added menu padding
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2879c86d79
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208a57eaf8
@ -301,6 +301,9 @@ enum {
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#define MEXIT_NORMAL 0
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#define MEXIT_NEVER -1
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#define MENUPAD_NONE 0 //no padding (default)
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#define MENUPAD_PAGE 1 //pads based on items per page
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#define MPROP_PERPAGE 1 //NUM - items per page. 0=no paginating, 7=default
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#define MPROP_BACKNAME 2 //STRING - name of "back" button
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#define MPROP_NEXTNAME 3 //STRING - name of "more" button
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@ -311,3 +314,5 @@ enum {
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//Send an 3-cell array with MENU_EXIT etc in the order
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//(from 0-2), 0 being first
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#define MPROP_NOCOLORS 8 //NUM - sets whether colors are not auto (0=default)
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#define MPROP_PADMENU 9 //NUM - sets how the ending portions of a menu are padded
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//i.e. 2 items, 7 per page, with endings at slots 5/6/7.
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@ -793,8 +793,14 @@ native menu_item_setcall(menu, item, callback=-1);
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native menu_destroy(menu);
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//Gets info about a player's menu. Returns 1 if the player is viewing a menu.
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//menu will be >0 for a valid oldmenu. newmenu will be != -1 for a valid newmenu.
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native player_menu_info(id, &menu, &newmenu);
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//adds a blank line to a menu.
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//if slot is nonzero (default), the blank line will increase
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//the numbering rather than just shifting down.
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native menu_addblank(menu, slot=1);
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//Sets a menu property. See amxconst.inc for various menu properties.
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//The third value depends on the property
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native menu_setprop(menu, prop, ...);
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