Removed botrelated code
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d819a55802
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@ -719,6 +719,7 @@ void PlayerPreThink(edict_t *pEntity)
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RETURN_META(MRES_IGNORED);
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}
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/* <--- removed, only needed with akimbot
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int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress, char szRejectReason[128])
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{
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int index = ENTINDEX(pPlayer);
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@ -755,6 +756,7 @@ void ClientDisconnect(edict_t *pEntity)
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RETURN_META(MRES_IGNORED);
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}
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*/
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DLL_FUNCTIONS gFunctionTable; /* = {
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NULL, // pfnGameInit
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@ -831,8 +833,8 @@ C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersi
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return(FALSE);
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}
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gFunctionTable.pfnClientConnect = ClientConnect;
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gFunctionTable.pfnClientDisconnect = ClientDisconnect;
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//gFunctionTable.pfnClientConnect = ClientConnect; <--- removed, only needed with akimbot
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//gFunctionTable.pfnClientDisconnect = ClientDisconnect; <--- removed, only needed with akimbot
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//gFunctionTable.pfnClientPutInServer = ClientPutInServer;
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gFunctionTable.pfnPlayerPreThink = PlayerPreThink;
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@ -879,8 +881,8 @@ void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentT
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} TraceResult;
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*/
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if (g_bot[ENTINDEX(pentToSkip)])
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RETURN_META(MRES_IGNORED);
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/*if (g_bot[ENTINDEX(pentToSkip)]) <--- removed, only needed with akimbot
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RETURN_META(MRES_IGNORED);*/
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TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
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@ -956,7 +958,7 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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g_zones_toHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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g_zones_getHit[i] = (1<<HITGROUP_GENERIC) | (1<<HITGROUP_HEAD) | (1<<HITGROUP_CHEST) | (1<<HITGROUP_STOMACH) | (1<<HITGROUP_LEFTARM) | (1<<HITGROUP_RIGHTARM)| (1<<HITGROUP_LEFTLEG) | (1<<HITGROUP_RIGHTLEG);
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// Also set to be bot until proven not in ClientDisconnect (that seems to be only called by real players...)
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g_bot[i] = true;
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// g_bot[i] = true; <--- removed, only needed with akimbot
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}
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// JGHG added stuff above
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@ -108,5 +108,5 @@ cvar_t fun_version = {"fun_version", "0.1", FCVAR_EXTDLL};
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int g_zones_toHit[33]; // where can people hit other people?
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int g_zones_getHit[33]; // where can people get hit by other people?
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bool g_silent[33]; // used for set_user_footsteps()
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bool g_bot[33]; // is user bot?
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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// Globals above
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