Added NEW_DLL_FUNCTIONS to FM_* and a newdllfunc() native to call these... Although I'm not sure there is a reason to call those?
Anyway it will be needed later when client cvar query function is implemented.
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@ -154,6 +154,15 @@ enum
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MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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};
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/* Used with newdllfunc()
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*/
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enum {
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NEWDLLFunc_OnFreeEntPrivateData, // void ) (edict_t *pEnt);
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NEWDLLFunc_GameShutdown, // void ) (void);
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NEWDLLFunc_ShouldCollide // int ) (edict_t *pentTouched, edict_t *pentOther);
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};
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enum {
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pev_string_start = 0,
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pev_classname,
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@ -437,6 +446,11 @@ enum {
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FM_CreateInstancedBaseline, // done
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FM_AllowLagCompensation, // done
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FM_AlertMessage, //done (at_type, message[])
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// NEW_DLL_FUNCTIONS:
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FM_OnFreeEntPrivateData,
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FM_GameShutdown,
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FM_ShouldCollide
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};
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enum TraceResult
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