added ts support
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127
dlls/ts/tsx/CMisc.h
Executable file
127
dlls/ts/tsx/CMisc.h
Executable file
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/*
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* Copyright (c) 2003-2004 Lukasz Wlasinski
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*
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* This file is part of TS XMod.
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*
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* TS XMod is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* TS XMod is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with TS XMod; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#ifndef CMISC_H
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#define CMISC_H
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#include "amxxmodule.h"
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#include "CRank.h"
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#define TSMAX_WEAPONS 40
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#define TSMAX_CUSTOMWPNS 5
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#ifndef __linux__
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#define TSKNIFE_OFFSET 31 // owner offset in knife entity
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#else
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#define TSKNIFE_OFFSET 36
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#endif
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#define TSPWUP_SLOWMO 1
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#define TSPWUP_INFAMMO 2
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#define TSPWUP_KUNGFU 4
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#define TSPWUP_SLOWPAUSE 8
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#define TSPWUP_DFIRERATE 16
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#define TSPWUP_SJUMP 256
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#define TSITEM_KUNGFU 1<<0
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#define TSITEM_SUPERJUMP 1<<1
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#define TSKF_STUNTKILL 1<<0
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#define TSKF_SLIDINGKILL 1<<1
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#define TSKF_DOUBLEKILL 1<<2
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#define TSKF_ISSPEC 1<<3 // is specialist
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#define TSKF_KILLEDSPEC 1<<4 // killed specialist
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// *****************************************************
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// class CPlayer
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// *****************************************************
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struct CPlayer {
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edict_t* pEdict;
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char ip[32];
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int index;
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int teamId;
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int aiming;
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int current;
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int space;
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int money;
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int PwUp;
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int PwUpValue;
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int items; // "stale" przedmioty , super jump i kung fu bonus
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//
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int killingSpree;
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int is_specialist;
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int lastFrag; // oblicz ostatni frag, sprawdza czy poprawna jest detekcja broni i bonusow
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float lastKill; // kiedy ostatni , dla double kill
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//
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int frags; // suma dla kontroli ostatniego fraga, to - v.frags = lastfrag
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bool ingame;
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bool bot;
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float clearStats;
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struct PlayerWeapon : public Stats {
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char* name;
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int ammo;
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int clip;
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int mode; // burst , full auto ..
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int attach; // scope ,laser
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};
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PlayerWeapon weapons[TSMAX_WEAPONS];
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PlayerWeapon attackers[33];
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PlayerWeapon victims[33];
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Stats weaponsRnd[TSMAX_WEAPONS]; // DEC-Weapon (Round) stats
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Stats life;
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RankSystem::RankStats* rank;
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void Init( int pi, edict_t* pe );
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void Connect( const char* ip );
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void PutInServer();
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void Disconnect();
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void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
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void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
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void saveShot(int weapon);
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void restartStats(bool all = true);
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inline bool IsBot(){
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const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
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return ( auth && !strcmp( auth , "BOT" ) );
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}
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inline bool IsAlive(){
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return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
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}
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};
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#endif // CMISC_H
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