
||||
{ 0,"AK47","ak47",1 },
|
||||
{ 0,"Five-seveN","five-seven",1 },
|
||||
{ 0,"STEYR-AUG","steyr-aug",1 },
|
||||
{ 0,"Akimbo Mini-Uzi","akimbo_mini-uzi",1 },
|
||||
{ 0,"STEYR-TMP","steyr-tmp",1 },
|
||||
{ 0,"Barrett M82A1","barrett_m82a1",1 },
|
||||
{ 0,"MP7-PDW","mp7-pdw",1 },
|
||||
{ 0,"SPAS-12","spas-12",1 },
|
||||
{ 0,"Golden Colts","golden_colts",1 },
|
||||
{ 0,"Glock-20C","glock-20c",1 },
|
||||
{ 0,"UMP", "ump",1 },
|
||||
{ 0,"M61 Grenade","m61_grenade",1 },
|
||||
{ 1,"Combat Knife","combat_knife",3 },
|
||||
{ 0,"MOSSBERG 500","mossberg_500",1 },
|
||||
{ 0,"M16A4","m16a4",1 },
|
||||
{ 0,"Ruger-MK1","ruger-mk1",1 },
|
||||
{ 0,"C4","c4",0 },
|
||||
{ 0,"Akimbo Five-seveN","akimbo_five-seven",1 },
|
||||
{ 0,"Raging Bull","raging_bull",1 },
|
||||
{ 0,"M60E3","m60e3",1 },
|
||||
{ 0,"Sawed-off","sawed-off",1 }, // 33
|
||||
{ 1,"Katana", "katana",2 },
|
||||
{ 1,"Seal Knife","seal_knife",3 }, // 35
|
||||
{ 1,"Kung Fu","kung_fu",3 }, // Again new id 36
|
||||
{ 1,"Throwing Knife","throwing_knife",3 }, // new id 37
|
||||
{ 0,"breakable", "breakable", 1 },
|
||||
};
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
|
||||
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isModuleActive(){
|
||||
if ( !(int)CVAR_GET_FLOAT("tsstats_pause") )
|
||||
return true;
|
||||
return false;
|
||||
}
|
2990
dlls/ts/tsx/amxxmodule.cpp
Executable file
2990
dlls/ts/tsx/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2152
dlls/ts/tsx/amxxmodule.h
Executable file
2152
dlls/ts/tsx/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
6
dlls/ts/tsx/compile.bat
Executable file
6
dlls/ts/tsx/compile.bat
Executable file
|
@ -0,0 +1,6 @@
|
|||
@echo off
|
||||
PATH=C:\gcc\bin;%PATH%
|
||||
|
||||
make
|
||||
|
||||
pause
|
101
dlls/ts/tsx/makefile
Executable file
101
dlls/ts/tsx/makefile
Executable file
|
@ -0,0 +1,101 @@
|
|||
MODNAME = tsx_amxx
|
||||
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp Utils.cpp moduleconfig.cpp NBase.cpp NRank.cpp usermsg.cpp
|
||||
|
||||
EXTRA_LIBS_LINUX =
|
||||
EXTRA_LIBS_WIN32 =
|
||||
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
|
||||
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
|
||||
|
||||
EXTRA_INCLUDEDIRS = -Iextra/include
|
||||
|
||||
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
|
||||
|
||||
SDKSRC=../sdk
|
||||
METADIR=../metamod
|
||||
|
||||
OBJDIR_LINUX=obj.linux
|
||||
OBJDIR_WIN32=obj.win32
|
||||
SRCDIR=.
|
||||
|
||||
ifdef windir
|
||||
OS=WIN32
|
||||
else
|
||||
OS=LINUX
|
||||
endif
|
||||
|
||||
CC_LINUX=gcc
|
||||
ifeq "$(OS)" "WIN32"
|
||||
CC_WIN32=gcc
|
||||
LD_WINDLL=dllwrap
|
||||
DEFAULT=win32
|
||||
CLEAN=clean_win32
|
||||
else
|
||||
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
|
||||
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
|
||||
DEFAULT=linux win32
|
||||
CLEAN=clean_both
|
||||
endif
|
||||
|
||||
|
||||
LIBFILE_LINUX = $(MODNAME)_i386.so
|
||||
LIBFILE_WIN32 = $(MODNAME).dll
|
||||
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
|
||||
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
|
||||
|
||||
FILES_ALL = *.cpp *.h [A-Z]* *.rc
|
||||
ifeq "$(OS)" "LINUX"
|
||||
ASRCFILES := $(shell ls -t $(SRCFILES))
|
||||
else
|
||||
ASRCFILES := $(shell dir /b)
|
||||
endif
|
||||
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
|
||||
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
|
||||
|
||||
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
|
||||
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
|
||||
|
||||
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas
|
||||
ODEF = -DOPT_TYPE=\"optimized\"
|
||||
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
|
||||
|
||||
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
|
||||
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
|
||||
|
||||
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_LINUX)
|
||||
|
||||
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_WIN32)
|
||||
|
||||
default: $(DEFAULT)
|
||||
|
||||
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
|
||||
$(LINK_LINUX)
|
||||
|
||||
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
|
||||
$(LINK_WIN32)
|
||||
|
||||
$(OBJDIR_LINUX):
|
||||
mkdir $@
|
||||
|
||||
$(OBJDIR_WIN32):
|
||||
mkdir $@
|
||||
|
||||
win32: $(TARGET_WIN32)
|
||||
|
||||
linux: $(TARGET_LINUX)
|
||||
|
||||
clean: $(CLEAN)
|
||||
|
||||
clean_both:
|
||||
-rm -f $(OBJDIR_LINUX)/*
|
||||
-rm -f $(OBJDIR_WIN32)/*
|
||||
|
||||
clean_win32:
|
||||
del /q $(OBJDIR_WIN32)
|
||||
|
||||
|
319
dlls/ts/tsx/moduleconfig.cpp
Executable file
319
dlls/ts/tsx/moduleconfig.cpp
Executable file
|
@ -0,0 +1,319 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "tsx.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
CPlayer* mPlayer;
|
||||
int mPlayerIndex;
|
||||
int mState;
|
||||
CPlayer players[33];
|
||||
|
||||
bool is_theonemode;
|
||||
bool rankBots;
|
||||
|
||||
int iFDeath;
|
||||
int iFDamage;
|
||||
|
||||
int gKnifeOffset;
|
||||
|
||||
int gmsgResetHUD;
|
||||
int gmsgWeaponInfo;
|
||||
int gmsgClipInfo;
|
||||
int gmsgScoreInfo;
|
||||
int gmsgTSHealth;
|
||||
|
||||
int gmsgWStatus;
|
||||
int gmsgTSCash;
|
||||
int gmsgTSSpace;
|
||||
int gmsgPwUp;
|
||||
|
||||
RankSystem g_rank;
|
||||
|
||||
cvar_t init_tsstats_maxsize ={"tsstats_maxsize","3500", 0 , 3500.0 };
|
||||
cvar_t init_tsstats_reset ={"tsstats_reset","0"};
|
||||
cvar_t init_tsstats_rank ={"tsstats_rank","0"};
|
||||
cvar_t *tsstats_rankbots;
|
||||
cvar_t *tsstats_pause;
|
||||
|
||||
cvar_t init_tsstats_rankbots ={"tsstats_rankbots","1"};
|
||||
cvar_t init_tsstats_pause = {"tsstats_pause","0"};
|
||||
cvar_t *tsstats_maxsize;
|
||||
cvar_t *tsstats_reset;
|
||||
cvar_t *tsstats_rank;
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "ResetHUD",&gmsgResetHUD,Client_ResetHUD_End,true },
|
||||
{ "WeaponInfo",&gmsgWeaponInfo,Client_WeaponInfo,false },
|
||||
{ "ClipInfo",&gmsgClipInfo,Client_ClipInfo,false },
|
||||
{ "ScoreInfo",&gmsgScoreInfo,Client_ScoreInfo,false },
|
||||
{ "TSHealth",&gmsgTSHealth,Client_TSHealth_End,true },
|
||||
|
||||
{ "WStatus",&gmsgWStatus,Client_WStatus,false },
|
||||
{ "TSCash",&gmsgTSCash,Client_TSCash,false },
|
||||
{ "TSSpace",&gmsgTSSpace,Client_TSSpace,false },
|
||||
{ "PwUp",&gmsgPwUp,Client_PwUp,false},
|
||||
|
||||
{ 0,0,0,false }
|
||||
};
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize){
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i ){
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 ){
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
|
||||
is_theonemode = (int)CVAR_GET_FLOAT("mp_theonemode") ? true:false;
|
||||
|
||||
rankBots = (int)tsstats_rankbots->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i )
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
|
||||
if ( !isModuleActive() ) // stats only
|
||||
return;
|
||||
|
||||
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time && pPlayer->ingame){
|
||||
pPlayer->clearStats = 0.0f;
|
||||
pPlayer->rank->updatePosition( &pPlayer->life );
|
||||
pPlayer->restartStats(false);
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
int i;
|
||||
for(i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
}
|
||||
|
||||
if ( (g_rank.getRankNum() >= (int)tsstats_maxsize->value) || ((int)tsstats_reset->value == 1) ) {
|
||||
CVAR_SET_FLOAT("tsstats_reset",0.0);
|
||||
g_rank.clear();
|
||||
}
|
||||
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("tsstats") ) );
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=TSMAX_WEAPONS-TSMAX_CUSTOMWPNS;i<TSMAX_WEAPONS;i++)
|
||||
weaponData[i].custom = false;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->ingame) pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
const char* name = INFOKEY_VALUE(infobuffer,"name");
|
||||
const char* oldname = STRING(pEntity->v.netname);
|
||||
|
||||
if ( pPlayer->ingame){
|
||||
if ( strcmp(oldname,name) ) {
|
||||
if (!tsstats_rank->value)
|
||||
pPlayer->rank = g_rank.findEntryInRank( name, name );
|
||||
else
|
||||
pPlayer->rank->setName( name );
|
||||
}
|
||||
}
|
||||
else if ( pPlayer->IsBot() ) {
|
||||
pPlayer->Connect( "127.0.0.1" );
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = NULL;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
|
||||
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
|
||||
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )){
|
||||
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void FN_META_ATTACH() {
|
||||
|
||||
CVAR_REGISTER (&init_tsstats_maxsize);
|
||||
CVAR_REGISTER (&init_tsstats_reset);
|
||||
CVAR_REGISTER (&init_tsstats_rank);
|
||||
tsstats_maxsize=CVAR_GET_POINTER(init_tsstats_maxsize.name);
|
||||
tsstats_reset=CVAR_GET_POINTER(init_tsstats_reset.name);
|
||||
tsstats_rank=CVAR_GET_POINTER(init_tsstats_rank.name);
|
||||
|
||||
CVAR_REGISTER (&init_tsstats_rankbots);
|
||||
CVAR_REGISTER (&init_tsstats_pause);
|
||||
tsstats_rankbots = CVAR_GET_POINTER(init_tsstats_rankbots.name);
|
||||
tsstats_pause = CVAR_GET_POINTER(init_tsstats_pause.name);
|
||||
|
||||
}
|
||||
|
||||
void FN_AMXX_ATTACH() {
|
||||
|
||||
gKnifeOffset = TSKNIFE_OFFSET;
|
||||
|
||||
MF_AddNatives( stats_Natives );
|
||||
MF_AddNatives( base_Natives );
|
||||
|
||||
const char* path = get_localinfo("tsstats_score");
|
||||
if ( path && *path )
|
||||
{
|
||||
char error[128];
|
||||
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
|
||||
}
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
g_rank.loadRank( MF_BuildPathname("%s",get_localinfo("tsstats") ) );
|
||||
}
|
||||
}
|
||||
|
||||
void FN_AMXX_Detach() {
|
||||
g_rank.clear();
|
||||
g_rank.unloadCalc();
|
||||
}
|
||||
|
||||
void FN_AMXX_PLUGINSLOADED(){
|
||||
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
}
|
462
dlls/ts/tsx/moduleconfig.h
Executable file
462
dlls/ts/tsx/moduleconfig.h
Executable file
|
@ -0,0 +1,462 @@
|
|||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "TSX"
|
||||
#define MODULE_VERSION "0.1"
|
||||
#define MODULE_AUTHOR "SidLuke"
|
||||
#define MODULE_URL "www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "TSX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
#define FN_AMXX_DETTACH OnAmxxDettach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta dettach
|
||||
#define FN_META_DETTACH OnMetaDettach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
157
dlls/ts/tsx/msvc/tsx_amxx.dsp
Executable file
157
dlls/ts/tsx/msvc/tsx_amxx.dsp
Executable file
|
@ -0,0 +1,157 @@
|
|||
# Microsoft Developer Studio Project File - Name="tsx_amxx" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=tsx_amxx - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "tsx_amxx.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "tsx_amxx.mak" CFG="tsx_amxx - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "tsx_amxx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "tsx_amxx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "tsx_amxx - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
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||||
# PROP BASE Output_Dir "Release"
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||||
# PROP BASE Intermediate_Dir "Release"
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||||
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||||
# PROP Use_MFC 0
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# PROP Output_Dir "release"
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||||
# PROP Intermediate_Dir "release"
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||||
# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tsx_amxx_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "tsx_amxx_EXPORTS" /FR /YX /FD /c
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||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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||||
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
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||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "tsx_amxx - Win32 Debug"
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||||
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||||
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||||
# PROP BASE Use_Debug_Libraries 1
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||||
# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
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||||
# PROP BASE Target_Dir ""
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||||
# PROP Use_MFC 0
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||||
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||||
# PROP Output_Dir "debug"
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||||
# PROP Intermediate_Dir "debug"
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||||
# PROP Ignore_Export_Lib 0
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||||
# PROP Target_Dir ""
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||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tsx_amxx_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "tsx_amxx_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
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||||
# ADD RSC /l 0x409 /d "_DEBUG"
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||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "tsx_amxx - Win32 Release"
|
||||
# Name "tsx_amxx - Win32 Debug"
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||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
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# Begin Source File
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||||
|
||||
SOURCE=..\amxxmodule.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NBase.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\NRank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\usermsg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\Utils.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\tsx.h
|
||||
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|
||||
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# Begin Group "Resource Files"
|
||||
|
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
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||||
# End Target
|
||||
# End Project
|
30
dlls/ts/tsx/msvc/tsx_amxx.dsw
Executable file
30
dlls/ts/tsx/msvc/tsx_amxx.dsw
Executable file
|
@ -0,0 +1,30 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
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|
||||
Project: "tsx_amxx"=.\tsx_amxx.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
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|
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Package=<4>
|
||||
{{{
|
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}}}
|
||||
|
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###############################################################################
|
||||
|
||||
Global:
|
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|
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Package=<5>
|
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{{{
|
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}}}
|
||||
|
||||
Package=<3>
|
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{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
|
113
dlls/ts/tsx/tsx.h
Executable file
113
dlls/ts/tsx/tsx.h
Executable file
|
@ -0,0 +1,113 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef TSX_H
|
||||
#define TSX_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define RANK_SVERSION "0.2"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
#ifndef GETPLAYERAUTHID
|
||||
#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
|
||||
#endif
|
||||
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
extern AMX_NATIVE_INFO base_Natives[];
|
||||
|
||||
extern int gmsgResetHUD;
|
||||
extern int gmsgWeaponInfo;
|
||||
extern int gmsgClipInfo;
|
||||
extern int gmsgScoreInfo;
|
||||
extern int gmsgTSHealth;
|
||||
|
||||
extern int gmsgWStatus;
|
||||
extern int gmsgTSCash;
|
||||
extern int gmsgTSSpace;
|
||||
extern int gmsgPwUp;
|
||||
|
||||
void Client_ResetHUD_End(void*);
|
||||
void Client_WeaponInfo(void*);
|
||||
void Client_ClipInfo(void*);
|
||||
void Client_ScoreInfo(void*);
|
||||
void Client_TSHealth_End(void*);
|
||||
|
||||
void Client_WStatus(void* mValue);
|
||||
void Client_TSCash(void* mValue);
|
||||
void Client_TSSpace(void* mValue);
|
||||
void Client_PwUp(void* mValue);
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
extern funEventCall modMsgs[MAX_REG_MSGS];
|
||||
extern void (*function)(void*);
|
||||
extern void (*endfunction)(void*);
|
||||
|
||||
extern cvar_t *tsstats_maxsize;
|
||||
extern cvar_t* tsstats_rank;
|
||||
extern cvar_t* tsstats_reset;
|
||||
|
||||
extern RankSystem g_rank;
|
||||
extern CPlayer players[33];
|
||||
|
||||
extern CPlayer* mPlayer;
|
||||
extern int mPlayerIndex;
|
||||
extern int mState;
|
||||
|
||||
extern bool is_theonemode;
|
||||
extern bool rankBots;
|
||||
|
||||
extern int iFDeath;
|
||||
extern int iFDamage;
|
||||
|
||||
struct weapon_t {
|
||||
bool melee; //
|
||||
char name[24];
|
||||
char logname[24];
|
||||
int bonus;
|
||||
bool custom;
|
||||
};
|
||||
|
||||
extern int gKnifeOffset;
|
||||
|
||||
extern weapon_t weaponData[TSMAX_WEAPONS];
|
||||
|
||||
bool isModuleActive();
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL);
|
||||
|
||||
#endif //TSX_H
|
||||
|
||||
|
262
dlls/ts/tsx/usermsg.cpp
Executable file
262
dlls/ts/tsx/usermsg.cpp
Executable file
|
@ -0,0 +1,262 @@
|
|||
/*
|
||||
* Copyright (c) 2003-2004 Lukasz Wlasinski
|
||||
*
|
||||
* This file is part of TS XMod.
|
||||
*
|
||||
* TS XMod is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* TS XMod is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with TS XMod; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "tsx.h"
|
||||
|
||||
|
||||
void Client_ResetHUD_End(void* mValue){
|
||||
if ( mPlayer->IsAlive() ){ // ostatni przed spawn'em
|
||||
mPlayer->clearStats = gpGlobals->time + 0.25f; // teraz czysc statystyki
|
||||
}
|
||||
else { // dalej "dead" nie czysc statystyk!
|
||||
mPlayer->items = 0;
|
||||
mPlayer->is_specialist = 0;
|
||||
mPlayer->killingSpree = 0;
|
||||
mPlayer->frags = (int)mPlayer->pEdict->v.frags;
|
||||
/*
|
||||
fix dla user_kill() z addfrag
|
||||
oraz self kills
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ScoreInfo(void* mValue){
|
||||
static int iId;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
iId = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
if ( iId && (iId < 33) ){
|
||||
GET_PLAYER_POINTER_I(iId)->teamId = *(int*)mValue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_WeaponInfo(void* mValue){
|
||||
static int wpn;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
wpn = *(int*)mValue;
|
||||
if ( !wpn ) wpn = 36; // kung fu
|
||||
mPlayer->current = wpn;
|
||||
break;
|
||||
case 1:
|
||||
mPlayer->weapons[wpn].clip = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
mPlayer->weapons[wpn].ammo = *(int*)mValue;
|
||||
break;
|
||||
case 3:
|
||||
mPlayer->weapons[wpn].mode = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
mPlayer->weapons[wpn].attach = *(int*)mValue;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ClipInfo(void* mValue){
|
||||
int iValue = *(int*)mValue;
|
||||
if ( iValue < mPlayer->weapons[mPlayer->current].clip ) {
|
||||
mPlayer->saveShot(mPlayer->current);
|
||||
}
|
||||
mPlayer->weapons[mPlayer->current].clip = iValue;
|
||||
}
|
||||
|
||||
void Client_TSHealth_End(void* mValue){
|
||||
edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||
int damage = (int)mPlayer->pEdict->v.dmg_take;
|
||||
if ( !damage || !enemy )
|
||||
return;
|
||||
|
||||
int aim = 0;
|
||||
int weapon = 0;
|
||||
mPlayer->pEdict->v.dmg_take = 0.0;
|
||||
|
||||
CPlayer* pAttacker = NULL;
|
||||
if ( enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
pAttacker = GET_PLAYER_POINTER(enemy);
|
||||
weapon = pAttacker->current;
|
||||
aim = pAttacker->aiming;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
}
|
||||
else {
|
||||
char szCName[16];
|
||||
strcpy( szCName,STRING(enemy->v.classname) );
|
||||
|
||||
if ( szCName[0] == 'g' ) {
|
||||
if ( enemy->v.owner && enemy->v.owner->v.flags & (FL_CLIENT | FL_FAKECLIENT) ){
|
||||
pAttacker = GET_PLAYER_POINTER(enemy->v.owner);
|
||||
weapon = 24; // grenade
|
||||
if ( pAttacker != mPlayer )
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, 0 );
|
||||
}
|
||||
}
|
||||
else if ( szCName[0] == 'k' ) {
|
||||
int pOwner = *( (int*)enemy->pvPrivateData + gKnifeOffset );
|
||||
|
||||
if ( FNullEnt( (edict_t*)pOwner) )
|
||||
return;
|
||||
pAttacker = GET_PLAYER_POINTER( (edict_t*)pOwner );
|
||||
|
||||
weapon = 37; // throwing knife
|
||||
aim = pAttacker->aiming;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
}
|
||||
}
|
||||
if ( !pAttacker ) pAttacker = mPlayer;
|
||||
|
||||
int TA = 0;
|
||||
if ( mPlayer->teamId || is_theonemode ){
|
||||
if ( (mPlayer->teamId == pAttacker->teamId ) && (mPlayer != pAttacker) )
|
||||
TA = 1;
|
||||
}
|
||||
|
||||
if ( weaponData[weapon].melee )
|
||||
pAttacker->saveShot(weapon);
|
||||
|
||||
MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
|
||||
|
||||
if ( mPlayer->IsAlive() )
|
||||
return;
|
||||
|
||||
// death
|
||||
|
||||
if ( (int)pAttacker->pEdict->v.frags - pAttacker->frags == 0 ) // nie bylo fraga ? jest tak dla bledu z granatem ..
|
||||
pAttacker = mPlayer;
|
||||
|
||||
int killFlags = 0;
|
||||
|
||||
if ( !TA && mPlayer!=pAttacker ) {
|
||||
|
||||
int sflags = pAttacker->pEdict->v.iuser4;
|
||||
|
||||
int stuntKill = 0;
|
||||
int slpos = 0;
|
||||
|
||||
if ( weapon == 24 ) // dla granata nie liczy sie sflags
|
||||
; // nic nie rob..
|
||||
else if ( sflags == 20 || sflags == 1028 || sflags == 2052 )
|
||||
stuntKill = 1;
|
||||
else if ( sflags == 36)
|
||||
slpos = 1;
|
||||
|
||||
int doubleKill = 0;
|
||||
|
||||
if ( gpGlobals->time - pAttacker->lastKill < 1.0 )
|
||||
doubleKill = 1;
|
||||
|
||||
if ( stuntKill )
|
||||
killFlags |= TSKF_STUNTKILL;
|
||||
|
||||
pAttacker->lastKill = gpGlobals->time;
|
||||
|
||||
pAttacker->killingSpree++;
|
||||
|
||||
if ( pAttacker->killingSpree == 10 )
|
||||
pAttacker->is_specialist = 1;
|
||||
|
||||
pAttacker->lastFrag = weaponData[weapon].bonus + 2*stuntKill;
|
||||
|
||||
if ( doubleKill ){
|
||||
pAttacker->lastFrag *= 2;
|
||||
killFlags |= TSKF_DOUBLEKILL;
|
||||
}
|
||||
|
||||
if ( pAttacker->is_specialist ){
|
||||
pAttacker->lastFrag *= 2;
|
||||
killFlags |= TSKF_ISSPEC;
|
||||
}
|
||||
|
||||
if ( mPlayer->is_specialist ){
|
||||
pAttacker->lastFrag += 5;
|
||||
killFlags |= TSKF_KILLEDSPEC;
|
||||
}
|
||||
|
||||
pAttacker->frags += pAttacker->lastFrag;
|
||||
if ( pAttacker->frags != pAttacker->pEdict->v.frags ){
|
||||
// moze to sliding kill ?
|
||||
if ( slpos )
|
||||
killFlags |= TSKF_SLIDINGKILL;
|
||||
else // moze to kung fu z bronia ?
|
||||
weapon = 36;
|
||||
pAttacker->lastFrag += (int)pAttacker->pEdict->v.frags - pAttacker->frags;
|
||||
pAttacker->frags = (int)pAttacker->pEdict->v.frags;
|
||||
}
|
||||
}
|
||||
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, killFlags, TA );
|
||||
|
||||
}
|
||||
|
||||
void Client_WStatus(void* mValue){
|
||||
switch(mState++){
|
||||
case 1:
|
||||
if ( !*(int*)mValue ){
|
||||
mPlayer->current = 36; // fix dla wytraconej broni
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_TSCash(void* mValue){
|
||||
mPlayer->money = *(int*)mValue;
|
||||
}
|
||||
|
||||
void Client_TSSpace(void* mValue){
|
||||
mPlayer->space = *(int*)mValue;
|
||||
}
|
||||
|
||||
void Client_PwUp(void* mValue){
|
||||
static int iPwType;
|
||||
switch(mState++){
|
||||
case 0:
|
||||
iPwType = *(int*)mValue;
|
||||
switch(iPwType){
|
||||
case TSPWUP_KUNGFU :
|
||||
mPlayer->items |= TSITEM_KUNGFU;
|
||||
break;
|
||||
case TSPWUP_SJUMP:
|
||||
mPlayer->items |= TSITEM_SUPERJUMP;
|
||||
break;
|
||||
default: mPlayer->PwUp = iPwType;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if ( iPwType != TSPWUP_KUNGFU && iPwType != TSPWUP_SJUMP )
|
||||
mPlayer->PwUpValue = *(int*)mValue;
|
||||
break;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user